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Messages - ignatus

#1
Dozen/Column / Re: Dozen Repeater III
May 18, 2016, 02:02:30 PM
Was along time since i played this one, thelaw reminded me. thx

(played with 5u bets)
#2
Straight-up / Juggler FINAL
April 05, 2016, 07:42:50 AM
This is a real simple, yet effective hotnumbers system, it's 3 numbers bet, FLATBET.

Procedure: Begin with noting down Every hotnumber that hits (numbers hit twice during a 10 spin cycle) Now, when you got 3 hotnumbers those are bet.

GAMEPLAY RULES

(1) Note down every numbers that HIT in the list of hotnumbers (in the sequence they hit)
(2) When a NEW hotnumber comes (that is also noted down in the list!), then re-bet: RE-Bet the last 3 numbers from the list of hotnumbers.

That's it!

First tests was played with 5u bets.

Stoploss/Bankroll needed

1u bets 200u
5u bets 1000u

10/10 Games won
#3
Straight-up / HINTER
March 17, 2016, 08:51:31 AM
Had some luck with this one -This is 12 numbers FLATBET.

Procedure- you alwas bet against the current pattern formation in the dozens, there are 3 possible patterns for the dozens:

1. REPEAT (same doz hit twice) (doz 1,1) -Now you bet the two other dozens (doz 2 & 3)
2. SAME AS LAST (for an example doz 1,2,1)- Now you bet against this pattern repeating (in this example bet doz 1 & 3)
3. NEW DOZEN (for an example doz 1,2,3) Again, bet against this pattern to continue: -The bet would be doz 2 & 3.

PATTERNS- You follow very basic pattern rules

Only the last two outcomes are considered:

RR- bet RED
BB- bet BLACK
RB- bet RED
BR- bet BLACK

conclution, so you bet against the current doz-patterns, following the simple R/B-pattern.

12 numbers bet (6+6 numbers straightup in 2 doz)

There will always be a doz-pattern to bet against, so there is no waiting time

To avoid any confusion, when it comes to doz-patterns: -a repeating dozen is taken as ONE dozen-

IF zero hit, STOP and wait for the next hit, then zero is ignored and patterns are calculated as normal.

for an example

doz 1 REPEATs, (B,B) now all BLACK straightups are bet in doz 2 & 3.
doz 1,3,1 hits, SAME AS LAST (R,R,B) now all RED straightups are bet in doz 1 & 2.
doz 2,3,1 hits, NEW DOZ (R,B,B) now all BLACK straightups are bet in doz 3 & 1.

First tests was played with 5u bets, (wingoal +500u, stoploss -500u)

9/10 Games Won
#4
Straight-up / Re: AGENT 6
January 28, 2016, 08:36:07 PM
8/10 GAMES WON
#5
Straight-up / AGENT 6
January 28, 2016, 03:04:01 PM
This may be one of my best systems so far, if i may say it myself, and it's all FLATBET. 3+3 number bet (and 3+3 on the opposite HIGH or LOW) in a progressive bet.

TRIGGER- Wait for a hit in doz 1 or 3 (doz 1 & 3 is only played, choose one!) then bet all numbers in that particular columnstreet, except for the number hit. (3 numbers bet) Also bet 3u on the opposite HIGH or LOW. IF hit, restart. (bet the same columnstreet numbers except the number hit, and also same 3u on the opposite HIGH or LOW) IF another columnstreet within the same doz hit (same procedure): -Bet all numbers in that particular columnstreet, except for the number hit. (And +3u on the opposite HIGH or LOW) so, now 3+3 numbers are bet within that particular doz, and 3+3 on the opposite HIGH or LOW. Spin until hit; then restart trigger with 1 columnstreet bet (the same columnstreet hit is bet). IF the third unbet columnstreet hit when the 2 others are bet, remove all bets, and RESTART trigger with that 3rd columnstreet hit (3 numbers bet) also reset to 3u bet on the opposite HIGH or LOW....

I think that description would cover all scenarios.

5/5 Games won, (played with 5u bets, wingoal +500u, stoploss -500u)
#6
Straight-up / Nexus 2
December 01, 2015, 12:48:08 PM
This can't be pure luck?....This is a better betselection that a random bet, imo. As i said, reason why it works? Most of the trends are short.

This is 13-15 numbers bet. Same principle as "Nexus EC" but played with straight ups.

TRIGGER- Wait for two of the same color (RR, BB), now bet against that trend: -Bet all numbers of the opposite color except those numbers within the two columnstreets hit.

Progression 1 1 2 3 STOP

For an example lets say 10, 17 hits (BB) That's a trigger; now you bet all REDs except those in the two columnstreets hit (1-10 & 14-23); -That is you bet all RED numbers except numbers 1,7 & 14,23.

First tests was played with 5u bets, wingoal +2000u
#7
Street / Until It Sleeps 3
September 11, 2015, 09:03:50 AM
This is the final tweak for this strategy. 7 streets bet (21 numbers). it should be faster to play... I tried a new set of live-spins, and they were all successful.

STEP (1): -Wait until a dozen sleep for exactly (3) spins. Now, when that happen bet for it to continue to sleep a fourth spin,--Bet all streets in the two dozens, all except the current street hit. ONCE then STOP.

STEP (2): After a win/loss, wait for the sleeper to awaken, then go to step (1)

Progression -none- FLATBET

5/5 Games won

Played with 25u bets (wingoal +500, stoploss -500)
#8
Split / Hotbox
August 30, 2015, 04:41:19 AM
This is played with a 4 numbers bet,

Trigger: Wait until you get 2 unique splits hits within one doublestreet from the last 10 spins,

2 unique splits hit that is. (no repeats) only the two last hits within the particular ds hit is looked at.

When you get a trigger, those two unique splits hit are bet for 9 spins,

Progression: Positive. IF you get a hit within 9 spins, the next bet is 4 straigt up numbers (not splits bet) IF a trigger is lost, go back to splits bet...

if the unbet split is hit, (within the ds bet) STOP and go back to splits bet (if you're playing with straight ups)

9/10 Games won from the first tests. (this was played with 5u bets, +500 win, -500 loss)
#9
Split / Re: Probe
August 22, 2015, 06:25:11 AM
more spins... (played with 5u bets)

Final stats 7/10 games won
#10
Split / Probe
August 22, 2015, 04:50:51 AM
This is a 2 numbers bet. --Probe seach for a hot split and when that is found a positive progression is used.

Procedure

Bet the first split that is hit for 9 spins 

(1) IF HIT again within 9 spins 2 straight up numbers are bet on that split for 18 spins
(2) if not hit, bet a new split for 9 spins.

(Repeat procedure)

First tests was played with 25u bets
#11
Street / Anti Street Repeater
August 13, 2015, 04:27:08 PM
This is played with 6 streets,

Start off by doing one spin, now bet the unhit street in that doublestreet hit. and 1u each on the other 5 unhit doublestreets. Next, continue play this way: -as a doublestreet hit, always bet the unhit street within that doublestreet.

For each street hit, that street is bet on the other unhit street within the doublestreet hit.

STOPLOSS After 3 losses in a row.(Note down the streets to bet) and wait for a virtual win before betting again.

Progression -None- Flatbet


First 2 testgames was played without stopploss, (5u bets)
#12
Multiple locations / Re: Shuffle Roulette
August 12, 2015, 02:34:19 PM
more spins
#13
Multiple locations / Shuffle Roulette
August 12, 2015, 02:03:51 PM
Tried something new, and it seems to work pretty well...

The bet is 2 splits and 2 doublestreets.

Procedure:

Start off by waiting for any of the splits 5/8, 17/20 or  29/32 to hit. When that happens you bet the other two unhit splits.

2 doublestreets are also placed. ds 10/15 & 22/27. (This is a static bet, always the same bet) This bet works as "buffers" to keep a somewhat neutral trend.

Bets are only changed when one of the two splits hit;

Only splits 5/8, 17/20 or  29/32 are bet (2/3 of these splits are always bet!)

so for an example split 5/8 hits, ---now splits 17/20 & 29/32 are bet,

next lets say split 17/20 hits ---now splits 5/8 & 29/32 are bet.....and so on

Progression -None- FLATBET.


First tests was played with 25u bets.
#14
Street / Re: Ghostmirror Street
July 29, 2015, 05:30:14 PM
Quote from: tdx on July 29, 2015, 04:53:06 PM
Be careful when using any system based on these bankroll charts.

In the second chart you could just have easily started using the system when the bankroll was at 1000 units and then went down to 400 units for a 600 unit drawdown loss.

Most important stat in these charts in the maximum drawdown you would have incurred....not how high the bankroll went.

Would you have kept on playing this method after a 600 unit drawdown ?

There is no system that has no drawdowns... This was played with 5u bets, so you say 600u drawndown 600/5=120u, so playing with 1u bets would be 120u drawdown.

Hitrate is pretty good with this system, and drawdowns are not so big.
#15
Street / Ghostmirror Street
July 29, 2015, 03:41:03 PM
This is played with 1 street only. (Had very good results so far...)

Trigger: Do one spin, then bet the "other" unhit street within the doublestreet hit for 12 spins (each ds consists of two streets), then STOP and bet a new trigger.

Progression +1u after one trigger is lost,(for the next trigger) -1u after each win.