I guess that the above WL distributions won't make many acute players to lose, factors why this should be accomplished were widely described in my pages.
Our algorithms move around a sequential multistep on/off action, always based upon a given random walk.
1) Singles vs streaks: most distributions move around one or two singled distributions, an interesting part of total shoes dealt won't provide single sequences greater than two. Anyway one/two single situations are more likely to come out clustered than isolated.
2) When a single pattern surpasses the two cutoff clustered value, at the next opportunity we'll play toward a single/double pattern happening. In case of loss we'll wait for another single to show up before betting again toward one/two singled events.
3) Any streak will belong to 2, 3, 4 or higher class, but since the higher class is somewhat restricted in its apparition, 2/3 and 3/4 classes will more likely form clustered events unless the higher streaks are intertwined by long chopping sequences.
4) No matter how streaky is the actual shoe, either we'll win at single/double single sequences or by assessing the average streak classes clustered distribution.
5) If the shoe presents many chopping events surpassing the 1/2 cutoff value and streaks won't belong to 2s or 3s, we do not have triggers to rely upon.
Even if this possibility is the less likely to happen, it do need further comments.
as.
Our algorithms move around a sequential multistep on/off action, always based upon a given random walk.
1) Singles vs streaks: most distributions move around one or two singled distributions, an interesting part of total shoes dealt won't provide single sequences greater than two. Anyway one/two single situations are more likely to come out clustered than isolated.
2) When a single pattern surpasses the two cutoff clustered value, at the next opportunity we'll play toward a single/double pattern happening. In case of loss we'll wait for another single to show up before betting again toward one/two singled events.
3) Any streak will belong to 2, 3, 4 or higher class, but since the higher class is somewhat restricted in its apparition, 2/3 and 3/4 classes will more likely form clustered events unless the higher streaks are intertwined by long chopping sequences.
4) No matter how streaky is the actual shoe, either we'll win at single/double single sequences or by assessing the average streak classes clustered distribution.
5) If the shoe presents many chopping events surpassing the 1/2 cutoff value and streaks won't belong to 2s or 3s, we do not have triggers to rely upon.
Even if this possibility is the less likely to happen, it do need further comments.
as.