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Kimo Li's Corner Matrix

Started by Kimo Li, August 30, 2014, 06:04:36 PM

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Kimo Li

It's been awhile since I introduced a new tool for beginners. Here's my personal Corner Matrix:

I bring you into a world of corner madness. It's all about following a set of principles and applications for predicting corner bets.

CORNER BETS

There are 22 possible corner bets within the layout. I want to share a concept that uses only 16 corners. These "core" 16 corners produces 256 combinations using 4 corner bets, a total of 16 numbers for each betting cycle. See below:

01-- 1 1 1 1
02-- 1 1 1 2
03-- 1 1 1 3
04-- 1 1 1 4
05-- 1 1 2 1
06-- 1 1 2 2
07-- 1 1 2 3
08-- 1 1 2 4
09-- 1 1 3 1
10-- 1 1 3 2
11-- 1 1 3 3
12-- 1 1 3 4
13-- 1 1 4 1
14-- 1 1 4 2
15-- 1 1 4 3
16-- 1 1 4 4
17-- 1 2 1 1
18-- 1 2 1 2
19-- 1 2 1 3
20-- 1 2 1 4
21-- 1 2 2 1
22-- 1 2 2 2
23-- 1 2 2 3
24-- 1 2 2 4
25-- 1 2 3 1
26-- 1 2 3 2
27-- 1 2 3 3
28-- 1 2 3 4
29-- 1 2 4 1
30-- 1 2 4 2
31-- 1 2 4 3
32-- 1 2 4 4
33-- 1 3 1 1
34-- 1 3 1 2
35-- 1 3 1 3
36-- 1 3 1 4
37-- 1 3 2 1
38-- 1 3 2 2
39-- 1 3 2 3
40-- 1 3 2 4
41-- 1 3 3 1
42-- 1 3 3 2
43-- 1 3 3 3
44-- 1 3 3 4
45-- 1 3 4 1
46-- 1 3 4 2
47-- 1 3 4 3
48-- 1 3 4 4
49-- 1 4 1 1
50-- 1 4 1 2
51-- 1 4 1 3
52-- 1 4 1 4
53-- 1 4 2 1
54-- 1 4 2 2
55-- 1 4 2 3
56-- 1 4 2 4
57-- 1 4 3 1
58-- 1 4 3 2
59-- 1 4 3 3
60-- 1 4 3 4
61-- 1 4 4 1
62-- 1 4 4 2
63-- 1 4 4 3
64-- 1 4 4 4
65-- 2 1 1 1
66-- 2 1 1 2
67-- 2 1 1 3
68-- 2 1 1 4
69-- 2 1 2 1
70-- 2 1 2 2
71-- 2 1 2 3
72-- 2 1 2 4
73-- 2 1 3 1
74-- 2 1 3 2
75-- 2 1 3 3
76-- 2 1 3 4
77-- 2 1 4 1
78-- 2 1 4 2
79-- 2 1 4 3
80-- 2 1 4 4
81-- 2 2 1 1
82-- 2 2 1 2
83-- 2 2 1 3
84-- 2 2 1 4
85-- 2 2 2 1
86-- 2 2 2 2
87-- 2 2 2 3
88-- 2 2 2 4
89-- 2 2 3 1
90-- 2 2 3 2
91-- 2 2 3 3
92-- 2 2 3 4
93-- 2 2 4 1
94-- 2 2 4 2
95-- 2 2 4 3
96-- 2 2 4 4
97-- 2 3 1 1
98-- 2 3 1 2
99-- 2 3 1 3
100- 2 3 1 4
101- 2 3 2 1
102- 2 3 2 2
103- 2 3 2 3
104- 2 3 2 4
105- 2 3 3 1
106- 2 3 3 2
107- 2 3 3 3
108- 2 3 3 4
109- 2 3 4 1
110- 2 3 4 2
111- 2 3 4 3
112- 2 3 4 4
113- 2 4 1 1
114- 2 4 1 2
115- 2 4 1 3
116- 2 4 1 4
117- 2 4 2 1
118- 2 4 2 2
119- 2 4 2 3
120- 2 4 2 4
121- 2 4 3 1
122- 2 4 3 2
123- 2 4 3 3
124- 2 4 3 4
125- 2 4 4 1
126- 2 4 4 2
127- 2 4 4 3
128- 2 4 4 4
129- 3 1 1 1
130- 3 1 1 2
131- 3 1 1 3
132- 3 1 1 4
133- 3 1 2 1
134- 3 1 2 2
135- 3 1 2 3
136- 3 1 2 4
137- 3 1 3 1
138- 3 1 3 2
139- 3 1 3 3
140- 3 1 3 4
141- 3 1 4 1
142- 3 1 4 2
143- 3 1 4 3
144- 3 1 4 4
145- 3 2 1 1
146- 3 2 1 2
147- 3 2 1 3
148- 3 2 1 4
149- 3 2 2 1
150- 3 2 2 2
151- 3 2 2 3
152- 3 2 2 4
153- 3 2 3 1
154- 3 2 3 2
155- 3 2 3 3
156- 3 2 3 4
157- 3 2 4 1
158- 3 2 4 2
159- 3 2 4 3
160- 3 2 4 4
161- 3 3 1 1
162- 3 3 1 2
163- 3 3 1 3
164- 3 3 1 4
165- 3 3 2 1
166- 3 3 2 2
167- 3 3 2 3
168- 3 3 2 4
169- 3 3 3 1
170- 3 3 3 2
171- 3 3 3 3
172- 3 3 3 4
173- 3 3 4 1
174- 3 3 4 2
175- 3 3 4 3
176- 3 3 4 4
177- 3 4 1 1
178- 3 4 1 2
179- 3 4 1 3
180- 3 4 1 4
181- 3 4 2 1
182- 3 4 2 2
183- 3 4 2 3
184- 3 4 2 4
185- 3 4 3 1
186- 3 4 3 2
187- 3 4 3 3
188- 3 4 3 4
189- 3 4 4 1
190- 3 4 4 2
191- 3 4 4 3
192- 3 4 4 4
193- 4 1 1 1
194- 4 1 1 2
195- 4 1 1 3
196- 4 1 1 4
197- 4 1 2 1
198- 4 1 2 2
199- 4 1 2 3
200- 4 1 2 4
201- 4 1 3 1
202- 4 1 3 2
203- 4 1 3 3
204- 4 1 3 4
205- 4 1 4 1
206- 4 1 4 2
207- 4 1 4 3
208- 4 1 4 4
209- 4 2 1 1
210- 4 2 1 2
211- 4 2 1 3
212- 4 2 1 4
213- 4 2 2 1
214- 4 2 2 2
215- 4 2 2 3
216- 4 2 2 4
217- 4 2 3 1
218- 4 2 3 2
219- 4 2 3 3
220- 4 2 3 4
221- 4 2 4 1
222- 4 2 4 2
223- 4 2 4 3
224- 4 2 4 4
225- 4 3 1 1
226- 4 3 1 2
227- 4 3 1 3
228- 4 3 1 4
229- 4 3 2 1
230- 4 3 2 2
231- 4 3 2 3
232- 4 3 2 4
233- 4 3 3 1
234- 4 3 3 2
235- 4 3 3 3
236- 4 3 3 4
237- 4 3 4 1
238- 4 3 4 2
239- 4 3 4 3
240- 4 3 4 4
241- 4 4 1 1
242- 4 4 1 2
243- 4 4 1 3
244- 4 4 1 4
245- 4 4 2 1
246- 4 4 2 2
247- 4 4 2 3
248- 4 4 2 4
249- 4 4 3 1
250- 4 4 3 2
251- 4 4 3 3
252- 4 4 3 4
253- 4 4 4 1
254- 4 4 4 2
255- 4 4 4 3
256- 4 4 4 4

What are the "core" 16 corners? How do we recognize each corner? We have to make some kind of logical sense so most beginning roulette players can follow.

The first thing we have to do is divide the table layout into four equal parts. We shall call them Quads Layout, Quads for short.

1) 01 through 09
2) 10 through 18
3) 19 through 27
4) 28 through 36

These are the quads on the table layout, simple enough.

QUAD 1

03 06 09
02 05 08
01 04 07

QUAD 2

12 15 18
11 14 17
10 13 16

QUAD 3

21 24 27
20 23 26
19 22 25

QUAD 4

30 33 36
29 32 35
28 31 34

QUAD POSITIONS

It is important to understand that each corner has a number position and will be a fixed position, moving clockwise.

01 02
04 03

MAGICAL NUMBER 5

Each Quad has a center point, 5, 14, 23, 32. The sum equals 5. The center point determines the position of each corner. Using Quad 1 as an example:

Remember Quad position is fixed:

01 02
04 03

Quad 1 corners 1, 2, 3, 4

Position 1 (05 is in position 01)
05 08
04 07

Position 2 (05 is in position 02)
02 05
01 04

Position 3 (05 is in position 03)
03 06
02 05

Position 4 (05 is in position 04)
06 09
05 08

So as you can see, the number five determines the four corners within the Quad.

So here are the rest of the corners for each Quad

Quad 2 corners 1, 2, 3, 4

Position 1 (14 is in position 01)
14 17
13 16

Position 2 (14 is in position 02)
11 14
10 13

Position 3 (14 is in position 03)
12 15
11 14

Position 4 (14 is in position 04)
15 18
14 17


Quad 3 corners 1, 2, 3, 4

Position 1 (23 is in position 01)
23 26
22 25

Position 2 (23 is in position 02)
20 23
19 22

Position 3 (23 is in position 03)
21 24
20 23

Position 4 (23 is in position 04)
24 27
23 26

Quad 4 corners 1, 2, 3, 4

Position 1 (32 is in position 01)
32 35
31 34

Position 2 (32 is in position 02)
29 32
28 31

Position 3 (32 is in position 03)
30 33
29 32

Position 4 (32 is in position 04)
33 36
32 35

We now have a map of all 16 corners. Welcome to the language of the Global Pie Method.

The 256 combinations at the beginning of the topic represents each Quad position and Corner positions. For example, 1 1 1 1

1 1 1 1 represents each corner position 1 in each Quad 1, 2, 3, 4

05 08---14 17---23 26---32 35
04 07---13 16---22 25---31 34

Which leads us to a CORNER MATRIX.

KIMO LI'S CORNER MATRIX

---Q1------Q2------Q3------Q4

05 08---14 17---23 26---32 35  CORNER POSITION 1
04 07---13 16---22 25---31 34

02 05---11 14---20 23---29 32  CORNER POSITION 2
01 04---10 13---19 22---28 31

03 06---12 15---21 24---30 33  CORNER POSITION 3
02 05---11 14---20 23---29 32

06 09---15 18---24 27---33 36  CORNER POSITION 4
05 08---14 17---23 26---32 35

IN THE FIELD

How does this CORNER MATRIX help anyone in the field? One can print the Matrix and use a process of elimination method. Or one can track what corners that are "hot".

Playing partners, one can track and the other can bet. So the language may sound like this:
1 3 2 4, Your partner will be able to play the following corners.

05 08---12 15---20 23---33 36
04 07---11 14---19 22---32 35

With practice, you too can master the art of Kimo Li's CORNER MATRIX. For beginners, stick to the following tracking:

1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4

It's the easiest to keep track. Keep in mind; you can also track the layout Quads.

I hope you enjoyed this new concept.

Kimo Li
"Keep it in check," The Random Roulette Spin, Kimo Li

Albalaha

Dear Mr. Li,
              It may sound annoying to you but may I ask as to what kind of advantage is their in your whole variety of fancy betselection?
We play matrix or circle or nuke or bowtie or ring or any other astronomical figure you can imagine on the wheel, how does it help to win?
Numbers on the wheel are totally unrelated to each other and playing them together would not help to handle the negative variance that they will suffer from, as any other random betselection. Further, your all these bets can't help to pick the future winner by any wild imagination.
        Care to explain?
Email: earnsumit@gmail.com - Visit my blog: http://albalaha.lefora.com
Can mentor a real, regular and serious player

Kimo Li

Hi Albalaha,

I am not going to expound on the Global Pie Method or it's philosophies. I am merely introducing a Matrix "tool" for corners. Simply put, it is a map of corners of which, if I were to speak to someone about a particular corner, for example, 20, 21, 23, 24, I would say 33. This translates to Quad 3 corner position 3.

It's simply a language used by players who want to play Kimo Li's Corner Matrix. Strategies and applications are different stories. I am just offering a "tool". Take it or leave it.

Kimo Li

"Keep it in check," The Random Roulette Spin, Kimo Li

Albalaha

You are most welcome, Mr Li.  :thumbsup:
Email: earnsumit@gmail.com - Visit my blog: http://albalaha.lefora.com
Can mentor a real, regular and serious player

Kimo Li

"Keep it in check," The Random Roulette Spin, Kimo Li

Mohitomish

Sir,
   
     I don't know why but using the Matrix is a problem for me,Please correct me if i am wrong but what i did got is that we track the quads
     and also the hot distances travelled from their respective center magical number, this way we can know the hot quads as well the hot
     movements within each quad. Am i correct?

Kimo Li

Mohitomish,

You track can track corners groups separately or can track quad groups separately, or both at the same time. For example, using the numbers from Re: A Note, Reply #17 on: August 28, 2014, 08:34:07 pm, by XXVV

QuoteHere was a series of outcomes I observed at the Casino yesterday before I left for the airport.

16
19
31
13
14
9
31
19
19
16
22
19
1
33
4
21

#   C   1   2   3   4
               
16   -   X   -   -   -
19   -   -   X   -   -
31   -   X   X   -   -
13   -   X   X   -   -
14   -   X   X   X   X
09   -   -   -   -   X
31   -   X   X   -   -
19   -   -   X   -   -
19   -   -   X   -   -
16   -   X   -   -   -
22   -   X   X   -   -
19   -   -   X   -   -
01   -   -   X   -   -
33   -   -   -   X   X
04   -   X   X   -   -
21   -   -   -   X   -




#   Q   1   2   3   4
               
16   -   -   X   -   -
19   -   -   -   X   -
31   -   -   -   -   X
13   -   -   X   -   -
14   -   -   X   -   -
09   -   X   -   -   -
31   -   -   -   -   X
19   -   -   -   X   -
19   -   -   -   X   -
16   -   -   X   -   -
22   -   -   -   X   -
19   -   -   -   X   -
01   -   X   -   -   -
33   -   -   -   -   X
04   -   X   -   -   -
21   -   -   X   -   -

Kimo Li
"Keep it in check," The Random Roulette Spin, Kimo Li

Mathemagician

Sorry I don't want to muscle in on someone else's thread but I was reading it and out of interest I just entered the numbers into RouletteKeyGold it would have won 12 units on the 11th spin.

Not much use in a B&M casino I agree. But it happened to me at an RNG casino earlier today

Video below - no sound I'm afraid but you can see 22 is one of the numbers highlighted on spin 9 and it comes in on spin 11

http://youtu.be/1wi40dOmXFA






Kimo Li

Interesting. I have random thoughts all the time, like: What rhymes with roulette?, tourette.

QuoteFrom Wikipedia, Tourette's was once considered a rare and bizarre syndrome, most often associated with the exclamation of obscene words or socially inappropriate and derogatory remarks...

I guess I am victim of "Thread Tourette", a new coined phrase, TT for short. It happens.

Kimo Li

"Keep it in check," The Random Roulette Spin, Kimo Li

Kimo Li

What happens when the corners set are tracked two spins at a time, or three and four cycle sets? How many times does corner 1 group comes up in every two spins? Do I stop when corner group 1 hits on the first spin? If corner group 1 does not come in the first two spins, do I use a progression on the next set or is flat betting going to show a profit? So many questions. Here is what it looks like:

#    #     C   1   2   3   4
                  
16   19   -   X   X   -   -
31   13   -   X   X   -   -
14   09   -   X   X   X   X
31   19   -   X   X   -   -
19   16   -   X   X   -   -
22   19   -   X   X   -   -
01   33   -   -   X   X   X
04   21   -   X   X   X   -


#    #    #     C   1   2   3   4
                     
16   19   31   -   X   X   -   -
13   14   09   -   X   X   X   X
31   19   19   -   X   X   -   -
16   22   19   -   X   X   -   -
01   33   04   -   X   X   X   X
21             -   -   -   -    X      


#    #    #    #     C   1   2   3   4
                        
16   19   31   13   -   X   X   -   -
14   09   31   19   -   X   X   X   X
19   16   22   19   -   X   X   -   -
01   33   04   21   -   X   X   X   X

Kimo Li
"Keep it in check," The Random Roulette Spin, Kimo Li

wannawin

Very interesting work friend Kimo

QuoteI hope you enjoyed this new concept.
I always enjoy the topics that make you think, set forth concisely.
say things directly to show respect for other people's time. Walter.

Kimo Li

wannawin,

Thank you for the kind words, and appreciation.

Kimo Li
"Keep it in check," The Random Roulette Spin, Kimo Li

Kimo Li

If you like numerology, you might find these Quads interesting. Let's look at each Quad separately. The numbers that surrounds the magical center number 5, diagonally, horizontally and vertically equals a common number.

Center point is 5. For Quad 1, it is the sum of 10.

01 09, 02 08, 03 07, 04 06

QUAD 1

03 06 09
02 05 08
01 04 07



Center point is 14 which is the sum of 5. For Quad 2, it is the sum of 28.

10 18, 11 17, 12 16, 13 15

QUAD 2

12 15 18
11 14 17
10 13 16



Center point is 23 which is the sum of 5. For Quad 3 the sum is 46.

19 27, 20 26, 21 25, 22 24

QUAD 3

21 24 27
20 23 26
19 22 25


Center point is 32 which is the sum of 5. For Quad 4 the sum is 64.

18 36, 29 35, 30 34, 31 33

QUAD 4

30 33 36
29 32 35
28 31 34


The root number is 10

Quad 1 equals 10
Quad 2 sum equals 28
Quad 3 sum equals 46
Quad 4 sum equals 64

10 = 10
28 = 10
46 = 10
64 = 10

Just an observation. Or is there something more that meets the eye?

Kimo Li
"Keep it in check," The Random Roulette Spin, Kimo Li

bean88188

Hi Kimo
I have been reading your thread and learning alot about the Globel Pie method. The quads I understand  , however the corners I have some questions. In the below chart can you explain why  #31  is only corner 2 and not 1 and 2 .  #22 is only corner 2 and not 1 and 2 . Also can you explain why #14  is corner 2 and 4 and not all of the corners.  I have been looking at the beginning thread to try and work it out , however might be looking at in a different way.  I Know you have gone to a lot of effort to post your work and would like to learn more.

#   C   1   2   3   4
               
16   -   X   -   -   -
19   -   -   X   -   -
31   -   -   X   -   -
13   -   X   X   -   -
14   -   -   X   -   X
09   -   -   -   -   X
31   -   X   X   -   -
19   -   -   X   -   -
19   -   -   X   -   -
16   -   X   -   -   -
22   -   -   X   -   -
19   -   -   X   -   -
01   -   -   X   -   -
33   -   -   -   X   X
04   -   X   X   -   -
21   -   -   -   X   -

Kimo Li

Greetings bean88188,

Thanks for pointing out the discrepancies. I modified the entries.

So you want to learn more. Here is a reference that may be used to identify if a number belongs to one corner group, two corner groups or all corner groups.

Notice the X and + patterns of each Quad and the relationship of odd and even numbers. What does this mean in terms of CORNERS?

1) The center number will always generate all four corner positions, 1, 2, 3, 4
2) The X patterns will produce one corner each.
3) the + patterns will represent two corners.


QUAD 1

03 06 09
02 05 08
01 04 07

03 -- 09
-- 05 --
01 -- 07

-- 06 --
02 05 08
-- 04 --


QUAD 2

12 15 18
11 14 17
10 13 16

12 -- 18
-- 14 --
10 -- 16

-- 15 --
11 14 17
-- 13 --


QUAD 3

21 24 27
20 23 26
19 22 25

21 -- 27
-- 23 --
19 -- 25

-- 24 --
20 23 26
-- 22 --


QUAD 4

30 33 36
29 32 35
28 31 34


30 -- 36
-- 32 --
28 -- 34


-- 33 --
29 32 35
-- 31 --



KImo Li
"Keep it in check," The Random Roulette Spin, Kimo Li