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Messages - BEAT-THE-WHEEL

#181
Even chance / Re: EC, in event bet.
March 07, 2017, 07:30:01 PM
Another way to read single series,
in strict matrix sense.


RRR=series, in matrix of three sense or scope.
BBB=series
RBR=single
BRB=single

BBR
RRB
#182
Even chance / EC, in event bet.
March 07, 2017, 12:06:45 PM
Gentlement,
This idea already stale since first casino open  shop.
But nevertheless, interesting.

say, Red/Black, or Player/Banker,
we arrange as a matrix of three.

and...
in over simplified example...
xxxxxxxxxxxxxxxxxxxxxx

in nine spins...

in first 3 spin
RED,RED, RED=one event...

then, next 3spins
Black,black,black= another different event...

and next  3spin...
Red,black,red = another event.

thus we have , after 9spin, arrangge in matrix of three=


RRR
BBB
RBR...
what the chances probability...that in next 9spins
that the above three different "event", REPEATED AGAIN?


Thus,
if..
RRR
BBB
RBR...then...
RRR
BBB
RBR....YOU LOSE!
===================

Another example, but in 18spins..
in over simplified example, for easy eyes visualization, and understand.


first 6spin, IN MATRIX OF THREE.
RRR
RRR...one event

NEXT 6SPINS...
BBB
BBB...another event

THEN NEXT 6SPINS
RBR
RBR. yet another event.

thus you have after 18 spins...

RRR
RRR.............an event
BBB
BBB..............another event
RBR
RBR................yet another event..
thus what the chances probability that the above will repeat exactly?

in the long RUN,
we will have ...hit WITHIN MATH EXPECTATION,
meaning, there will highly unlikely that,
the extreme variance will hit.

and take advantage of this result.
Remember,
it the extreme variance,
that cause huge losses to whatever progression...ever invented.

#183
Hi Ozon,
Stable bet,
only mean, that possibility, of  HORRIBLE VARIANCE, to hit, is SLIM.
Thus, we have the luxury, or previlege,
to wait for a " losing attack",
to happened first,
that one losing attack avoided,
thus 'enhance',
the chances of winning.

it is not
solely DD attack,
as..
132 trigger...
then fourth spin,

1,........ hit, thus bet 1 will repeat,(bet one dozen only)
1,2...lose, thus we bet 1 and 2...(bet double dozen)
123..lose all.
#184
Gentlemen,
We bet when a TRIGGER OF,
"three unique dozen" in 3spins,
(TUD) PERMUTATION HIT.
123,
321,
213,so on...three different dozen in 3spins.

We bet after a TUD , hit, another permutation, of TUD, won't hit.

eg.
123,...trigger.
123=another TUD, we lose,


123,
132...lose.

123
231...lose.

123,
213...lose...and so on, you get the idea.
So , when and how we win?

eg.
213...TUD, as trigger.
112...we win, as the 1, repeat..

213, trigger.
122, ...we win, as the 2, repeat.


213...
111...we win, as the 1 ,repeat..

Thus, a TUD, followed,
by another TUD ,(of any permutation),
cause losing bet.

then, what the chances of win/lose ratio.
if we bet as,
SINGLE/SERIES (OF 2, AND MORE)?
answer...within math expectation,
with very slim, of the horrible variance. to happen.

REMEMBER!
TUD, TUD,TUD ,...
will go on to 5in row!
thus we bet as single versus series, only,
as the expectation, is STABLE.
========

interestingly,
we could also bet, after a TUD, IN 4SPINS.

SAY,1231 DOZEN! hit in 4spins,
what the chances, that TUD, WILL HIT IN NEXT 4SPINS?
THINK HARD!
#185
I am not selling, nor affliated to anything, just sharing for love, of roulette.

Back to topic.

Someone asked,
how you ensure that your 6DS, or Dozens, 4segments of 9numbers, adhered to MATH EXPECTATION?

Answer.
By arrangging them, in proper arrangement,
thus not become haywire, with haywire probability.

Six DS.
Say, DS=DS1,DS2,DS3,DS4,DS5,DS6=123456,
Then we have SIX sets of DS arrangement.
why six?

say, in first 6spin
we start from 1st spins, thus,

123456,
123456,
123456,
..
start from 2nd spin, for 2nd set.
234561,
234561,
234561,

for 3rd set..
345612,
345612,
345612,

for 4th set.
456123,
456123,
456123..
now you get the idea...

same for dz,

we get 3 set.

123,
123,
123, for first zet,

231,
231,
231, for second set,

312,
312,
312, for 3rd set,
thus ,now we go face to face with math probability, and expectation,

for dozen, some call it matrix, and some call it pinwheel,
and some call it grassroot.
in short, they produced, one of best math expectation bet.
#186
then, how about the double
dozen?
As you see, when you look at any real data, of say, 300spins,
you will see a string of sleeping single dozen,
it may sleep for 5,6,7,8,9,10, even up to 13 or more,
that string of sleeper , also, a pattern.

Thus when you see sa, a dz sleep for 3spins,
you start to bet for it to sleep up to  10spins, that 8 spins to bet, by parlaying.
bet 10/10, if lose, wait.
if win, then , bet 15/15, if lose, you lose 20.
if win, you bet, 22/22, and so on, you get the idea.
Debacle smiles at you , when, sleeper refuse to sleep, for long.
#187
Gentlemen,
What Gizmotron, mean,
is like this.

say, in next 10 spins, a permutation, of 10spin, of whatever , even , dozen,etc will happen,
and they seems to repeat.
and must repeat, as every  permutation, will hit, with same probability

say,
BBBBBBBBBB, 10 B in row,
RRRRRRRRRR, 10R IN ROW..
THAT will happen, every few hundreds spins.
and easy for our eyes, visualizing, because, of SAME COLOR. and pattern.

What about
say,
BBR,BBR,BBR,BBR,BBR..

BBRB, BBRB,BBRB,BBRB,BBRB..
BBBR,BBBR,BBBR,BBBR..
BBBRRRRBBBRRRRBBBRRRR...?
BRBBRRBBBRRRBBBBRRRR....
they are also a permutation, THAT MUST HAPPEN!

and Gizmotron, bet that a permutation, of his choice, to happened,
in next few hundreds spins, by parlaying them, when it happened.
#188
Gentlemen,
According to a member's research,

Stringbeanpc,
says, that 6DS,
hit 1/200 probability,
that 6x200=once in 1200spins probability,
thus the chances of seeing 6ds/6spins, to hit
twice ,back to back, is very slim.

THREE UNIQUE DOZENS,(TUD).
to hit in next 3spins=33%, albeit green.

TUD=SINGLE of only Once, or one.

TUD, and TUD again=series...of two
TUD, AND TUD, AND TUD again=series of three.

TUD,TUD,TUD,TUDagain= series of four,
and may even see up to series of five!

THUS, WHAT THE CHANCES OF ,
SINGLE VERSUS SERIES?

(or..
series2 vs series3, and more?)

Surprise...!
but not really surprising, really..

33%....!
EVERYTHING IN ROULETTE ADHERED TO MATH PROBALITY!
So how you make money by this not surprising math...?


by taking advantage, of VERY STABLE MATH EXPECTATING.
why, because you will see the single  vs series, very stable, conforming to EXPECTATION...

you WAIT FOR A LOSER,
then , expecting a stable outcome...

you won't see horrible variance..
do you expect, to see series of
TUD2 or more,
THEN ,
TUD2 or more,
THEN TUD2, AND TUD2 AGAIN?

when we see a TUD,
WE bet TUD won't hit again,
say 123 hit, that a TUD..

now, say 1 hit, we bet 1,
opps, 2 hit,
we bet 1 and 2,
opps, 3 hit, we lose the first battle.


the same applied to four segment, of 9numbers.
when you see four unique four in four spin,
you bet they won't hit four in next four spins.
anf figured out the simple mm.
you don't rush into lose money
#189
Hi Gentlemen,
Here, a few strategy, that are grail, that adhered to math probability,
that you may bet on table layout,
or on wheel itself,
(as some here prefer the pie ,stars, or any segment on the wheel...)

DS, or six numbers on wheel.

Wait for six DS,
TO HIT IN SIX SPINS.
then bet , in next six spins,
only five, or less, DS, will hit.
place insurance on GREEN.

what the probability of Six DS,
to hit again?

FOUR 9NUMBERS SECTION.
Wait for FOUR , to hit in 4 spins.
bet only 3, or less, to hit in next 4spins.

What the probability, of FOUR, to hit again?

DOZENS.
WAIT FOR ALL 3 DOZEN TO HIT IN 3SPINS.
bet it won't, or would REPEAT, IN NEXT 3SPINS.
dozens, may hit, twice in row, 3 in row, 4 in row,
even 5in row!
What the math probability?

And figure out the MM.


The best of these strategies,
THEY ALWAYS ADHERED TO

MATH...

EXPECTATION!

simply mean, the probability of HORRIBLE VARIANCE..IS LOW.

YOU MAY WAIT OUT THE LOSER, AND BET THE EXPECTATION!
unbelieveable?
BELIEVE IT.
#190
Now,
The most important question,
to ask YOURSELF!

Could my,
STRATEGY/SYSTEM,
win to double the initial capital,
IF, in the next x spins,
is near BREAKEVEN event???

If your strategy,
cannot DOUBLE your initial capital,
in a BREAKEVEN hit, then ,
GO look for a system,
that can double the CAPITAL.

If a strategy can win double the capital,
in a BREAKEVEN event,
then,
of course,
it can win double in a
POSITIVE VARIANCE event!
#191
Gentlemen,
There will be only THREE probability,
one of three scenario, to happen in next,
10,20,or 30spins...


Say, if you choose to bet BLACK, in roulette,
or BANKER, in baccarat,
what will HAPPEN?..in next , say 20spins?
===================

#first scenario=BREAKEVEN,
[say 10win 10 lose]
more or less, within math expectation.
thus win or lose little, if flatbet 1u.

#second scenario=EXTREME POSITIVE VARIANCE.
[say 15win 5 lose]

    'win' extremely more, than 'lose'.
thus HUGE profit, if flatbet 1u.


#third scenario.=EXTREME NEGATIVE VARIANCE.
[say 5win 15 lose]

''lose', extremly more, than 'win'.
thus    HUGE loss, if flatbet 1u.

I don't know the RATIO,
of the #1,2,3 scenarios.
But, I THINK,
it will be in [ratio=1:1:1]

in next three session,
1 will breakeven,
1 will positive,
1 will negative.
====================
Now the adage,
"Making HAY while sunshine",
applied here.

say, if we have initial bank roll,
and divided to bet in next 9session,
say, 9000/9=1000  initial capital per session.



bet with $1000
#first scenario=BREAKEVEN,

since the result, will breakeven,
we try to win, with progression,
DOUBLE the initial capital,
when PROFIT TARGET=2000,achived,
STOP BET!
===========================


#second scenario=EXTREME POSITIVE VARIANCE.
    'win' extremly more, than 'lose'.


since the result, will  MORE "win", than "lose",
we try to win, with progression,
DOUBLE the initial capital,
when PROFIT TARGET=2000,achived,
STOP BET!
===========================


#third scenario.=more 'LOSE', than 'win',

since the result, will NEGATIVE,
impossible to win...
We STOP the bet, cut loss,
when the losses, reach -1000.

===========================

If the ratio=[1:1:1]
this mean, in every 9sessions,
we have the probability,
in long term play...

of 3losses sessions,
and 6 profitable sessions.
================

This way, we do not stop, at first win,
we take ADVANTAGE to the hilt,
of ,

BREAKEVEN, and POSITIVE
VARIANCE sessions,
to DOUBLE the initial capital,

and CUT LOSS,
when hit by the,
INEVITABLE NEGATIVE VARIANCE.

I see that many agreed,
to STOP-at-first-win, when positive,
and bet till all capital depleted,...
when negative variance hit?

What you think?
#192
 Dear Sensei Kimo Li,

Thank You so much,
for your post.
Appreciate them.

Since Sensei's

"Whether the wheel's well-balance,
or bias [tilted],
either way, the casino doomed".

This mean if the wheel is well-balance,
then every part, will hit almost equally,
or if tilted,
a certain part or parts, will hit constantly...
===============================

Below I do a real spins result,
with the coresponding HIGH/LOW/RED/BLACK.

and let see, how they behave in every PW4.
===========================
EURO WHEEL
Spielbank Hamburg
Tisch 0001
01.10.2001
Gewinnzahlen:

03(Low Red)
35 (High Black) 
  14(Low Red)
    05(Low Red)    [0HR,0LB, 1HB,3LR]

08(Low Black) 
   03(Low Red)
  25(High Red)
  27(High Red)   [2HR,1LB, 0HB,1LR]

31(High Black) 
  16(Low Red)
zero
   03(Low Red)   [0HR,0LB, 1HB,2LR]

  23(High Red)
  23(High Red)
15(Low Black) 
  16(Low Red)   [2HR,1LB, 0HB,1LR]

   09(Low Red)
28(High Black) 
35 (High Black) 
  14(Low Red)   [0HR,0LB, 2HB,2LR]

17(Low Black) 
  32(High Red)
  25(High Red)
   01(Low Red)   [2HR,1LB, 0HB,1LR]

  36(High Red)
  23(High Red)
08(Low Black) 
31(High Black)     [2HR,1LB, 1HB,0LR]

33(High Black) 
   03(Low Red)
   07(Low Red)
  25(High Red)   [1HR,0LB, 1HB,2LR]

  34(High Red)
  27(High Red)
35 (High Black) 
  16(Low Red)   [2HR,0LB, 1HB,1LR]

20(High Black) 
31(High Black) 
35 (High Black) 
   01(Low Red)   [0HR,LB, 3HB,1LR]

  27(High Red)
   01(Low Red)
   07(Low Red)
35 (High Black)     [1HR,0LB, 1HB,2LR]

  25(High Red)
    05(Low Red)
02(Low Black) 
10(Low Black)     [1HR,2LB,0HB,1LR]

  36(High Red)
06(Low Black) 
  25(High Red)
  34(High Red)   [3HR,1LB, 0HB,0LR]

  23(High Red)
06(Low Black) 
  12(Low Red)
35 (High Black)     [1HR,1LB, 1HB,1LR]

33(High Black) 
  30(High Red)
  14(Low Red)
  36(High Red)   [2HR,0LB, 1HB,1LR]

  19(High Red)
  16(Low Red)
11(Low Black) 
   07(Low Red)   [1HR,1LB, 0HB,2LR]

   18(Low Red)
  25(High Red)
  21(High Red)
15(Low Black)     [HR,LB, HB,LR]

   09(Low Red)
  21(High Red)
   01(Low Red)
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
33(High Black) 
22(High Black)   
  32(High Red)   [HR,LB, HB,LR]

35 (High Black) 
15(Low Black) 
20(High Black) 
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
02(Low Black) 
22(High Black)   
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
  23(High Red)
    05(Low Red)
22(High Black)      [HR,LB, HB,LR]

zero
17(Low Black) 
zero
29(High Black)     [HR,LB, HB,LR]

35 (High Black) 
   03(Low Red)
33(High Black) 
26(High Black)   [HR,LB, HB,LR]

22(High Black)   
13(Low Black) 
  36(High Red)
   07(Low Red)   [HR,LB, HB,LR]

35 (High Black) 
   01(Low Red)
zero
   01(Low Red)   [HR,LB, HB,LR]

29(High Black) 
02(Low Black) 
10(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
02(Low Black) 
24(High Black) 
02(Low Black)   [HR,LB, HB,LR] 

  30(High Red)
  23(High Red)
02(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

08(Low Black) 
  12(Low Red)
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

   18(Low Red)
28(High Black) 
02(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
   07(Low Red)
  23(High Red)
04(Low Black)     [HR,LB, HB,LR]

33(High Black) 
   03(Low Red)
  21(High Red)
    05(Low Red)   [HR,LB, HB,LR]

  12(Low Red)
  30(High Red)
26(High Black)
  32(High Red)   [HR,LB, HB,LR]

24(High Black) 
  36(High Red)
  14(Low Red)
13(Low Black)     [HR,LB, HB,LR]

06(Low Black) 
  16(Low Red)
  25(High Red)
04(Low Black)     [HR,LB, HB,LR]

20(High Black) 
  19(High Red)
   01(Low Red)
15(Low Black)     [HR,LB, HB,LR]

zero
  21(High Red)
08(Low Black) 
  19(High Red)   [HR,LB, HB,LR]

24(High Black) 
   07(Low Red)
  12(Low Red)
   18(Low Red)   [HR,LB, HB,LR]

  25(High Red)
17(Low Black) 
06(Low Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
02(Low Black) 
  27(High Red)
  16(Low Red)   [HR,LB, HB,LR]

22(High Black)   
10(Low Black) 
   03(Low Red)
  30(High Red)   [HR,LB, HB,LR]

   07(Low Red)
08(Low Black) 
13(Low Black) 
    05(Low Red)   [HR,LB, HB,LR]

15(Low Black) 
20(High Black) 
33(High Black) 
   07(Low Red)   [HR,LB, HB,LR]

22(High Black)   
28(High Black) 
28(High Black) 
  36(High Red)   [HR,LB, HB,LR]

  25(High Red)
08(Low Black) 
  14(Low Red)
20(High Black)     [HR,LB, HB,LR]

  19(High Red)
06(Low Black) 
28(High Black) 
  27(High Red)   [HR,LB, HB,LR]

02(Low Black) 
31(High Black) 
13(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

  36(High Red)
zero
   01(Low Red)
13(Low Black)     [HR,LB, HB,LR]

  21(High Red)
  34(High Red)
08(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

33(High Black) 
  21(High Red)
26(High Black)
20(High Black)     [HR,LB, HB,LR]

  21(High Red)
04(Low Black) 
  16(Low Red)
31(High Black)     [HR,LB, HB,LR]

  12(Low Red)
  12(Low Red)
08(Low Black) 
  32(High Red)   [HR,LB, HB,LR]

zero
15(Low Black) 
04(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

31(High Black) 
  34(High Red)
33(High Black) 
08(Low Black)     [HR,LB, HB,LR]

26(High Black)
  19(High Red)
20(High Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
zero
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

22(High Black)   
08(Low Black) 
13(Low Black) 
33(High Black)     [HR,LB, HB,LR]

  27(High Red)
17(Low Black) 
  32(High Red)
02(Low Black)     [HR,LB, HB,LR]

26(High Black)
  14(Low Red)
15(Low Black) 
17(Low Black)     [HR,LB, HB,LR]

  21(High Red)
17(Low Black) 
28(High Black) 
13(Low Black)     [HR,LB, HB,LR]

10(Low Black) 
  21(High Red)
   09(Low Red)
  19(High Red)   [HR,LB, HB,LR]

  36(High Red)
   01(Low Red)
28(High Black) 
29(High Black)     [HR,LB, HB,LR]

31(High Black) 
26(High Black) 
  36(High Red)
  19(High Red)   [HR,LB, HB,LR]

  30(High Red)
   07(Low Red)
20(High Black) 
11(Low Black)     [HR,LB, HB,LR]

28(High Black) 
29(High Black) 
33(High Black) 
04(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
24(High Black) 
24(High Black) 
  16(Low Red)   [HR,LB, HB,LR]

02(Low Black) 
17(Low Black) 
   03(Low Red)
26(High Black)    [HR,LB, HB,LR]

  14(Low Red)
  14(Low Red)
  23(High Red)
zero                   [HR,LB, HB,LR]

11(Low Black) 
    05(Low Red)
26(High Black) 
  32(High Red)   [HR,LB, HB,LR]

  12(Low Red)
  25(High Red)
  30(High Red)
  36(High Red)   [HR,LB, HB,LR]

24(High Black) 
zero
24(High Black) 
   01(Low Red)   [HR,LB, HB,LR]

  25(High Red)
04(Low Black) 
   09(Low Red)
31(High Black)     [HR,LB, HB,LR]

   07(Low Red)
  23(High Red)
   09(Low Red)
  21(High Red)   [HR,LB, HB,LR]

24(High Black) 
26(High Black)
13(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

  16(Low Red)
   09(Low Red)
22(High Black)   
   01(Low Red)   [HR,LB, HB,LR]

====
Anzahl Spiele:  304


HIGH-RED and LOW BLACK,
of FIRST HALF,
are also THREE pies.
#193

BL=W vs RH=X

=================================



{BH,BH,BH,BH}=NO WIN, NO LOSE
{BH,BH,BH,RL} =NO WIN, NO LOSE
{BH,BH,BH,W}=WIN
{BH,BH,BH,X} =LOSE ONCE
{BH,BH,RL,BH} =NO WIN, NO LOSE
{BH,BH,RL,RL}=NO WIN, NO LOSE
{BH,BH,RL,W}=WIN
{BH,BH,RL,X}
{BH,BH,W,BH}
{BH,BH,W,RL}
{BH,BH,W,W}
{BH,BH,W,X}
{BH,BH,X,BH}
{BH,BH,X,RL}
{BH,BH,X,W}
{BH,BH,X,X} =LOSE TWICE
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,W}
{BH,RL,BH,X}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,W}
{BH,RL,RL,X}
{BH,RL,W,BH}
{BH,RL,W,RL}
{BH,RL,W,W}
{BH,RL,W,X}
{BH,RL,X,BH}
{BH,RL,X,RL}

{BH,RL,X,W}
{BH,RL,X,X}
{BH,W,BH,BH}
{BH,W,BH,RL}
{BH,W,BH,W}
{BH,W,BH,X}
{BH,W,RL,BH}
{BH,W,RL,RL}
{BH,W,RL,W}
{BH,W,RL,X}
{BH,W,W,BH}
{BH,W,W,RL}
{BH,W,W,W}
{BH,W,W,X}
{BH,W,X,BH}
{BH,W,X,RL}
{BH,W,X,W}
{BH,W,X,X}
{BH,X,BH,BH}
{BH,X,BH,RL}
{BH,X,BH,W}
{BH,X,BH,X}
{BH,X,RL,BH}
{BH,X,RL,RL}
{BH,X,RL,W}
{BH,X,RL,X}
{BH,X,W,BH}
{BH,X,W,RL}
{BH,X,W,W}
{BH,X,W,X}
{BH,X,X,BH}
{BH,X,X,RL}
{BH,X,X,W}
{BH,X,X,X} =LOSE THRICE
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,W}
{RL,BH,BH,X}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,W}
{RL,BH,RL,X}
{RL,BH,W,BH}
{RL,BH,W,RL}
{RL,BH,W,W}
{RL,BH,W,X}
{RL,BH,X,BH}
{RL,BH,X,RL}
{RL,BH,X,W}
{RL,BH,X,X}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,W}
{RL,RL,BH,X}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,W}
{RL,RL,RL,X}
{RL,RL,W,BH}
{RL,RL,W,RL}
{RL,RL,W,W}
{RL,RL,W,X}
{RL,RL,X,BH}
{RL,RL,X,RL}
{RL,RL,X,W}
{RL,RL,X,X}
{RL,W,BH,BH}
{RL,W,BH,RL}
{RL,W,BH,W}
{RL,W,BH,X}
{RL,W,RL,BH}
{RL,W,RL,RL}
{RL,W,RL,W}
{RL,W,RL,X}
{RL,W,W,BH}
{RL,W,W,RL}
{RL,W,W,W}
{RL,W,W,X}
{RL,W,X,BH}
{RL,W,X,RL}
{RL,W,X,W}
{RL,W,X,X}
{RL,X,BH,BH}
{RL,X,BH,RL}
{RL,X,BH,W}
{RL,X,BH,X}
{RL,X,RL,BH}
{RL,X,RL,RL}
{RL,X,RL,W}
{RL,X,RL,X}
{RL,X,W,BH}
{RL,X,W,RL}
{RL,X,W,W}
{RL,X,W,X}
{RL,X,X,BH}
{RL,X,X,RL}
{RL,X,X,W}
{RL,X,X,X}

{W,BH,BH,BH}
{W,BH,BH,RL}
{W,BH,BH,W}
{W,BH,BH,X}
{W,BH,RL,BH}
{W,BH,RL,RL}
{W,BH,RL,W}
{W,BH,RL,X}
{W,BH,W,BH}
{W,BH,W,RL}
{W,BH,W,W}
{W,BH,W,X}
{W,BH,X,BH}
{W,BH,X,RL}
{W,BH,X,W}
{W,BH,X,X}
{W,RL,BH,BH}
{W,RL,BH,RL}
{W,RL,BH,W}
{W,RL,BH,X}
{W,RL,RL,BH}
{W,RL,RL,RL}
{W,RL,RL,W}
{W,RL,RL,X}
{W,RL,W,BH}
{W,RL,W,RL}
{W,RL,W,W}
{W,RL,W,X}
{W,RL,X,BH}
{W,RL,X,RL}
{W,RL,X,W}
{W,RL,X,X}
{W,W,BH,BH}
{W,W,BH,RL}
{W,W,BH,W}
{W,W,BH,X}
{W,W,RL,BH}
{W,W,RL,RL}
{W,W,RL,W}
{W,W,RL,X}
{W,W,W,BH}
{W,W,W,RL}
{W,W,W,W}
{W,W,W,X}
{W,W,X,BH}
{W,W,X,RL}
{W,W,X,W}
{W,W,X,X}
{W,X,BH,BH}
{W,X,BH,RL}
{W,X,BH,W}
{W,X,BH,X}
{W,X,RL,BH}
{W,X,RL,RL}
{W,X,RL,W}
{W,X,RL,X}
{W,X,W,BH}
{W,X,W,RL}
{W,X,W,W}
{W,X,W,X}
{W,X,X,BH}
{W,X,X,RL}
{W,X,X,W}
{W,X,X,X}
{X,BH,BH,BH}
{X,BH,BH,RL}
{X,BH,BH,W}
{X,BH,BH,X}
{X,BH,RL,BH}
{X,BH,RL,RL}
{X,BH,RL,W}
{X,BH,RL,X}
{X,BH,W,BH}
{X,BH,W,RL}
{X,BH,W,W}
{X,BH,W,X}
{X,BH,X,BH}
{X,BH,X,RL}
{X,BH,X,W}
{X,BH,X,X}
{X,RL,BH,BH}
{X,RL,BH,RL}
{X,RL,BH,W}
{X,RL,BH,X}
{X,RL,RL,BH}
{X,RL,RL,RL}
{X,RL,RL,W}
{X,RL,RL,X}
{X,RL,W,BH}
{X,RL,W,RL}
{X,RL,W,W}
{X,RL,W,X}
{X,RL,X,BH}
{X,RL,X,RL}
{X,RL,X,W}
{X,RL,X,X}
{X,W,BH,BH}
{X,W,BH,RL}
{X,W,BH,W}
{X,W,BH,X}
{X,W,RL,BH}
{X,W,RL,RL}
{X,W,RL,W}
{X,W,RL,X}
{X,W,W,BH}
{X,W,W,RL}
{X,W,W,W}
{X,W,W,X}
{X,W,X,BH}
{X,W,X,RL}
{X,W,X,W}
{X,W,X,X}
{X,X,BH,BH}
{X,X,BH,RL}
{X,X,BH,W}
{X,X,BH,X}
{X,X,RL,BH}
{X,X,RL,RL}
{X,X,RL,W}
{X,X,RL,X}
{X,X,W,BH}
{X,X,W,RL}
{X,X,W,W}
{X,X,W,X}
{X,X,X,BH}
{X,X,X,RL}
{X,X,X,W}
{X,X,X,X}=LOSE ALL1248



#194
=======================================

bet pw4 with bh,bl,rh,rl.

Permutations with repetition (n=4, r=4)
Using Items: BH,RL,bl,rh

List has 256 entries.

List has 256 entries.
{BH,BH,BH,BH}
{BH,BH,BH,RL}
{BH,BH,BH,bl}
{BH,BH,BH,rh}
{BH,BH,RL,BH}
{BH,BH,RL,RL}
{BH,BH,RL,bl}
{BH,BH,RL,rh}
{BH,BH,bl,BH}
{BH,BH,bl,RL}
{BH,BH,bl,bl}
{BH,BH,bl,rh}
{BH,BH,rh,BH}
{BH,BH,rh,RL}
{BH,BH,rh,bl}
{BH,BH,rh,rh}
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,bl}
{BH,RL,BH,rh}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,bl}
{BH,RL,RL,rh}
{BH,RL,bl,BH}
{BH,RL,bl,RL}
{BH,RL,bl,bl}
{BH,RL,bl,rh}
{BH,RL,rh,BH}
{BH,RL,rh,RL}

{BH,RL,rh,bl}
{BH,RL,rh,rh}
{BH,bl,BH,BH}
{BH,bl,BH,RL}
{BH,bl,BH,bl}
{BH,bl,BH,rh}
{BH,bl,RL,BH}
{BH,bl,RL,RL}
{BH,bl,RL,bl}
{BH,bl,RL,rh}
{BH,bl,bl,BH}
{BH,bl,bl,RL}
{BH,bl,bl,bl}
{BH,bl,bl,rh}
{BH,bl,rh,BH}
{BH,bl,rh,RL}
{BH,bl,rh,bl}
{BH,bl,rh,rh}
{BH,rh,BH,BH}
{BH,rh,BH,RL}
{BH,rh,BH,bl}
{BH,rh,BH,rh}
{BH,rh,RL,BH}
{BH,rh,RL,RL}
{BH,rh,RL,bl}
{BH,rh,RL,rh}
{BH,rh,bl,BH}
{BH,rh,bl,RL}
{BH,rh,bl,bl}
{BH,rh,bl,rh}
{BH,rh,rh,BH}
{BH,rh,rh,RL}
{BH,rh,rh,bl}
{BH,rh,rh,rh}
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,bl}
{RL,BH,BH,rh}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,bl}
{RL,BH,RL,rh}
{RL,BH,bl,BH}
{RL,BH,bl,RL}
{RL,BH,bl,bl}
{RL,BH,bl,rh}
{RL,BH,rh,BH}
{RL,BH,rh,RL}
{RL,BH,rh,bl}
{RL,BH,rh,rh}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,bl}
{RL,RL,BH,rh}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,bl}
{RL,RL,RL,rh}
{RL,RL,bl,BH}
{RL,RL,bl,RL}
{RL,RL,bl,bl}
{RL,RL,bl,rh}
{RL,RL,rh,BH}
{RL,RL,rh,RL}
{RL,RL,rh,bl}
{RL,RL,rh,rh}
{RL,bl,BH,BH}
{RL,bl,BH,RL}
{RL,bl,BH,bl}
{RL,bl,BH,rh}
{RL,bl,RL,BH}
{RL,bl,RL,RL}
{RL,bl,RL,bl}
{RL,bl,RL,rh}
{RL,bl,bl,BH}
{RL,bl,bl,RL}
{RL,bl,bl,bl}
{RL,bl,bl,rh}
{RL,bl,rh,BH}
{RL,bl,rh,RL}
{RL,bl,rh,bl}
{RL,bl,rh,rh}
{RL,rh,BH,BH}
{RL,rh,BH,RL}
{RL,rh,BH,bl}
{RL,rh,BH,rh}
{RL,rh,RL,BH}
{RL,rh,RL,RL}
{RL,rh,RL,bl}
{RL,rh,RL,rh}
{RL,rh,bl,BH}
{RL,rh,bl,RL}
{RL,rh,bl,bl}
{RL,rh,bl,rh}
{RL,rh,rh,BH}
{RL,rh,rh,RL}
{RL,rh,rh,bl}
{RL,rh,rh,rh}

{bl,BH,BH,BH}
{bl,BH,BH,RL}
{bl,BH,BH,bl}
{bl,BH,BH,rh}
{bl,BH,RL,BH}
{bl,BH,RL,RL}
{bl,BH,RL,bl}
{bl,BH,RL,rh}
{bl,BH,bl,BH}
{bl,BH,bl,RL}
{bl,BH,bl,bl}
{bl,BH,bl,rh}
{bl,BH,rh,BH}
{bl,BH,rh,RL}
{bl,BH,rh,bl}
{bl,BH,rh,rh}
{bl,RL,BH,BH}
{bl,RL,BH,RL}
{bl,RL,BH,bl}
{bl,RL,BH,rh}
{bl,RL,RL,BH}
{bl,RL,RL,RL}
{bl,RL,RL,bl}
{bl,RL,RL,rh}
{bl,RL,bl,BH}
{bl,RL,bl,RL}
{bl,RL,bl,bl}
{bl,RL,bl,rh}
{bl,RL,rh,BH}
{bl,RL,rh,RL}
{bl,RL,rh,bl}
{bl,RL,rh,rh}
{bl,bl,BH,BH}
{bl,bl,BH,RL}
{bl,bl,BH,bl}
{bl,bl,BH,rh}
{bl,bl,RL,BH}
{bl,bl,RL,RL}
{bl,bl,RL,bl}
{bl,bl,RL,rh}
{bl,bl,bl,BH}
{bl,bl,bl,RL}
{bl,bl,bl,bl}
{bl,bl,bl,rh}
{bl,bl,rh,BH}
{bl,bl,rh,RL}
{bl,bl,rh,bl}
{bl,bl,rh,rh}
{bl,rh,BH,BH}
{bl,rh,BH,RL}
{bl,rh,BH,bl}
{bl,rh,BH,rh}
{bl,rh,RL,BH}
{bl,rh,RL,RL}
{bl,rh,RL,bl}
{bl,rh,RL,rh}
{bl,rh,bl,BH}
{bl,rh,bl,RL}
{bl,rh,bl,bl}
{bl,rh,bl,rh}
{bl,rh,rh,BH}
{bl,rh,rh,RL}
{bl,rh,rh,bl}
{bl,rh,rh,rh}
{rh,BH,BH,BH}
{rh,BH,BH,RL}
{rh,BH,BH,bl}
{rh,BH,BH,rh}
{rh,BH,RL,BH}
{rh,BH,RL,RL}
{rh,BH,RL,bl}
{rh,BH,RL,rh}
{rh,BH,bl,BH}
{rh,BH,bl,RL}
{rh,BH,bl,bl}
{rh,BH,bl,rh}
{rh,BH,rh,BH}
{rh,BH,rh,RL}
{rh,BH,rh,bl}
{rh,BH,rh,rh}
{rh,RL,BH,BH}
{rh,RL,BH,RL}
{rh,RL,BH,bl}
{rh,RL,BH,rh}
{rh,RL,RL,BH}
{rh,RL,RL,RL}
{rh,RL,RL,bl}
{rh,RL,RL,rh}
{rh,RL,bl,BH}
{rh,RL,bl,RL}
{rh,RL,bl,bl}
{rh,RL,bl,rh}
{rh,RL,rh,BH}
{rh,RL,rh,RL}
{rh,RL,rh,bl}
{rh,RL,rh,rh}
{rh,bl,BH,BH}
{rh,bl,BH,RL}
{rh,bl,BH,bl}
{rh,bl,BH,rh}
{rh,bl,RL,BH}
{rh,bl,RL,RL}
{rh,bl,RL,bl}
{rh,bl,RL,rh}
{rh,bl,bl,BH}
{rh,bl,bl,RL}
{rh,bl,bl,bl}
{rh,bl,bl,rh}
{rh,bl,rh,BH}
{rh,bl,rh,RL}
{rh,bl,rh,bl}
{rh,bl,rh,rh}
{rh,rh,BH,BH}
{rh,rh,BH,RL}
{rh,rh,BH,bl}
{rh,rh,BH,rh}
{rh,rh,RL,BH}
{rh,rh,RL,RL}
{rh,rh,RL,bl}
{rh,rh,RL,rh}
{rh,rh,bl,BH}
{rh,rh,bl,RL}
{rh,rh,bl,bl}
{rh,rh,bl,rh}
{rh,rh,rh,BH}
{rh,rh,rh,RL}
{rh,rh,rh,bl}
{rh,rh,rh,rh}

============================
WIN=BLACKLOW.
X=REDHIGH.
LOSE=LOSE-ALL



BL=W vs RH=X

=================================




 
{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE
 

{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE

{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
{0,X,0,X}
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
LOSE
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE

{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,W,0}
{W,W,W,0}
{W,W,W,W}
{W,W,W,X}
{W,W,X,0}
{W,W,X,0}
{W,W,X,W}
{W,W,X,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,W,0}
{W,X,W,0}
{W,X,W,W}
{W,X,W,X}
{W,X,X,0}
{W,X,X,0}
{W,X,X,W}
{W,X,X,X}
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,W,0}
{X,W,W,0}
{X,W,W,W}
{X,W,W,X}
{X,W,X,0}
{X,W,X,0}
{X,W,X,W}
{X,W,X,X}
LOSE
LOSE
{X,X,0,W}
LOSE
LOSE
LOSE
{X,X,0,W}
LOSE
{X,X,W,0}
{X,X,W,0}
{X,X,W,W}
{X,X,W,X}
LOSE
LOSE

{X,X,X,W}
LOSE

=64LOSE-ALL=25%
=192HIT=75%
256TOTAL



#195

In LONG run,
Everything will succumb,
to math expectation,
BUT,
in short RUN,
its NOT,

one of THREE conditions,
will hit...

1]within math expectation,
2]POSITIVE extreme variance,
3]NEGATIVE extreme variance.

Take a look at your data,
and your own
favorite bet-selection,
see yourself,
HOW many time,
you selection,
will hit HARSH,
extreme negative run,
where it just IMPOSSIBLE to win?!


and how many time,
it a BREEZE, to win,
and you wonder why you not
EXPLOIT them to hilt???

BUT the MOST importance,
is their RATIo!

How many times,
what the RATIOS???
the
positive/negative/within-expectation,
RATIO?

and how,
you going to
win MORE
than the
FIXED
cut losses,

with the RATIO?