BetSelection.cc

General => General Discussion => Topic started by: BEAT-THE-WHEEL on October 11, 2016, 05:28:03 AM

Title: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 11, 2016, 05:28:03 AM
this for Kimo Li's enthusiastic only.
Those who prejudiced,
please don't read, don't comment.

I do a simple RED low, Black high list,
and you may see....
==================
quote.

The only correlation between the European wheel and the layout is that the high red numbers and low black numbers are on one side of the wheel and the low red numbers and high black numbers are one the other side of the wheel.

So if you look at the layout and you see 32 red come in and on the next spin 8 black comes in, I know that the ball is favoring one side of the wheel. A player can use that as an advantage by playing four different groups, A and B LH strategy. Four quads of nine numbers, high reds, low blacks, high blacks and low reds, skip and run tracking applicable.
KIMO LI.
unquote
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: wannawin on October 11, 2016, 01:33:32 PM
Friend, thanks for posting. how good Kimo Li is still being studied. students often make the teacher think.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: Sputnik on October 11, 2016, 03:32:51 PM
 I wounder if you could take advantage of some kind of signature this way - thanks for mention this.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 11, 2016, 03:52:59 PM
Thanks Wannawin,  Sputnik,
for your views.
============================

The problem is,
in any bet selection,
that available for research...
if we test by betting FLATBET...

EVERY bet selection,tested,

the very BEST,
will hit the negative HE,
MATH EXPECTATION!
or close to ,
BREAKEVEN.

Some in shorter spins,
say 100bets taken,

others may swing high,
far and low...
to thousands spins...
before,
close to ,
BREAKEVEN.


and the bad,
to worst,
will diverge wide...

Thus ,
IMHO,
The very STABLE selection,
which,
inevitably alway "CLUSTER",
and,
together, with,
the H&R strategy,
where you win more than losses,
is the answer, to win constantly...

How,
by betting the probability,
of short run,
where,
the winning season higher than loser.
and most importantly,
having a LOSE target,
where you cut loss,

and stop, for the season,

and also stop,
when you reach win target.

======================

How we bet the STABLE selection,
which must CLUSTER?

By avoiding VARIANCE,
wait for Y losses,
or ,
"Y-losses, with few, z wins, in between",

and risked,
to bet x spins,
when a win hit.
with mild progression.
till target losses, or target profit.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: Sputnik on October 11, 2016, 03:57:26 PM

Hello ...

John Patrick has a HEDGE BET - if i remember correct one unit on Low and one unit on Black.
Then you cover 27 Numbers and lose if the 9 Red High Numbers Hit.

I have not solve the selection criteria using this kind of bet or staking plan.
But i am higly intressted in this kind of betting methodology.

Maybe other combination could work

Cheers
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: DoctorSudoku on October 11, 2016, 11:41:49 PM
Wong,
You keep talking about mild progressions in your various H G report threads. Can you give an example of what is, in your estimation, a mild progression for the following two cases:

1. Even chance bets.
2. Double dozen bets.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 12, 2016, 02:27:31 AM
Hi DoctorSudoku,

IMHO,
Firstly,
We must have a,
very stable betselection,

ie.

OVERSIMPLIFIED EXAMPLE.
---------------------
for single dozen,
say,
we have 30% hit.
[there no set in stone,
for hit percentages,
but AROUND  a certain %.]
=======================

Thus , they will ,
close to breakeven,
at certain X spins.


If they,
near-breakeven 30%,
at,

100bet attempts,

breakeven=
100x33%=33hit/100.attempts


that will be around -3hit deficit.

if,
200spins bet-attempt.

then ,
200x33%=66hit/200.
then deficit=-6hit.
----------------------


if the stable,
produce near breakeven 30%,

at 300bet attempt.

then 300x33%=99hit/300

then 300x30%=90hit/300.
deficit of -9hit.
===========================

thus we must apply VARIANCE avoidance.

for 100bet at 30%,
we wait for at least 3losses streak, before we start to bet, as we already confident that our stable selection, will hit AROUND 30hit/100,
thus after more than 3losses, we hope, that
they will 30hit/97 spins attempt.

We bet 1u, to halfway,
if still can't win at least 1u,
then we bet 2u, hoping the cluster of win, hit at the 2nd half.

Now you see, this is like the GR8 progression.

=========
if stable 30% at 200spins attempt,
then 33%=66hit,
and 30%=60hit,
thus -6hit deficit.
thus we wait for streaks of more than 6losses.

thus 60hit/next 194spins.
=====================
for 300spins
33%=99hit.
30%=90=-9hit deficit.

thus wait for more than 9losses,
to start.
=============

go to GLC threads,
he the KING of progressions,
and learn many good mild progressions.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: DoctorSudoku on October 12, 2016, 03:30:11 AM
Wong,
I asked you to provide a couple of examples of mild progressions, since you are talking about them all the time.

You evaded my request and instead asked me to look at GLC's progressions.

I am very familiar with them. Nearly all of GLC's progressions are brutally effective bankroll killers.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 12, 2016, 06:12:14 AM
Dear DrSudoku,
with respect,

A stable selection, is the PRIORITY,
then, a variance avoidance,
then any simple progression, will do.

Even the best progression, can't win, if extreme variance hit.

A simple GR8, could win,
if you have a stable selection,
since, it will close to breakeven,
after a long spin...say 100attempts.

ie. single dozen bet.
if there 70lose vs 30 hit, in any permutation,
how to win, 1u?
with variance avoidance?
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 12, 2016, 07:10:08 AM
the 70losses vs 30win,
just an oversimplified example of a stable selection.
everyone here could see,
a 10losses, avoidance,
could win, even flat.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: NathanDetroit on October 12, 2016, 07:17:57 PM
Sputnik


Reread  John  Patrick`s  betting Black and Low in  competition with each other by applying the 2-1-2 regression Up and Pull system.

That`s the way I am betting  those 2 EC.  ( Both wheels 0 or 0/00)



For Dozens on the Single 0 wheel  It`s the First and Third dozen.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: NathanDetroit on October 12, 2016, 07:30:32 PM
Quote from: NathanDetroit on October 12, 2016, 07:17:57 PM
Sputnik


Reread  John  Patrick`s  betting Black and Low in  competition with each other by applying the 2-1-2 regression Up and Pull system.

That`s the way I am betting  those 2 EC.  ( Both wheels 0 or 0/00)



For Dozens on the Single 0 wheel  It`s the First and Third dozen.(according to Beat the wheel first post. Example 32 and 8 )
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 13, 2016, 06:50:29 AM
Hi ND,
Thanks for your views.

When we bet 1u, on B, and 1u on LOW,
Then, it a battle of 9blacklow vs 9 redhigh....
with EC payout.

We can't predict future,
thus if the wheel,
WELL BALANCE, OR BIASED,

then, I think,
we do a pinwheel4,
to see , how they behaved, and bet accordingly.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: Sputnik on October 14, 2016, 02:39:51 PM
Quote from: NathanDetroit on October 12, 2016, 07:17:57 PM
Sputnik


Reread  John  Patrick`s  betting Black and Low in  competition with each other by applying the 2-1-2 regression Up and Pull system.

That`s the way I am betting  those 2 EC.  ( Both wheels 0 or 0/00)



For Dozens on the Single 0 wheel  It`s the First and Third dozen.

Hello ND ...
What page or pages or chapter in JP book?

Thanks
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: NathanDetroit on October 14, 2016, 02:57:35 PM
Quote from: Sputnik on October 14, 2016, 02:39:51 PM
Hello ND ...
What page or pages or chapter in JP book?

Thanks



Up and Plull Chapter 23 page  169>

Betting series Chapter 24 psge 172 >


You miust observe ALL of the given MM rules Win goal, Loss limit, 3 losses in a row, and never replay  any net wins.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on October 15, 2016, 08:00:11 AM
LET see how,
the 9numbers behave ,
in pinwheel four,

if BH hit twice,
in a row of pinwheel4,
bet it will repeat, at least once,
in next pinwheel4.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: Sputnik on October 15, 2016, 02:55:50 PM
Quote from: NathanDetroit on October 14, 2016, 02:57:35 PM


Up and Plull Chapter 23 page  169>

Betting series Chapter 24 psge 172 >


You miust observe ALL of the given MM rules Win goal, Loss limit, 3 losses in a row, and never replay  any net wins.

I read and fully understand and i also find the Chapter "After a loss" very good read where you lower you bet and not increase.
Understanding four attempts and you are out ...

Cheers     
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: NathanDetroit on October 16, 2016, 01:20:34 PM
Quote from: Sputnik on October 15, 2016, 02:55:50 PM
I read and fully understand and i also find the Chapter "After a loss" very good read where you lower you bet and not increase.
Understanding four attempts and you are out ...

Cheers   


The chapter " After a loss "us not only a good read but should be  included within  the context  of  the Up and Pull strategy.
Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on November 04, 2016, 05:08:31 AM
=======================================

bet pw4 with bh,bl,rh,rl.

Permutations with repetition (n=4, r=4)
Using Items: BH,RL,bl,rh

List has 256 entries.

List has 256 entries.
{BH,BH,BH,BH}
{BH,BH,BH,RL}
{BH,BH,BH,bl}
{BH,BH,BH,rh}
{BH,BH,RL,BH}
{BH,BH,RL,RL}
{BH,BH,RL,bl}
{BH,BH,RL,rh}
{BH,BH,bl,BH}
{BH,BH,bl,RL}
{BH,BH,bl,bl}
{BH,BH,bl,rh}
{BH,BH,rh,BH}
{BH,BH,rh,RL}
{BH,BH,rh,bl}
{BH,BH,rh,rh}
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,bl}
{BH,RL,BH,rh}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,bl}
{BH,RL,RL,rh}
{BH,RL,bl,BH}
{BH,RL,bl,RL}
{BH,RL,bl,bl}
{BH,RL,bl,rh}
{BH,RL,rh,BH}
{BH,RL,rh,RL}

{BH,RL,rh,bl}
{BH,RL,rh,rh}
{BH,bl,BH,BH}
{BH,bl,BH,RL}
{BH,bl,BH,bl}
{BH,bl,BH,rh}
{BH,bl,RL,BH}
{BH,bl,RL,RL}
{BH,bl,RL,bl}
{BH,bl,RL,rh}
{BH,bl,bl,BH}
{BH,bl,bl,RL}
{BH,bl,bl,bl}
{BH,bl,bl,rh}
{BH,bl,rh,BH}
{BH,bl,rh,RL}
{BH,bl,rh,bl}
{BH,bl,rh,rh}
{BH,rh,BH,BH}
{BH,rh,BH,RL}
{BH,rh,BH,bl}
{BH,rh,BH,rh}
{BH,rh,RL,BH}
{BH,rh,RL,RL}
{BH,rh,RL,bl}
{BH,rh,RL,rh}
{BH,rh,bl,BH}
{BH,rh,bl,RL}
{BH,rh,bl,bl}
{BH,rh,bl,rh}
{BH,rh,rh,BH}
{BH,rh,rh,RL}
{BH,rh,rh,bl}
{BH,rh,rh,rh}
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,bl}
{RL,BH,BH,rh}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,bl}
{RL,BH,RL,rh}
{RL,BH,bl,BH}
{RL,BH,bl,RL}
{RL,BH,bl,bl}
{RL,BH,bl,rh}
{RL,BH,rh,BH}
{RL,BH,rh,RL}
{RL,BH,rh,bl}
{RL,BH,rh,rh}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,bl}
{RL,RL,BH,rh}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,bl}
{RL,RL,RL,rh}
{RL,RL,bl,BH}
{RL,RL,bl,RL}
{RL,RL,bl,bl}
{RL,RL,bl,rh}
{RL,RL,rh,BH}
{RL,RL,rh,RL}
{RL,RL,rh,bl}
{RL,RL,rh,rh}
{RL,bl,BH,BH}
{RL,bl,BH,RL}
{RL,bl,BH,bl}
{RL,bl,BH,rh}
{RL,bl,RL,BH}
{RL,bl,RL,RL}
{RL,bl,RL,bl}
{RL,bl,RL,rh}
{RL,bl,bl,BH}
{RL,bl,bl,RL}
{RL,bl,bl,bl}
{RL,bl,bl,rh}
{RL,bl,rh,BH}
{RL,bl,rh,RL}
{RL,bl,rh,bl}
{RL,bl,rh,rh}
{RL,rh,BH,BH}
{RL,rh,BH,RL}
{RL,rh,BH,bl}
{RL,rh,BH,rh}
{RL,rh,RL,BH}
{RL,rh,RL,RL}
{RL,rh,RL,bl}
{RL,rh,RL,rh}
{RL,rh,bl,BH}
{RL,rh,bl,RL}
{RL,rh,bl,bl}
{RL,rh,bl,rh}
{RL,rh,rh,BH}
{RL,rh,rh,RL}
{RL,rh,rh,bl}
{RL,rh,rh,rh}

{bl,BH,BH,BH}
{bl,BH,BH,RL}
{bl,BH,BH,bl}
{bl,BH,BH,rh}
{bl,BH,RL,BH}
{bl,BH,RL,RL}
{bl,BH,RL,bl}
{bl,BH,RL,rh}
{bl,BH,bl,BH}
{bl,BH,bl,RL}
{bl,BH,bl,bl}
{bl,BH,bl,rh}
{bl,BH,rh,BH}
{bl,BH,rh,RL}
{bl,BH,rh,bl}
{bl,BH,rh,rh}
{bl,RL,BH,BH}
{bl,RL,BH,RL}
{bl,RL,BH,bl}
{bl,RL,BH,rh}
{bl,RL,RL,BH}
{bl,RL,RL,RL}
{bl,RL,RL,bl}
{bl,RL,RL,rh}
{bl,RL,bl,BH}
{bl,RL,bl,RL}
{bl,RL,bl,bl}
{bl,RL,bl,rh}
{bl,RL,rh,BH}
{bl,RL,rh,RL}
{bl,RL,rh,bl}
{bl,RL,rh,rh}
{bl,bl,BH,BH}
{bl,bl,BH,RL}
{bl,bl,BH,bl}
{bl,bl,BH,rh}
{bl,bl,RL,BH}
{bl,bl,RL,RL}
{bl,bl,RL,bl}
{bl,bl,RL,rh}
{bl,bl,bl,BH}
{bl,bl,bl,RL}
{bl,bl,bl,bl}
{bl,bl,bl,rh}
{bl,bl,rh,BH}
{bl,bl,rh,RL}
{bl,bl,rh,bl}
{bl,bl,rh,rh}
{bl,rh,BH,BH}
{bl,rh,BH,RL}
{bl,rh,BH,bl}
{bl,rh,BH,rh}
{bl,rh,RL,BH}
{bl,rh,RL,RL}
{bl,rh,RL,bl}
{bl,rh,RL,rh}
{bl,rh,bl,BH}
{bl,rh,bl,RL}
{bl,rh,bl,bl}
{bl,rh,bl,rh}
{bl,rh,rh,BH}
{bl,rh,rh,RL}
{bl,rh,rh,bl}
{bl,rh,rh,rh}
{rh,BH,BH,BH}
{rh,BH,BH,RL}
{rh,BH,BH,bl}
{rh,BH,BH,rh}
{rh,BH,RL,BH}
{rh,BH,RL,RL}
{rh,BH,RL,bl}
{rh,BH,RL,rh}
{rh,BH,bl,BH}
{rh,BH,bl,RL}
{rh,BH,bl,bl}
{rh,BH,bl,rh}
{rh,BH,rh,BH}
{rh,BH,rh,RL}
{rh,BH,rh,bl}
{rh,BH,rh,rh}
{rh,RL,BH,BH}
{rh,RL,BH,RL}
{rh,RL,BH,bl}
{rh,RL,BH,rh}
{rh,RL,RL,BH}
{rh,RL,RL,RL}
{rh,RL,RL,bl}
{rh,RL,RL,rh}
{rh,RL,bl,BH}
{rh,RL,bl,RL}
{rh,RL,bl,bl}
{rh,RL,bl,rh}
{rh,RL,rh,BH}
{rh,RL,rh,RL}
{rh,RL,rh,bl}
{rh,RL,rh,rh}
{rh,bl,BH,BH}
{rh,bl,BH,RL}
{rh,bl,BH,bl}
{rh,bl,BH,rh}
{rh,bl,RL,BH}
{rh,bl,RL,RL}
{rh,bl,RL,bl}
{rh,bl,RL,rh}
{rh,bl,bl,BH}
{rh,bl,bl,RL}
{rh,bl,bl,bl}
{rh,bl,bl,rh}
{rh,bl,rh,BH}
{rh,bl,rh,RL}
{rh,bl,rh,bl}
{rh,bl,rh,rh}
{rh,rh,BH,BH}
{rh,rh,BH,RL}
{rh,rh,BH,bl}
{rh,rh,BH,rh}
{rh,rh,RL,BH}
{rh,rh,RL,RL}
{rh,rh,RL,bl}
{rh,rh,RL,rh}
{rh,rh,bl,BH}
{rh,rh,bl,RL}
{rh,rh,bl,bl}
{rh,rh,bl,rh}
{rh,rh,rh,BH}
{rh,rh,rh,RL}
{rh,rh,rh,bl}
{rh,rh,rh,rh}

============================
WIN=BLACKLOW.
X=REDHIGH.
LOSE=LOSE-ALL



BL=W vs RH=X

=================================




 
{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE
 

{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE

{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
{0,X,0,X}
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
LOSE
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE

{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,W,0}
{W,W,W,0}
{W,W,W,W}
{W,W,W,X}
{W,W,X,0}
{W,W,X,0}
{W,W,X,W}
{W,W,X,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,W,0}
{W,X,W,0}
{W,X,W,W}
{W,X,W,X}
{W,X,X,0}
{W,X,X,0}
{W,X,X,W}
{W,X,X,X}
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,W,0}
{X,W,W,0}
{X,W,W,W}
{X,W,W,X}
{X,W,X,0}
{X,W,X,0}
{X,W,X,W}
{X,W,X,X}
LOSE
LOSE
{X,X,0,W}
LOSE
LOSE
LOSE
{X,X,0,W}
LOSE
{X,X,W,0}
{X,X,W,0}
{X,X,W,W}
{X,X,W,X}
LOSE
LOSE

{X,X,X,W}
LOSE

=64LOSE-ALL=25%
=192HIT=75%
256TOTAL



Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on November 04, 2016, 05:14:00 AM

BL=W vs RH=X

=================================



{BH,BH,BH,BH}=NO WIN, NO LOSE
{BH,BH,BH,RL} =NO WIN, NO LOSE
{BH,BH,BH,W}=WIN
{BH,BH,BH,X} =LOSE ONCE
{BH,BH,RL,BH} =NO WIN, NO LOSE
{BH,BH,RL,RL}=NO WIN, NO LOSE
{BH,BH,RL,W}=WIN
{BH,BH,RL,X}
{BH,BH,W,BH}
{BH,BH,W,RL}
{BH,BH,W,W}
{BH,BH,W,X}
{BH,BH,X,BH}
{BH,BH,X,RL}
{BH,BH,X,W}
{BH,BH,X,X} =LOSE TWICE
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,W}
{BH,RL,BH,X}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,W}
{BH,RL,RL,X}
{BH,RL,W,BH}
{BH,RL,W,RL}
{BH,RL,W,W}
{BH,RL,W,X}
{BH,RL,X,BH}
{BH,RL,X,RL}

{BH,RL,X,W}
{BH,RL,X,X}
{BH,W,BH,BH}
{BH,W,BH,RL}
{BH,W,BH,W}
{BH,W,BH,X}
{BH,W,RL,BH}
{BH,W,RL,RL}
{BH,W,RL,W}
{BH,W,RL,X}
{BH,W,W,BH}
{BH,W,W,RL}
{BH,W,W,W}
{BH,W,W,X}
{BH,W,X,BH}
{BH,W,X,RL}
{BH,W,X,W}
{BH,W,X,X}
{BH,X,BH,BH}
{BH,X,BH,RL}
{BH,X,BH,W}
{BH,X,BH,X}
{BH,X,RL,BH}
{BH,X,RL,RL}
{BH,X,RL,W}
{BH,X,RL,X}
{BH,X,W,BH}
{BH,X,W,RL}
{BH,X,W,W}
{BH,X,W,X}
{BH,X,X,BH}
{BH,X,X,RL}
{BH,X,X,W}
{BH,X,X,X} =LOSE THRICE
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,W}
{RL,BH,BH,X}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,W}
{RL,BH,RL,X}
{RL,BH,W,BH}
{RL,BH,W,RL}
{RL,BH,W,W}
{RL,BH,W,X}
{RL,BH,X,BH}
{RL,BH,X,RL}
{RL,BH,X,W}
{RL,BH,X,X}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,W}
{RL,RL,BH,X}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,W}
{RL,RL,RL,X}
{RL,RL,W,BH}
{RL,RL,W,RL}
{RL,RL,W,W}
{RL,RL,W,X}
{RL,RL,X,BH}
{RL,RL,X,RL}
{RL,RL,X,W}
{RL,RL,X,X}
{RL,W,BH,BH}
{RL,W,BH,RL}
{RL,W,BH,W}
{RL,W,BH,X}
{RL,W,RL,BH}
{RL,W,RL,RL}
{RL,W,RL,W}
{RL,W,RL,X}
{RL,W,W,BH}
{RL,W,W,RL}
{RL,W,W,W}
{RL,W,W,X}
{RL,W,X,BH}
{RL,W,X,RL}
{RL,W,X,W}
{RL,W,X,X}
{RL,X,BH,BH}
{RL,X,BH,RL}
{RL,X,BH,W}
{RL,X,BH,X}
{RL,X,RL,BH}
{RL,X,RL,RL}
{RL,X,RL,W}
{RL,X,RL,X}
{RL,X,W,BH}
{RL,X,W,RL}
{RL,X,W,W}
{RL,X,W,X}
{RL,X,X,BH}
{RL,X,X,RL}
{RL,X,X,W}
{RL,X,X,X}

{W,BH,BH,BH}
{W,BH,BH,RL}
{W,BH,BH,W}
{W,BH,BH,X}
{W,BH,RL,BH}
{W,BH,RL,RL}
{W,BH,RL,W}
{W,BH,RL,X}
{W,BH,W,BH}
{W,BH,W,RL}
{W,BH,W,W}
{W,BH,W,X}
{W,BH,X,BH}
{W,BH,X,RL}
{W,BH,X,W}
{W,BH,X,X}
{W,RL,BH,BH}
{W,RL,BH,RL}
{W,RL,BH,W}
{W,RL,BH,X}
{W,RL,RL,BH}
{W,RL,RL,RL}
{W,RL,RL,W}
{W,RL,RL,X}
{W,RL,W,BH}
{W,RL,W,RL}
{W,RL,W,W}
{W,RL,W,X}
{W,RL,X,BH}
{W,RL,X,RL}
{W,RL,X,W}
{W,RL,X,X}
{W,W,BH,BH}
{W,W,BH,RL}
{W,W,BH,W}
{W,W,BH,X}
{W,W,RL,BH}
{W,W,RL,RL}
{W,W,RL,W}
{W,W,RL,X}
{W,W,W,BH}
{W,W,W,RL}
{W,W,W,W}
{W,W,W,X}
{W,W,X,BH}
{W,W,X,RL}
{W,W,X,W}
{W,W,X,X}
{W,X,BH,BH}
{W,X,BH,RL}
{W,X,BH,W}
{W,X,BH,X}
{W,X,RL,BH}
{W,X,RL,RL}
{W,X,RL,W}
{W,X,RL,X}
{W,X,W,BH}
{W,X,W,RL}
{W,X,W,W}
{W,X,W,X}
{W,X,X,BH}
{W,X,X,RL}
{W,X,X,W}
{W,X,X,X}
{X,BH,BH,BH}
{X,BH,BH,RL}
{X,BH,BH,W}
{X,BH,BH,X}
{X,BH,RL,BH}
{X,BH,RL,RL}
{X,BH,RL,W}
{X,BH,RL,X}
{X,BH,W,BH}
{X,BH,W,RL}
{X,BH,W,W}
{X,BH,W,X}
{X,BH,X,BH}
{X,BH,X,RL}
{X,BH,X,W}
{X,BH,X,X}
{X,RL,BH,BH}
{X,RL,BH,RL}
{X,RL,BH,W}
{X,RL,BH,X}
{X,RL,RL,BH}
{X,RL,RL,RL}
{X,RL,RL,W}
{X,RL,RL,X}
{X,RL,W,BH}
{X,RL,W,RL}
{X,RL,W,W}
{X,RL,W,X}
{X,RL,X,BH}
{X,RL,X,RL}
{X,RL,X,W}
{X,RL,X,X}
{X,W,BH,BH}
{X,W,BH,RL}
{X,W,BH,W}
{X,W,BH,X}
{X,W,RL,BH}
{X,W,RL,RL}
{X,W,RL,W}
{X,W,RL,X}
{X,W,W,BH}
{X,W,W,RL}
{X,W,W,W}
{X,W,W,X}
{X,W,X,BH}
{X,W,X,RL}
{X,W,X,W}
{X,W,X,X}
{X,X,BH,BH}
{X,X,BH,RL}
{X,X,BH,W}
{X,X,BH,X}
{X,X,RL,BH}
{X,X,RL,RL}
{X,X,RL,W}
{X,X,RL,X}
{X,X,W,BH}
{X,X,W,RL}
{X,X,W,W}
{X,X,W,X}
{X,X,X,BH}
{X,X,X,RL}
{X,X,X,W}
{X,X,X,X}=LOSE ALL1248



Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: Kimo Li on November 06, 2016, 11:26:03 PM
Here is what "KIMO LI'S simple way to read the favor side of wheel" all about.

Basic Number Distribution

European Wheel number distribution: Red and Black / High and Low


First Half: 32 15 19 04 21 02 25 17 34 06 27 13 36 11 30 08 23 10

High Red numbers and Low Black numbers:
19 21 23 25 27 30 32 34 36 (High Red)
02 04 06 08 10 11 13 15 17 (Low Black)

Second Half: 05 24 16 33 1 20 14 31 09 22 18 29 07 28 12 35 03 26

High Black numbers and Low Red numbers:
20 22 24 26 28 29 31 33 35 (High Black)
01 030 5 07 09 12 14 16 18 (Low Red)



American Wheel number distribution: Odd and Even / High and Low

First Half: 28 09 26 30 11 7 20 32 17 05 22 34 15 03 24 36 13 01

High Even numbers and Low Odd numbers
20 22 24 26 28 30 32 34 36 (High Even)
01 03 05 07 09 11 13 15 17 (Low Odd)

Second Half: 27 10 25 29 12 08 19 31 18 06 21 33 16 04 23 35 14 02

High Odd numbers and Low Even numbers
19 21 23 25 27 29 31 33 35 (High Odd)
02 04 06 08 10 12 14 16 18 (Low Even)

Title: Re: KIMO LI'S simple way to read the favor side of wheel.
Post by: BEAT-THE-WHEEL on November 07, 2016, 05:21:59 AM
 Dear Sensei Kimo Li,

Thank You so much,
for your post.
Appreciate them.

Since Sensei's

"Whether the wheel's well-balance,
or bias [tilted],
either way, the casino doomed".

This mean if the wheel is well-balance,
then every part, will hit almost equally,
or if tilted,
a certain part or parts, will hit constantly...
===============================

Below I do a real spins result,
with the coresponding HIGH/LOW/RED/BLACK.

and let see, how they behave in every PW4.
===========================
EURO WHEEL
Spielbank Hamburg
Tisch 0001
01.10.2001
Gewinnzahlen:

03(Low Red)
35 (High Black) 
  14(Low Red)
    05(Low Red)    [0HR,0LB, 1HB,3LR]

08(Low Black) 
   03(Low Red)
  25(High Red)
  27(High Red)   [2HR,1LB, 0HB,1LR]

31(High Black) 
  16(Low Red)
zero
   03(Low Red)   [0HR,0LB, 1HB,2LR]

  23(High Red)
  23(High Red)
15(Low Black) 
  16(Low Red)   [2HR,1LB, 0HB,1LR]

   09(Low Red)
28(High Black) 
35 (High Black) 
  14(Low Red)   [0HR,0LB, 2HB,2LR]

17(Low Black) 
  32(High Red)
  25(High Red)
   01(Low Red)   [2HR,1LB, 0HB,1LR]

  36(High Red)
  23(High Red)
08(Low Black) 
31(High Black)     [2HR,1LB, 1HB,0LR]

33(High Black) 
   03(Low Red)
   07(Low Red)
  25(High Red)   [1HR,0LB, 1HB,2LR]

  34(High Red)
  27(High Red)
35 (High Black) 
  16(Low Red)   [2HR,0LB, 1HB,1LR]

20(High Black) 
31(High Black) 
35 (High Black) 
   01(Low Red)   [0HR,LB, 3HB,1LR]

  27(High Red)
   01(Low Red)
   07(Low Red)
35 (High Black)     [1HR,0LB, 1HB,2LR]

  25(High Red)
    05(Low Red)
02(Low Black) 
10(Low Black)     [1HR,2LB,0HB,1LR]

  36(High Red)
06(Low Black) 
  25(High Red)
  34(High Red)   [3HR,1LB, 0HB,0LR]

  23(High Red)
06(Low Black) 
  12(Low Red)
35 (High Black)     [1HR,1LB, 1HB,1LR]

33(High Black) 
  30(High Red)
  14(Low Red)
  36(High Red)   [2HR,0LB, 1HB,1LR]

  19(High Red)
  16(Low Red)
11(Low Black) 
   07(Low Red)   [1HR,1LB, 0HB,2LR]

   18(Low Red)
  25(High Red)
  21(High Red)
15(Low Black)     [HR,LB, HB,LR]

   09(Low Red)
  21(High Red)
   01(Low Red)
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
33(High Black) 
22(High Black)   
  32(High Red)   [HR,LB, HB,LR]

35 (High Black) 
15(Low Black) 
20(High Black) 
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
02(Low Black) 
22(High Black)   
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
  23(High Red)
    05(Low Red)
22(High Black)      [HR,LB, HB,LR]

zero
17(Low Black) 
zero
29(High Black)     [HR,LB, HB,LR]

35 (High Black) 
   03(Low Red)
33(High Black) 
26(High Black)   [HR,LB, HB,LR]

22(High Black)   
13(Low Black) 
  36(High Red)
   07(Low Red)   [HR,LB, HB,LR]

35 (High Black) 
   01(Low Red)
zero
   01(Low Red)   [HR,LB, HB,LR]

29(High Black) 
02(Low Black) 
10(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
02(Low Black) 
24(High Black) 
02(Low Black)   [HR,LB, HB,LR] 

  30(High Red)
  23(High Red)
02(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

08(Low Black) 
  12(Low Red)
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

   18(Low Red)
28(High Black) 
02(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
   07(Low Red)
  23(High Red)
04(Low Black)     [HR,LB, HB,LR]

33(High Black) 
   03(Low Red)
  21(High Red)
    05(Low Red)   [HR,LB, HB,LR]

  12(Low Red)
  30(High Red)
26(High Black)
  32(High Red)   [HR,LB, HB,LR]

24(High Black) 
  36(High Red)
  14(Low Red)
13(Low Black)     [HR,LB, HB,LR]

06(Low Black) 
  16(Low Red)
  25(High Red)
04(Low Black)     [HR,LB, HB,LR]

20(High Black) 
  19(High Red)
   01(Low Red)
15(Low Black)     [HR,LB, HB,LR]

zero
  21(High Red)
08(Low Black) 
  19(High Red)   [HR,LB, HB,LR]

24(High Black) 
   07(Low Red)
  12(Low Red)
   18(Low Red)   [HR,LB, HB,LR]

  25(High Red)
17(Low Black) 
06(Low Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
02(Low Black) 
  27(High Red)
  16(Low Red)   [HR,LB, HB,LR]

22(High Black)   
10(Low Black) 
   03(Low Red)
  30(High Red)   [HR,LB, HB,LR]

   07(Low Red)
08(Low Black) 
13(Low Black) 
    05(Low Red)   [HR,LB, HB,LR]

15(Low Black) 
20(High Black) 
33(High Black) 
   07(Low Red)   [HR,LB, HB,LR]

22(High Black)   
28(High Black) 
28(High Black) 
  36(High Red)   [HR,LB, HB,LR]

  25(High Red)
08(Low Black) 
  14(Low Red)
20(High Black)     [HR,LB, HB,LR]

  19(High Red)
06(Low Black) 
28(High Black) 
  27(High Red)   [HR,LB, HB,LR]

02(Low Black) 
31(High Black) 
13(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

  36(High Red)
zero
   01(Low Red)
13(Low Black)     [HR,LB, HB,LR]

  21(High Red)
  34(High Red)
08(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

33(High Black) 
  21(High Red)
26(High Black)
20(High Black)     [HR,LB, HB,LR]

  21(High Red)
04(Low Black) 
  16(Low Red)
31(High Black)     [HR,LB, HB,LR]

  12(Low Red)
  12(Low Red)
08(Low Black) 
  32(High Red)   [HR,LB, HB,LR]

zero
15(Low Black) 
04(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

31(High Black) 
  34(High Red)
33(High Black) 
08(Low Black)     [HR,LB, HB,LR]

26(High Black)
  19(High Red)
20(High Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
zero
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

22(High Black)   
08(Low Black) 
13(Low Black) 
33(High Black)     [HR,LB, HB,LR]

  27(High Red)
17(Low Black) 
  32(High Red)
02(Low Black)     [HR,LB, HB,LR]

26(High Black)
  14(Low Red)
15(Low Black) 
17(Low Black)     [HR,LB, HB,LR]

  21(High Red)
17(Low Black) 
28(High Black) 
13(Low Black)     [HR,LB, HB,LR]

10(Low Black) 
  21(High Red)
   09(Low Red)
  19(High Red)   [HR,LB, HB,LR]

  36(High Red)
   01(Low Red)
28(High Black) 
29(High Black)     [HR,LB, HB,LR]

31(High Black) 
26(High Black) 
  36(High Red)
  19(High Red)   [HR,LB, HB,LR]

  30(High Red)
   07(Low Red)
20(High Black) 
11(Low Black)     [HR,LB, HB,LR]

28(High Black) 
29(High Black) 
33(High Black) 
04(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
24(High Black) 
24(High Black) 
  16(Low Red)   [HR,LB, HB,LR]

02(Low Black) 
17(Low Black) 
   03(Low Red)
26(High Black)    [HR,LB, HB,LR]

  14(Low Red)
  14(Low Red)
  23(High Red)
zero                   [HR,LB, HB,LR]

11(Low Black) 
    05(Low Red)
26(High Black) 
  32(High Red)   [HR,LB, HB,LR]

  12(Low Red)
  25(High Red)
  30(High Red)
  36(High Red)   [HR,LB, HB,LR]

24(High Black) 
zero
24(High Black) 
   01(Low Red)   [HR,LB, HB,LR]

  25(High Red)
04(Low Black) 
   09(Low Red)
31(High Black)     [HR,LB, HB,LR]

   07(Low Red)
  23(High Red)
   09(Low Red)
  21(High Red)   [HR,LB, HB,LR]

24(High Black) 
26(High Black)
13(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

  16(Low Red)
   09(Low Red)
22(High Black)   
   01(Low Red)   [HR,LB, HB,LR]

====
Anzahl Spiele:  304


HIGH-RED and LOW BLACK,
of FIRST HALF,
are also THREE pies.