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[Draft] Matrix32: "Exact number" ways

Started by VLS, May 30, 2014, 05:42:30 AM

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VLS

Summary of the article:

The way to choose the exact* number in matrix32 involves picking one pie + one star. The intersection for both of them makes the single one (1) number to bet.



Matrix32 Crash course:

It is a tool popularized by Kimo Li.

It is a 6 x 6 matrix populated by all non-zero numbers of the roulette wheel (in reading order):

[attachimg=1]

Vertical columns are called "stars".

Horizontal rows are called "pies"; they are named by a lesser-than-ten number contained in each. e.g. pie #4 is the one containing number 4, pie#7 contains number 7, and so on.



More "standard" / traditional ways to choose a single number we are considering:

hot star + hot pie

Hot being determined by the one with most hits within last 6 spins.

Latest repeater star + latest repeater pie.

"looking backwards" on tracked spins, picking the very first star + pie which repeat.

Mixing them:

Most steady star or pie (best delivering per 6-spin cycle) + (both: hottest of the other & latest repeater of the other)




The "Movement Matching" way:

A -perhaps neglected- way of looking at the Matrix32 involves tracking dynamic movements as opposed to simply tracking the pie and/or star number itself.

For easy tracking we use the following arrangement of matrices:

[attachimg=2]

For tracking movements we track in "couples", counting the amount of pies or stars always from the previous spin to the current one.

We always start movement count from the first matrix (upper-left one) to the next.

When tracking stars we go up to down.

When tracking pies we go left to right.

Tracking transforms into this format:

S:121402152
P:113513203


We can extrapolate ways as per the above:

e.g.

hottest star movement + hottest pie movement.

Most of a specific movement within last 6 spins.

Latest repeater star movement + latest repeater pie movement.

Counting backwards.



Using realized movement-matches is viable for another exact number way:

S:121402152
P:113513203

2
3

is considered a movement match.

Techniques such as steady matches and most-recent repeating matches can be added to the pool. Good thing is being a single number there's room for 6 cycles of misses prior to rising a bet unit.
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-- Victor