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TIMELINE SUCESSION PRINCIPLE

Started by VLS, December 03, 2014, 11:52:22 AM

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VLS

This principle for time-line players is based on tracking all possible time-lines, according to the betting locations number or cycle.

Succession tracking is just that. Tracking time-lines one after the other. It's quite simple:

- If there are 3 betting locations then you track the succession of 3 time-lines:

Say you are tracking the event "Hit on dominant dozen from last 3 spins".

There are 3 dozens/betting locations (a cycle of three).

They make the following 3 time-lines to be tracked:

Prev tracked spins / Entered spin
1-3 / 4
2-4 / 5
3-5 / 6




This is suitable for software tracking. The more locations, the more time-lines to track.

The most positive aspect is it gives your tracked event the whole picture of what would happen should you had started one "spin before or one spin after".

You have all possible choices covered and of course are able to switch freely.

At times it is a matter of being off one or two spins to turn the exact current bet selection from a losing one to a winning one. This gives you "eyes" to see the whole picture for successive cycles and adjust.

Vic
Email/Paypal: betselectiongmail.com
-- Victor

VLS

Quote from: VLS on December 03, 2014, 11:52:22 AMYou have all possible choices covered and of course are able to switch freely.

An extreme (and I mean extreme) multiple-timeline event to witness is having several players with their own "entropy" inserting themselves at random points of the game, all betting with their own personal timeline and events, betting against the same set of numbers, all on different point of their personal cycles and hitting consistently.

You can of course "fake" different players this way in software, but it doesn't take away the extreme nature of the event. It feels like seeing water from a waterfall go up...
Email/Paypal: betselectiongmail.com
-- Victor