1- The higher two card initial points are overall strongly math favorite to win the final hand
Obviously we want our side to get a 9, 8, 7 and a 6, yet any side getting a superior two card point vs the opposite side will win a lot more hands than what a 50/50 proposition will dictate.
Thus any 2 point vs any zero point or any 3 point vs any 2 point will win by a percentage way superior than 50/50.
The reason is because about 30% of the shoe is "neutral", that is formed by zero value cards (third card/s) not changing the first situation.
Of course many first two card situations present the same point (especially a zero point at both sides), so the third cards impact will decide the final hand's destiny.
Moreover, some card distributions keep privileging one side (especially the Player side that is entitled to draw more third cards than Banker) so kind of disrupting a math propensity for long.
Nonetheless, the vast majority of card distributions will make more probable some greater two card initial points ranges, the reason why an average final amount of columns will be filled no matter how are whimsically distributed the cards.
Even though it's impossible to know when a high two card point (6, 7 or even an
will succumb to an even greater point (at the first or after two stages), a part of those math underdog situations will come out at our favor, but this is a transitory unwanted spot that itlr will make us losers and not winners.
I mean that ranges must be assessed either from a general point of view (general distribution and average speed acting toward the right end of the display) and by actual situations that most of the times aren't showing up by symmetrical paces.
More later
as.
Obviously we want our side to get a 9, 8, 7 and a 6, yet any side getting a superior two card point vs the opposite side will win a lot more hands than what a 50/50 proposition will dictate.
Thus any 2 point vs any zero point or any 3 point vs any 2 point will win by a percentage way superior than 50/50.
The reason is because about 30% of the shoe is "neutral", that is formed by zero value cards (third card/s) not changing the first situation.
Of course many first two card situations present the same point (especially a zero point at both sides), so the third cards impact will decide the final hand's destiny.
Moreover, some card distributions keep privileging one side (especially the Player side that is entitled to draw more third cards than Banker) so kind of disrupting a math propensity for long.
Nonetheless, the vast majority of card distributions will make more probable some greater two card initial points ranges, the reason why an average final amount of columns will be filled no matter how are whimsically distributed the cards.
Even though it's impossible to know when a high two card point (6, 7 or even an

I mean that ranges must be assessed either from a general point of view (general distribution and average speed acting toward the right end of the display) and by actual situations that most of the times aren't showing up by symmetrical paces.
More later
as.