Thanks for this post Alrelax.
I pause at your final passage:
Unlike the ability to measure a curve to see what fraction of an area between start and midpoint and points in-between will become finite in their outcomes, the baccarat shoe cannot be measured in the same way or any other way that will allow you with finite guaranteed wins.
For most part this reasoning is correct but we know that some statistical limitations continuosly work at baccarat shoes.
The same way it's virually impossible to get 37 different numbers after a 37 spin cycle at roulette, we can safely discard from the baccarat possibilities many patterns or situations.
This thing becomes more important, imo, whether we've decided to collect into the same category different classes of results.
So 1 remains 1, 2 remains 2 but 3 could be 3, 7, 26 or a greater number, yet it should be still considered as a 3.
Naturally there's a different impact over the expected probabilities if in the actual shoe a streak of 10 or 15 had shown up as it 'consumes' quite space to get other more likely patterns to happen.
Going back to my last post, say we are driving a car capable to overcome with agility 1 and 2 steps but someway 'crashing' whenever a 3 step shows up. The aim is to run as far as possibile at the same time losing the least amount of cars.
In fact we have numerous cars to travel with, of course not knowing precisely how many 1,2 and 3 steps will present our road (shoe).
So before making such hazardous trip (or better sayed, a kind of 'infinite' series of those trips) we need to somewhat estimate how many 1,2,3 steps any road will present on average, so influencing either the number of cars we should utilize and the average lenght of our 'safe' drives getting the least possible amount of 'crashed' cars.
Actually it would be a child's play to make assessments if itlr 1+2 steps >3 steps, unfortunately 1+2=3.
But since 3 is a three times more unlikely scenario than 1+2, we better focus about the 3 average probability distribution as people making a living about numbers rely upon the probability that something less likely won't happen for long. Of course also knowing that sooner or later unlikely scenarios will surely happen.
Now we have two different opposite options to set up our plan about:
- hoping that sooner or later a relative high unlikely scenario will happen;
- hoping that a relative low unlikely scenario (3s) remains as silent as possibile.
Both options surely follow a kind of 'clustered'/'diluted' strenght as a card distribution cannot be symmetrically placed by any means.
First let's examine the 'low unlikely scenario', that is 3s happening on average about any shoe dealt.
At 8-deck shoes the average probability 3s will show up is around 9.5 per shoe.
If we'd assume that any shoe dealt will produce an average number of 28-30 columns, we'll see that the 1:3 general percentage is respected. More importantly, relative sd values will be way more restricted than at a pure independent symmetrical game.
I mean that under certain conditions, along any shoe dealt the probabiilty to get a more probable class of events is very very close to 1. That is the almost absolute certainty that a given event will happen.
After all and assuming 28-30 columns, a 0.25 probability cannot happen clustered for long and consecutively and at the same time not giving the proper room to get 0.75 probability events to show up clustered at some level (or, in the most very unfortunate scenario, to show up at least once after a 'fresh' new 3 had come out).
'Relatively high unlikely scenario' wonderfully perform at some side bets plays.
Say you want to play at the Dragon Bonus bet where a given gap of winning points matters (being payed 1:1, 2:1, 4:1, 6:1, 8:1, 10:1 and 30:1).
Of course only an id.iot would bet the Banker side Dragon Bonus (sadly too many players like to bet this side), thus only Player side DB should be wagered.
Classifiy Player winning results under the 1-2-3 gap point classes vs superior gap points (those getting a DB win), ignoring naturals (half of them will be winners anyway).
After a given series of 'isolated' DB Player results, progressively bet toward getting 'clustered' DB events, providing you think that for some reasons Player side will be more entitled to win.
It's not a coincidence that at HS rooms such side bet isn't offered at all.
Tiger bet
No commission tables where B winning hands by a 6 point are payed 1:2 are faster to be dealt and the HE raises from 1.06/1.24% to 1.46%/1.24%. (So the less worse bet at those tables is wagering P).
Notice that as long as B won't show an initial 6 point, betting Banker will get the player an enormous math advantage.
Of course a relatively small portion of hands not belonging to an initial two-card B 6 point and getting B side to win by a final 6 point will lower such possible advantage.
Anyway, at a 8-deck shoe on average Tiger bet will show up nearly 5 times. Two card B winning 6 points are payed 12:1 and three card B winning 6 points are payed 20:1.
This bet is so relatively probable that we could even make a kind of 'sky's the limit' side approach.
Anytime a Tiger bet shows up, we could just bet three times to get the same Tiger bet to appear again by adopting a progressive plan.
I know it's a unsound math move, but I'll invite you to test your shoes and see what happens.
as.
I pause at your final passage:
Unlike the ability to measure a curve to see what fraction of an area between start and midpoint and points in-between will become finite in their outcomes, the baccarat shoe cannot be measured in the same way or any other way that will allow you with finite guaranteed wins.
For most part this reasoning is correct but we know that some statistical limitations continuosly work at baccarat shoes.
The same way it's virually impossible to get 37 different numbers after a 37 spin cycle at roulette, we can safely discard from the baccarat possibilities many patterns or situations.
This thing becomes more important, imo, whether we've decided to collect into the same category different classes of results.
So 1 remains 1, 2 remains 2 but 3 could be 3, 7, 26 or a greater number, yet it should be still considered as a 3.
Naturally there's a different impact over the expected probabilities if in the actual shoe a streak of 10 or 15 had shown up as it 'consumes' quite space to get other more likely patterns to happen.
Going back to my last post, say we are driving a car capable to overcome with agility 1 and 2 steps but someway 'crashing' whenever a 3 step shows up. The aim is to run as far as possibile at the same time losing the least amount of cars.
In fact we have numerous cars to travel with, of course not knowing precisely how many 1,2 and 3 steps will present our road (shoe).
So before making such hazardous trip (or better sayed, a kind of 'infinite' series of those trips) we need to somewhat estimate how many 1,2,3 steps any road will present on average, so influencing either the number of cars we should utilize and the average lenght of our 'safe' drives getting the least possible amount of 'crashed' cars.
Actually it would be a child's play to make assessments if itlr 1+2 steps >3 steps, unfortunately 1+2=3.
But since 3 is a three times more unlikely scenario than 1+2, we better focus about the 3 average probability distribution as people making a living about numbers rely upon the probability that something less likely won't happen for long. Of course also knowing that sooner or later unlikely scenarios will surely happen.
Now we have two different opposite options to set up our plan about:
- hoping that sooner or later a relative high unlikely scenario will happen;
- hoping that a relative low unlikely scenario (3s) remains as silent as possibile.
Both options surely follow a kind of 'clustered'/'diluted' strenght as a card distribution cannot be symmetrically placed by any means.
First let's examine the 'low unlikely scenario', that is 3s happening on average about any shoe dealt.
At 8-deck shoes the average probability 3s will show up is around 9.5 per shoe.
If we'd assume that any shoe dealt will produce an average number of 28-30 columns, we'll see that the 1:3 general percentage is respected. More importantly, relative sd values will be way more restricted than at a pure independent symmetrical game.
I mean that under certain conditions, along any shoe dealt the probabiilty to get a more probable class of events is very very close to 1. That is the almost absolute certainty that a given event will happen.
After all and assuming 28-30 columns, a 0.25 probability cannot happen clustered for long and consecutively and at the same time not giving the proper room to get 0.75 probability events to show up clustered at some level (or, in the most very unfortunate scenario, to show up at least once after a 'fresh' new 3 had come out).
'Relatively high unlikely scenario' wonderfully perform at some side bets plays.
Say you want to play at the Dragon Bonus bet where a given gap of winning points matters (being payed 1:1, 2:1, 4:1, 6:1, 8:1, 10:1 and 30:1).
Of course only an id.iot would bet the Banker side Dragon Bonus (sadly too many players like to bet this side), thus only Player side DB should be wagered.
Classifiy Player winning results under the 1-2-3 gap point classes vs superior gap points (those getting a DB win), ignoring naturals (half of them will be winners anyway).
After a given series of 'isolated' DB Player results, progressively bet toward getting 'clustered' DB events, providing you think that for some reasons Player side will be more entitled to win.
It's not a coincidence that at HS rooms such side bet isn't offered at all.
Tiger bet
No commission tables where B winning hands by a 6 point are payed 1:2 are faster to be dealt and the HE raises from 1.06/1.24% to 1.46%/1.24%. (So the less worse bet at those tables is wagering P).
Notice that as long as B won't show an initial 6 point, betting Banker will get the player an enormous math advantage.
Of course a relatively small portion of hands not belonging to an initial two-card B 6 point and getting B side to win by a final 6 point will lower such possible advantage.
Anyway, at a 8-deck shoe on average Tiger bet will show up nearly 5 times. Two card B winning 6 points are payed 12:1 and three card B winning 6 points are payed 20:1.
This bet is so relatively probable that we could even make a kind of 'sky's the limit' side approach.
Anytime a Tiger bet shows up, we could just bet three times to get the same Tiger bet to appear again by adopting a progressive plan.
I know it's a unsound math move, but I'll invite you to test your shoes and see what happens.
as.