There are several ways to lose but there's only way to consistently win: That is being able to take advantage of the most likely winning/losing sequences the game infinitely provides, at the same time trying to get the lowest damage caused by unlikely events.
Since the HE constantly burden on us, long positive (unlikely) sequences should be considered as less important than long negative (unlikely) sequences, even though we've found a kind of an edge by spotting that some events are slight more likely than others.
To cut a long story short, it's way better to let it go a possible long positive sequence than trying to chase long negative successions to stop after they have surpassed a cutoff point of interest.
Thus even if you've ascertained and measured that after long trials in some circumstances A+B>C or that C<A+B (or consecutive C+C...<A+B), you need some time to exploit such propensities as each new shoe is a world apart.
Average shoe's texture
Mathematically speaking casinos get the advantage of a sure edge we can't do anything about, but casinos get a way greater advantage by exploiting a so called "statistical" edge, meaning that the vast majority of shoes dealt belong to the 'average' category, so forming low or moderate deviations of any shape and we well know that the main strategy of almost any bac player in the world is directed to get moderate/long deviations of some kind.
On the other end, some players do not properly take into account that at some shoes the "deviation" negative feature could last for long, forgetting that average shoes (negating any kind of substantial deviation) are more likely to come out only after a fair amount of shoes dealt.
Summarizing, casinos know very well that the vast majority of outcomes belong to an "average" category where most players will lose and whenever an unlikely strong deviation of any kind will happen, they are happy no matter what: Either that deviation will form a players' positive (wrong and temporary) enforcement or they simply let the results go in the wrong direction for long devastating the bankrolls of people thinking that things must change at the actual shoe they're playing at.
That's the reason why our algos mirror (by a opposite way) this casinos' "hope":
a-Not giving a damn about strong deviations at either side of the operations;
b-Getting the best of a more likely "average" world.
Both those points could be practically resolved by a simple clustering effect working or not at the actual shoe we're playing at.
Since A+B sequences must be 3:1 more likely than C event, we'll expect to get more clustered A/B sequences than A/B isolated sequences. We won't be interested about their lenght, just about their clustering probability to happen and this will be always overwhelming shifted toward the A/B side.
On the other end, C events should be more likely to come out isolated than clustered, but (as already stated here) itlr and without the use of a proper random walk, C clustered events will be equal to the C isolated events.
Yet things will change a lot whenever we start to consider the back-to-back C probability vs the C-A/B probability.
So C-C-C< C-C- A/B.
A propensity magnified by the use of a given random walk, always knowing that to get an A/B cluster of any distribution we need the appearance of either an A or B event.
See you in a couple of days.
as.
Since the HE constantly burden on us, long positive (unlikely) sequences should be considered as less important than long negative (unlikely) sequences, even though we've found a kind of an edge by spotting that some events are slight more likely than others.
To cut a long story short, it's way better to let it go a possible long positive sequence than trying to chase long negative successions to stop after they have surpassed a cutoff point of interest.
Thus even if you've ascertained and measured that after long trials in some circumstances A+B>C or that C<A+B (or consecutive C+C...<A+B), you need some time to exploit such propensities as each new shoe is a world apart.
Average shoe's texture
Mathematically speaking casinos get the advantage of a sure edge we can't do anything about, but casinos get a way greater advantage by exploiting a so called "statistical" edge, meaning that the vast majority of shoes dealt belong to the 'average' category, so forming low or moderate deviations of any shape and we well know that the main strategy of almost any bac player in the world is directed to get moderate/long deviations of some kind.
On the other end, some players do not properly take into account that at some shoes the "deviation" negative feature could last for long, forgetting that average shoes (negating any kind of substantial deviation) are more likely to come out only after a fair amount of shoes dealt.
Summarizing, casinos know very well that the vast majority of outcomes belong to an "average" category where most players will lose and whenever an unlikely strong deviation of any kind will happen, they are happy no matter what: Either that deviation will form a players' positive (wrong and temporary) enforcement or they simply let the results go in the wrong direction for long devastating the bankrolls of people thinking that things must change at the actual shoe they're playing at.
That's the reason why our algos mirror (by a opposite way) this casinos' "hope":
a-Not giving a damn about strong deviations at either side of the operations;
b-Getting the best of a more likely "average" world.
Both those points could be practically resolved by a simple clustering effect working or not at the actual shoe we're playing at.
Since A+B sequences must be 3:1 more likely than C event, we'll expect to get more clustered A/B sequences than A/B isolated sequences. We won't be interested about their lenght, just about their clustering probability to happen and this will be always overwhelming shifted toward the A/B side.
On the other end, C events should be more likely to come out isolated than clustered, but (as already stated here) itlr and without the use of a proper random walk, C clustered events will be equal to the C isolated events.
Yet things will change a lot whenever we start to consider the back-to-back C probability vs the C-A/B probability.
So C-C-C< C-C- A/B.
A propensity magnified by the use of a given random walk, always knowing that to get an A/B cluster of any distribution we need the appearance of either an A or B event.
See you in a couple of days.
as.