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General Cluster

Started by ignatus, September 09, 2014, 09:05:35 AM

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ignatus

only thing i know -numbers will always hit in clusters-

so, taking advantage of this fact i bet each numbers two neighbours in a progressive bet as they come up to 10 numbers.

the bet will be 2+2+2+2+2=10 neighbours.

progression -none-

for live-wheels only.

wheel neighbours

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13

XXVV

@Ignatus

These results are very encouraging.

You are on to something significant with clusters, and I like the way you have stopped the session when you have reached a significant goal, and within a sensible real time live wheel window say 3 hours or so.

Can you please more fully explain your approach for as I understand it you gather, cluster, accumulate 'targets' which are a previous single appearance and play neighbours either side on the wheel, up to a maximum of 10 core targets and then re-set after a win, all played flat staking. At maximum until hit you would have 33 numbers being played for. in the 5 sessions you have shown it seems the lowest level you struck was about -200, but all sessions seemed to end +1000 units or so.

Is this the way you do it? If so can you show another 5 sessions at random selection please.

If I have this wrong please correct me.

Re- reading your post it seems you play only the neighbours of those shows, so play 2 targets instead, up to a max of only 10 targets and keep going till hit, then re-set.

Worst case scenario will be the 10 numbers taking a long sleep. It appears there is a short term edge here. have you compared the 2 +2+2 +2+2  with say 3+3+3+3+3 in a large sample, ie say 30 sessions of approx 200 spins.

Recommend you test on samples of 30 sessions and see how many are positive, and the net result.

Use a variety of live spin sources also, say 10 sessions from Wiesbaden, 10 from your live data, and 10 from elsewhere.

Looking forward to your results.

XXVV

ignatus

here is a simple explanation of gameplay:

essentially you place one chip each on the two neighbours of the rĂ©cent number which spun.  Thereafter you continue to place the same number of chips on the neighbours of the four subsequent numbers which are spun provided no hits are realized.  As an example:
#24; one chip each on 5 and 16
#15; one chip each on 5 and 16, and 32 and 19
#28; 5 and 16, 32 and 19, and 7 and 12
#9: 5 and 16, 32 and 19, 7 and 12, and 31 and 22
#36; 5 and 16, 32 and 19, 7 and 12, 31 and 22, and 13 and 11.
#0; no hits then retrack for next bet with two chips each on 26 and 32
Continue on with the strategy with a progressive bet,

XXVV

Ah thanks that is a clear explanation.
From my own recent play I will see how this performs.

It was your graphics that impressed, but of course you need 6 times that number of sample charts before I take this seriously. There are so many opportunities with short cycle repeat theory but you need to harness the power of direct repeats as well, ie the original numbers as well as neighbours. I had a live session this afternoon and it was all direct repeats, not neighbours. Sometimes as with the table this afternoon for example, 31 was very hot but 9 and 20 were cold and 14 was passive.

So I see what you are doing and let's test it, but you need to have the direct short cycle energy working for you, not against you. Playing neighbours can sometimes do that.