BetSelection.cc

Highlighted => Vic's Ideas => Blogosphere => Meta-selection => Topic started by: VLS on May 04, 2013, 02:20:28 PM

Title: Cycle-based play
Post by: VLS on May 04, 2013, 02:20:28 PM
Premise:

Fluctuate throughout the cycle, exit on a plus or break even.


Applicable to:

Double-street, Quad, Street, Split, Straight-up.
Title: Re: Cycle-based play
Post by: VLS on May 04, 2013, 02:48:10 PM
Money management:

Flat betting.

Positive (up as you win) increments.

Soft negative progression.
Title: Re: Cycle-based play
Post by: VLS on May 04, 2013, 02:58:51 PM
Bet Selection:

Based on frequent events. (a.k.a "White swans")

i.e. Repeaters, Neighbors, Zones.
Title: Re: Cycle-based play
Post by: VLS on February 21, 2016, 09:49:47 PM
Quote from: VLS on May 04, 2013, 02:58:51 PMBased on frequent events. (a.k.a "White swans")

This aims to make consistent plays going with the flow. Whatever the currently-identified "flow" might be. For instance, if a common event in the cycle is the 2-times repeater, then that's the "white swan". (The black swan would be the 5-time repeater).

Same thing for neighbors. If the Zone of 4 is the common event in the current cycle, you would focus on it.

If you go a bit further, when you organize your timeline in cycles you can notice the "clumps of events", some going for several concatenated cycles (think cycle-pairing (http://betselection.cc/meta-selection-105/cycle-pairing-play/)). Under this, you can hunt for events looking like a clairvoyant when they simply continue or appear as they would naturally do in a clumping game.