got this thing thing driling my brain for some time....can labby be design for dynamic betting on numbers...in conditions where we have 60 % hit rate ...and betting starts like bet 2 numbers<lose>,bet 4 numbers <lose> up to 14 numbers say and if no hit start again..if yes can it be coded in some sort of program and how much would it be..P.S i think normy once did something like it for dynamic bets on numbers but needs to be labby progression..thanks
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#2
Math & Statistics / Re: a solution to roulette?!
April 22, 2015, 11:22:12 AM
is funny how author only saw imbalance between even chances...perhaps he could have looked at imbalance between 1 digit numbers like 0-9 and 2 digit numbers 10-36...just curious
#3
General Discussion / Re: Strange question about roulette
April 20, 2015, 10:55:45 AM
after four WWWW of flat bet on black start doing marty on blacks till losss
#4
General Discussion / Re: Strange question about roulette
April 20, 2015, 08:28:38 AM
just the answer is very easy...same question can be put as how to maximizzze our winings in losing session ..both qwestions have the same answear you have to know exactly when you will hit "W"or "L" and that's i guess is having cristal ball..
#5
Even chance / Re: EC Gap Module
February 14, 2015, 03:41:26 PM
i think that instead of looking for UFO and missing good stars we might try something different...Nick can you coded it in such way that counts spins in between gaps,say example lets take gaps of two,appears on spin say 20 next gap of two appears spin 25 and so on ...that could be done for gaps of 3,4,5,6,7 and so on...then see average of spins taking gap to appear and build up triggers and some mild proggression if you have to...see how it goes
#6
Even chance / Re: EC Gap Module
February 08, 2015, 09:42:54 PM
nice one i would love to see numbers gap..thanks
#7
Math & Statistics / Re: repeaters formula
January 18, 2015, 12:57:53 PM
Thanks Bayes...yes true that will be window of spins..
#8
Math & Statistics / Re: repeaters formula
January 16, 2015, 01:22:42 PM
thanks very much Bayes...oh and last question ,say probability for DBL street to repeat as you calculated it prevoiusly is 0.61 can this value be taken and plugged in formula for longest amount of spins for the event to "sleep"..i think i found formula in one of your posts...thaks very much
#9
Money Management / labby
January 12, 2015, 03:43:50 AM
just question...can labby be used for single numbers..what i mean is say we bet 2 numbers then 4numbers......6....and up to 9...10 numbers session done...start over bet 2.....4......6.......9..if can be how would it look..thanks
#10
Math & Statistics / Re: repeaters formula
January 10, 2015, 02:50:07 PM
thanks for input people...@Bayes what i am trying to do is to get amount of spins before repeat as random variable and see if it hits certain deviation does it regress back to normal..what i am not certain is say average of spins to get repeat is 10 then should i drop first spin and count second sample from spin two to 11 or discard 10 spins and get new 10 sins...thanks
#11
Math & Statistics / Re: repeaters formula
January 08, 2015, 01:33:20 AM
Bayes i got one more question if you could help, say i have 30 samples of 37 spins and i get between 2 to 18 unique numbers before first repeat happen in sample,when i get the average of unique for my 30 samples i get 5.9 or 6.1 uniques something in that range and standart deviation 2.9 to 3.0,could somehow use standard deviation or z score to find what would be best betting time..thanks and i hope i asked right question
#12
Math & Statistics / Re: repeaters formula
December 30, 2014, 09:03:30 PM
thanks Bayes spot on as usual..
#13
Math & Statistics / repeaters formula
December 28, 2014, 02:48:40 PM
@Bayes ...Bayes sorry being pain but you used to post formula for probability of repeat on the other forum which is long gone,can you please post it again..say i want to know if i have group of 18 numbers how many unique can be drawn before repeater,i know for 37 numbers are something 9 uniques..thanks
#14
General Discussion / Re: Useful part of the research for all players.
July 27, 2014, 01:36:52 PM
thanks for reply Mare..
#15
General Discussion / Re: Useful part of the research for all players.
July 26, 2014, 06:56:29 PM
would you be able to give some examples or you rather keep it to yourself ...which is fair enough i think..thanks