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Topics - ignatus

#1
Straight-up / Juggler FINAL
April 05, 2016, 07:42:50 AM
This is a real simple, yet effective hotnumbers system, it's 3 numbers bet, FLATBET.

Procedure: Begin with noting down Every hotnumber that hits (numbers hit twice during a 10 spin cycle) Now, when you got 3 hotnumbers those are bet.

GAMEPLAY RULES

(1) Note down every numbers that HIT in the list of hotnumbers (in the sequence they hit)
(2) When a NEW hotnumber comes (that is also noted down in the list!), then re-bet: RE-Bet the last 3 numbers from the list of hotnumbers.

That's it!

First tests was played with 5u bets.

Stoploss/Bankroll needed

1u bets 200u
5u bets 1000u

10/10 Games won
#2
Straight-up / HINTER
March 17, 2016, 08:51:31 AM
Had some luck with this one -This is 12 numbers FLATBET.

Procedure- you alwas bet against the current pattern formation in the dozens, there are 3 possible patterns for the dozens:

1. REPEAT (same doz hit twice) (doz 1,1) -Now you bet the two other dozens (doz 2 & 3)
2. SAME AS LAST (for an example doz 1,2,1)- Now you bet against this pattern repeating (in this example bet doz 1 & 3)
3. NEW DOZEN (for an example doz 1,2,3) Again, bet against this pattern to continue: -The bet would be doz 2 & 3.

PATTERNS- You follow very basic pattern rules

Only the last two outcomes are considered:

RR- bet RED
BB- bet BLACK
RB- bet RED
BR- bet BLACK

conclution, so you bet against the current doz-patterns, following the simple R/B-pattern.

12 numbers bet (6+6 numbers straightup in 2 doz)

There will always be a doz-pattern to bet against, so there is no waiting time

To avoid any confusion, when it comes to doz-patterns: -a repeating dozen is taken as ONE dozen-

IF zero hit, STOP and wait for the next hit, then zero is ignored and patterns are calculated as normal.

for an example

doz 1 REPEATs, (B,B) now all BLACK straightups are bet in doz 2 & 3.
doz 1,3,1 hits, SAME AS LAST (R,R,B) now all RED straightups are bet in doz 1 & 2.
doz 2,3,1 hits, NEW DOZ (R,B,B) now all BLACK straightups are bet in doz 3 & 1.

First tests was played with 5u bets, (wingoal +500u, stoploss -500u)

9/10 Games Won
#3
Straight-up / AGENT 6
January 28, 2016, 03:04:01 PM
This may be one of my best systems so far, if i may say it myself, and it's all FLATBET. 3+3 number bet (and 3+3 on the opposite HIGH or LOW) in a progressive bet.

TRIGGER- Wait for a hit in doz 1 or 3 (doz 1 & 3 is only played, choose one!) then bet all numbers in that particular columnstreet, except for the number hit. (3 numbers bet) Also bet 3u on the opposite HIGH or LOW. IF hit, restart. (bet the same columnstreet numbers except the number hit, and also same 3u on the opposite HIGH or LOW) IF another columnstreet within the same doz hit (same procedure): -Bet all numbers in that particular columnstreet, except for the number hit. (And +3u on the opposite HIGH or LOW) so, now 3+3 numbers are bet within that particular doz, and 3+3 on the opposite HIGH or LOW. Spin until hit; then restart trigger with 1 columnstreet bet (the same columnstreet hit is bet). IF the third unbet columnstreet hit when the 2 others are bet, remove all bets, and RESTART trigger with that 3rd columnstreet hit (3 numbers bet) also reset to 3u bet on the opposite HIGH or LOW....

I think that description would cover all scenarios.

5/5 Games won, (played with 5u bets, wingoal +500u, stoploss -500u)
#4
Straight-up / Nexus 2
December 01, 2015, 12:48:08 PM
This can't be pure luck?....This is a better betselection that a random bet, imo. As i said, reason why it works? Most of the trends are short.

This is 13-15 numbers bet. Same principle as "Nexus EC" but played with straight ups.

TRIGGER- Wait for two of the same color (RR, BB), now bet against that trend: -Bet all numbers of the opposite color except those numbers within the two columnstreets hit.

Progression 1 1 2 3 STOP

For an example lets say 10, 17 hits (BB) That's a trigger; now you bet all REDs except those in the two columnstreets hit (1-10 & 14-23); -That is you bet all RED numbers except numbers 1,7 & 14,23.

First tests was played with 5u bets, wingoal +2000u
#5
Street / Until It Sleeps 3
September 11, 2015, 09:03:50 AM
This is the final tweak for this strategy. 7 streets bet (21 numbers). it should be faster to play... I tried a new set of live-spins, and they were all successful.

STEP (1): -Wait until a dozen sleep for exactly (3) spins. Now, when that happen bet for it to continue to sleep a fourth spin,--Bet all streets in the two dozens, all except the current street hit. ONCE then STOP.

STEP (2): After a win/loss, wait for the sleeper to awaken, then go to step (1)

Progression -none- FLATBET

5/5 Games won

Played with 25u bets (wingoal +500, stoploss -500)
#6
Split / Hotbox
August 30, 2015, 04:41:19 AM
This is played with a 4 numbers bet,

Trigger: Wait until you get 2 unique splits hits within one doublestreet from the last 10 spins,

2 unique splits hit that is. (no repeats) only the two last hits within the particular ds hit is looked at.

When you get a trigger, those two unique splits hit are bet for 9 spins,

Progression: Positive. IF you get a hit within 9 spins, the next bet is 4 straigt up numbers (not splits bet) IF a trigger is lost, go back to splits bet...

if the unbet split is hit, (within the ds bet) STOP and go back to splits bet (if you're playing with straight ups)

9/10 Games won from the first tests. (this was played with 5u bets, +500 win, -500 loss)
#7
Split / Probe
August 22, 2015, 04:50:51 AM
This is a 2 numbers bet. --Probe seach for a hot split and when that is found a positive progression is used.

Procedure

Bet the first split that is hit for 9 spins 

(1) IF HIT again within 9 spins 2 straight up numbers are bet on that split for 18 spins
(2) if not hit, bet a new split for 9 spins.

(Repeat procedure)

First tests was played with 25u bets
#8
Street / Anti Street Repeater
August 13, 2015, 04:27:08 PM
This is played with 6 streets,

Start off by doing one spin, now bet the unhit street in that doublestreet hit. and 1u each on the other 5 unhit doublestreets. Next, continue play this way: -as a doublestreet hit, always bet the unhit street within that doublestreet.

For each street hit, that street is bet on the other unhit street within the doublestreet hit.

STOPLOSS After 3 losses in a row.(Note down the streets to bet) and wait for a virtual win before betting again.

Progression -None- Flatbet


First 2 testgames was played without stopploss, (5u bets)
#9
Multiple locations / Shuffle Roulette
August 12, 2015, 02:03:51 PM
Tried something new, and it seems to work pretty well...

The bet is 2 splits and 2 doublestreets.

Procedure:

Start off by waiting for any of the splits 5/8, 17/20 or  29/32 to hit. When that happens you bet the other two unhit splits.

2 doublestreets are also placed. ds 10/15 & 22/27. (This is a static bet, always the same bet) This bet works as "buffers" to keep a somewhat neutral trend.

Bets are only changed when one of the two splits hit;

Only splits 5/8, 17/20 or  29/32 are bet (2/3 of these splits are always bet!)

so for an example split 5/8 hits, ---now splits 17/20 & 29/32 are bet,

next lets say split 17/20 hits ---now splits 5/8 & 29/32 are bet.....and so on

Progression -None- FLATBET.


First tests was played with 25u bets.
#10
Street / Ghostmirror Street
July 29, 2015, 03:41:03 PM
This is played with 1 street only. (Had very good results so far...)

Trigger: Do one spin, then bet the "other" unhit street within the doublestreet hit for 12 spins (each ds consists of two streets), then STOP and bet a new trigger.

Progression +1u after one trigger is lost,(for the next trigger) -1u after each win.
#11
Straight-up / Opposer
July 15, 2015, 02:41:02 PM
This seems to work;

consider these groups/pairs

RED HIGH--BLACK HIGH
RED LOW--BLACK LOW
BLACK HIGH--RED HIGH
BLACK LOW--RED LOW

Trigger: wait until one group of nine hit two times in a row. Now bet the other group/pair (see above!)

for an example RED LOW hits two times in a row: Now bet BLACK LOW (for 5 spins)

progression: 1 1 1 2 2 STOP.


The group bet (trigger) is placed at the opposite sider of the wheel, and it's the opposite color of the repeater.

For live-wheels only!

5 GAMES WON
1 GAME LOST
#12
Straight-up / Black Magic
June 09, 2015, 07:51:10 AM
Very good results from the first tests.

This is 8 numbers bet, -flatbet-

Consider these 4 black diamonds

2-4-6-8
11-13-15-17
20-22-24-26
29-31-33-35

Trigger: Wait for 2 red numbers to hit in sequence, then start the attack and bet the two cold black diamonds (last two NOT hit) for 4 spins, if any black number hit STOP the attack.

for an example

22
32
2
3
14
  --Trigger 2 RED in sequence, now start to bet the two cold black diamonds: 11-13-15-17 & 29-31-33-35.



4/4 Games won
#13
Split / Split Repeater
May 27, 2015, 11:11:43 AM
Bet every split that comes in a progressive bet until 5 splits are placed, then when the 6th split hit start a progression 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987 (continue placing bets on every split that comes, until hit)This is fibonacci-progression, (that is not perfect) but perfect for this purpose. in normal cases progression don't go that far, because splits tend to repeat alot.

When hit, start over with 1 split (begin again with the single split hit).
#14
Straight-up / Sultans of Swing
May 22, 2015, 08:47:26 PM
This is similar to "General Cluster I" which was a working system, but soon forgotten. Result from the first test is amazingly good. It can just be a run of luck? I doubt, but usually i have great results from the first test , then it bust later on. So, more testing of this system is needed!

Trigger: For each new spin, bet the current number hit and 1 neighbour on the wheel (3 numbers) up to 12 numbers bet, then STOP the progressive bet, and start a 12 numbers negative progression.

so the bet will be 3+3+3+3 numbers.

After the fourth spin start a 12 numbers negative progression
2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291

since hitrate is pretty good i think this could be flatbetted also (haven't tried that yet!)

Here are the numbers =(and their 1 neighbouring numbers)

wheel neighbors

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13


First tests, played with 5u bets, highest step in progression was 16u (step 6 in progression!)
#15
Split / Dozen Repeater 2
May 09, 2015, 05:41:13 PM
This is a tweak of my old system "Dozen Repeater". Hitrate is good because, 1. a dozen will repeat more than twice frequently...2. I has been tested before

This is played with 4 splits;

Trigger: Wait for a dozen repeat (2 different splits hit)-- then bet the remaining 4 unhit splits in that particular dozen ONCE, then STOP.

Progression: 4 splits negative progression

1.  1.  1.  1.  2.  2.  3.  4.  5.  6.  8.  10.  13.  17.  22 28 36 46 59
#16
Straight-up / General Hopkins
April 28, 2015, 10:35:26 AM
Had some luck with this one;

Trigger: Wait for a number to repeat--Bet the 3 numbers of the opposite color in that particular doublestreet hit. STOP after 12 spins.

Progression none -Flatbet-

so, for an example number 3 RED repeats, now bet BLACK 2,4,6 for 12 spins.
#17
Split / Count 6
April 27, 2015, 07:20:42 PM
This is betting 4 cold splits with a negative progression.

Trigger: Wait for one dozen to sleep for minimum 6 spins, then when this sleeping dozen hits bet the two unhit columnstreets with 4 splits.

Progression: negative 4 split progression,

progression 4 splits = 1.  1.  1.  1.  2.  2.  3.  4.  5.  6.  8.  10.  13.  17.  22 28 36 46 59

First test was played with 5u bets, and higest step in progression was 16 (28u bet)

Largest drop 2000u (that may be seen as very bad) but not considering if it was played with 5u bet then it would be 2000/5=400u with 1u chips. (if i figured it out right?)
#18
Straight-up / I'm eighteen
April 21, 2015, 01:41:15 PM
This is similar to "six stars system" but played with straight up numbers. it's called "I'm eighteen" because 18 numbers are bet, and each hit gives 18u profit.

Look at the history of spins, and for each street hit the two unhit numbers are bet until 18 numbers are bet (9 streets are bet), it's good to have a tracking software (like rx or spinmaster) to see further back in history of spins (it's not a progressive bet, bet starts with 18 numbers!)

same here 6 spins to begin with, then start martingale 1 2 4 8 16 32 64 128... etc (that's 14 spins) depending on the tablelimits and your bankroll

at betvoyager RNG tablelimit for straightups are 100, at Eurogrand RNG it's 150.

again, there is always a risk, but that risk is worth taking imo.

from my first test highest step in progression was 16.
#19
Dozen/Column / Doppelmeister
April 21, 2015, 09:32:21 AM
Trigger: Wait for a dozen or a column to repeat--bet the two unhit dozens and two unhit columns from the last spin in the repetition.

Progression: double bets until you get a double hit (both column and dozen hit)

I made a video;

https://youtu.be/UWEkhIb41BQ
#20
Straight-up / Matrix 12
April 19, 2015, 09:42:45 PM
This is basically a repeters system.

Each number hit in a street is bet with 1u as they hit in a progressive bet, that gives the maximum bet 12u (one bet only for each number within one street)  each number is bet once in every street as they hit different streets, if the same street hit, but a different number, bets are changed to the new number hit in that particular street.

progression +1u for each spin after 8 spins or after 8 chips are placed. this progression is not perfect but if you get a hit, and not reaching a new high, old bets are kept, (and progression continue) until you reach a new high.

i made a video

https://youtu.be/XzrPgG3IlE8

4/4 sessions won
#21
Straight-up / 9 Ways
April 15, 2015, 07:11:31 PM
After 3 winning sessions in a row, i can say this is a pretty good system!

consider these 4 groups of nine numbers

RED HIGH
RED LOW
BLACK HIGH
BLACK LOW

now, the trigger is to bet the last group hit (9 numbers) with a negative progression. Look at the history of spins to locate the last group hit....

pretty easy to play,

it's not purley based on the carpet since each group covers half the wheel. (if that makes any difference, i don't know!)

9 numbers negative progression; 1 1 1 2 2 3 4 5 7 9 12 16 22 29 39 52 69

the way i've played it, is not a perfect progression, but very easy to play; i double bets after 3 spins...
#22
Multiple locations / Kings System
March 09, 2015, 01:58:31 PM
trigger: do one spin, when it's hit 1/3 doublestreets in high or low, wait until 2/3 doublestreets are hit in that particular high or low, then bet the remaining unhit single doublestreet. also bet 1 unit on the opposite high or low....

progression: for each loss +1 step in progresson (for both the ds and the high/low bet)

1 2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291
#23
Straight-up / Even Distribution System
January 17, 2015, 11:26:40 AM
I tried to make the trigger as simple as possible, good results from a first test. (Live-wheels only!).

TRIGGER: wait for a number to repeat- bet the repeaters 3 neighbours of the opposite color on the wheel.

progression flatbet, STOP after 6 spins,... or +1u after 5 spins, -1u when win.


so, for an example

number 3 RED repeats-3 BLACK neighbours are bet; numbers 26, 15, 4 & 35, 28, 29 are bet

number 8 BLACK repeats- 3 RED neighbours are bet; numbers 30, 36, 27 & 23, 5, 16 are bet
#24
Straight-up / Aces High
January 07, 2015, 06:32:40 PM
This system is a combination of two of my systems "Dominant Dozen" and "Dozen Repeater", so it has been tested alot, and I KNOW it works, therefore i use no progression with this one, only flatbet.


TRIGGER: Wait for a dozen to repeat. -Bet all numbers in that dozen except the (one) or two numbers that repeated for 3 spins, then STOP. (10-11 numbers bet).
#25
Straight-up / Cocktail Party 2
January 05, 2015, 11:55:56 AM
cocktail party 2

trigger: wait for a number to repeat- bet all numbers in that doublestreet except the repeater.

5 numbers bet

progression +1u after 7 spins. (This progression is not perfect)