If baccarat is a constant asymmetrical game, first we should focus our attention about real symmetrical probabilities.
More specifically about the lenght of those sym probabilities.
A perfect world dictates that whether a baccarat shoe won't produce asym B favored hands, a constant Player wagering will get at least a zero negative edge against the house.
Oppositely, ONLY a higher than 8.6:91.4 asym/sym hands ratio will lower, erase or invert the house edge on B wagers.
On average, an asym hand will come out about one time over 11.62 hands. To simplify say we'll get one asym hand out of 12 hands and some of them are producing a tie hand.
We also know that a 8.6% probability, differently to other gambling games, cannot be silent per every shoe dealt (that is within a 75-80 hands sample).
Therefore we might imply that no matter how whimsically is the actual card distribution, sooner or later probabilities will change from 0.5/0.5 to 0.5793/0.4203.
In a sense, now we are not interested about how things seem to develop but about will be the probability to cross either 0.5/0.5 or 0.5793/0.4203 events.
That is how much and how many times those two different probabilities change in our actual shoe.
But there's a third important factor to be examined.
That is how asym hands went as more than four out of ten times a shifted math probability favoring B side will be "disregarded".
Now we could consider any shoe as a finite world made by many subsequences of sym/asym hands; on their part asym hands will form further sequences of W/L patterns.
as.
More specifically about the lenght of those sym probabilities.
A perfect world dictates that whether a baccarat shoe won't produce asym B favored hands, a constant Player wagering will get at least a zero negative edge against the house.
Oppositely, ONLY a higher than 8.6:91.4 asym/sym hands ratio will lower, erase or invert the house edge on B wagers.
On average, an asym hand will come out about one time over 11.62 hands. To simplify say we'll get one asym hand out of 12 hands and some of them are producing a tie hand.
We also know that a 8.6% probability, differently to other gambling games, cannot be silent per every shoe dealt (that is within a 75-80 hands sample).
Therefore we might imply that no matter how whimsically is the actual card distribution, sooner or later probabilities will change from 0.5/0.5 to 0.5793/0.4203.
In a sense, now we are not interested about how things seem to develop but about will be the probability to cross either 0.5/0.5 or 0.5793/0.4203 events.
That is how much and how many times those two different probabilities change in our actual shoe.
But there's a third important factor to be examined.
That is how asym hands went as more than four out of ten times a shifted math probability favoring B side will be "disregarded".
Now we could consider any shoe as a finite world made by many subsequences of sym/asym hands; on their part asym hands will form further sequences of W/L patterns.
as.