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Timeline creation

Started by VLS, May 21, 2015, 07:22:24 PM

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VLS

We all know the timeline concept: you place numbers/results as they are spun, one after the other, then create a "line" representing sequential results in a moment in time.

You can generate timelines simply by annotating numbers as they show up, or you can "transform" them into R/B, E/O, L/W or any other notation. The sequential results any the format you choose is your generated timeline.

A curious effect from roulette being an independent-trials game is you can mix different streams of results and you are expected to end-up with the same rough totals. This means you can mix the results from two roulette wheels, one after the other, and you'll end up generating a new timeline comprised by results from both numerical streams, as valid as any of the original two. Should you measure a "tram" of this new timeline you're expected to get (roughly) the same results as you'd get from the same amount of spins using any single roulette.

Select random trams of 37 spins from this newly-formed timeline and you'll notice roughly the same  patterns forming, the same "law of the third", the same amount of repeats as usual.

In here lies a way to make your own betting method a "moving target": by mixing several timelines in real-time, you can pick the one where you see the most favorable conditions.

Expand the concept to three roulette wheels: A, B, C. You will create three timelines: AB, BC, AC.

If you're betting repeats and notice one new timeline sucks and another one rocks, you'll stick to the one rocking. The law of small numbers may give you a chance (remember you can't compete against the law of large numbers, but according to the small numbers one, you have a chance that variance could go your way).

You're entering in a biased tram, generated by yourself but as valid any other bona-fide set of numbers.



The condition of course being you don't cherry-pick the results before-hand and aren't mixing them on purpose, but rather allow them to "happen".

You can create as many "timelines" as you wish by using bona-fide numbers (even RNG) mixed with those happening in your own game to choose the one that favors your current method the most.



The corollary: numbers don't matter, only events within a set/tram of a certain size do.
Email/Paypal: betselectiongmail.com
-- Victor

tdx

Good post.

Cab you give an example with a few numbers ?

VLS

Quote from: tdx on May 23, 2015, 01:29:52 AMCab you give an example with a few numbers ?

My pĺeasure tdx,

Assuming these two wheels:

http://betselection.cc/actualshands/4000-db-table-1-spins/

34
8
33
16
0

http://betselection.cc/actualshands/5300-db-table-1-spins/

23
20
2
5
26

You get one from each wheel, interspersed:


34
23
8
20
33
2
16
5
0
26




This is quite ideal for generating more sets for testing out of past files.

On the other hand, live gaming requires your presence betting both streams with your system as if you were betting one wheel, so it's better for RNG casinos (i.e. where the player bets at his/her own pace).

(Of course, if doing it with more wheels, then you must be there to bet every one of them as per your chosen wheel sequence)




...Just another technique for the arsenal...

Cheers!
Email/Paypal: betselectiongmail.com
-- Victor

tdx