BetSelection.cc

Forums => Roulette Forum => Straight-up => Topic started by: ignatus on February 15, 2013, 02:23:24 PM

Title: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 02:23:24 PM
Was thinking to keep this to myself before it's thoroughly tested, but I've decided to do a pre-release since all my results have been good so far.Now, bets are at the same direction & color as last spin. If spinresult is ccw x R, bet is (all RED) ccw4, ccw6, ccw8, ccw10, ccw 12.
That's a five numbers bet. So bet is always at 4-12 range in cw or ccw direction (same as last) and same color as last bet.


This Strategy is for Live Wheels Only
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 02:45:35 PM
ignatus

That was pretty murky.  OK, my last spin was cw (wheel going clockwise?)  and I landed on red.  So on my next spin--and my next spin only--what is my bet?

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 04:08:59 PM
Quote from: TwoCatSam on February 15, 2013, 02:45:35 PM
ignatus

That was pretty murky.  OK, my last spin was cw (wheel going clockwise?)  and I landed on red.  So on my next spin--and my next spin only--what is my bet?

Sam


you only have to type in the spins, and numbers to bet are displayed.


Some small fixes in the tracker; (No bet when distance 0, and 18 Red cw displayed one wrong number)
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 04:33:25 PM
If spinresult is ccw x R, bet is (all RED) ccw4, ccw6, ccw8, ccw10, ccw 12.

I've tried the tracker and understand it.  What I don't understand is the 4,6,8,10 and 12.

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: Lipunial on February 15, 2013, 06:21:40 PM
As I understand the 2,4,6,8,12 are just distance on the wheel layout CW or CCW direction from last spin number.


Example: 10, 14


*** CW  7 Red : Bet numbers -->  18 (CW4), 7 (CW6), 12 (CW8), 3 (CW10), 32 (CW12)
From number 14 to 32 is CW13 but 0 not counted.
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 06:36:32 PM
Quote from: TwoCatSam on February 15, 2013, 04:33:25 PM
If spinresult is ccw x R, bet is (all RED) ccw4, ccw6, ccw8, ccw10, ccw 12.

I've tried the tracker and understand it.  What I don't understand is the 4,6,8,10 and 12.

Sam



It's because most hits come within that range. Like over 70-80% ? or so. I choose this distance because that's the most frequent hit sector (average distance) etc
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 06:38:46 PM
OK, thanks guys.






Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 06:43:01 PM
Quote from: TwoCatSam on February 15, 2013, 06:38:46 PM
OK, thanks guys.


Would be glad if you tested it? And your results etc.


I had only good results so far
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 06:45:01 PM
ignatus

I am thinking about doing just that.  Now, you're talking about the wheel moving cw or ccw, right?  So tell me, if I started a game, would I put in a ccw wheel spin, a cw wheel spin or does it matter?

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: Koolkat on February 15, 2013, 07:00:44 PM
Quote from: ignatus on February 15, 2013, 06:43:01 PM

Would be glad if you tested it? And your results etc.


I had only good results so far

Hi ignatus
Is this a spin off of Jack wise Kennedy positional roulette Many thanks Koolkat



Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 07:19:21 PM
Quote from: Koolkat on February 15, 2013, 07:00:44 PM

Hi ignatus
Is this a spin off of Jack wise Kennedy positional roulette Many thanks Koolkat


Hi, I don't know anything about Jack wise Kennedy ...this is my strategy, but betting same color was inspired by another system.
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 07:44:26 PM
Quote from: TwoCatSam on February 15, 2013, 06:45:01 PM
ignatus

I am thinking about doing just that.  Now, you're talking about the wheel moving cw or ccw, right?  So tell me, if I started a game, would I put in a ccw wheel spin, a cw wheel spin or does it matter?

Sam

ignatus

If I'm to test this, I need my above question answered.

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 15, 2013, 08:12:06 PM
Direction always count. The way it's played is same direction as last; if last was ccw, next bet is in the ccw direction, if last was cw next bet is cw.
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 09:17:09 PM
Here's some numbers.  Tell me how you'd  play it.

13
5
21
3
6
32
2
23
36


These are real numbers, not made up.

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 15, 2013, 09:34:36 PM
Do you bet every spin or decide to bet only cw or ccw?
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 16, 2013, 03:21:20 AM
I think I figured it out.

Nothing to figure out!!   :D
Title: Re: Wheelmov Tracker/Strategy
Post by: TwoCatSam on February 16, 2013, 04:07:04 AM
OK

Played about an hour.  Used a progression.  Most Ls in a row: 15  Won nearly #200

Found a mistake your tracker.  When betting Red, it had me bet the 2.  Look at the last line.

Sam
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 16, 2013, 05:38:47 AM
Quote from: TwoCatSam on February 16, 2013, 04:07:04 AM
OK

Played about an hour.  Used a progression.  Most Ls in a row: 15  Won nearly #200

Found a mistake your tracker.  When betting Red, it had me bet the 2.  Look at the last line.

Sam


Nice.  :thumbsup:




Fixed now (34 ccw RED)


thanks
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 16, 2013, 11:13:47 AM
I'm doing another tracker for all numbers within 3-16 Range in cw or ccw direction (same as last) that will be a 14 numbers bet (or less) splits will be used when possible



Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 19, 2013, 03:07:03 PM
The tracker is ready
Title: Re: Wheelmov Tracker/Strategy
Post by: ignatus on February 21, 2013, 04:52:10 PM
A small fix: Only need to enter last spin