Our members are dedicated to PASSION and PURPOSE without drama!

Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - VLS

#1696
Multiple locations / Re: Delayed parachute
October 28, 2012, 11:05:29 PM
Example:

You start at the even chance level. Using one (1) as your base unit, and stay there until you get a hit.

When you get a hit, you check your balance.

If your hit makes you a profit or breaks even, then you call it a reset and stay at the even-chance level.

If after your hit you are below your starting balance, then rise the betting unit +1, to 2 units, and move your bets to the dozens/column level.

If you miss 3 spins (a full dozen's cycle) you regress and take your bets back to the even chance level.

If you hit while betting the cycle, you check your bankroll balance.

If your hit makes you break even on the initial balance or makes you any profit, then it's time for a reset.

If -on the contrary- you are still below your initial balance, then rise +1 (to 3 units) and move your bets to the double-street level.

And there the same procedure for each level goes again.

If you miss 6 spins (a full double-street cycle) then regress your bets back to the dozens level.

If you hit, check your balance. If breaking even or in any profit, then it's time to reset.

If on the contrary you are still holding a deficit, then rise your unit +1 (to 4 units) and move your bets to the  corner/quad level.

Repeat the procedure for the level.

If you miss 9 spins without a hit, go back to double-street level.

If you hit, check your bankroll balance for a break even or profit.

If it's a deficit, then rise +1 and move to the next higher-paying location level.

Same procedure for the rest of locations.

Always using the cycle = payout to know how many spins to hold your bet on a location.
#1697
Multiple locations / Re: Delayed parachute
October 28, 2012, 10:35:03 PM
The base methodology is this:


       
  • Rise unit +1 on a hit.
  • Use the next higher-paying location on a hit.
  • Go back to the previous lower-paying location ON A MISSED CYCLE.
  • If your last hit gives you a profit or makes you break even, you reset to the even chance level (i.e start over).
#1698
Multiple locations / Re: Delayed parachute
October 28, 2012, 10:25:02 PM
The cycle for each level/location is equal to its payout:


       
  • Even chance: 2 spins.
  • Dozen/Column: 3 spins.
  • Double-street: 6 spins.
  • Quad/Corner: 9 spins.
  • Street: 12 spins.
  • Split: 18 spins.

You never go to straight-up level with the delayed parachute.
#1699
Multiple locations / Delayed parachute
October 28, 2012, 10:16:33 PM
This one is based on the "parachuting" methodology.

For those who might not be familiar with it, the parachute is a progression in risk, simply going to the next location of the following ladder:


       
  • Even chance.
  • Dozen/Column
  • Double-street.
  • Quad/Corner
  • Street
  • Split.

This is delayed because it's based on CYCLES, unlike the traditional 36-unit parachute which is based on SPINS.
#1700
Positive / Re: *REVERSED* delayed ATILA
October 28, 2012, 09:36:47 PM
This could be used with Ignatus' suggested system from youtube: http://rouletteforum.cc/index.php?topic=10506

Of course, the "real" bets would have to be risen according to the ones on the 9-element ATILA line, even as not all numbers on the ATILA line are wagered with chips each spin.





i.e.

Your ATILA line is like this:

2 2 2 1 1 1 1 1 1

You would make your real bets for next cycle like this (in parenthesis).

Spin #1:

(2) 2 2 1 1 1 1 1 1


Spin #2:

(2) (2) 2 1 1 1 1 1 1


Spin #3

(2) (2) (2) 1 1 1 1 1 1


Spin #4

(2) (2) (2) (1) 1 1 1 1 1


Spin #5

(2) (2) (2) (1) (1) 1 1 1 1


Spin #6

(2) (2) (2) (1) (1) (1) 1 1 1


... repeating the bet from the start as the real bets end up.





It is a must to check on the bankroll at all times.

Given there are bets on less than the whole numbers in ATILA line when beginning the cycle, the profit/deficit derived from the line varies as well.

Juicier earnings and an accelerated recovery would happen shall a hit come in the beginning of the cycle.
#1701
Community Software / Re: Clickers
October 28, 2012, 09:22:51 PM
Quote from: cristal2000 on October 28, 2012, 08:54:46 PM
but it does not work because playtech has updated the table layout

I recall it was the case with "fixed" clickers...

Self-configurable is the way to go now.
#1702
Community Software / Re: Petition for last X tracker
October 28, 2012, 09:12:00 PM

Hello dear WannaWin.

GUI can be released as a framework module when it's "usable".




Also, I could mash a tiny console/text-mode app if you are in dire straits...
#1703
Community Software / Suggest a small program
October 28, 2012, 08:10:10 PM
If you can ram the description of a tracker in a small paragraph, I can give it a go.
One-liners would be better  ;)

I'm talking the type:

- Tracker for last 5 double-streets to repeat.
- Tracker for hottest split in the last 36 spins.
- Tracker for the most regular dozen/column in the last 10 cycles.

You get the gist!




At times I like a small release. Perhaps to try a new approach, language or technique when building it...


Your proggie gets delivered as a free release for the community to enjoy.

Vic
#1704
Community Software / Your operative system
October 28, 2012, 07:49:35 PM
This is a most-relevant question for our software.

True; with the advancement of virtualization, the limits of "platform the software runs on" are getting "blurry"; but still, this is important to determine the native platform to program our software for.

If you use multiple platforms, you can tick the one you use the most.
#1705
Quote from: esoito on October 27, 2012, 11:00:24 PM
Victor is pretty busy at the moment

Indeed. Local business is thriving which makes me happy in one part; on the other side, it slows things down on the online endeavors.

I would very much prefer to work more online. Let's see if this and HobbyCode can eventually turn the tides :)

Quote from: esoito on October 27, 2012, 11:00:24 PM
but once he's more available....

...I can put it on the queue.
#1706
Community Software / Re: Clickers
October 27, 2012, 10:54:50 PM
Wow, you still have that oldie.


Yes, it is possible. I hope to have good news about it soon.
#1707
Straight-up / Re: WINKEL'S G.U.T: Some Resources Listed
October 26, 2012, 12:16:40 AM
Great compilation E-MAN :applause:
#1708
Straight-up / Eight Time Dimension Dwellers
October 25, 2012, 03:43:07 PM
This selection is very easy to use, even without a tracking sheet.

The following are the transformed #'s (figures):

1: 1, 10, 19, 28
2: 2, 11, 20, 29
3: 3, 12, 21, 30
4: 4, 13, 22, 31
5: 5, 14, 23, 32
6: 6, 15, 24, 33
7: 7, 16, 25, 34
8: 8, 17, 26, 35
9: 9, 18, 27, 36

The selection is based on the last 9 spins.

You keep track of the last figure to repeat within that 9-spin window and bet it for -at most- 9 further spins at most. A hit closes the attack. You should never go past 9 spins; it's the break even point.

You only bet the last two figures that have repeated (eight numbers max., hence the name). Replacing the oldest figure with the newest one enabled.

Each new figure starts its own "bets counter" afresh, with its own 9 spins of attack.




Don't dismiss it because of its simplicity. This can be a streaky bet.

Since this is a time dimension selection, you use strictly the last 9 spins. One full cycle for the 4-number figure.

You are attempting to catch the "bursts" of hits and are "going with the numerical stream".




This is another one to be added to the framework.
#1709
Quote from: esoito on October 24, 2012, 07:29:44 AM

       
  • If yes, where and how much?

Here and for free: [attachmini=1]

#1710
Base for 3rd cycle:


[attachimg=1]


We do this one later. It's 2 a.m. here.


Numbers bet: #35 / Cycle balance: 0 / Units per number: 1






Hopefully by now you got the gist of it