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Forums => Roulette Forum => Corner/Quad => Topic started by: Kimo Li on August 30, 2014, 06:04:36 PM

Title: Kimo Li's Corner Matrix
Post by: Kimo Li on August 30, 2014, 06:04:36 PM
It's been awhile since I introduced a new tool for beginners. Here's my personal Corner Matrix:

I bring you into a world of corner madness. It's all about following a set of principles and applications for predicting corner bets.

CORNER BETS

There are 22 possible corner bets within the layout. I want to share a concept that uses only 16 corners. These "core" 16 corners produces 256 combinations using 4 corner bets, a total of 16 numbers for each betting cycle. See below:

01-- 1 1 1 1
02-- 1 1 1 2
03-- 1 1 1 3
04-- 1 1 1 4
05-- 1 1 2 1
06-- 1 1 2 2
07-- 1 1 2 3
08-- 1 1 2 4
09-- 1 1 3 1
10-- 1 1 3 2
11-- 1 1 3 3
12-- 1 1 3 4
13-- 1 1 4 1
14-- 1 1 4 2
15-- 1 1 4 3
16-- 1 1 4 4
17-- 1 2 1 1
18-- 1 2 1 2
19-- 1 2 1 3
20-- 1 2 1 4
21-- 1 2 2 1
22-- 1 2 2 2
23-- 1 2 2 3
24-- 1 2 2 4
25-- 1 2 3 1
26-- 1 2 3 2
27-- 1 2 3 3
28-- 1 2 3 4
29-- 1 2 4 1
30-- 1 2 4 2
31-- 1 2 4 3
32-- 1 2 4 4
33-- 1 3 1 1
34-- 1 3 1 2
35-- 1 3 1 3
36-- 1 3 1 4
37-- 1 3 2 1
38-- 1 3 2 2
39-- 1 3 2 3
40-- 1 3 2 4
41-- 1 3 3 1
42-- 1 3 3 2
43-- 1 3 3 3
44-- 1 3 3 4
45-- 1 3 4 1
46-- 1 3 4 2
47-- 1 3 4 3
48-- 1 3 4 4
49-- 1 4 1 1
50-- 1 4 1 2
51-- 1 4 1 3
52-- 1 4 1 4
53-- 1 4 2 1
54-- 1 4 2 2
55-- 1 4 2 3
56-- 1 4 2 4
57-- 1 4 3 1
58-- 1 4 3 2
59-- 1 4 3 3
60-- 1 4 3 4
61-- 1 4 4 1
62-- 1 4 4 2
63-- 1 4 4 3
64-- 1 4 4 4
65-- 2 1 1 1
66-- 2 1 1 2
67-- 2 1 1 3
68-- 2 1 1 4
69-- 2 1 2 1
70-- 2 1 2 2
71-- 2 1 2 3
72-- 2 1 2 4
73-- 2 1 3 1
74-- 2 1 3 2
75-- 2 1 3 3
76-- 2 1 3 4
77-- 2 1 4 1
78-- 2 1 4 2
79-- 2 1 4 3
80-- 2 1 4 4
81-- 2 2 1 1
82-- 2 2 1 2
83-- 2 2 1 3
84-- 2 2 1 4
85-- 2 2 2 1
86-- 2 2 2 2
87-- 2 2 2 3
88-- 2 2 2 4
89-- 2 2 3 1
90-- 2 2 3 2
91-- 2 2 3 3
92-- 2 2 3 4
93-- 2 2 4 1
94-- 2 2 4 2
95-- 2 2 4 3
96-- 2 2 4 4
97-- 2 3 1 1
98-- 2 3 1 2
99-- 2 3 1 3
100- 2 3 1 4
101- 2 3 2 1
102- 2 3 2 2
103- 2 3 2 3
104- 2 3 2 4
105- 2 3 3 1
106- 2 3 3 2
107- 2 3 3 3
108- 2 3 3 4
109- 2 3 4 1
110- 2 3 4 2
111- 2 3 4 3
112- 2 3 4 4
113- 2 4 1 1
114- 2 4 1 2
115- 2 4 1 3
116- 2 4 1 4
117- 2 4 2 1
118- 2 4 2 2
119- 2 4 2 3
120- 2 4 2 4
121- 2 4 3 1
122- 2 4 3 2
123- 2 4 3 3
124- 2 4 3 4
125- 2 4 4 1
126- 2 4 4 2
127- 2 4 4 3
128- 2 4 4 4
129- 3 1 1 1
130- 3 1 1 2
131- 3 1 1 3
132- 3 1 1 4
133- 3 1 2 1
134- 3 1 2 2
135- 3 1 2 3
136- 3 1 2 4
137- 3 1 3 1
138- 3 1 3 2
139- 3 1 3 3
140- 3 1 3 4
141- 3 1 4 1
142- 3 1 4 2
143- 3 1 4 3
144- 3 1 4 4
145- 3 2 1 1
146- 3 2 1 2
147- 3 2 1 3
148- 3 2 1 4
149- 3 2 2 1
150- 3 2 2 2
151- 3 2 2 3
152- 3 2 2 4
153- 3 2 3 1
154- 3 2 3 2
155- 3 2 3 3
156- 3 2 3 4
157- 3 2 4 1
158- 3 2 4 2
159- 3 2 4 3
160- 3 2 4 4
161- 3 3 1 1
162- 3 3 1 2
163- 3 3 1 3
164- 3 3 1 4
165- 3 3 2 1
166- 3 3 2 2
167- 3 3 2 3
168- 3 3 2 4
169- 3 3 3 1
170- 3 3 3 2
171- 3 3 3 3
172- 3 3 3 4
173- 3 3 4 1
174- 3 3 4 2
175- 3 3 4 3
176- 3 3 4 4
177- 3 4 1 1
178- 3 4 1 2
179- 3 4 1 3
180- 3 4 1 4
181- 3 4 2 1
182- 3 4 2 2
183- 3 4 2 3
184- 3 4 2 4
185- 3 4 3 1
186- 3 4 3 2
187- 3 4 3 3
188- 3 4 3 4
189- 3 4 4 1
190- 3 4 4 2
191- 3 4 4 3
192- 3 4 4 4
193- 4 1 1 1
194- 4 1 1 2
195- 4 1 1 3
196- 4 1 1 4
197- 4 1 2 1
198- 4 1 2 2
199- 4 1 2 3
200- 4 1 2 4
201- 4 1 3 1
202- 4 1 3 2
203- 4 1 3 3
204- 4 1 3 4
205- 4 1 4 1
206- 4 1 4 2
207- 4 1 4 3
208- 4 1 4 4
209- 4 2 1 1
210- 4 2 1 2
211- 4 2 1 3
212- 4 2 1 4
213- 4 2 2 1
214- 4 2 2 2
215- 4 2 2 3
216- 4 2 2 4
217- 4 2 3 1
218- 4 2 3 2
219- 4 2 3 3
220- 4 2 3 4
221- 4 2 4 1
222- 4 2 4 2
223- 4 2 4 3
224- 4 2 4 4
225- 4 3 1 1
226- 4 3 1 2
227- 4 3 1 3
228- 4 3 1 4
229- 4 3 2 1
230- 4 3 2 2
231- 4 3 2 3
232- 4 3 2 4
233- 4 3 3 1
234- 4 3 3 2
235- 4 3 3 3
236- 4 3 3 4
237- 4 3 4 1
238- 4 3 4 2
239- 4 3 4 3
240- 4 3 4 4
241- 4 4 1 1
242- 4 4 1 2
243- 4 4 1 3
244- 4 4 1 4
245- 4 4 2 1
246- 4 4 2 2
247- 4 4 2 3
248- 4 4 2 4
249- 4 4 3 1
250- 4 4 3 2
251- 4 4 3 3
252- 4 4 3 4
253- 4 4 4 1
254- 4 4 4 2
255- 4 4 4 3
256- 4 4 4 4

What are the "core" 16 corners? How do we recognize each corner? We have to make some kind of logical sense so most beginning roulette players can follow.

The first thing we have to do is divide the table layout into four equal parts. We shall call them Quads Layout, Quads for short.

1) 01 through 09
2) 10 through 18
3) 19 through 27
4) 28 through 36

These are the quads on the table layout, simple enough.

QUAD 1

03 06 09
02 05 08
01 04 07

QUAD 2

12 15 18
11 14 17
10 13 16

QUAD 3

21 24 27
20 23 26
19 22 25

QUAD 4

30 33 36
29 32 35
28 31 34

QUAD POSITIONS

It is important to understand that each corner has a number position and will be a fixed position, moving clockwise.

01 02
04 03

MAGICAL NUMBER 5

Each Quad has a center point, 5, 14, 23, 32. The sum equals 5. The center point determines the position of each corner. Using Quad 1 as an example:

Remember Quad position is fixed:

01 02
04 03

Quad 1 corners 1, 2, 3, 4

Position 1 (05 is in position 01)
05 08
04 07

Position 2 (05 is in position 02)
02 05
01 04

Position 3 (05 is in position 03)
03 06
02 05

Position 4 (05 is in position 04)
06 09
05 08

So as you can see, the number five determines the four corners within the Quad.

So here are the rest of the corners for each Quad

Quad 2 corners 1, 2, 3, 4

Position 1 (14 is in position 01)
14 17
13 16

Position 2 (14 is in position 02)
11 14
10 13

Position 3 (14 is in position 03)
12 15
11 14

Position 4 (14 is in position 04)
15 18
14 17


Quad 3 corners 1, 2, 3, 4

Position 1 (23 is in position 01)
23 26
22 25

Position 2 (23 is in position 02)
20 23
19 22

Position 3 (23 is in position 03)
21 24
20 23

Position 4 (23 is in position 04)
24 27
23 26

Quad 4 corners 1, 2, 3, 4

Position 1 (32 is in position 01)
32 35
31 34

Position 2 (32 is in position 02)
29 32
28 31

Position 3 (32 is in position 03)
30 33
29 32

Position 4 (32 is in position 04)
33 36
32 35

We now have a map of all 16 corners. Welcome to the language of the Global Pie Method.

The 256 combinations at the beginning of the topic represents each Quad position and Corner positions. For example, 1 1 1 1

1 1 1 1 represents each corner position 1 in each Quad 1, 2, 3, 4

05 08---14 17---23 26---32 35
04 07---13 16---22 25---31 34

Which leads us to a CORNER MATRIX.

KIMO LI'S CORNER MATRIX

---Q1------Q2------Q3------Q4

05 08---14 17---23 26---32 35  CORNER POSITION 1
04 07---13 16---22 25---31 34

02 05---11 14---20 23---29 32  CORNER POSITION 2
01 04---10 13---19 22---28 31

03 06---12 15---21 24---30 33  CORNER POSITION 3
02 05---11 14---20 23---29 32

06 09---15 18---24 27---33 36  CORNER POSITION 4
05 08---14 17---23 26---32 35

IN THE FIELD

How does this CORNER MATRIX help anyone in the field? One can print the Matrix and use a process of elimination method. Or one can track what corners that are "hot".

Playing partners, one can track and the other can bet. So the language may sound like this:
1 3 2 4, Your partner will be able to play the following corners.

05 08---12 15---20 23---33 36
04 07---11 14---19 22---32 35

With practice, you too can master the art of Kimo Li's CORNER MATRIX. For beginners, stick to the following tracking:

1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4

It's the easiest to keep track. Keep in mind; you can also track the layout Quads.

I hope you enjoyed this new concept.

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Albalaha on August 30, 2014, 06:16:31 PM
Dear Mr. Li,
              It may sound annoying to you but may I ask as to what kind of advantage is their in your whole variety of fancy betselection?
We play matrix or circle or nuke or bowtie or ring or any other astronomical figure you can imagine on the wheel, how does it help to win?
Numbers on the wheel are totally unrelated to each other and playing them together would not help to handle the negative variance that they will suffer from, as any other random betselection. Further, your all these bets can't help to pick the future winner by any wild imagination.
        Care to explain?
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on August 30, 2014, 06:33:03 PM
Hi Albalaha,

I am not going to expound on the Global Pie Method or it's philosophies. I am merely introducing a Matrix "tool" for corners. Simply put, it is a map of corners of which, if I were to speak to someone about a particular corner, for example, 20, 21, 23, 24, I would say 33. This translates to Quad 3 corner position 3.

It's simply a language used by players who want to play Kimo Li's Corner Matrix. Strategies and applications are different stories. I am just offering a "tool". Take it or leave it.

Kimo Li

Title: Re: Kimo Li's Corner Matrix
Post by: Albalaha on August 30, 2014, 06:36:54 PM
You are most welcome, Mr Li.  :thumbsup:
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on August 30, 2014, 09:03:11 PM
No. You are welcome.  :thumbsup:
Title: Re: Kimo Li's Corner Matrix
Post by: Mohitomish on August 31, 2014, 10:45:34 AM
Sir,
   
     I don't know why but using the Matrix is a problem for me,Please correct me if i am wrong but what i did got is that we track the quads
     and also the hot distances travelled from their respective center magical number, this way we can know the hot quads as well the hot
     movements within each quad. Am i correct?
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on August 31, 2014, 06:15:29 PM
Mohitomish,

You track can track corners groups separately or can track quad groups separately, or both at the same time. For example, using the numbers from Re: A Note, Reply #17 on: August 28, 2014, 08:34:07 pm, by XXVV

QuoteHere was a series of outcomes I observed at the Casino yesterday before I left for the airport.

16
19
31
13
14
9
31
19
19
16
22
19
1
33
4
21

#   C   1   2   3   4
               
16   -   X   -   -   -
19   -   -   X   -   -
31   -   X   X   -   -
13   -   X   X   -   -
14   -   X   X   X   X
09   -   -   -   -   X
31   -   X   X   -   -
19   -   -   X   -   -
19   -   -   X   -   -
16   -   X   -   -   -
22   -   X   X   -   -
19   -   -   X   -   -
01   -   -   X   -   -
33   -   -   -   X   X
04   -   X   X   -   -
21   -   -   -   X   -




#   Q   1   2   3   4
               
16   -   -   X   -   -
19   -   -   -   X   -
31   -   -   -   -   X
13   -   -   X   -   -
14   -   -   X   -   -
09   -   X   -   -   -
31   -   -   -   -   X
19   -   -   -   X   -
19   -   -   -   X   -
16   -   -   X   -   -
22   -   -   -   X   -
19   -   -   -   X   -
01   -   X   -   -   -
33   -   -   -   -   X
04   -   X   -   -   -
21   -   -   X   -   -

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Mathemagician on August 31, 2014, 10:26:13 PM
Sorry I don't want to muscle in on someone else's thread but I was reading it and out of interest I just entered the numbers into RouletteKeyGold it would have won 12 units on the 11th spin.

Not much use in a B&M casino I agree. But it happened to me at an RNG casino earlier today

Video below - no sound I'm afraid but you can see 22 is one of the numbers highlighted on spin 9 and it comes in on spin 11

http://youtu.be/1wi40dOmXFA





Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 01, 2014, 12:28:02 PM
Interesting. I have random thoughts all the time, like: What rhymes with roulette?, tourette.

QuoteFrom Wikipedia, Tourette's was once considered a rare and bizarre syndrome, most often associated with the exclamation of obscene words or socially inappropriate and derogatory remarks...

I guess I am victim of "Thread Tourette", a new coined phrase, TT for short. It happens.

Kimo Li

Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 01, 2014, 12:53:16 PM
What happens when the corners set are tracked two spins at a time, or three and four cycle sets? How many times does corner 1 group comes up in every two spins? Do I stop when corner group 1 hits on the first spin? If corner group 1 does not come in the first two spins, do I use a progression on the next set or is flat betting going to show a profit? So many questions. Here is what it looks like:

#    #     C   1   2   3   4
                  
16   19   -   X   X   -   -
31   13   -   X   X   -   -
14   09   -   X   X   X   X
31   19   -   X   X   -   -
19   16   -   X   X   -   -
22   19   -   X   X   -   -
01   33   -   -   X   X   X
04   21   -   X   X   X   -


#    #    #     C   1   2   3   4
                     
16   19   31   -   X   X   -   -
13   14   09   -   X   X   X   X
31   19   19   -   X   X   -   -
16   22   19   -   X   X   -   -
01   33   04   -   X   X   X   X
21             -   -   -   -    X      


#    #    #    #     C   1   2   3   4
                        
16   19   31   13   -   X   X   -   -
14   09   31   19   -   X   X   X   X
19   16   22   19   -   X   X   -   -
01   33   04   21   -   X   X   X   X

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: wannawin on September 02, 2014, 08:24:12 AM
Very interesting work friend Kimo

QuoteI hope you enjoyed this new concept.
I always enjoy the topics that make you think, set forth concisely.
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 03, 2014, 12:04:37 AM
wannawin,

Thank you for the kind words, and appreciation.

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 04, 2014, 02:05:55 AM
If you like numerology, you might find these Quads interesting. Let's look at each Quad separately. The numbers that surrounds the magical center number 5, diagonally, horizontally and vertically equals a common number.

Center point is 5. For Quad 1, it is the sum of 10.

01 09, 02 08, 03 07, 04 06

QUAD 1

03 06 09
02 05 08
01 04 07



Center point is 14 which is the sum of 5. For Quad 2, it is the sum of 28.

10 18, 11 17, 12 16, 13 15

QUAD 2

12 15 18
11 14 17
10 13 16



Center point is 23 which is the sum of 5. For Quad 3 the sum is 46.

19 27, 20 26, 21 25, 22 24

QUAD 3

21 24 27
20 23 26
19 22 25


Center point is 32 which is the sum of 5. For Quad 4 the sum is 64.

18 36, 29 35, 30 34, 31 33

QUAD 4

30 33 36
29 32 35
28 31 34


The root number is 10

Quad 1 equals 10
Quad 2 sum equals 28
Quad 3 sum equals 46
Quad 4 sum equals 64

10 = 10
28 = 10
46 = 10
64 = 10

Just an observation. Or is there something more that meets the eye?

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: bean88188 on September 04, 2014, 05:17:10 PM
Hi Kimo
I have been reading your thread and learning alot about the Globel Pie method. The quads I understand  , however the corners I have some questions. In the below chart can you explain why  #31  is only corner 2 and not 1 and 2 .  #22 is only corner 2 and not 1 and 2 . Also can you explain why #14  is corner 2 and 4 and not all of the corners.  I have been looking at the beginning thread to try and work it out , however might be looking at in a different way.  I Know you have gone to a lot of effort to post your work and would like to learn more.

#   C   1   2   3   4
               
16   -   X   -   -   -
19   -   -   X   -   -
31   -   -   X   -   -
13   -   X   X   -   -
14   -   -   X   -   X
09   -   -   -   -   X
31   -   X   X   -   -
19   -   -   X   -   -
19   -   -   X   -   -
16   -   X   -   -   -
22   -   -   X   -   -
19   -   -   X   -   -
01   -   -   X   -   -
33   -   -   -   X   X
04   -   X   X   -   -
21   -   -   -   X   -
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 06, 2014, 12:10:34 AM
Greetings bean88188,

Thanks for pointing out the discrepancies. I modified the entries.

So you want to learn more. Here is a reference that may be used to identify if a number belongs to one corner group, two corner groups or all corner groups.

Notice the X and + patterns of each Quad and the relationship of odd and even numbers. What does this mean in terms of CORNERS?

1) The center number will always generate all four corner positions, 1, 2, 3, 4
2) The X patterns will produce one corner each.
3) the + patterns will represent two corners.


QUAD 1

03 06 09
02 05 08
01 04 07

03 -- 09
-- 05 --
01 -- 07

-- 06 --
02 05 08
-- 04 --


QUAD 2

12 15 18
11 14 17
10 13 16

12 -- 18
-- 14 --
10 -- 16

-- 15 --
11 14 17
-- 13 --


QUAD 3

21 24 27
20 23 26
19 22 25

21 -- 27
-- 23 --
19 -- 25

-- 24 --
20 23 26
-- 22 --


QUAD 4

30 33 36
29 32 35
28 31 34


30 -- 36
-- 32 --
28 -- 34


-- 33 --
29 32 35
-- 31 --



KImo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 06, 2014, 10:14:26 AM
Let's get even more detailed in categorizing each number and the relationship to each corner group and their respective positions.

TL -- TR  X Pattern Corner Positions
-- CT --
BL -- BR

BR - Bottom Right
BL - Bottom Left
TL - Top Left
TR - Top Right
CT - Center

BR = 01
BL = 02
TL = 03
TR = 04

03 -- 04  Corner Group Position 1 2 3 4
-- CT --
02 -- 01


03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

So what does this mean? If the number belongs to a corner position, we know it belongs to a single corner group, identified by the corner position. Let's look at the sample numbers:

16 BR corner, group 1
19 BL corner, group 2
31 N/A
13 N/A
14 Center, groups 1, 2, 3, 4
9  TR corner, group 4
31 N/A
19 BL corner, group 2
19 BL corner, group 2
16 BR corner, group 1
22 N/A
19 BL corner, group 2
1  BL corner, group 2
33 N/A
4  N/A
21 TL corner, group 3

The numbers that are N/A falls into the + (plus) pattern group.

-- -N --
W CT E-
-- -S --

N - North
E - East
S - South
W - West

N = 03, 04 (34)
E = 01, 04 (14)
S = 01, 02 (12)
W = 02, 03 (23)
CT = Center

-- 34 --
23 CT 14
-- 12 --

03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

So what does this mean? If the number belongs to a plus position, we know it belongs to a two corner groups, identified by the compass positions. Let's look at the sample numbers:

16
19
31 S 01, 02 (12)
13 S 01, 02 (12)
14

31 S 01, 02 (12)
19
19
16
22 S 01, 02 (12)
19

33 N 03, 04 (34)
4  S 01, 02 (12)
21

Essentially what this information provides is a way to identify corners in an X and + pattern, groups which can be tracked separately. As you can see, it gets crazier as we look deeper. Yes, there is more. I understand that this information is a bit overwhelming. It's just one of those things, you either get it or you don't, not a big deal.

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 07, 2014, 04:32:22 AM
The mapping above is used to determine corners within the four Quads. What if you are not interest in the corners, but would like to track the Quads only, using only four number bets. This would require 9 sets of four numbers. So what would be the easiest to remember?

QUAD MATRIX LAYOUT

We shall start by looking at the layout.

03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

Quad one will serve as the template. The positions are 1 through 9 and are fixed positions. So if we look at the fixed positions for the rest of the Quads, it would look like this.

03 06 09 - 03 06 09 - 03 06 09 - 03 06 09
02 05 08 - 02 05 08 - 02 05 08 - 02 05 08
01 04 07 - 01 04 07 - 01 04 07 - 01 04 07

The following are 9 sets of four numbers, using fixed positions, layout "star numbers".

1] 01 10 19 28
2] 02 11 20 29
3] 03 12 21 30
4] 04 13 22 31
5] 05 14 23 32
6] 06 15 24 33
7] 07 16 25 34
8] 08 17 26 35
9] 09 18 27 36

So there you have it, the Quad Layout Matrix, featuring the four Quads, 01 02 03 04 and the 9 star positions.

Every number revolves around the number 9. For example, the number 16, it is in the seven group. 16 - 9 = 7, 16 + 9 = 25, 25 + 9 = 34. How easy is that?

Kimo Li

Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 07, 2014, 03:54:57 PM
The Quad Matrix Layout is a useful tool for the 12 number players, who simply want to track streets.

1] 01 10 19 28   A
2] 02 11 20 29
3] 03 12 21 30

4] 04 13 22 31   B   
5] 05 14 23 32
6] 06 15 24 33

7] 07 16 25 34   C
8] 08 17 26 35
9] 09 18 27 36



Or, it is for players who like to track six numbers at at time, using two streets that are not next to each other and categorized by low and high numbers.

1] 01 10 -- 19 28   A1  A2  (Low and High)
2] 02 11 -- 20 29
3] 03 12 -- 21 30

4] 04 13 -- 22 31   B1  B2  (Low and High)
5] 05 14 -- 23 32
6] 06 15 -- 24 33

7] 07 16 -- 25 34   C1  C2  (Low and High)
8] 08 17 -- 26 35
9] 09 18 -- 27 36

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: bean88188 on September 08, 2014, 09:13:56 AM
Hi Kimo
Great work. Enjoying  your posts and learning about the matrix. With the + pattern group would you use splits to cover the north , east, south, west. Great to see  the different ways to cover layout.

Great material Kimo , keep up the great work.[smiley]aes/thumb.png[/smiley]


Bean
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 08, 2014, 12:33:36 PM
Greetings  bean88188,

Thanks for chiming in. I would not use splits to cover the + pattern, unless you want to place more money on the center number. I suggest a 3 units on the street and single bets on east and west, or just straight-up on each number. I am done with the Corner Matrix and the Quads. However, I see wannawin has requested Victor to create a program for the Corner Matrix. Should be interesting.

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on November 18, 2014, 03:52:34 PM
Greetings,

I wanted to add another numerology aspect. Each of the 9 groups is also the root of each number.

1] 01 10 19 28
2] 02 11 20 29
3] 03 12 21 30
4] 04 13 22 31
5] 05 14 23 32
6] 06 15 24 33
7] 07 16 25 34
8] 08 17 26 35
9] 09 18 27 36

For example, notice the sum of each number and continue to add each number.

1] 01 10 19 28
1] 01 10 10 10
1] 01 01 01 01

Just a thought.

Kimo Li
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on May 31, 2015, 05:22:51 PM
Kimo Li's Matrix
Title: Re: Kimo Li's Corner Matrix
Post by: Sputnik on September 03, 2017, 02:35:16 PM

Kimo Li and all - how do you deal with the middle number when it hits, do you regard it as a Tie.
I understand we have four sections with four corners each, a total of 16.

So when the middle number that belong to all corners in the section hit, how to chart and tracking the corners when it happens.
I can not see any other solution at the moment then chart and tracking the middle number as a Tie bet.

Do you agree or have other solution?

Cheers
Title: Re: Kimo Li's Corner Matrix
Post by: Kimo Li on September 05, 2017, 01:35:43 PM
I am surprise to see that someone is interested in the Corner Matrix. In answer to your question, if the middle number of  quad comes in, 5, 14, 23, or 32, then anywhere these numbers are on the matrix is considered a hit and can be 'crossed out'.

Investigate the Corner Matrix and you will find treasures, like the vertical numbers in the matrix belong to 4 layout quads and double streets. The horizontal numbers are column (row) numbers.

Essentially you can track 1, 4, 6, 8, 9, 12, 16, 18 and more numbers with the Corner Matrix. It is considered the Swiss knife of all the matrices. To learn more, just open your eyes and mind.
Title: Re: Kimo Li's Corner Matrix
Post by: Sputnik on September 05, 2017, 06:18:18 PM
Quote from: Kimo Li on September 05, 2017, 01:35:43 PM
I am surprise to see that someone is interested in the Corner Matrix. In answer to your question, if the middle number of  quad comes in, 5, 14, 23, or 32, then anywhere these numbers are on the matrix is considered a hit and can be 'crossed out'.

Investigate the Corner Matrix and you will find treasures, like the vertical numbers in the matrix belong to 4 layout quads and double streets. The horizontal numbers are column (row) numbers.

Essentially you can track 1, 4, 6, 8, 9, 12, 16, 18 and more numbers with the Corner Matrix. It is considered the Swiss knife of all the matrices. To learn more, just open your eyes and mind.

Hello Kimo Li - thank you for giving me your expert comments - lets see if i understand - i can cross out the middle number - but then four corners are cross out at once - is that right ...
I have not solve how to play the corners and how to deal with the middle numbers - do you have some more suggestions or hints ...

Many thanks




Title: Re: Kimo Li's Corner Matrix
Post by: WildMoney on September 08, 2017, 08:38:22 AM
Quote from: Kimo Li on November 18, 2014, 03:52:34 PM
Greetings,

I wanted to add another numerology aspect. Each of the 9 groups is also the root of each number.

1] 01 10 19 28
2] 02 11 20 29
3] 03 12 21 30
4] 04 13 22 31
5] 05 14 23 32
6] 06 15 24 33
7] 07 16 25 34
8] 08 17 26 35
9] 09 18 27 36

For example, notice the sum of each number and continue to add each number.

1] 01 10 19 28
1] 01 10 10 10
1] 01 01 01 01

Just a thought.

Kimo Li
How far would you continue to add?
Title: Re: Kimo Li's Corner Matrix
Post by: wannawin on February 12, 2019, 08:56:01 PM
This is an interesting topic . one of those methods that should be studied in the long term.
It is easy to get excited with shortterm results but the interesting scenario is when the same methods are used over the years. presumably because they are showing positive results.