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Cycle-based play

Started by VLS, May 04, 2013, 02:20:28 PM

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VLS

Premise:

Fluctuate throughout the cycle, exit on a plus or break even.


Applicable to:

Double-street, Quad, Street, Split, Straight-up.

Email/Paypal: betselectiongmail.com
-- Victor

VLS

Money management:

Flat betting.

Positive (up as you win) increments.

Soft negative progression.

Email/Paypal: betselectiongmail.com
-- Victor

VLS

Bet Selection:

Based on frequent events. (a.k.a "White swans")

i.e. Repeaters, Neighbors, Zones.

Email/Paypal: betselectiongmail.com
-- Victor

VLS

Quote from: VLS on May 04, 2013, 02:58:51 PMBased on frequent events. (a.k.a "White swans")

This aims to make consistent plays going with the flow. Whatever the currently-identified "flow" might be. For instance, if a common event in the cycle is the 2-times repeater, then that's the "white swan". (The black swan would be the 5-time repeater).

Same thing for neighbors. If the Zone of 4 is the common event in the current cycle, you would focus on it.

If you go a bit further, when you organize your timeline in cycles you can notice the "clumps of events", some going for several concatenated cycles (think cycle-pairing). Under this, you can hunt for events looking like a clairvoyant when they simply continue or appear as they would naturally do in a clumping game.

Email/Paypal: betselectiongmail.com
-- Victor