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Turning the tables around

Started by Buffster, March 14, 2013, 06:49:19 PM

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Buffster

 Hi Guys & Gals


Well I've been lurking around the site for a while, and have yet contributed to the cause.
So to get things rolling, I've created an " IDEA " and not a system per say.
However you use it...is up to you.
I created an excel sheet ( Libreoffice calc ) which I will NOT be sharing cause my excel programming SUXS big time.
So as to not embarrass myself, I leave it up to the forum gurus to program a BEAUTIFUL sheet that can be shared.
I must say that this IDEA is for RNG only.
I'm pitting Random vs Random. ( I think )


Step one is to create a 6X6 grid.
Step two is to create a button so we can put 36 numbers in that grid and change them at will.
Now having done that, we can see in our grid that we have 4  sets of 3X3 grids. So 4 sets of 9 numbers.
Step 3 is to setup the stats for those 4 sets of 9 to see how many hits we have per set.
Then we logon to our favourite online casino and start introducing numbers into our excel sheet.
We will see the stats start to change as per those numbers.
Now usually we will see on let's say our first 12 numbers, stats like 4 4 3 1 ( meaning set 1 hit 4 times, set 2 hit 4 times, set 3 ... 3 times and set 4 ... 1 hit only. )
Now the fun begins.
Press your SORT button that you created so we can rearrange the 36 numbers into new positions  in the grid. This will create 4 new sets of 9 numbers.
The STATS will change for these new sets.
I keep pressing till I get STATS like 7 3 1 1 where there is a set with an overall advantage to the other sets.
My strategy is to play 18 numbers ( two sets ) from the new sets which is like playing an EC game.
I chose the two highest sets 7 and 3 and play these two sets with a marty or whatever progression you prefer for your EC game.
As you can see by looking for sets that have unfair stats ( not evenly distributed ), we are bringing random to the table and not the other way around.
We are finding sets of 9 numbers that are tailored to the numbers that hit.
I hope everyone gets the jist of this IDEA. And also that some NICE forum member with excel skills will create a sheet and share it for the forum
I think this is a NEW idea cause from all my years in the Forums I've never seen this.


Good luck to all and enjoy.
Buffster


Gizmotron

In the spirit of friendship and harmony I want to tell you about some things that are true of the game of Roulette, as it pertains to randomness. It is impossible to avoid the sequence that kills. You can create the most complex set of instructions, to create the most diverse set of selections and level of bets, and none of that will protect your system from running into the sequence of death. The only way to beat Roulette is to win more than the balance point of your bet technique. It would help if you know what balance point means.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Bayes

Quote from: Buffster on March 14, 2013, 06:49:19 PM
I keep pressing till I get STATS like 7 3 1 1 where there is a set with an overall advantage to the other sets.
My strategy is to play 18 numbers ( two sets ) from the new sets which is like playing an EC game.
I chose the two highest sets 7 and 3 and play these two sets with a marty or whatever progression you prefer for your EC game.

Hi Buffster, welcome to the forum. I'm assuming you're the same Buffster who used to post at GG in days of old?

Can you explain a little more what you mean by "overall advantage"? I'm assuming this means an imbalance and that you're basically betting on "hot" sets?
cheers.

Gizmotron

Buffster, What an ingenious aspect of using your imagination. I congratulate you on taking the discussion of randomness forward.

I let sequences of positive associations come to me, because they are identified as states of continuation. These associations are in the form of fabricated characteristics that only exist in my mind, a kind of working syntax. But you have blown the lid off of everything. My years of experience tells me to capitalize on moments that appear to be continuing opportunity. That can be trends, the absence of trends, and pattern formations. But you have taken the meaning of groupings out of groups. You just bang away to find the grouping that fits the recent past the best. I love this.

I'll build an app that does this, but it will bang away until it hits a configuration that fits the seven / three scenario with just one button click. You have found a way to beat Roulette by throwing out the basic weakness of the human mind. Now the focus can be on effectiveness after one step. The world just changed. Did you notice it?
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Gizmotron

Now that the lid is blown off, I'll add these features to the steps. A configuration for patterns, singles, and dominance must be built. I can now build my software, a validation of concept, in a fraction of the time. Thank you for this giant leap forward.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Buffster

Hi Bayes


Yes, I'm Buffster from GG with TG and Ken and all then rest. I've always been around but wasn't participating very much.


As for overall advantage .... I'm not a MATH guy but I'm assuming ( oh oh ) that if I find 4 sets of 9 numbers that one set is hitting way out of order compared to the other. There must be some advantage to this. Please correct me if I'm wrong. What I'm saying is if we're playing with only 4 original sets of 9 and there all hitting without any noticeable difference than what's stopping us from finding 4 other sets that will fit our situation better. That will be conforming to the hit numbers.


That's the only way I can explain it Bayes.


Thanks for the interest.


Buffster

spike

In the spirit of friendship and harmony, Gizmo, could you
please explain what a balance point in roulette is. Thanks
in advance.

Buffster

Hi Gizmotron


I know there is always that sequence from hell. There is no going around it.


But I'm glad to see this IDEA sparked something in you that may change the way we play roulette.


Just to clarify things a bit more... I'm not necessarily playing repeats...the 4 sets of 9 also contain numbers that haven't hit yet. So the set that is hitting more than others could be due to only 2 or 3 numbers from that set having hit repeatedly. Making this set stand out. So we play these numbers hoping that the set keeps on hitting. ( I play two sets of nine ... the two sets that have the best stats. )


Also the 7 3 1 1 scenario is not a magic numbers stat... but only an example ... the stats could also be higher 9 2 1 0 lets say.


If you can apply this to other locations on the board ... wonderful




Keep the juices flowing


Buffster





Gizmotron

Quote from: spike on March 14, 2013, 08:03:11 PM
In the spirit of friendship and harmony, Gizmo, could you
please explain what a balance point in roulette is. Thanks
in advance.

As you say, the best balance point is for even chance bets. It pays 1/1, you must win one out of two bets to balance. I hope I can at least assume that you understand me so far. It takes two bets to have a balance point for all even chance bets. In this case this is equivalent to 18 numbers selected, any 18 numbers per bet.

All 1/2 bets, bets that pay two to one, that's any 12 numbers have a balance point
also.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Gizmotron

Continued...
Any time you bet on two dozens, any 24 numbers selected, it takes three separate spins to reach a balance point. You must have two wins for every loss in order to balance.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

spike

Quote from: Gizmotron on March 14, 2013, 08:32:49 PM
As you say, the best balance point is for even chance bets. It pays 1/1, you must win one out of two bets to balance.

This has to do with the layout and not random. Random
doesn't know what a balance point is. Its always seeking
to balance itself, but never achieves it. In fact, the farther
you take a stream of random numbers, the farther away
from balance it gets.

Razor

"""In fact, the farther
you take a stream of random numbers, the farther away
from balance it gets."""


I don t agree with this.
Peaceful warrior

Gizmotron

Spike, I get what you are saying. I think that playing on balance as an expectation is a fallacy. You can use it as a bet selection, but it will never work in a predictable way that makes you win more than you lose. My version of balance point is purely about the money. If you flat bet on even chance then you need to win one of two bets to break even. So my definition of balancing comes from breaking even.

Perhaps I should stop using balance point.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

spike

Quote from: Razor on March 14, 2013, 08:59:40 PM
"""In fact, the farther
you take a stream of random numbers, the farther away
from balance it gets."""


I don t agree with this.

it's a fact. The farther away you get from the start,
the closer it gets percentage wise, but further apart
the actual numbers get. Its impossible for roulette to
ever balance itself. It has something to do with the
law of large numbers. Ask Bayes..

spike

Quote from: Gizmotron on March 14, 2013, 09:09:41 PM
I think that playing on balance as an expectation is a fallacy.

It never balances and even thinking that way
when playing is a minefield.