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Topics - Ophis

#1
I would like to ask if its possible to upgrade RECENT POSTS section to function as RECENT TOPICS.

Right now if we have some SPAM thread like for example newest super duper mega system from JC or any other silly stuff that encourage everyone to spam in it we got FLOOD with this information in RECENT POSTS

REASON for request:
Some topics/posts are getting lost in this flood. This is visible mostly when topics title look similar.
If someone is visiting forum once a day there is no way they will ever see anything beside this flood.
If someone will post important topic outside of hot hours then his topic will be lost as soon as SPAM thread will start to roll again and no one will see it.


[attachimg=1]


What i would like to ask for is to combine all posts from single topic into one line:

  • (3) Hello to everyone by ....
  • (56) Re: *******7 on 1******* by ....
  • (4) Some observations regarding progressions and bets by ....
if we got new post in "Some observations regarding progressions and bets" it would be moved to the top:

  • (5) Some observations regarding progressions and bets by ....
  • (3) Hello to everyone by ....
  • (56) Re: *******7 on 1******* by ....
etc.

If this topic will be lost in flood i will write a bot to BUMP it every 10minutes.

#2
Im looking for statistics or some sort of mathematical data about probability of how many spins can groups of numbers sleep.

groups example:
1,2,3,4,5,6
15,22,5,1,32,28,16,33
X,X,X...
(various sizes of groups)

how many spins can group of numbers with specific size sleep?
what should be average appearance rate?

could someone help me get that sort of data or formula how to calculate this?
#3
Ophis' MST / Holy Grail : Troll Arena
November 16, 2012, 11:06:57 AM
All chitchat posts from topic "Holy Grail : randomness can be beaten, even in the longest run" will be moved here.

...u can troll here. no one will delete anything.
#4
Ophis' MST / [S9_BOT] System 9 by Flukey Luke
November 16, 2012, 11:02:19 AM
Flukey Luke - System 9
(Tracker / BetVoyager BOT)


System Description:
http://www.rouletteforum.cc/index.php?topic=9704.0


Bot Download Link:
http://betselection.cc/.../s9.zip [593kB]


Supported Casino Platforms:

       
  • Bet Voyager No-Zero
  • Bet Voyager European Roulette
  • ...and tracker can be used manually on any other casino.
BOT system requirements:


USAGE NOTICE:

For your own safety and convenience it is recommended to run all bots inside of Virtual Machine.
How to set up VM? Look here:
http://hobbycode.tk/knowledge-base/how-to-set-up-a-virtual-machine-with-windows-7/

If you will not use Virtual Machine please be aware that in order to prevent memory expansion
and locking BV table while loading bot will clear Internet Explorer cache and history.
(this can be disabled in config)
This is irrelevant for people NOT using Internet Explorer as their main browser.


BOT Money Management features:


Sessions Limits:
Session can end on desired PROFIT and/or on desired TRAILING LOSS.
Resetting session will result in either RESETting system or resetting system+RELOGing entire casino table.

On each of session reset it is possible to auto-save list of numbers spun and charts of sessions
(save stats on restart - it is required to select destination folder).

You are able to see session balance chart of current session on Chart Form
(checkboxes on top of the chart allow you to switch between global and session chart).




Global Limits:
Global Limits/Balance is result of all played sessions combined together from starting of the bot.
Global Limit can end on desired PROFIT and/or on desired TRAILING LOSS.
Resetting global will result in either STOPing bot or resetting system+RELOGing entire casino table.

You are able to see global balance chart on Chart Form.
(checkboxes on top of the chart allow you to switch between global and session chart).




DUMMY bet management (duMMer):
On BV NoZero this bet generates no profit nor loss and it is used on to generate free spins.
On BV SingleZero this bet uses simple flatbet system playing on EC that is in most cases ending up +/- 10 units after 250spins.

You can use DUMMY mode if you would like to gather spins from REAL money play
without losing any real money (BV NZ)
or risking very little (BV SZ).

Dummy Bet manager is based on LW of a sessions.
(session limits need to be turned on)
You can choose when you want to DUMMY to be turned ON and OFF.
You can choose multiple conditions on which ON/OFF will commence. (seperated by ",")

Summary:
Dummer can be used if for example someone want to play after VIRTUAL (dummy) lose for X sessions.
(Dummy OFF after L # Dummy ON after LWWWW)
- start playing after virtual lose for 4 sessions
or
(Dummy OFF after WW # Dummy ON after WLWL,LWLW,LLL)
- start playing after double win stop playing after 3 losses or chops

Default starting state of duMMer is ON.
If duMMer is active game will start in Virtual betting mode.





Sessions Progression: (SP)
Sessions progression is progression dealing with UNIT SIZES and its based on Sessions LW.
(session limits need to be turned on)

On given condition(s) it is adding multiplayed BASEUNITS value to the current 1UNIT value.
BASEUNIT is 1unit size at the start on 1st session (0.01 on pic).

Examples:
started with 0.01 (BASE UNIT):
# after L modify base units by x1 of base unit
-on session Lose 1unit size will rise from 0.01 to 0.02  (0.01+0.01*1=0.02)  after 2Loses it will rise to 0.03  (0.02+0.01*1=0.03)
# after W modify base units by x-1 of base unit
-on session Win 1unit size will drop from 0.03 down to 0.02  (0.03+0.01*-1=0.02) after 2Loses it will drop down to 0.01  (0.02+0.01*-1=0.01)

started with 0.03 (BASE UNIT):
# after L modify base units by x1 of base unit
-on session Lose 1unit size will  rise from 0.03 to 0.06  (0.03+0.03*1=0.06)  after 2Loses it will rise to 0.09  (0.06+0.03*1=0.09)
# after W modify base units by x-1 of base unit
-
on session Win 1unit size will drop from 0.09 down to 0.03  (0.09+0.03*-1=0.06) after 2Loses it will drop down to 0.03  (0.06+0.03*-1=0.03)

If you would like 1unit size to return to BASEUNIT after any Win then You can choose
# after W modify base units by x-999 of base unit)
-on session Win 1unit size will drop from x.xx down to BASEUNIT   (x.xx+x.xx*-999=BASEUNIT)

All this can be used if You have session LW looking like this: WWWLWWWWWLWWWWW to recover fast after L.

You can have multiple conditions separated by "," (comma).




Implemented progressions:

FLAT:
Every spin you bet 1unit.

INSIDE - each spin progression:
This is dynamic progression calculated every spin based on current loss/streets to bet/minimum profit/max units.
This type of progression is adjusted every spin and can be resetted when new "game" starts (new set of 1-12 is generated)

OUTSIDE - games progression:
This progression is only adjusted when new "game" is starting (new set of 1-12 is generated).
You can put multiple conditions on which unit size will be modified by typed value.

examples:
(after L modify base units by 1 # after W modify units by -1)
-on game Lose units size will grow to from 1 to (1+1)=2 after 2Loses it will grow to 3
-on game Win units size will be reduced from 3 down to 3+(1*-1)=2

If you would like unit size to return to base amount after any Win then You can choose
(after W modify units by -999)
-on session Win units size will be reduced to 1

#5
Ophis' MST / [MST] Downloads
November 15, 2012, 01:40:57 PM
version 1.6.9.1

download link: MST_v1691.zip [1.13MB]

Outside bets systems:

Inside bets systems: