Our members are dedicated to PASSION and PURPOSE without drama!

Steady locations concept

Started by VLS, November 28, 2012, 04:57:38 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

VLS

Steady locations are those who are appearing once or more in consecutive cycles.


When you tabulate your data in cycles, you can see the steady locations of the sessions as those which CURRENTLY have the longest vertical lines, having showed consistently during the most amount of cycles.


Try tabulating your data this way and you'll see the steady locations show naturally in the game.


This is the number of spins per cycle you should use:


- Even chance: 2 spins
- Dozen/Column: 3 spins
- Double-street: 6 spins.
- Corner/quad: 9 spins.
- Street: 12 spins.
- Split: 18 spins.
- Single number: 36 spins.


Proper programs can help too.
Email/Paypal: betselectiongmail.com
-- Victor

Bayes

Stats for the chance of at least one hit per cycle:

- Even chance: 2 spins             73.6%
- Dozen/Column: 3 spins          69.0%
- Double-street: 6 spins.          65.4%
- Corner/quad: 9 spins.            64.2%
- Street: 12 spins.                   63.8%
- Split: 18 spins.                      63.3%
- Single number: 36 spins.        62.7%

VLS

Thanks for the chart dear Bayes  :nod: 


Your effort is appreciated since it is the big picture.
Email/Paypal: betselectiongmail.com
-- Victor

VLS

This is a great concept for timeline players, it is relevant if you are a player more in line with the concept of each session having its own particular "fingerprint", in this case its own set of steady locations throughout the session's spins.

With a steady locations tracker you do get a clear picture about it.

Here is a text-mode tracker for the double-streets:

[attachmini=1]

[attachimg=2]


This principle can be extrapolated to every other location.
Email/Paypal: betselectiongmail.com
-- Victor

VLS

The steady locations concept is, well, steady.

This is one of those foundations which can build a solid system with a good MM attached to it.

Steady locations go throughout the game; so no matter how many numbers you play, you can track this event.
Email/Paypal: betselectiongmail.com
-- Victor

VLS

The super-steady locations concept is the direct evolution of this steady way.

You track ALL spins in the cycle as an entry-point.

For double-streets, you would use six (6) simultaneous trackers, starting with the following spins:

- Spin #1
- Spin #2
- Spin #3
- Spin #4
- Spin #5
- Spin #6

Which gives you 6 "timelines".

Super-steady locations strategies are fluid:

For instance, when doing 3 double-streets, you would enable and disable them by looking at the whole 6 steady locations stream, finding the three most consistent double-streets considering all 6 trackers, then launch the attack.

When a double-street hits, it remains activated for next cycle.

When a double-street misses, it is disabled then you look back again considering the 6 simultaneous trackers for the next best (most steady) double-street to include.

The advantage is you avoid betting sleepers, you "milk" active steady locations for all they're worth, and you make re-locating missed locations a dynamic process going to the best current prospect.

Cheers.
Vic
Email/Paypal: betselectiongmail.com
-- Victor

VLS

Quote from: VLS on November 27, 2014, 04:29:52 PMThe steady locations concept is, well, steady.

This is one of those foundations which can build a solid system with a good MM attached to it.

Steady locations go throughout the game; so no matter how many numbers you play, you can track this event.

When you track different locations in cycles like the steady locations principle does, you realize how simliar things go all the time in the game. It's like the same tune over and over. You see clumps of one set of locations, then see clumps of the others. You just don't know how long would a certain set continue in that state, nor can you predict exactly when a new set of locations will clump, but you can spot what is already happening and bet on its continuation.

You simply target the active clumping locations until they exhaust and dump them as they deactivate and lose momentum.

In this game, when one side (or event) is not coming, it is because another one is taking the spotlight. You just have to develop the "right set of eyes" to spot it.
Email/Paypal: betselectiongmail.com
-- Victor