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Topics - Buffalowizard

#1
Double-street / Looking At Something
January 29, 2014, 11:12:50 PM



Hi,

I've been looking at double streets in columns and how each side
tends to distribute very evenly.

I'll explain.

List the DS's in 2 columns like this:

A B
2 4
3 1
5 2
5 1   etc

So all I was looking for were the repeat one each side,
doesn't matter if they repeat once, twice whatever.

In each 100 spins, I noted how many repeats were on each
column, A and B.

Here are the results:

8/8
7/5
9/10
5/6
6/5
7/6
6/4
5/7

There were maybe another 500 spins where
there were no column had more than 3 more
repeats within 100 spins.

So how can we take advantage of this, that's the
question!

One way is to wait for one column to get a repeat, and then
bet the other column. The longest gap was 19 doing
this.

Any suggestions if there's any other way to exploit this
apparently nice distribution here?

Cheers
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[size=0.85em][/size]
#2
Street / The Active Twins
January 22, 2014, 01:25:13 PM
This is a system based on splitting the layout into 4 sets of 9 numbers.

1-9
10-18
19-27
28-36

We mark them 1,2,3,4

Then as they appear, we note them in a 2x3 grid like this one for example:

2 4
3 3
2 3

Now this is similar to another system I posted here a while back, but groups
of 9 seem to behave better so give this a whirl.

Basically you wait for the first number to show

2

Then , going horizontally, left to right you bet for a repeat, or double, or twin.

2 3

No win, carry on - noting that you bet again for 2, because you are going for a vertical twin.

2 3
4

Still no joy, now bet numbers 3 and 4 = 18 numbers in total

2 3
4 4

win, start a new grid from scratch.

That's basically it. Don't count zeros. Some grids you will only bet 9 numbers, (or 3 streets)
others will be a mix of 9 and 18, so a little bit of progression  may be necessary, but it pulls itself
out of holes.

Here are some from real spins to show.

4 1
2 1 win

1 2
3 4
1 1 win

1 4
3 1
4 1 win

1 4
1    win

1 2
1    win

1 1 win

3 4
1 1  win

4 3
2 3 win

etc

BW
#3
Dozen/Column / The Wizard's Supper
August 05, 2013, 08:14:31 PM
Hey, I got this one scratching around in my head - I'll cut to the system, nice and quick.
It's a double dozen strategy. It takes some waiting, but because it's in testing zone, I'm still looking into it and putting it out there for some comments etc and other input.
So we're looking for two consecutive lots of repeating dozens:
1
1
3
3  like so. Then we wait for a chop.
It may take more than one spin.

3
2 There we have it.

Now bet that dozen two won't repeat.
So essentially we are betting against long sets of repeating dozens.
Here, we are being ultra safe and waiting for 2 virtual losses.

I think looking at a few thousand, the worst I have seen is 5, but you're unlucky to go beyond 3, hence the 2 virtual bets to start off. The only problem is that you may only get 2-3 bets per 100 spins.
Fine if you have a bot or another system alongside it. You could, if you had a slightly safer progression than marty, only waitfor 1 virtual loss. Here's a brief sample.
1
2
1
1
3
2
2
1
1
1
3  bet here
2  win

BW
#4
Multiple locations / Son of a Gun
August 01, 2013, 02:13:02 PM
Good Day!

A new system for you to try out. I've been getting some strong results with this.

It's all about the finales

If two even finales show then bet once for an odd finale

If two odd finales show then bet once for an even finale

An example:

35 - odd finale
13 - odd finale, bet all even finales
12 - win
23 - odd
2   - even
36 - even, bet all odds
28 - loss retrack
16 - even
7   - odd
27 - odd, bet all evens
18 - win

This is an even chance method. Use whichever MM you feel comfortable with.

BW
#5
Street / Roaming 3 Street
June 26, 2013, 07:46:59 PM

(Thanks for pointing out the error Chris - here's the original)
Here's a fun 'n' easy method for ye


1,3,5 are the low odd streets
2,4,6 are the low even streets
7,9,11 are the high odd streets
8,10,12 are the high even streets

When a low odd street shows, bet for a high even

When a low even street shows, bet for a high odd

When a high odd street shows, bet for a low even

When a high even street shows, bet for a low odd

Simple as that

Progression 1111 2222 3333 4444

ex.
5 bet high even
2 loss bet high odd
10 loss bet low odd
12 loss bet low odd
1 win bet high even
5 loss bet high even
2 loss bet high odd
11 win bet low even

Etc

BW
#6
Double-street / The Profiteer
June 21, 2013, 04:01:24 PM
I'll skip to the strategy:

Tracking DS, in columns of 2

Laid out like so:

2 5
1 3
6 2
3 4  etc

Selection is simple:

Wait for a double that is not a repeat such as

3 5

Then bet that the next two DS will not repeat

3 5
2 3 win

Then retrack and wait for another non repeating couplet.

If you get a loss, then retrack same as above.

Progression 1 on each DS
If lost then raise to 2 on each until recovery
If lost again the to 3 on each

BW
#7
Multiple locations / Repeat Finales
June 18, 2013, 10:05:09 AM
Just testing:

Using finales 0,1,2,3

These can all be covered with 8 splits

Wait for one to show and then bet for a repeat.

If won then retrack
If lost then retrack

Progression is for 16 numbers

+1/-1 should be good choice

Example:

35
12 trigger, now bet all finales 0,1,2,3
14 lost, retrack
28
16
1  trigger,
23 win

Done a few hundred spins, nearly all wins come in within 6 losses
Most by 3

You could try worse...

BW
#8
Dozen/Column / In the 4
June 04, 2013, 03:56:38 PM
Very similar in concept to in tw 9 modified.

We have 2x2 grids but this time using dozens.

Monitoring vertical horizontal and diagonals looking for repeats.

1 3
1 2

Win on second row dozen 1. This is a single dozen bet on first row followed by two double dozen bets in bottom row, so three bets for each grid.

Results so far look great but I need a progression as ever for this baby

Any helpers much appreciated

BW
#9
Double-street / In the 9
June 03, 2013, 07:05:43 PM



Hello good fellows,
Brought this over from the 'other forum'. Hopefully Great Gramps can shed some insights on progression levels for this bet and make it even more potent.




Lay it out in a 3x3 matrix style, numbered 1-6 (representing the double streets)


So as the numbers come out it would look something like this:


1 3 2
2 1 1
3 1 3


Now here's the thing, it's a simple betting procedure... we're simply fishing for
a repeat after spin 1 (spin 1 being the top left hand number)


We then go along horizontally each row, looking for repeats both horizontally
AND vertically.


This means sometimes we are betting on 1 double street, and perhaps other
occasions, 2.


This also means that the progression could be tricky to work out.


The top row will all be betting on 1 DS.
The second row, first number will be too, but the next 2 numbers on the second row
will betting 2 DS.
The 3rd row is the same as the 2nd.


Each mini game is one of these 3x3 grids.


I have looked at dozens of these grids and only come up with 1 so far where there
has been no vertical or horizontal repeats.


This means that it has caught my attention and I will begin to note down here
each mini game of 3x3 grids, but first I need a progression suitable for this if any
wise head can formulate such a thing for this.


Here's a grid from my sample, and an average one at that.


5 1 1
1 3 4
2 1 6 


So you see, the first number, 5, we don't bet on. We then bet for a repeat of it.
Loss because a 1 showed up. We then bet for  repeat of DS 1, and it wins.


That's that mini game won and you can close it down and start afresh or hit the
road, or fridge or whatever.


Another one:


3 4 6
2 4 3
6 1 3


You'll see many grids that have 2 or more repeats in them. I don;t chase after multiple
repeats and shut it down after the one only. Here, we win on the second row on DS 4.


Remember, we have 8 chances to get a vertical or horizontal winner. On the second row
when the win is on DS 4, we would also have been betting for DS 2, to try and win on the
horizontal too.


Hope this is fairly clear by now. Grab hold of some grids and see for yourself!


BW



#10
Double-street / FVDS System
June 03, 2013, 07:03:39 PM
This is a forced voodoo double street system

Split the DS into odds and evens

1,3,5 are odd DS
2,4,6 are even DS

when 1 of any appears, bet the other 2 DS

it's easier with an example

4 now bet the other two evens: 2,6
5
1 loss -2
3 now bet the other two odds: 1,5
5 win 0
6 now bet the other two evens: 2,4
1
2 win +1
2 now bet 4,6
2
6 win +2
5 now bet 1,3
4
6 loss 0
3 now bet 1,5
1 win +2

Etc

Flatbetting 2 DS essentially, I've done two 100 spin samples so far

Session 1 ended +15
Session 2 ended +17

Lots of swings and roundabouts but no big DD's (yet)

The good thing is, being flat betting you can cut your losses at any time
or indeed choose to leave when just +5 for example

Give it a go!
#11
Double-street / In the 9 modified
June 01, 2013, 12:55:41 PM
Just thought I'd add a spin on my 'in the 9' method which I will bring to this forum soon.
(thanks Chris for tips on grid code)

So in the original we had a 3x3 grid searching for repeating vertical and horizontal DS. My twist is to test using an even simpler 2x2 grid but (cheers to Chris again or the idea!) try and catch them on tw diagonal too.

So our basic grid would look like this:

[csv=,]
6,4,
6,1
[/csv]

In this one we'd win on the vertical second DS 6

[csv=,]
2,3,
3,5
[/csv]

In that one, you see that you'd win on the diagonal 3 DS

so the top left hand DS you note down to begin with. The second DS is the top right hand of the grid.
The second bet is for a repeat of the top left and diagonal of top right. And the third bet is horizontal of bottom left, diagonal to top left and vertical to top right. Don't worry it's easier than it sounds!

If anyone can advise a progression to manage these three bets per grid that would be great

BW
#12
Street / Complete Street System
January 19, 2013, 03:09:58 PM
This has been fantastic for me the past couple of weeks. Now I am sharing it with you.


Inspired by some of Mr J's systems, but requires less tracking.


Wait till only a single street is left to hit in either HIGH or LOW. Then bet that it hits. Example:


3
12
5
4
11
12
1
10
3
9
10
4
6     <<<5 LOW streets have hit, leaving only street 2 left. Bet street 2 until hit.




My tests have shown me that a hit occurs usually between 1-15. Most I've seen so far is 22, but yes I'm sure it can go on and on. After a win on either HIGH or LOW missing street, retrack and wait for another opportunity.


Progression can be as aggressive or mild as you like.


Regular 1 street progression is
1 unit    for 11 spins
2 units   for 5 spins
4 units   for 6 spins
8 units   for 5 spins


Good luck!
#13
Dozen/Column / Buffalo Dozen Snipe
December 31, 2012, 08:50:34 PM
Just in testing phase:

Wait until one dozen is left that has only hit once and then bet it up to six times.

Simple and promising hit rate

Here's a real table example:

1
1
0
3
0
3
2 <here dozen 2 is the last dozen to have only hit once, so bet D2
1
3
1
2 <win 4th spin. Retrack
2
2
2
2
1
3
1 <here dozen 3 is the last to hit once so bet it
3 <hit 1st spin
2
2
3
2
2
1
3 <bet D1
1 <1st
1
3
2
2
2
1 <bet D3
3 <1st
3
1
2
2
2
1 <bet D3
3 <1st
3
1
3
1
3
3
2 <Bet D2
3
3
2 <3rd
2
2
2
3
1
1 <bet D3
2
1
1
2
1
3 <6th
3
2
3
1
1 <bet D2
2 <1st
1
1
2
2
3 <bet D3
3 <1st

Progression can be which.ever you want- most hits come between 1-3

BW
#14
Even chance / 2 out of 3 System
December 19, 2012, 09:53:54 PM
Hello everyone,


Thought I'd bring this over here as it is still holding up nicely. Here are the rules and as ever, all questions, testing and criticisms are most welcome!


First I will highlight with numbers.


Our trigger to bet is when any two consecutive spins have 2 and only 2 matching EC. Doesn't matter which EC


So:


Wait for any spin to occur




29   or in other words Black, High, Odd or in other words BHO


20   Ah ha! A trigger because 29 and 20 have 2 matching ECs, the High and the Black.


Here is another example:


14 RLE


12  This is not a trigger because they have 3 matching ECs


30  This is a trigger because they have RED and EVEN


I hope you understand the trigger.


Now the bet is to attack the two opposite EC than the two trigger ECs.


Confused?


Here's an example using the above numbers


12


30  Trigger. Now bet BLACK and ODD


That is it!!


Use mild progression if you please or short marty 1,2,4 or try flat bet.


#15
Double-street / DS Christmas Cracker
December 17, 2012, 10:18:14 PM
Track double streets in 3 wide matrix

Like this:

1 3 6
2 4 1
3 4 5

Etc.

Simple enough concept that I have tested for 1000 spins with so far +111

Bet after any vertical double

Use progression 1,6 =35 unit risk

Example:

5 3 5
1 3 1 trigger on 3
2 1 6 win on D1
2 1 1 trigger on 2 then 1
2 3 3 loss on D2 win D3
3 4 6 win D3

+3