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Collision, When Worlds Collide

Started by Gizmotron, December 18, 2012, 12:41:17 AM

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Gizmotron

Collision, When Worlds Collide

This is variance gone wild. If you have a genuine skill for making good double dozen bets and good double column bets then you can place bets on the inside that only cover  16 numbers per bet.

If you have a collision of sleeping dozens with a sleeping column you have the perfect storm. You can use it to execute a multiple pull-off grouping of staggered positive progressions.  If you don't know what that is just ask.

The version I like is five units per number. I let one progression ride one spin and take it off, with its winnings. I let the other four units ride with their respective winnings. After the second win I pull off one of the four that has now won two in a row. Of course I takes those winnings off too. That leaves step three, four, and five with their respective winnings for each step.

You don't have to have a collision of variance to try this. You just need to be good at guessing the flow of current conditions. That's not difficult if you are experienced in this area of dozens  and columns. If you get the collisions right you only need 16 numbers to cover it.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Gizmotron

Wow does this work fantastic. If you have any capacity to guess effectively, at times, with any of the EC's, then you can attempt to win high payoff bets by colliding them with double sets of dozens or columns. You can collide with custom sets also. When two dozens collide with two columns you are betting 16 numbers. When you combine any two dozens with any single even chance you bet 12 numbers. If you combine two even chances you bet 9 numbers. It's  advisable to mix and match these kind of bets. It's almost impossible to not go on a win streak with these type of bets used in a sequence. All you need is skill.

My best advice is to not try. This kind of skill is far too difficult for common players to learn. There's nobody to motivate you.  Even though everything you need to learn it has been provided, human nature has already proven that most people don't have the personal motivation or conviction
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

AMK


Thank you for describing your playing style more Gizmotron.


Could you show 2 dozens colliding with 2 columns and 2 dozens colliding with an EC?




Gizmotron

It's  very simple. Try to see if you can see or envision a sleeping dozen. If you don't know what that is then try another game. If you do then check any sequence of spins that has a sleeping dozen. Now while this is occurring check to see if there is also a sleeping column.

NOW USE YOUR VAST INTELLIGENCE TO FIGURE OUT THE NUMBERS THAT WOULD PAY OFF AS WINNERS. If you can't do that then try another game.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Bally6354

Quote from: Gizmotron on December 23, 2012, 08:58:27 PM
It's almost impossible to not go on a win streak with these type of bets used in a sequence.

That's right! There are win streaks running most of the time in one form or another. The wheel can't help itself and you don't need to worry about the dealer because they can't see it happening right in front of them.
Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.

AMK

Thank you for your patience with me Gizmotron : )


Can't blame me for asking questions, efficiency is the name of the game.





I see what your talking about Bally.


Thanks!


Bally6354

 Here is a 100 spins showing you the very furthest back column or dozen in ( )

Sometimes you get both a dozen and column as the equal furthest back. They can both stay missing for a while!


[reveal]

26 3B
26 3B
17 2B
2 1B
3 1C (A)
26 3B (A)
18 2C (A)
36 3C (A)
32 3B (A)
20 2B (A)
7 1A (C)
11 1B (C)
20 2B (C)
30 3C (A)
17 2B (A)
35 3B (A)
6 1C (A)
4 1A (2)
1 1A (2)
14 2B (3)
29 3B (C)
15 2C (1A)
23 2B (1A)
30 3C (1A)
16 2A (1)
13 2A (1)
21 2C (1)
35 3B (1)
35 3B (1)
31 3A (1)
11 1B (2C)
28 3A (2C)
34 3A (2C)
9 1C (2)
36 3C (2)
21 2C (B)
13 2A (B)
36 3C (B) 
9 1C (B)
5 1B (2A)
13 2A (3)
9 1C (3)
23 2B (3)
30 3C (A)
4 1A (2B)
16 2A (B)
11 1B (3C)
6 1C (3)
10 1A (3)
29 3B (2)
20 2B (C)
31 3A (C)
10 1A (C)
20 2B (C)
33 3C (1A)
32 3B (1A)
20 2B (1A)
14 2B (1A)
3 1C (C)
12 1C (A)
26 3B (A)
35 3B (A)
6 1C (A)
23 2B (A)
7 1A (3)
14 2B (3)
26 3B (C)
19 2A (C)
29 3B (C)
28 3A (C)
23 2B (C)
33 3C (1)
20 2B (1)
19 2A (1)
1 1A (3C)
21 2C (2)
14 2B (3)
23 2B (3)
19 2A (3)
28 3A (1)
7 1A (C)
4 1A (C)
9 1C (B)
34 3A (B)
23 2B (1C)
6 1C (3A)
31 3A (2B)
3 1C (2B)
2 1B (2)
35 3B (2)
8 1B (2)
6 1C (2)
28 3A (2)
27 3C (2)
2 1B (2)
27 3C (2)
1 1A (2)
15 2C (B)
27 3C (B)
17 2B (1A)
[/reveal]
Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.

AMK

Thanks Bally!


May I ask how you gathered those stats so quickly? : )


Did you have them on another thread before?




Bally6354

Hello AMK.

These are from my files. I just pasted this batch.

I am a big fan of this sort of play.

cheers
Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.

AMK

I might see something now G


Its at least an explanation for 16 numbers to bet


When two dozens and two columns go missing (collide?) you could bet the 16 numbers not hit?


1A
1A
....    bet 16 numbers not hit

Bally6354

Gizmo

I never really looked at it with the B/R, E/O, H/L angle before.

That opens up more than a few possibilities. Thanks.
Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.

Gizmotron

Something might need to be cleared up. If you have a sleeping dozen then that means that the two active dozens are what you bet on to win. Now if you have a sleeping column you don't need to waste bets on the sleeping columns part of the two active dozens. Same thing goes for the even chance bets.

Suppose the high dozen 25-36 is sleeping that means that the 1-24 is not sleeping. Now suppose at the same time there's a streak of red numbers only occurring. So the bet is on all red numbers from 1 to 24. That's the collision of dozens and colors.

Quote from: AMK on December 23, 2012, 10:47:35 PM
I might see something now G


Its at least an explanation for 16 numbers to bet


When two dozens and two columns go missing (collide?) you could bet the 16 numbers not hit?


1A
1A
....    bet 16 numbers not hit
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

AMK


Gizmotron:
"So the bet is on all red numbers from 1 to 24. That's the collision of dozens and colors."



I was thinking in this direction. I was confident that that it was a red or black decision within 2 dozens.

I didn't know how this determination was made.

It will still take a lot of understanding but I have a sense now of where to look.

I have actually followed your threads from time to time but could never decipher specific targets : )

Gizmotron

You can see everything clearly in my charts. You can see them in less than a second. My practice software is right here. It's free to download it. You can't do this without these necessary charts.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Bally6354

Look at your example AMK

XX,XX,XX
XX,XX,XX
XX,XX,XX
XX,XX,XX
-- -- --
XX,14,15
XX,17,18
XX,20,21
XX,23,24
-- -- --
XX,26,27
XX,29,30
XX,32,33
XX,35,36

You had 1A, 1A. (assuming these are missing)

So I have crossed them out. That leaves 16 numbers you can cover with 8 splits.

Now let's look at it again and also assume RED is cold.

XX,XX,XX
XX,XX,XX
XX,XX,XX
XX,XX,XX
-- -- --
XX,XX,15
XX,17,XX
XX,20,XX
XX,XX,24
-- -- --
XX,26,XX
XX,29,XX
XX,XX,33
XX,35,XX

You now have 8 numbers left. 15, 17, 20, 24, 26, 29, 33, 35.

Of course this is just one example and the possibilities are endless of the type of bets you could look for.

This IMO is one of the areas where we should be looking to win at the game of roulette.

Sometimes it is the people who no one imagines anything of who do the things that no one can imagine.