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3 Streets Roulette System

Started by wannawin, April 13, 2013, 08:23:43 PM

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wannawin

The 3 Streets Roulette system is a very easy system to learn and play. The easier a system is to play the greater the chance of you implementing the system properly which is very important. If you cannot use a system properly because it is so complicated it isn't worth using because unless used properly no system is going to work.

You will notice that the numbers on a Roulette table are broken down into 3 sections. In fact you can wager on these sections if you wish. These sections are referred to as 1st 12, 2nd 12, and 3rd 12. The 3 Streets Roulette System will use these sections but not the betting options.

You need only one spin to start this system. The only rule to keep in mind is that you will not have more than one street in action in any given section. This means you will have a maximum of 3 street wagers in action at any one time, 1 street in the 1st 12, 1 in the 2nd 12 and 1 in the 3rd 12.

To start wait for a spin and note which street the resulting number is in and place a bet on that number. At an online casino you will need to make one even numbered wager (I like to place a wager on Red). Let's say the resulting number was 9, you will then place a wager on the 3rd street which is in the 1st 12. Our next spin results in a 33 which is in the 3rd 12. Since we do not have an active street in that section we place a wager on the 11th street. Our third spin results in a double zero (00) so we do nothing and continue with our wagers on the 3rd and 11th streets. Spin four was a zero (0) and like the double zero (00) we change nothing and continue with our wagers. Our next spin is an 18 and since we have no streets active in the 2nd 12 we place a unit on 6th street.


Now we have 3 active street wagers, one in each section. Things will change a little bit with spins from here on out. Our next spin is a 35 which is located in the 3rd 12 on 12th street. Since we have an active street in the 3rd 12 already we cannot place a wager on 12th street. Instead we will place a second unit on 11th street. In this example we happened to get three numbers in different sections very quickly so we haven't seen this part of the system yet. At any point that you have a active street in a section and another number on in that section hits you add one unit to your active wager in that section. So right now we have one unit on 3rd street, one unit on 6th street and 2 units on 11th street. Our next spin is a 31 which is on 11th street so we have a winner.

Once we have a winner you remove from each street the number of units on the winning street. In this example 11th street had 2 units so we would remove 2 units from each street wager. Since our other street wagers are only 1 unit all our wager are removed and we start the system over again with a fresh spin.

If in this example the winning number was on the 3rd street we would remove 1 unit from each active street wager. This mean that 3rd street and 6th street wagers would be removed from the table and the 11th street wager would be reduced by one, from two units to one unit. This would leave only one active street wager of one unit on the 11th street and you would continue the system as normal adding streets or units as required.

The act of reducing the wagers on non winning streets reduces the losses on non-productive streets and maximizes your winnings.

As you can see the 3 Street Roulette System is very easy to use and is quite fun.
say things directly to show respect for other people's time. Walter.

PDA

Can anyone explain me why is it that no one answered this post?


what's the foop?


This actually seems to work...

Chrisbis

@pda


why is your first post in here, instead of introducing Urself in the Newcomers section?


Welcome btw, but please intro Urself here.






In answer to your question directly.................


I suppose it has not attracted attention, because its rather like a scatter gun approach, but uses differential progressions on each attack street.
The long game will result in rather large progressions, and U have got to calculate the Break Evens point all the while.
(My opinion, based on a quick read of Walters post)


If U are playing this idea, and having success with it, why don't U post up some example of your spins, maybe an Excel sheet, or a copy of a notepad or even post the spins & results in a reveal function.


[reveal= Reveal. Click to Show]
This is a reveal Function
U can hide long lists of results in it, so it does not take up forum room to much when scanning pages[/reveal]


[reveal] Put info here[/reveal] is the PHP code U need.


cheers

Turner

I didn't comment because its pretty much Turbo123 by TurboGenius and I tested ot to death years ago

Chrisbis

Actually, I'm currently testing a Combined 2 Lines Bet, with two options.

       
  • Running with separate Progression Bets
  • Running with Parallel Progression Bets
And, I am having some success.


Just need to find the perfect trigger for which 2 Lines to cover.
Trend watching the Marquee seems to be the best, but second guessing the next few outcomes is the bitch.


So.......I just guess too!
Repeaters play their part, and when there have NOT been any consecutive repeat numbers for a while (BetVoyager)
then that is the time to stand your ground, and leave the lines bet in place, to catch the repeat.


Progression level is short (max 10 levels deep), but the deepest I have gone is level 6 so far.


I know, I know...........its bound to go deeper................unless I can "read" random somehow, or play to randoms strengths
and run along side it somehow.


We will see.

GreatGrampa

Quote from: pda on June 15, 2013, 12:21:59 PM
Can anyone explain me why is it that no one answered this post?


what's the foop?


This actually seems to work...
May be because Walter did not pitch it properly. yes, it's a wonderful system that works. only. the progression can hve a helping hand with ideas from the forum. it's a little diff t urbo123 in the fact that it effectively stitches together active doz n sleeping DS.
Greatgrampa - Your friend and mine

Chrisbis

Can U show us the "Knit one, Pearl one, Drop one" routine then GreatGramps?


Quote
effectively stitches together active doz n sleeping DS.

Be interested in your experience on it.
cheers

GreatGrampa

Quote from: Chrisbis on June 15, 2013, 01:49:14 PM
Can U show us the "Knit one, Pearl one, Drop one" routine then GreatGramps?
Be interested in your experience on it.
cheers
will post my adaptation later on.



Attached is the play as described by Walter. 75 spins, +32u
Greatgrampa - Your friend and mine

Atlantis

R u playing STREETS or DOUBLESTREETS here?
A.

Chrisbis

Looks just like the Matrix Wallpaper............from the film! lol


[attachimg=1]

GreatGrampa

Quote from: Atlantis on June 15, 2013, 02:32:41 PM
R u playing STREETS or DOUBLESTREETS here?
A.
I am playing DS to avoid the deep drawdowns offered by a selection of only quarter of the layout and a better hit ratio when compared to streets.
Greatgrampa - Your friend and mine

GreatGrampa

Quote from: Chrisbis on June 15, 2013, 02:39:17 PM
Looks just like the Matrix Wallpaper............from the film! lol


[attachimg=1]
Lol......
Greatgrampa - Your friend and mine