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BREADWINNER PROGRESSION

Started by wannawin, December 09, 2012, 09:02:06 PM

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wannawin

THIS is something similar to the system known
as the ' Montant Beige.'

It requires a good large capital, the patience
of Job, and plenty of time at your disposal. If
you have got all three, and wish to make win-
ning a practical certainty, there are not many
better methods than this, and I believe there
are a few persevering mortals who regularly win
their 5 or 6 units a day at it.

It does not really matter very much what you
elect to play it on it is the ' massage ' or
Progression that is the important thing. It can
be played on Red or Black, on the Sequences
or Intermittences, or if you like on the ' Avant
Derniere' which means that you always play
on the colour that came out last but one it is
probably as good as anything else, and the same
may be said of the Wrangler's method.

You play to win your units one by one, each
as a separate and distinct operation, and when-
ever you win one you stow it away in another
pocket as a definite gain.

If you commence losing, you continue to
play flat or level stakes of i unit, until either
you are one to the good, or the Bank has won
5 from you. As soon as this has happened you
begin playing flat stakes of 2 units, crossing out
wins as they occur, and keeping a record of the
losses. Say you start with 3 losses, 2 wins, and
then 4 losses, your score would look like
this --

1 1 1 1 1 1 1

You are now 5 units to the bad, so you
write down --

1 1 1 1 1

and start playing flat stakes of 2 units. Suppose
the game goes as follows --

Win
Lose
Win
Win
Lose

Your score-sheet will appear thus --

1 1 1  1  1  2 2

You continue staking 2, and the
table wins.

Lose
Lose
Win
Lose
Lose
Lose

Starting afresh with the figures re-
maining, viz. i, 2, your score-sheet will
then read like this --

1 2 2 2 2 2 2

You have now lost 5 twos on balance, so you
commence staking 3, and every time you win
you will cross out 2 twos and write down a 1.

N.B. Be sure you do this. If you cross
out a 2 and a i it will alter the whole system,
and make it more dangerous for the player.

The table comes round in your favour, and
gives you --

Win
Win
Win

Starting with your score as follows --

1 2 2 2 2 2

the result after the above coups of 3 have
been played will be as follows --

1 2 2 2 2 2 1 1

Now as all the twos have disappeared, you
drop from a stake of 3 to 2 again, starting as
follows --

1 1

Supposing you get one loss and two wins,
your score will appear --

1 2 2

and you are quits once more you must then
recommence with a stake of 1 unit.

The Bank has won 15 ' coups ' to your 11 ,
and yet you have come out without loss.

This is the merit of the slow and safe Pro-
gression.

How much capital it would be necessary to
have, to make this method nearly infallible, I
am unable to say, but the player who had
2000 units would be in a very strong position.
Remember that all safe systems are necessarily
slow.

Of course, if the table had continued un-
favourable, you would have commenced staking
4 as soon as five threes appeared on your score-
sheet, and you would have lowered your stake
to 3 again as soon as all the threes had been
wiped out.
say things directly to show respect for other people's time. Walter.

monaco


Looking at MarignyGrilleau's results for the 3 states bet selection http://betselection.cc/even-chance/even-chances-3-states/
& using an example which produced an end result of 0 over 62 placed bets, we can see how this progression turns that 0 into a 4 unit profit.
Biggest bet 2 units, Max drawdown was less than 10 units.




L L L W L L W W L L W L L W L W L L L W W L W W L W W L W L L L W L W W W W =18W-20L


1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 1 1 1 1 1 =0


************************************************************
W W=2W-0L


+2


************************************************************
L L L L L L W W L L W L W W W L L W W W=9W-11L


1 1 1 1 1 2 2 2 2 1 1 = 0


************************************************************
W W =2W-0L


+2


Total: +4


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