Hi KFB and thanks!

If you want to beat this fkng game itlr you are in the right section. :-)

Whether cards would be so randomly distributed, the 7 WIAR situations will face the opposite losing counterpart and we can't expect to win anything.

At the actual live spots, this probability will be either diminished or endorsed by studying the first patterns.

Remember we need a moderate key card clumping to happen along any shoe to get the best of it, strong or too diluted clumps tend to produce too polarized and/or whimsical subsequent situations in either way.

Depending upon which random walk you choose to use, the appearance of streaks of certain lenght teach us that key cards are clumped at different speeds.

It's particularly helpful to know that when the average number of streaks of certain lenght per shoe is X, odds are that itlr we'll get on average a higher amount of shoes showing more likely an inferior than superior number than X.

Therefore streaks appearing at the initial portions of the shoe must be considered as a key card clumping, especially whether such streaks are consecutively placed.

We know that portions of the shoe particularly rich of key cards more often than not tend to deny a moderate subsequent key card distribution as the key card/remaining cards ratio is hugely shifted toward the right. Meaning results will be more affected by short term undetectable variance.

Cockroach road.

This road is one of the best example why results are sensitive to probability after events and place selection tools both denying a perfect randomness.

And/or a flaw of the game, of course.

Few players follow this road, probably as it's visually more difficult to track than other d.r.'s or simply as it starts very late in the shoe.

Cockroach road is relying about the probability to get symmetrical (red spots) or asymmetrical (blue spots) taken at a 3-pace along the way.

It's the most volatile road we could track of, sometimes we'll get almost singles and doubles, at other occasions multiple consecutive long streaks show up.

It's this feature that could get us hints about how a shoe is distributed.

Since at this road the quite long asymmetrical and symmetrical situations tend to be more clustered than at other roads, we could infer that the remaining part of asym/sym single streaks tend to stay more isolated than clustered.

Therefore if 2+ tend to be followed by 2+, 1 should be followed by at least another 1.

Counterintuitive but it works.

So consider a given red or blue streak of certain lenght happening at cr. Wait until this streak had come out isolated (that is not followed by a perfect streak of the same opposite lenght).

Now bet toward getting another isolated b or r streak accordingly to the previous streak happened.

Just one time, even knowing that a fair percentage of shoes will provide a chain of isolated streaks.

Itlr the 1-1 vs 1-X situations will get a ridiculously low variance not fitting the fkng general values under normal circumstances.

But say casinos know this bet selection trying to get infinite isolated single streak patterns followed by consecutive streaks of the same lenght happening at cr.

Really? That's the perfect negation of statistical laws, and btw it's impossible to arrange cards to get this or that belonging to a specular plan for long and by a 3-paced interval.

What about other roads?

You can be 100% certain that some patterns will be more likely than others, giving a lesser fk about what math dictates.

Next time we'll see many other spots getting an astounding probability to appear, no matter how the s.tu.pi.d math experts keep to state.

as.