Whenever we choose to utilize a 75% probability to succeed, we know to get more clustered 75% spots than 75% isolated spots and vice versa while taking into account the opposite 25% probability.
Notice that such asymmetrical probability is always made by two layered bets, so for example it's not the same to bet twice at baccarat than to wager 27 numbers out of 36 numbers at roulette (zero/es ignored), even if the probability of success stands at 75% at both cases.
After all the game moves around more likely asymmetrical movements and less likely symmetrical lines, so we need to find out an asymmetrical random walk capable to catch more asymmetry than (virtual) symmetry.
Without getting our mind and algos blogging, best way to take is to consider a given 25% probability pattern as an "enemy" by different weights belonging to a) a general probability and b) an actual probability.
Everything classified by different sub-classes of probability:
FIRST STEP
1- a 25% probability should come out by more isolated patterns than clustered patterns.
2- a 75% probability should come out by more clustered patterns than isolated patterns.
SECOND STEP
3- a 25% probability coming out clustered should more likely stop after one cluster.
4- a 75% probability should come out clustered after having shown up isolated one time.
THIRD STEP
5- a 25% probability coming out clustered two times in a row should more likely stop after two clusters.
6- a 75% probability should come out clustered after having shown up isolated two times in a row.
No need to go further and of course no need to bet a fkng dime before some deviated situations happened or while "chasing" more likely events standing for long, where 'long' just means any situation surpassing a single cutoff cluster.
See you tomorrow
as.
Notice that such asymmetrical probability is always made by two layered bets, so for example it's not the same to bet twice at baccarat than to wager 27 numbers out of 36 numbers at roulette (zero/es ignored), even if the probability of success stands at 75% at both cases.
After all the game moves around more likely asymmetrical movements and less likely symmetrical lines, so we need to find out an asymmetrical random walk capable to catch more asymmetry than (virtual) symmetry.
Without getting our mind and algos blogging, best way to take is to consider a given 25% probability pattern as an "enemy" by different weights belonging to a) a general probability and b) an actual probability.
Everything classified by different sub-classes of probability:
FIRST STEP
1- a 25% probability should come out by more isolated patterns than clustered patterns.
2- a 75% probability should come out by more clustered patterns than isolated patterns.
SECOND STEP
3- a 25% probability coming out clustered should more likely stop after one cluster.
4- a 75% probability should come out clustered after having shown up isolated one time.
THIRD STEP
5- a 25% probability coming out clustered two times in a row should more likely stop after two clusters.
6- a 75% probability should come out clustered after having shown up isolated two times in a row.
No need to go further and of course no need to bet a fkng dime before some deviated situations happened or while "chasing" more likely events standing for long, where 'long' just means any situation surpassing a single cutoff cluster.
See you tomorrow
as.