Playing sextuplets in the heat riser D'AlembertChoose combination
Sextuplets consecutive, from 1/6 to 31/36
Mark in a special book: the sextuplets and generates a total output of sextuplets progressive individual.Attack time
You have to add up the total of the outputs of the three most frequent sextuplets (Hot) and total three sextuplets less frequent (cold).
Which calculates the diiferenza between the two totals, and based on the result:
if less than expected 9
if greater than or equal to 9 and less than 12 points
if it is equal to 12 closes the connection and resets the count of total
When the condition occurs, the three sextuplets are frequently brought into play only if they are unique.
means clear that there should be only one group of three to sixfold whose sum is higher. In case there are more than one would expect that still the most frequent one.
To simplify the concept, the fourth most frequent sestina does not have to be equal to the third.Bailout
The principle of the game is the progression D'Alembert. You puts a piece in each of the three sextuple.
If the shot is lost if you add a piece gained decreases.
It may happen that an attack should be stopped because there is no more conditions, that moment is still pending and the next time it starts from the point where you stopped the progression.
The bet is one piece, but belt should be 3 parts, then you have to be careful to select the correct case.The zero
The goal counts as a missed shot and then add the pieces focused on the set of background.Conclusions
Putting into play 18 numbers, in effect simulating a simple chance. Playing three matches in a time of progression overdraft can skyrocket. It is still a very efficient and useful to do some courses active attack.
'System a bit' and complex to manage, because you have to calculate various sums, but with a book well structured and a little training, there are problems to take it to the mat.
Here's an example attached Hot Lines D'Alembert.pdf