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Messages - Kimo Li

#61
I have reviewed the Kimo Li Matrix video. There is one problem. The program is playing for single zero numbers. The Matrix selected is the American Wheel numbers.

Kimo Li
#62
Corner/Quad / Re: Kimo Li's Corner Matrix
November 18, 2014, 03:52:34 PM
Greetings,

I wanted to add another numerology aspect. Each of the 9 groups is also the root of each number.

1] 01 10 19 28
2] 02 11 20 29
3] 03 12 21 30
4] 04 13 22 31
5] 05 14 23 32
6] 06 15 24 33
7] 07 16 25 34
8] 08 17 26 35
9] 09 18 27 36

For example, notice the sum of each number and continue to add each number.

1] 01 10 19 28
1] 01 10 10 10
1] 01 01 01 01

Just a thought.

Kimo Li
#63
Corner/Quad / Re: Kimo Li's Corner Matrix
September 08, 2014, 12:33:36 PM
Greetings  bean88188,

Thanks for chiming in. I would not use splits to cover the + pattern, unless you want to place more money on the center number. I suggest a 3 units on the street and single bets on east and west, or just straight-up on each number. I am done with the Corner Matrix and the Quads. However, I see wannawin has requested Victor to create a program for the Corner Matrix. Should be interesting.

Kimo Li
#64
Corner/Quad / Re: Kimo Li's Corner Matrix
September 07, 2014, 03:54:57 PM
The Quad Matrix Layout is a useful tool for the 12 number players, who simply want to track streets.

1] 01 10 19 28   A
2] 02 11 20 29
3] 03 12 21 30

4] 04 13 22 31   B   
5] 05 14 23 32
6] 06 15 24 33

7] 07 16 25 34   C
8] 08 17 26 35
9] 09 18 27 36



Or, it is for players who like to track six numbers at at time, using two streets that are not next to each other and categorized by low and high numbers.

1] 01 10 -- 19 28   A1  A2  (Low and High)
2] 02 11 -- 20 29
3] 03 12 -- 21 30

4] 04 13 -- 22 31   B1  B2  (Low and High)
5] 05 14 -- 23 32
6] 06 15 -- 24 33

7] 07 16 -- 25 34   C1  C2  (Low and High)
8] 08 17 -- 26 35
9] 09 18 -- 27 36

Kimo Li
#65
Corner/Quad / Re: Kimo Li's Corner Matrix
September 07, 2014, 04:32:22 AM
The mapping above is used to determine corners within the four Quads. What if you are not interest in the corners, but would like to track the Quads only, using only four number bets. This would require 9 sets of four numbers. So what would be the easiest to remember?

QUAD MATRIX LAYOUT

We shall start by looking at the layout.

03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

Quad one will serve as the template. The positions are 1 through 9 and are fixed positions. So if we look at the fixed positions for the rest of the Quads, it would look like this.

03 06 09 - 03 06 09 - 03 06 09 - 03 06 09
02 05 08 - 02 05 08 - 02 05 08 - 02 05 08
01 04 07 - 01 04 07 - 01 04 07 - 01 04 07

The following are 9 sets of four numbers, using fixed positions, layout "star numbers".

1] 01 10 19 28
2] 02 11 20 29
3] 03 12 21 30
4] 04 13 22 31
5] 05 14 23 32
6] 06 15 24 33
7] 07 16 25 34
8] 08 17 26 35
9] 09 18 27 36

So there you have it, the Quad Layout Matrix, featuring the four Quads, 01 02 03 04 and the 9 star positions.

Every number revolves around the number 9. For example, the number 16, it is in the seven group. 16 - 9 = 7, 16 + 9 = 25, 25 + 9 = 34. How easy is that?

Kimo Li

#66
Corner/Quad / Re: Kimo Li's Corner Matrix
September 06, 2014, 10:14:26 AM
Let's get even more detailed in categorizing each number and the relationship to each corner group and their respective positions.

TL -- TR  X Pattern Corner Positions
-- CT --
BL -- BR

BR - Bottom Right
BL - Bottom Left
TL - Top Left
TR - Top Right
CT - Center

BR = 01
BL = 02
TL = 03
TR = 04

03 -- 04  Corner Group Position 1 2 3 4
-- CT --
02 -- 01


03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

So what does this mean? If the number belongs to a corner position, we know it belongs to a single corner group, identified by the corner position. Let's look at the sample numbers:

16 BR corner, group 1
19 BL corner, group 2
31 N/A
13 N/A
14 Center, groups 1, 2, 3, 4
9  TR corner, group 4
31 N/A
19 BL corner, group 2
19 BL corner, group 2
16 BR corner, group 1
22 N/A
19 BL corner, group 2
1  BL corner, group 2
33 N/A
4  N/A
21 TL corner, group 3

The numbers that are N/A falls into the + (plus) pattern group.

-- -N --
W CT E-
-- -S --

N - North
E - East
S - South
W - West

N = 03, 04 (34)
E = 01, 04 (14)
S = 01, 02 (12)
W = 02, 03 (23)
CT = Center

-- 34 --
23 CT 14
-- 12 --

03 06 09 - 12 15 18 - 21 24 27 - 30 33 36
02 05 08 - 11 14 17 - 20 23 26 - 29 32 35
01 04 07 - 10 13 16 - 19 22 25 - 28 31 34

So what does this mean? If the number belongs to a plus position, we know it belongs to a two corner groups, identified by the compass positions. Let's look at the sample numbers:

16
19
31 S 01, 02 (12)
13 S 01, 02 (12)
14

31 S 01, 02 (12)
19
19
16
22 S 01, 02 (12)
19

33 N 03, 04 (34)
4  S 01, 02 (12)
21

Essentially what this information provides is a way to identify corners in an X and + pattern, groups which can be tracked separately. As you can see, it gets crazier as we look deeper. Yes, there is more. I understand that this information is a bit overwhelming. It's just one of those things, you either get it or you don't, not a big deal.

Kimo Li
#67
Corner/Quad / Re: Kimo Li's Corner Matrix
September 06, 2014, 12:10:34 AM
Greetings bean88188,

Thanks for pointing out the discrepancies. I modified the entries.

So you want to learn more. Here is a reference that may be used to identify if a number belongs to one corner group, two corner groups or all corner groups.

Notice the X and + patterns of each Quad and the relationship of odd and even numbers. What does this mean in terms of CORNERS?

1) The center number will always generate all four corner positions, 1, 2, 3, 4
2) The X patterns will produce one corner each.
3) the + patterns will represent two corners.


QUAD 1

03 06 09
02 05 08
01 04 07

03 -- 09
-- 05 --
01 -- 07

-- 06 --
02 05 08
-- 04 --


QUAD 2

12 15 18
11 14 17
10 13 16

12 -- 18
-- 14 --
10 -- 16

-- 15 --
11 14 17
-- 13 --


QUAD 3

21 24 27
20 23 26
19 22 25

21 -- 27
-- 23 --
19 -- 25

-- 24 --
20 23 26
-- 22 --


QUAD 4

30 33 36
29 32 35
28 31 34


30 -- 36
-- 32 --
28 -- 34


-- 33 --
29 32 35
-- 31 --



KImo Li
#68
Corner/Quad / Re: Kimo Li's Corner Matrix
September 04, 2014, 02:05:55 AM
If you like numerology, you might find these Quads interesting. Let's look at each Quad separately. The numbers that surrounds the magical center number 5, diagonally, horizontally and vertically equals a common number.

Center point is 5. For Quad 1, it is the sum of 10.

01 09, 02 08, 03 07, 04 06

QUAD 1

03 06 09
02 05 08
01 04 07



Center point is 14 which is the sum of 5. For Quad 2, it is the sum of 28.

10 18, 11 17, 12 16, 13 15

QUAD 2

12 15 18
11 14 17
10 13 16



Center point is 23 which is the sum of 5. For Quad 3 the sum is 46.

19 27, 20 26, 21 25, 22 24

QUAD 3

21 24 27
20 23 26
19 22 25


Center point is 32 which is the sum of 5. For Quad 4 the sum is 64.

18 36, 29 35, 30 34, 31 33

QUAD 4

30 33 36
29 32 35
28 31 34


The root number is 10

Quad 1 equals 10
Quad 2 sum equals 28
Quad 3 sum equals 46
Quad 4 sum equals 64

10 = 10
28 = 10
46 = 10
64 = 10

Just an observation. Or is there something more that meets the eye?

Kimo Li
#69
Corner/Quad / Re: Kimo Li's Corner Matrix
September 03, 2014, 12:04:37 AM
wannawin,

Thank you for the kind words, and appreciation.

Kimo Li
#70
Corner/Quad / Re: Kimo Li's Corner Matrix
September 01, 2014, 12:53:16 PM
What happens when the corners set are tracked two spins at a time, or three and four cycle sets? How many times does corner 1 group comes up in every two spins? Do I stop when corner group 1 hits on the first spin? If corner group 1 does not come in the first two spins, do I use a progression on the next set or is flat betting going to show a profit? So many questions. Here is what it looks like:

#    #     C   1   2   3   4
                  
16   19   -   X   X   -   -
31   13   -   X   X   -   -
14   09   -   X   X   X   X
31   19   -   X   X   -   -
19   16   -   X   X   -   -
22   19   -   X   X   -   -
01   33   -   -   X   X   X
04   21   -   X   X   X   -


#    #    #     C   1   2   3   4
                     
16   19   31   -   X   X   -   -
13   14   09   -   X   X   X   X
31   19   19   -   X   X   -   -
16   22   19   -   X   X   -   -
01   33   04   -   X   X   X   X
21             -   -   -   -    X      


#    #    #    #     C   1   2   3   4
                        
16   19   31   13   -   X   X   -   -
14   09   31   19   -   X   X   X   X
19   16   22   19   -   X   X   -   -
01   33   04   21   -   X   X   X   X

Kimo Li
#71
Corner/Quad / Re: Kimo Li's Corner Matrix
September 01, 2014, 12:28:02 PM
Interesting. I have random thoughts all the time, like: What rhymes with roulette?, tourette.

QuoteFrom Wikipedia, Tourette's was once considered a rare and bizarre syndrome, most often associated with the exclamation of obscene words or socially inappropriate and derogatory remarks...

I guess I am victim of "Thread Tourette", a new coined phrase, TT for short. It happens.

Kimo Li

#72
Corner/Quad / Re: Kimo Li's Corner Matrix
August 31, 2014, 06:15:29 PM
Mohitomish,

You track can track corners groups separately or can track quad groups separately, or both at the same time. For example, using the numbers from Re: A Note, Reply #17 on: August 28, 2014, 08:34:07 pm, by XXVV

QuoteHere was a series of outcomes I observed at the Casino yesterday before I left for the airport.

16
19
31
13
14
9
31
19
19
16
22
19
1
33
4
21

#   C   1   2   3   4
               
16   -   X   -   -   -
19   -   -   X   -   -
31   -   X   X   -   -
13   -   X   X   -   -
14   -   X   X   X   X
09   -   -   -   -   X
31   -   X   X   -   -
19   -   -   X   -   -
19   -   -   X   -   -
16   -   X   -   -   -
22   -   X   X   -   -
19   -   -   X   -   -
01   -   -   X   -   -
33   -   -   -   X   X
04   -   X   X   -   -
21   -   -   -   X   -




#   Q   1   2   3   4
               
16   -   -   X   -   -
19   -   -   -   X   -
31   -   -   -   -   X
13   -   -   X   -   -
14   -   -   X   -   -
09   -   X   -   -   -
31   -   -   -   -   X
19   -   -   -   X   -
19   -   -   -   X   -
16   -   -   X   -   -
22   -   -   -   X   -
19   -   -   -   X   -
01   -   X   -   -   -
33   -   -   -   -   X
04   -   X   -   -   -
21   -   -   X   -   -

Kimo Li
#73
Corner/Quad / Re: Kimo Li's Corner Matrix
August 30, 2014, 09:03:11 PM
No. You are welcome.  :thumbsup:
#74
Corner/Quad / Re: Kimo Li's Corner Matrix
August 30, 2014, 06:33:03 PM
Hi Albalaha,

I am not going to expound on the Global Pie Method or it's philosophies. I am merely introducing a Matrix "tool" for corners. Simply put, it is a map of corners of which, if I were to speak to someone about a particular corner, for example, 20, 21, 23, 24, I would say 33. This translates to Quad 3 corner position 3.

It's simply a language used by players who want to play Kimo Li's Corner Matrix. Strategies and applications are different stories. I am just offering a "tool". Take it or leave it.

Kimo Li

#75
Corner/Quad / Kimo Li's Corner Matrix
August 30, 2014, 06:04:36 PM
It's been awhile since I introduced a new tool for beginners. Here's my personal Corner Matrix:

I bring you into a world of corner madness. It's all about following a set of principles and applications for predicting corner bets.

CORNER BETS

There are 22 possible corner bets within the layout. I want to share a concept that uses only 16 corners. These "core" 16 corners produces 256 combinations using 4 corner bets, a total of 16 numbers for each betting cycle. See below:

01-- 1 1 1 1
02-- 1 1 1 2
03-- 1 1 1 3
04-- 1 1 1 4
05-- 1 1 2 1
06-- 1 1 2 2
07-- 1 1 2 3
08-- 1 1 2 4
09-- 1 1 3 1
10-- 1 1 3 2
11-- 1 1 3 3
12-- 1 1 3 4
13-- 1 1 4 1
14-- 1 1 4 2
15-- 1 1 4 3
16-- 1 1 4 4
17-- 1 2 1 1
18-- 1 2 1 2
19-- 1 2 1 3
20-- 1 2 1 4
21-- 1 2 2 1
22-- 1 2 2 2
23-- 1 2 2 3
24-- 1 2 2 4
25-- 1 2 3 1
26-- 1 2 3 2
27-- 1 2 3 3
28-- 1 2 3 4
29-- 1 2 4 1
30-- 1 2 4 2
31-- 1 2 4 3
32-- 1 2 4 4
33-- 1 3 1 1
34-- 1 3 1 2
35-- 1 3 1 3
36-- 1 3 1 4
37-- 1 3 2 1
38-- 1 3 2 2
39-- 1 3 2 3
40-- 1 3 2 4
41-- 1 3 3 1
42-- 1 3 3 2
43-- 1 3 3 3
44-- 1 3 3 4
45-- 1 3 4 1
46-- 1 3 4 2
47-- 1 3 4 3
48-- 1 3 4 4
49-- 1 4 1 1
50-- 1 4 1 2
51-- 1 4 1 3
52-- 1 4 1 4
53-- 1 4 2 1
54-- 1 4 2 2
55-- 1 4 2 3
56-- 1 4 2 4
57-- 1 4 3 1
58-- 1 4 3 2
59-- 1 4 3 3
60-- 1 4 3 4
61-- 1 4 4 1
62-- 1 4 4 2
63-- 1 4 4 3
64-- 1 4 4 4
65-- 2 1 1 1
66-- 2 1 1 2
67-- 2 1 1 3
68-- 2 1 1 4
69-- 2 1 2 1
70-- 2 1 2 2
71-- 2 1 2 3
72-- 2 1 2 4
73-- 2 1 3 1
74-- 2 1 3 2
75-- 2 1 3 3
76-- 2 1 3 4
77-- 2 1 4 1
78-- 2 1 4 2
79-- 2 1 4 3
80-- 2 1 4 4
81-- 2 2 1 1
82-- 2 2 1 2
83-- 2 2 1 3
84-- 2 2 1 4
85-- 2 2 2 1
86-- 2 2 2 2
87-- 2 2 2 3
88-- 2 2 2 4
89-- 2 2 3 1
90-- 2 2 3 2
91-- 2 2 3 3
92-- 2 2 3 4
93-- 2 2 4 1
94-- 2 2 4 2
95-- 2 2 4 3
96-- 2 2 4 4
97-- 2 3 1 1
98-- 2 3 1 2
99-- 2 3 1 3
100- 2 3 1 4
101- 2 3 2 1
102- 2 3 2 2
103- 2 3 2 3
104- 2 3 2 4
105- 2 3 3 1
106- 2 3 3 2
107- 2 3 3 3
108- 2 3 3 4
109- 2 3 4 1
110- 2 3 4 2
111- 2 3 4 3
112- 2 3 4 4
113- 2 4 1 1
114- 2 4 1 2
115- 2 4 1 3
116- 2 4 1 4
117- 2 4 2 1
118- 2 4 2 2
119- 2 4 2 3
120- 2 4 2 4
121- 2 4 3 1
122- 2 4 3 2
123- 2 4 3 3
124- 2 4 3 4
125- 2 4 4 1
126- 2 4 4 2
127- 2 4 4 3
128- 2 4 4 4
129- 3 1 1 1
130- 3 1 1 2
131- 3 1 1 3
132- 3 1 1 4
133- 3 1 2 1
134- 3 1 2 2
135- 3 1 2 3
136- 3 1 2 4
137- 3 1 3 1
138- 3 1 3 2
139- 3 1 3 3
140- 3 1 3 4
141- 3 1 4 1
142- 3 1 4 2
143- 3 1 4 3
144- 3 1 4 4
145- 3 2 1 1
146- 3 2 1 2
147- 3 2 1 3
148- 3 2 1 4
149- 3 2 2 1
150- 3 2 2 2
151- 3 2 2 3
152- 3 2 2 4
153- 3 2 3 1
154- 3 2 3 2
155- 3 2 3 3
156- 3 2 3 4
157- 3 2 4 1
158- 3 2 4 2
159- 3 2 4 3
160- 3 2 4 4
161- 3 3 1 1
162- 3 3 1 2
163- 3 3 1 3
164- 3 3 1 4
165- 3 3 2 1
166- 3 3 2 2
167- 3 3 2 3
168- 3 3 2 4
169- 3 3 3 1
170- 3 3 3 2
171- 3 3 3 3
172- 3 3 3 4
173- 3 3 4 1
174- 3 3 4 2
175- 3 3 4 3
176- 3 3 4 4
177- 3 4 1 1
178- 3 4 1 2
179- 3 4 1 3
180- 3 4 1 4
181- 3 4 2 1
182- 3 4 2 2
183- 3 4 2 3
184- 3 4 2 4
185- 3 4 3 1
186- 3 4 3 2
187- 3 4 3 3
188- 3 4 3 4
189- 3 4 4 1
190- 3 4 4 2
191- 3 4 4 3
192- 3 4 4 4
193- 4 1 1 1
194- 4 1 1 2
195- 4 1 1 3
196- 4 1 1 4
197- 4 1 2 1
198- 4 1 2 2
199- 4 1 2 3
200- 4 1 2 4
201- 4 1 3 1
202- 4 1 3 2
203- 4 1 3 3
204- 4 1 3 4
205- 4 1 4 1
206- 4 1 4 2
207- 4 1 4 3
208- 4 1 4 4
209- 4 2 1 1
210- 4 2 1 2
211- 4 2 1 3
212- 4 2 1 4
213- 4 2 2 1
214- 4 2 2 2
215- 4 2 2 3
216- 4 2 2 4
217- 4 2 3 1
218- 4 2 3 2
219- 4 2 3 3
220- 4 2 3 4
221- 4 2 4 1
222- 4 2 4 2
223- 4 2 4 3
224- 4 2 4 4
225- 4 3 1 1
226- 4 3 1 2
227- 4 3 1 3
228- 4 3 1 4
229- 4 3 2 1
230- 4 3 2 2
231- 4 3 2 3
232- 4 3 2 4
233- 4 3 3 1
234- 4 3 3 2
235- 4 3 3 3
236- 4 3 3 4
237- 4 3 4 1
238- 4 3 4 2
239- 4 3 4 3
240- 4 3 4 4
241- 4 4 1 1
242- 4 4 1 2
243- 4 4 1 3
244- 4 4 1 4
245- 4 4 2 1
246- 4 4 2 2
247- 4 4 2 3
248- 4 4 2 4
249- 4 4 3 1
250- 4 4 3 2
251- 4 4 3 3
252- 4 4 3 4
253- 4 4 4 1
254- 4 4 4 2
255- 4 4 4 3
256- 4 4 4 4

What are the "core" 16 corners? How do we recognize each corner? We have to make some kind of logical sense so most beginning roulette players can follow.

The first thing we have to do is divide the table layout into four equal parts. We shall call them Quads Layout, Quads for short.

1) 01 through 09
2) 10 through 18
3) 19 through 27
4) 28 through 36

These are the quads on the table layout, simple enough.

QUAD 1

03 06 09
02 05 08
01 04 07

QUAD 2

12 15 18
11 14 17
10 13 16

QUAD 3

21 24 27
20 23 26
19 22 25

QUAD 4

30 33 36
29 32 35
28 31 34

QUAD POSITIONS

It is important to understand that each corner has a number position and will be a fixed position, moving clockwise.

01 02
04 03

MAGICAL NUMBER 5

Each Quad has a center point, 5, 14, 23, 32. The sum equals 5. The center point determines the position of each corner. Using Quad 1 as an example:

Remember Quad position is fixed:

01 02
04 03

Quad 1 corners 1, 2, 3, 4

Position 1 (05 is in position 01)
05 08
04 07

Position 2 (05 is in position 02)
02 05
01 04

Position 3 (05 is in position 03)
03 06
02 05

Position 4 (05 is in position 04)
06 09
05 08

So as you can see, the number five determines the four corners within the Quad.

So here are the rest of the corners for each Quad

Quad 2 corners 1, 2, 3, 4

Position 1 (14 is in position 01)
14 17
13 16

Position 2 (14 is in position 02)
11 14
10 13

Position 3 (14 is in position 03)
12 15
11 14

Position 4 (14 is in position 04)
15 18
14 17


Quad 3 corners 1, 2, 3, 4

Position 1 (23 is in position 01)
23 26
22 25

Position 2 (23 is in position 02)
20 23
19 22

Position 3 (23 is in position 03)
21 24
20 23

Position 4 (23 is in position 04)
24 27
23 26

Quad 4 corners 1, 2, 3, 4

Position 1 (32 is in position 01)
32 35
31 34

Position 2 (32 is in position 02)
29 32
28 31

Position 3 (32 is in position 03)
30 33
29 32

Position 4 (32 is in position 04)
33 36
32 35

We now have a map of all 16 corners. Welcome to the language of the Global Pie Method.

The 256 combinations at the beginning of the topic represents each Quad position and Corner positions. For example, 1 1 1 1

1 1 1 1 represents each corner position 1 in each Quad 1, 2, 3, 4

05 08---14 17---23 26---32 35
04 07---13 16---22 25---31 34

Which leads us to a CORNER MATRIX.

KIMO LI'S CORNER MATRIX

---Q1------Q2------Q3------Q4

05 08---14 17---23 26---32 35  CORNER POSITION 1
04 07---13 16---22 25---31 34

02 05---11 14---20 23---29 32  CORNER POSITION 2
01 04---10 13---19 22---28 31

03 06---12 15---21 24---30 33  CORNER POSITION 3
02 05---11 14---20 23---29 32

06 09---15 18---24 27---33 36  CORNER POSITION 4
05 08---14 17---23 26---32 35

IN THE FIELD

How does this CORNER MATRIX help anyone in the field? One can print the Matrix and use a process of elimination method. Or one can track what corners that are "hot".

Playing partners, one can track and the other can bet. So the language may sound like this:
1 3 2 4, Your partner will be able to play the following corners.

05 08---12 15---20 23---33 36
04 07---11 14---19 22---32 35

With practice, you too can master the art of Kimo Li's CORNER MATRIX. For beginners, stick to the following tracking:

1 1 1 1
2 2 2 2
3 3 3 3
4 4 4 4

It's the easiest to keep track. Keep in mind; you can also track the layout Quads.

I hope you enjoyed this new concept.

Kimo Li