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Topics - Wheelwatcher

#1
Wheelwatcher / COR chance of randomness
February 11, 2014, 03:23:04 PM
 
STDEV

% COR
1 in COR
1
0,84134474606854300000
15,86552539314570000000%
6
1,01
0,84375235497874500000
15,62476450212550000000%
6
1,02
0,84613576962726500000
15,38642303727350000000%
6
1,03
0,84849499721165600000
15,15050027883440000000%
7
1,04
0,85083004966901800000
14,91699503309810000000%
7
1,05
0,85314094362410400000
14,68590563758960000000%
7
1,06
0,85542770033609000000
14,45722996639100000000%
7
1,07
0,85769034564406100000
14,23096543559390000000%
7
1,08
0,85992890991123100000
14,00710900887690000000%
7
1,09
0,86214342796796400000
13,78565720320360000000%
7
1,1
0,86433393905361700000
13,56660609463830000000%
7
1,11
0,86650048675725300000
13,34995132427470000000%
7
1,12
0,86864311895726900000
13,13568810427310000000%
8
1,13
0,87076188775998200000
12,92381122400180000000%
8
1,14
0,87285684943720200000
12,71431505627980000000%
8
1,15
0,87492806436285000000
12,50719356371500000000%
8
1,16
0,87697559694865700000
12,30244030513430000000%
8
1,17
0,87899951557898200000
12,10004844210180000000%
8
1,18
0,88099989254479900000
11,90001074552010000000%
8
1,19
0,88297680397689100000
11,70231960231090000000%
9
1,2
0,88493032977829200000
11,50696702217080000000%
9
1,21
0,88686055355602300000
11,31394464439770000000%
9
1,22
0,88876756255216500000
11,12324374478350000000%
9
1,23
0,89065144757430800000
10,93485524256920000000%
9
1,24
0,89251230292541300000
10,74876970745870000000%
9
1,25
0,89435022633314500000
10,56497736668550000000%
9
1,26
0,89616531887870000000
10,38346811213000000000%
10
1,27
0,89795768492518100000
10,20423150748190000000%
10
1,28
0,89972743204555800000
10,02725679544420000000%
10
1,29
0,90147467095025200000
9,85253290497479000000%
10
1,3
0,90319951541439000000
9,68004845856103000000%
10
1,31
0,90490208220476100000
9,50979177952390000000%
11
1,32
0,90658249100652800000
9,34175089934718000000%
11
1,33
0,90824086434971900000
9,17591356502808000000%
11
1,34
0,90987732753554800000
9,01226724644525000000%
11
1,35
0,91149200856259800000
8,85079914374021000000%
11
1,36
0,91308503805291500000
8,69149619470850000000%
12
1,37
0,91465654917803300000
8,53434508219670000000%
12
1,38
0,91620667758498600000
8,37933224150143000000%
12
1,39
0,91773556132233100000
8,22644386776690000000%
12
1,4
0,91924334076622900000
8,07566592337711000000%
12
1,41
0,92073015854660800000
7,92698414533924000000%
13
1,42
0,92219615947345400000
7,78038405265464000000%
13
1,43
0,92364149046326100000
7,63585095367392000000%
13
1,44
0,92506630046567300000
7,49336995343271000000%
13
1,45
0,92647074039035100000
7,35292596096484000000%
14
1,46
0,92785496303410600000
7,21450369658938000000%
14
1,47
0,92921912300831400000
7,07808769916856000000%
14
1,48
0,93056337666666800000
6,94366233333318000000%
14
1,49
0,93188788203327500000
6,81121179667255000000%
15
1,5
0,93319279873114200000
6,68072012688581000000%
15
1,51
0,93447828791108300000
6,55217120889166000000%
15
1,52
0,93574451218106400000
6,42554878189359000000%
16
1,53
0,93699163553602200000
6,30083644639784000000%
16
1,54
0,93821982328818800000
6,17801767118119000000%
16
1,55
0,93942924199794100000
6,05707580020590000000%
17
1,56
0,94062005940520700000
5,93799405947930000000%
17
1,57
0,94179244436144700000
5,82075556385531000000%
17
1,58
0,94294656676224600000
5,70534332377543000000%
18
1,59
0,94408259748053100000
5,59174025194694000000%
18
1,6
0,94520070830044200000
5,47992916995580000000%
18
1,61
0,94630107185188000000
5,36989281481197000000%
19
1,62
0,94738386154574800000
5,26161384542521000000%
19
1,63
0,94844925150991100000
5,15507484900893000000%
19
1,64
0,94949741652589600000
5,05025834741037000000%
20
1,65
0,95052853196635200000
4,94714680336481000000%
20
1,66
0,95154277373327700000
4,84572262667229000000%
21
1,67
0,95254031819705300000
4,74596818029474000000%
21
1,68
0,95352134213628000000
4,64786578637201000000%
22
1,69
0,95448602267845000000
4,55139773215498000000%
22
1,7
0,95543453724145700000
4,45654627585430000000%
22
1,71
0,95636706347596800000
4,36329365240319000000%
23
1,72
0,95728377920867100000
4,27162207913290000000%
23
1,73
0,95818486238640500000
4,18151376135950000000%
24
1,74
0,95907049102119300000
4,09295089788073000000%
24
1,75
0,95994084313618300000
4,00591568638171000000%
25
1,76
0,96079609671251700000
3,92039032874827000000%
26
1,77
0,96163642963712900000
3,83635703628713000000%
26
1,78
0,96246201965148300000
3,75379803485169000000%
27
1,79
0,96327304430127400000
3,67269556987263000000%
27
1,8
0,96406968088707400000
3,59303191129258000000%
28
1,81
0,96485210641596100000
3,51478935840388000000%
28
1,82
0,96562049755411000000
3,43795024458899000000%
29
1,83
0,96637503058037200000
3,36249694196283000000%
30
1,84
0,96711588134083600000
3,28841186591640000000%
30
1,85
0,96784322520438600000
3,21567747956137000000%
31
1,86
0,96855723701924700000
3,14427629807528000000%
32
1,87
0,96925809107053400000
3,07419089294659000000%
33
1,88
0,96994596103880000000
3,00540389611998000000%
33
1,89
0,97062101995959100000
2,93789800404094000000%
34
1,9
0,97128344018399800000
2,87165598160019000000%
35
1,91
0,97193339334022700000
2,80666066597726000000%
36
1,92
0,97257105029616300000
2,74289497038368000000%
36
1,93
0,97319658112294500000
2,68034188770550000000%
37
1,94
0,97381015505954700000
2,61898449404527000000%
38
1,95
0,97441194047836100000
2,55880595216387000000%
39
1,96
0,97500210485177900000
2,49978951482205000000%
40
1,97
0,97558081471977700000
2,44191852802226000000%
41
1,98
0,97614823565849100000
2,38517643415086000000%
42
1,99
0,97670453224978800000
2,32954677502119000000%
43
2
0,97724986805182100000
2,27501319481792000000%
44
2,01
0,97778440557056800000
2,22155944294315000000%
45
2,02
0,97830830623235300000
2,16916937676468000000%
46
2,03
0,97882173035732800000
2,11782696426723000000%
47
2,04
0,97932483713393000000
2,06751628660701000000%
48
2,05
0,97981778459429600000
2,01822154057044000000%
50
2,06
0,98030072959062300000
1,96992704093769000000%
51
2,07
0,98077382777248300000
1,92261722275173000000%
52
2,08
0,98123723356506200000
1,87627664349378000000%
53
2,09
0,98169110014834100000
1,83088998516590000000%
55
2,1
0,98213557943718300000
1,78644205628166000000%
56
2,11
0,98257082206234300000
1,74291779376571000000%
57
2,12
0,98299697735236700000
1,70030226476328000000%
59
2,13
0,98341419331639500000
1,65858066836050000000%
60
2,14
0,98382261662783400000
1,61773833721661000000%
62
2,15
0,98422239260890900000
1,57776073910905000000%
63
2,16
0,98461366521607400000
1,53863347839255000000%
65
2,17
0,98499657702626800000
1,50034229737323000000%
67
2,18
0,98537126922401100000
1,46287307759893000000%
68
2,19
0,98573788158933100000
1,42621184106689000000%
70
2,2
0,98609655248650100000
1,39034475134986000000%
72
2,21
0,98644741885358000000
1,35525811464200000000%
74
2,22
0,98679061619274400000
1,32093838072562000000%
76
2,23
0,98712627856139800000
1,28737214386020000000%
78
2,24
0,98745453856405300000
1,25454614359466000000%
80
2,25
0,98777552734495500000
1,22244726550447000000%
82
2,26
0,98808937458145300000
1,19106254185470000000%
84
2,27
0,98839620847809700000
1,16037915219035000000%
86
2,28
0,98869615576144700000
1,13038442385528000000%
88
2,29
0,98898934167558900000
1,10106583244114000000%
91
2,3
0,98927588997832400000
1,07241100216758000000%
93
2,31
0,98955592293804900000
1,04440770619511000000%
96
2,32
0,98982956133128000000
1,01704386687197000000%
98
2,33
0,99009692444083600000
0,99030755591642500000%
101
#2

Can you combine physics and roulette systems methodology ?
That is a interesting question.

Lets assume we take advantage of the random parameters and back engineer things.
When you deal with visual ballistic you predict where the ball will land, the high probability area.
But lets say we reverse things and play the negative area and skip the high probability area (where the ball should end up)

This is what you can do with physics.
You can measuring the ball in the beginning of spin and know how many turnarounds the ball will make on the ball track (before hitting deflector).
So lets say we only play when ball will make 17 turnarounds on the ball track before hitting a deflector.
And we will use the same rotor speed each time.

So ball will travel constant between A to B with the same time-frame.
And same with rotor.
This means that the distance with both will be same and the only random factor left is the deflectors hits.

Now if one and same deflector would hit all the time, then the ball would have pretty much the same traveling distance for each spin.
And we would have our high probability area where the ball would end up.
Could be a sector around 6 to 12 numbers.

Reverse:
But now assume we pick a level wheel where all deflectors hits evenly.
Then ball has to start hitting one and same deflector (repeating several times) to have a chance hitting the sector we don't play.
And even if, so will scatter make the ball miss sometimes.

So you estimate the ball and rotor speed so they don't become random element.
You only play for example the spins that make 17 turnarounds with one specific rotor speed with random hitting deflectors.
So the only random factor you count on is the deflector hits.

After collecting data without betting you could see if you need to place 15 to 24 bets.
Measuring variance.
#3
IF YOU AGREE ,,, THEN THIS IS HOW YOUR NEXT TEST SHOULD LOOK LIKE !!!

3 pin game or semi tilted wheel.

1. First you fix so the wheel hit 3 vertical deflectors 8 to 9 times out of 10 overall.
2. You only measuring ball cw and rotor acw.
3. Now pick the non hitting vertical deflector as you main reference point when you estimate the ball - knee point.
(Then ball will travel 0.25 0.50 and 0.75)

Test and theoretical assumptions - physics.


The last hitting deflector at 0.75 should get the weakest hits from the ball smacking into the vertical deflector.
Then ball should most of the times hit the middle part or the lower part of deflector.
This should create very predictable ball jumps - scatter patterns.

The second hitting deflector at 0.50 should get the middle force hits from the ball smacking into the vertical deflector.
Then ball should most of the times hit the over part or middle part of deflector.
This should create medium or erratic ball jumps - scatter patterns.

The first hitting deflector at 0.25 should get the strongest force hits from the ball smacking into the vertical deflector.
Then ball should most of the times hit the over part of deflector.
This should create erratic ball jumps - scatter patterns.

High probability area - 3 pin game

Test different rotor speeds and check what is the optimal rotor speed, when ball jumps from 0.25 and 0.50 donations into same high probability area as 0.75.
Then you have a 3 pin game correlation with optimal scatter pattern and optimal rotor speed.

This is the hardest and most difficult playing model to build.
I assume you know different ways to estimate ball and measuring rotor speeds.

Test and theoretical assumptions - level wheel

All this is based upon my own methodology and understanding and i can not see any other solution for level wheels.
It is based upon the same principal i mention above, you have to narrow down the weakest spot/deflector when you deal with a level wheel.

You have to deal with linear results and collect data upon this methodology.
Spot main reference deflector and get limit deflector hits around 0.25 0.50 and 0.75 ...
Then build your main offset around the 0.75 deflector that gets donations and have the most predictable patterns with specific rotor speed (optimal speed).

As you can see so is a 2 and 3 pin game the same as 1 pin game with the different spread.
And a level wheel should be treated as a 3 pin game.

I speak to some who claim they can get a very small edge playing level wheels.
The hints i got has been into the same area of my assumptions above.
#4
Wheelwatcher / Signature by Pierre Basieux
July 18, 2013, 07:27:33 AM

What i like about this signature is the random phase, the random play for octanes ... very innovating approach ...
See attach file ...

#5

This is a method spotting bias wheels with out defect spotting.
Credit: García Pelayo | Spanish version from: Grupojoker.com / Mekaniko | Translation: Victor/VLS

How to spot biased wheels

In order to spot a possible wheel bias, since we don't own them to make physical measures, we have to recur to statistical analysis of its behavior, and here we really have to use Mathematics.

It is necessary to investigate if a roulette wheel does have a behavior which deviates from the expected for a perfect machine, and in order to achieve this we have to know first how would this machine work perfectly. For this purpose I created the "positive" concept. If after 36 spins a number comes out once, there won't be any positive nor negative. If it comes out twice, we have a positive (+1), if it appears three times, we have two positives (+2), etc. If it doesn't show at all, then we have a negative (-1). We base this on the accounting for the actual financial payout, not its real probability which is to come out once every 37 spins.

How many positives a number can have after a certain amount of spins at a perfectly balanced wheel? Or rephrasing the same –and this question is valid for the game and many other aspects-: What are the limits of pure random luck?

I built a computer software which emulated a perfectly random game, this means, without any bias, and I ran millions of spins on it. I deducted I'd need at least 2,000 separated trials per each numerical segment considered, being these segments going in an augmentation at a rate of 100-spin intervals. For instance, for the 1,000 spins segment, I had to process 2 million samples, and likewise for every new block of numbers, there was the need to execute as many tests as the result of the multiplication of said block by 2,000 needed trials. Let's see:



#6
Wheelwatcher / Understand the degree of tilt / bias
July 09, 2013, 08:07:46 AM

Simple explanation.


In the past you could find a wheel where one dominant deflector hit 7 times out of 10.
Then you could make your visual read when you estimate the ball and get final outcome (offset) and play that distance and catch the high probability area where the ball would land before it did.

Today we will never find a wheel where one dominant deflector hit 7 times out of 10.



Today you will at best find a 2 pin game where two dominant deflector hit more then the others.
You want that does two deflectors hit 789 times out of 10 to get a valid situation, bias.



The most common situation and the hardest playing situation is the 3 pin game.
We call that a semi tilted wheel where three vertical dominant deflector hits 8 to 9 times out of 10.



Level wheel is when all deflectors hit evenly where there is no domination.
Still i talk to some APs who claim the can get a small  edge playing a level wheel.

I have not solve this, but gathering some material about the subject, so i might solve this issue some day.


#7
Wheelwatcher / Metronome for your mobile phone.
July 09, 2013, 07:20:56 AM

This metronome i use.
You can set it into any time interval with vibration.

Then have it at pocket and when you glance at wheel to estimate for a short moment, then touch your pocket and feel the vibration.
This way works when you take rotor speed and when you estimate ball using metronome (special method).

http://www.garret.ru/En_Timer.htm#Metronome

You need a cable to connect your phone with our computer to install the software.
#8
Wheelwatcher / Two ways to estimate rotor speed.
July 08, 2013, 07:54:16 PM

Under construction


One way is to observe zero below a vertical deflector.
Then using a headcount ,,, like 321 321 321 and then read number below deflector.
You also might use thumper and use its time interval ,,,

One other thing is to use human reflexes to increase accuracy.
Like clucking with our tongue like a horse walking ,,, cluck cluck cluck cluck when taking rotor speed.

The crucial part is to be exact with same interval for each time you estimate.
So you get similar or same results.

Hey ,,, that's why roulette is a game of skills and not luck  ;)

Lets say you would like much action and pick the rotor timing that is very common ,,, if we assume you only will play one rotor speed when you build your playing model ,,, then you might discover that speed is not with the best scatter patterns.
So you might discover that less action can give you more precise results in the end.
#9
Wheelwatcher / Links towards advantage play ...
July 08, 2013, 07:34:18 PM

Kelly's blog (Advantage play).
http://wheelwatchersopinion.blogspot.se/

Laurance Scott (Advantage play).
http://www.advantageplayer.com/roulette/

Foresters roulette computers (Advantage play).
http://myrulet.com/

Masters'Roulette (Advantage play).
http://www.mastersroulette.com/

Jafco (Advantage play).
http://www.jafcoroulette.com/


#10


One guy wrote about this method and i like it so much ,,, because it use zero ,,, big green pocket ,,, beautiful ,,,
Also masters'roulette at http://www.mastersroulette.com/ mention this method, but is not using zero, same method with two different strategies.
Both have there own advantages and disadvantages.

I will describe both  ;)

What does it mean to estimate the ball ?
Well it does not matter if the dealer spin the ball hard or sloppy or if it make 8 to 25 laps.

You catch a specific moment when ball slow down (knee point) and that moment is the same for each spin.
That means when you estimate this moment, then the balls distance and time-frame is constant, like from A to B.

Estimate the ball using zero and deceleration.

First you would only use one specific rotor speed to get constant results when you estimate the ball.
If you use different rotor speeds with the deceleration method, then the knee point will appear at different moments during the spin.
Continue to read and it will become clear.

You will observe and see the ball passing zero very fast in the beginning of the spin.
Once the ball has been over zero and for the next turnaround will be over zero again, then rotor have moved.
That distance or gap is very small in the beginning of the spin as the ball is moving very fast.

When ball slow down the distance or gap will become larger for each time the ball pass zero.
This is how you observe the deceleration of the ball.

We can describe it like this.
First the ball is fast and you will see small gaps for each turnaround the ball makes.
Then the ball will slow down and have median speed, then you will see median gaps for each turnaround the ball pass zero.
And now you will notice a distinct gap that is larger then small and median, that is the knee point, the deceleration you looking for.

So if the ball was hitting the same deflector you would have the same distance from A (that moment) to B (when ball hit deflector).
Same time-frame from A to B.

Here you would have a main focus deflector depending on degree of tilt ...

This method depend on using same rotor speed and you might getting 30 trails using a good playing model.
Good as you would track and chart degree of tilt and good scatter patterns with specific rotor speed.
You will be starring into the wheel, very obvious.
Very clear and simple method.

Second deceleration method.

With this method you use the same principal as above, but you use numbers by them self.
You pick a main focus deflector (based upon degree of tilt) and observe the gap between numbers getting larger (deceleration)
When you find your distinct gap, then you have the knee point.

This method also depends on rotor and ball turnarounds.
That is two similar ways to estimate the ball and getting the same distance from A to B.

Two deceleration methods.
#11
Wheelwatcher / Free video spins for practice.
July 08, 2013, 04:08:48 PM
 
With this video spins can you practice how to estimate the ball with the different methods i mention [smiley]aes/pizza.png[/smiley]
Thanks to Forester at myrulet ...

Roulette spins video
#12
When it comes towards visual ballistic or being into some kind of wheel signature - then the first basic lesson is to learn the wheel layout - the numbers order on the wheel witch is not the same as the table layout.
I also reckon that roulette system player would be better of master this basic skill.

Second some one should learn the basic to tell witch distance numbers has - witch might sound complected - but is very easy basic skill.
It takes two to four weeks to master the wheel as i mention above using my basic solution.

To learn the wheel at the first level has a learning curve witch is static witch make it more easy.
After master this first level some one will gain experience and all numbers will float together.
This way some one can tell neighbors from any number or distance.

First we divide the wheel into sectors of three - where the first sector include zero and has four numbers - that is the only exception.
It is a great feeling to know everything in a split second with out using any card or pen and papper.

This is clockwise direction.

0. 26 0 32 15
1. 19 4 21
2. 2 25 17
3. 34 6 27
4. 13 36 11
5. 30 8 23
6. 10 5 24
7. 16 33 1
8. 20 14 31
9. 9 22 18
10. 29 7 28
11. 12 35 3

After you learn each sector in clockwise direction you will also learn the each sectors index number from 0 to 11 so you know witch numbers belong to witch group.
Then come one other useful basic skill to learn opposite or triangular or four Angel splits.

This is the opposite sectors using the index numbers.

0-6
1-7
2-8
3-9
4-10
5-11

Using triangular or four Angel splits you just move two sectors forward in same direction.

0-3-6-9
1-4-7-10

When it comes to distance you just know after mastering opposite, triangular and four angel splits how to move forward using the numbers.
After experience you will also at this level know how to reduce or add plus or minus one pocket in each sector - that is how you can measuring the exact distance between two numbers.
Witch will become a natural reflex with in a split second.
Index numbers to get the raw distance between two outcomes - then add or reduce plus or minus one pocket.

Personally in the past i memorize one new sector each day and after i master them all in clockwise direction i memorize them anti clockwise direction.
Then when that was clear as water for me i memorize each sectors index number and memorize opposite, triangular and four angual effect.
And at last i learn how to master distance.

Today i know all numbers by heart with split second and same goes for distance.

Cheers
#13
Wheelwatcher / Welcome.
July 08, 2013, 09:24:39 AM

Welcome.

At this section we will deal with physics and advantage play.
I will post and write about things people pay several thousands to get their hands on - that's why this is your lucky day discovering this section - you will notice how little you did know about roulette after reading this section's topics.

Note:
I will be all mighty and delete any thing i don't think is relevant.

Wheelwatcher