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Worst bet to try generally: Farthest dozen or the weakest dozen in roulette

Started by Albalaha, March 10, 2023, 05:39:16 AM

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Albalaha

I have observed this for too long and hence sharing this with you. This is not backed by any statistical observation or upon any principal of probability but playing the weakest dozen ( a dozen which is hitting at 5/20 or even worse) looks very bad to me. That usually happens when 3-4 numbers of a dozen remains sleeper and rest of the numbers remain either average or below average. Even if a single number of that dozen is hot, it can not help much by itself.
        We all know that a single dozen could remain sleeper for even 40 spins and could reach hit rate of even 6/60, trying that is not wise. Maybe it helps someone playing safer.
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KungFuBac

Thx albalaha

"...We all know that a single dozen could remain sleeper for even 40 spins and could reach hit rate of even 6/60, trying that is not wise. Maybe it helps someone playing safer...."


Interesting observation/thx


Continued Success,
"There are many large numbers smaller than one."

Albalaha

Any bet smaller than that could go even bad for longer. We have seen the fate of #3 in zumma book of roulette with 15k spins.
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Can mentor a real, regular and serious player

Albalaha

This omnipotent phenomenon of one dozen/column going laggard could be exploited to win huge betting rest of two dozens/columns which are pretty active with a parlay type safe progression, clever enough to handle some fluctuations. One can rather break the bank with this.
            Recently, in a session of mine, a dozen hit after 24 spins and missed another 9 spins before getting another hit. A simple progression player on a dozen could commit suicide getting such bad streak but I made one of the biggest win of my life with that.
              I am very much focussed on exploiting such things in an organized manner. I have got casinos with 10-500,000 units table limits online.Working on it to make it one of the most potent weapons against casinos. This thing did not work as well with EC bets and could take forever to win big, that way. Could be tried against smaller bets than a dozen, for sure.
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ADulay

I've had very good success with running two columns for repeats.

Only change after two losses and continue on with the most recent two columns.

Simple and efficient, even flat betting when getting accustomed to it.

AD

Garnabby

Holy cow!  You guys are still at it.  Even ADulay, of BeatTheCasino "fame".  I wonder whatever happened to old Silly.  Ha. :scared:

Albalaha

Has anyone ever tried/read somewhere about reverse labouchere for two dozens/columns? I would appreciate if anyone can provide the link of that or explain the methodology(even in its crudest form). If it is nowhere, I would devise one myself.
Email: earnsumit@gmail.com - Visit my blog: http://albalaha.lefora.com
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ADulay

Hey Garnabby.  Long time no see.

Good to see you around again.

AD

Gizmotron

What about a "let it ride" long shot? Let's say you speculate on a sleeping dozen to last let's say 5 times in a row. Very common at times.

So you bet $100 on one awake dozen and $100 on the other awake dozen.

So you let the winnings ride.

So it goes like this:

$200 ( $100 & $100 )
$300 ( $150 & $150 )
$450 ( $225 & $225 )
$675 ( $337.50 & $337.50 )
$1012.50 ( $506.25 & $506.25 )

Total after fifth win equals $1518.75
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Gizmotron

If the only Reading Randomness skill you know is the sleeping dozen or sleeping column then the above positive progression is all you need. You can figure your own way to see the sleeping 12 numbers. It can be your own method.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Albalaha

Mark,
  Thanks for your inputs and the rider progression suggestion. My point is, when we play two most active dozens/columns or anything alike and it comes like 8 wins followed by 1 loss, then 11 wins followed by 1 loss and then 5 wins followed by 1 loss or anything alike, how to frame our positive progression to optimize the wins, specially when table limit allows bets from 10 units to 100k units?
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Gizmotron

Quote from: Albalaha on June 25, 2023, 07:28:26 AMhow to frame our positive progression to optimize the wins,

I have done this in a way that minimises the likelihood that you will stop before a lost bet, one that kills the progression, before it will occur. I stop at 5 steps. Now if you see a swarm of 3's or 4's in a row then it is logical to stop on 3 or 4 in a row, respectively. I observe the conditions. They tell you what to conform to.
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

Albalaha

Mark,
      You are not getting my point. I have seen one dozen getting too bad for even 80-100 spins when it hits below even 1/4th. In such cases, I can close riding when I get WW or WLW of the leftover dozen/column but if before that  we have 18 wins followed by 1 loss then 8 wins followed by 1 loss, 5 wins followed by 1 loss and so on of my two dozens/columns, I could extract far bigger win and also can stop at a reasonable correction. As I said earlier, I have got access of table from 10 units to even 500k units. Which progression you know of that can do the best in the given cases?
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Can mentor a real, regular and serious player

Gizmotron

Quote from: Albalaha on June 26, 2023, 02:50:47 PMWhich progression you know of that can do the best in the given cases?

That's simple. It's John Patricks "Up & Pull." The first move is steep. You see Nathan Detroit always talking about 2, 1, 2, 3 etc... The idea is to take a little off as you go upward and onward.

I like this idea. You use a base value for each step of a seven layered Martingale. Say it's $10. So the first bet would be $70. You let one of the $10 ride for one win in a row. So on a win all $70 wins on an EC bet. You take off $20 and let the rest ride. So $120 rides to the next win. That takes you up to $240 where you now take off $40 more for the second step winner. You get a third step winner and your $200 in the game now becomes $400. You take off $80 and are now in profit with four more steps to go. 

The fourth winner in a row would be from $320 to $640 where you "Up & Pull" $160. You have $480 in the game now for step 5. $480 becomes $960 and you take off $320 with the sixth level winner. Now for the last, the seventh level, the last $10 of the original $70, You have $640 in the game. It wins and you take out the last $1,280. This is what I mean by an Up & Pull, as you go along progression
"...IT'S AGAINST THE LAW TO BREAK THE LAW OF AVERAGES." 

KungFuBac

Good explanation Gizmotron. Good clarity on explaining the progression.
Im always an advocate for a pospro as one can erase many base unit misses with a small clump of Ws.
Is the Nathan Detroit poster u mention a book author or youtuber?? as I couldn't find him.



Continued Success,
"There are many large numbers smaller than one."