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Messages - BEAT-THE-WHEEL

#151
I am not selling, nor affliated to anything, just sharing for love, of roulette.

Back to topic.

Someone asked,
how you ensure that your 6DS, or Dozens, 4segments of 9numbers, adhered to MATH EXPECTATION?

Answer.
By arrangging them, in proper arrangement,
thus not become haywire, with haywire probability.

Six DS.
Say, DS=DS1,DS2,DS3,DS4,DS5,DS6=123456,
Then we have SIX sets of DS arrangement.
why six?

say, in first 6spin
we start from 1st spins, thus,

123456,
123456,
123456,
..
start from 2nd spin, for 2nd set.
234561,
234561,
234561,

for 3rd set..
345612,
345612,
345612,

for 4th set.
456123,
456123,
456123..
now you get the idea...

same for dz,

we get 3 set.

123,
123,
123, for first zet,

231,
231,
231, for second set,

312,
312,
312, for 3rd set,
thus ,now we go face to face with math probability, and expectation,

for dozen, some call it matrix, and some call it pinwheel,
and some call it grassroot.
in short, they produced, one of best math expectation bet.
#152
then, how about the double
dozen?
As you see, when you look at any real data, of say, 300spins,
you will see a string of sleeping single dozen,
it may sleep for 5,6,7,8,9,10, even up to 13 or more,
that string of sleeper , also, a pattern.

Thus when you see sa, a dz sleep for 3spins,
you start to bet for it to sleep up to  10spins, that 8 spins to bet, by parlaying.
bet 10/10, if lose, wait.
if win, then , bet 15/15, if lose, you lose 20.
if win, you bet, 22/22, and so on, you get the idea.
Debacle smiles at you , when, sleeper refuse to sleep, for long.
#153
Gentlemen,
What Gizmotron, mean,
is like this.

say, in next 10 spins, a permutation, of 10spin, of whatever , even , dozen,etc will happen,
and they seems to repeat.
and must repeat, as every  permutation, will hit, with same probability

say,
BBBBBBBBBB, 10 B in row,
RRRRRRRRRR, 10R IN ROW..
THAT will happen, every few hundreds spins.
and easy for our eyes, visualizing, because, of SAME COLOR. and pattern.

What about
say,
BBR,BBR,BBR,BBR,BBR..

BBRB, BBRB,BBRB,BBRB,BBRB..
BBBR,BBBR,BBBR,BBBR..
BBBRRRRBBBRRRRBBBRRRR...?
BRBBRRBBBRRRBBBBRRRR....
they are also a permutation, THAT MUST HAPPEN!

and Gizmotron, bet that a permutation, of his choice, to happened,
in next few hundreds spins, by parlaying them, when it happened.
#154
Gentlemen,
According to a member's research,

Stringbeanpc,
says, that 6DS,
hit 1/200 probability,
that 6x200=once in 1200spins probability,
thus the chances of seeing 6ds/6spins, to hit
twice ,back to back, is very slim.

THREE UNIQUE DOZENS,(TUD).
to hit in next 3spins=33%, albeit green.

TUD=SINGLE of only Once, or one.

TUD, and TUD again=series...of two
TUD, AND TUD, AND TUD again=series of three.

TUD,TUD,TUD,TUDagain= series of four,
and may even see up to series of five!

THUS, WHAT THE CHANCES OF ,
SINGLE VERSUS SERIES?

(or..
series2 vs series3, and more?)

Surprise...!
but not really surprising, really..

33%....!
EVERYTHING IN ROULETTE ADHERED TO MATH PROBALITY!
So how you make money by this not surprising math...?


by taking advantage, of VERY STABLE MATH EXPECTATING.
why, because you will see the single  vs series, very stable, conforming to EXPECTATION...

you WAIT FOR A LOSER,
then , expecting a stable outcome...

you won't see horrible variance..
do you expect, to see series of
TUD2 or more,
THEN ,
TUD2 or more,
THEN TUD2, AND TUD2 AGAIN?

when we see a TUD,
WE bet TUD won't hit again,
say 123 hit, that a TUD..

now, say 1 hit, we bet 1,
opps, 2 hit,
we bet 1 and 2,
opps, 3 hit, we lose the first battle.


the same applied to four segment, of 9numbers.
when you see four unique four in four spin,
you bet they won't hit four in next four spins.
anf figured out the simple mm.
you don't rush into lose money
#155
Hi Gentlemen,
Here, a few strategy, that are grail, that adhered to math probability,
that you may bet on table layout,
or on wheel itself,
(as some here prefer the pie ,stars, or any segment on the wheel...)

DS, or six numbers on wheel.

Wait for six DS,
TO HIT IN SIX SPINS.
then bet , in next six spins,
only five, or less, DS, will hit.
place insurance on GREEN.

what the probability of Six DS,
to hit again?

FOUR 9NUMBERS SECTION.
Wait for FOUR , to hit in 4 spins.
bet only 3, or less, to hit in next 4spins.

What the probability, of FOUR, to hit again?

DOZENS.
WAIT FOR ALL 3 DOZEN TO HIT IN 3SPINS.
bet it won't, or would REPEAT, IN NEXT 3SPINS.
dozens, may hit, twice in row, 3 in row, 4 in row,
even 5in row!
What the math probability?

And figure out the MM.


The best of these strategies,
THEY ALWAYS ADHERED TO

MATH...

EXPECTATION!

simply mean, the probability of HORRIBLE VARIANCE..IS LOW.

YOU MAY WAIT OUT THE LOSER, AND BET THE EXPECTATION!
unbelieveable?
BELIEVE IT.
#156
Now,
The most important question,
to ask YOURSELF!

Could my,
STRATEGY/SYSTEM,
win to double the initial capital,
IF, in the next x spins,
is near BREAKEVEN event???

If your strategy,
cannot DOUBLE your initial capital,
in a BREAKEVEN hit, then ,
GO look for a system,
that can double the CAPITAL.

If a strategy can win double the capital,
in a BREAKEVEN event,
then,
of course,
it can win double in a
POSITIVE VARIANCE event!
#157
Gentlemen,
There will be only THREE probability,
one of three scenario, to happen in next,
10,20,or 30spins...


Say, if you choose to bet BLACK, in roulette,
or BANKER, in baccarat,
what will HAPPEN?..in next , say 20spins?
===================

#first scenario=BREAKEVEN,
[say 10win 10 lose]
more or less, within math expectation.
thus win or lose little, if flatbet 1u.

#second scenario=EXTREME POSITIVE VARIANCE.
[say 15win 5 lose]

    'win' extremely more, than 'lose'.
thus HUGE profit, if flatbet 1u.


#third scenario.=EXTREME NEGATIVE VARIANCE.
[say 5win 15 lose]

''lose', extremly more, than 'win'.
thus    HUGE loss, if flatbet 1u.

I don't know the RATIO,
of the #1,2,3 scenarios.
But, I THINK,
it will be in [ratio=1:1:1]

in next three session,
1 will breakeven,
1 will positive,
1 will negative.
====================
Now the adage,
"Making HAY while sunshine",
applied here.

say, if we have initial bank roll,
and divided to bet in next 9session,
say, 9000/9=1000  initial capital per session.



bet with $1000
#first scenario=BREAKEVEN,

since the result, will breakeven,
we try to win, with progression,
DOUBLE the initial capital,
when PROFIT TARGET=2000,achived,
STOP BET!
===========================


#second scenario=EXTREME POSITIVE VARIANCE.
    'win' extremly more, than 'lose'.


since the result, will  MORE "win", than "lose",
we try to win, with progression,
DOUBLE the initial capital,
when PROFIT TARGET=2000,achived,
STOP BET!
===========================


#third scenario.=more 'LOSE', than 'win',

since the result, will NEGATIVE,
impossible to win...
We STOP the bet, cut loss,
when the losses, reach -1000.

===========================

If the ratio=[1:1:1]
this mean, in every 9sessions,
we have the probability,
in long term play...

of 3losses sessions,
and 6 profitable sessions.
================

This way, we do not stop, at first win,
we take ADVANTAGE to the hilt,
of ,

BREAKEVEN, and POSITIVE
VARIANCE sessions,
to DOUBLE the initial capital,

and CUT LOSS,
when hit by the,
INEVITABLE NEGATIVE VARIANCE.

I see that many agreed,
to STOP-at-first-win, when positive,
and bet till all capital depleted,...
when negative variance hit?

What you think?
#158
 Dear Sensei Kimo Li,

Thank You so much,
for your post.
Appreciate them.

Since Sensei's

"Whether the wheel's well-balance,
or bias [tilted],
either way, the casino doomed".

This mean if the wheel is well-balance,
then every part, will hit almost equally,
or if tilted,
a certain part or parts, will hit constantly...
===============================

Below I do a real spins result,
with the coresponding HIGH/LOW/RED/BLACK.

and let see, how they behave in every PW4.
===========================
EURO WHEEL
Spielbank Hamburg
Tisch 0001
01.10.2001
Gewinnzahlen:

03(Low Red)
35 (High Black) 
  14(Low Red)
    05(Low Red)    [0HR,0LB, 1HB,3LR]

08(Low Black) 
   03(Low Red)
  25(High Red)
  27(High Red)   [2HR,1LB, 0HB,1LR]

31(High Black) 
  16(Low Red)
zero
   03(Low Red)   [0HR,0LB, 1HB,2LR]

  23(High Red)
  23(High Red)
15(Low Black) 
  16(Low Red)   [2HR,1LB, 0HB,1LR]

   09(Low Red)
28(High Black) 
35 (High Black) 
  14(Low Red)   [0HR,0LB, 2HB,2LR]

17(Low Black) 
  32(High Red)
  25(High Red)
   01(Low Red)   [2HR,1LB, 0HB,1LR]

  36(High Red)
  23(High Red)
08(Low Black) 
31(High Black)     [2HR,1LB, 1HB,0LR]

33(High Black) 
   03(Low Red)
   07(Low Red)
  25(High Red)   [1HR,0LB, 1HB,2LR]

  34(High Red)
  27(High Red)
35 (High Black) 
  16(Low Red)   [2HR,0LB, 1HB,1LR]

20(High Black) 
31(High Black) 
35 (High Black) 
   01(Low Red)   [0HR,LB, 3HB,1LR]

  27(High Red)
   01(Low Red)
   07(Low Red)
35 (High Black)     [1HR,0LB, 1HB,2LR]

  25(High Red)
    05(Low Red)
02(Low Black) 
10(Low Black)     [1HR,2LB,0HB,1LR]

  36(High Red)
06(Low Black) 
  25(High Red)
  34(High Red)   [3HR,1LB, 0HB,0LR]

  23(High Red)
06(Low Black) 
  12(Low Red)
35 (High Black)     [1HR,1LB, 1HB,1LR]

33(High Black) 
  30(High Red)
  14(Low Red)
  36(High Red)   [2HR,0LB, 1HB,1LR]

  19(High Red)
  16(Low Red)
11(Low Black) 
   07(Low Red)   [1HR,1LB, 0HB,2LR]

   18(Low Red)
  25(High Red)
  21(High Red)
15(Low Black)     [HR,LB, HB,LR]

   09(Low Red)
  21(High Red)
   01(Low Red)
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
33(High Black) 
22(High Black)   
  32(High Red)   [HR,LB, HB,LR]

35 (High Black) 
15(Low Black) 
20(High Black) 
  23(High Red)   [HR,LB, HB,LR]

13(Low Black) 
02(Low Black) 
22(High Black)   
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
  23(High Red)
    05(Low Red)
22(High Black)      [HR,LB, HB,LR]

zero
17(Low Black) 
zero
29(High Black)     [HR,LB, HB,LR]

35 (High Black) 
   03(Low Red)
33(High Black) 
26(High Black)   [HR,LB, HB,LR]

22(High Black)   
13(Low Black) 
  36(High Red)
   07(Low Red)   [HR,LB, HB,LR]

35 (High Black) 
   01(Low Red)
zero
   01(Low Red)   [HR,LB, HB,LR]

29(High Black) 
02(Low Black) 
10(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
02(Low Black) 
24(High Black) 
02(Low Black)   [HR,LB, HB,LR] 

  30(High Red)
  23(High Red)
02(Low Black) 
02(Low Black)     [HR,LB, HB,LR]

08(Low Black) 
  12(Low Red)
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

   18(Low Red)
28(High Black) 
02(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

   09(Low Red)
   07(Low Red)
  23(High Red)
04(Low Black)     [HR,LB, HB,LR]

33(High Black) 
   03(Low Red)
  21(High Red)
    05(Low Red)   [HR,LB, HB,LR]

  12(Low Red)
  30(High Red)
26(High Black)
  32(High Red)   [HR,LB, HB,LR]

24(High Black) 
  36(High Red)
  14(Low Red)
13(Low Black)     [HR,LB, HB,LR]

06(Low Black) 
  16(Low Red)
  25(High Red)
04(Low Black)     [HR,LB, HB,LR]

20(High Black) 
  19(High Red)
   01(Low Red)
15(Low Black)     [HR,LB, HB,LR]

zero
  21(High Red)
08(Low Black) 
  19(High Red)   [HR,LB, HB,LR]

24(High Black) 
   07(Low Red)
  12(Low Red)
   18(Low Red)   [HR,LB, HB,LR]

  25(High Red)
17(Low Black) 
06(Low Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
02(Low Black) 
  27(High Red)
  16(Low Red)   [HR,LB, HB,LR]

22(High Black)   
10(Low Black) 
   03(Low Red)
  30(High Red)   [HR,LB, HB,LR]

   07(Low Red)
08(Low Black) 
13(Low Black) 
    05(Low Red)   [HR,LB, HB,LR]

15(Low Black) 
20(High Black) 
33(High Black) 
   07(Low Red)   [HR,LB, HB,LR]

22(High Black)   
28(High Black) 
28(High Black) 
  36(High Red)   [HR,LB, HB,LR]

  25(High Red)
08(Low Black) 
  14(Low Red)
20(High Black)     [HR,LB, HB,LR]

  19(High Red)
06(Low Black) 
28(High Black) 
  27(High Red)   [HR,LB, HB,LR]

02(Low Black) 
31(High Black) 
13(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

  36(High Red)
zero
   01(Low Red)
13(Low Black)     [HR,LB, HB,LR]

  21(High Red)
  34(High Red)
08(Low Black) 
  25(High Red)   [HR,LB, HB,LR]

33(High Black) 
  21(High Red)
26(High Black)
20(High Black)     [HR,LB, HB,LR]

  21(High Red)
04(Low Black) 
  16(Low Red)
31(High Black)     [HR,LB, HB,LR]

  12(Low Red)
  12(Low Red)
08(Low Black) 
  32(High Red)   [HR,LB, HB,LR]

zero
15(Low Black) 
04(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

31(High Black) 
  34(High Red)
33(High Black) 
08(Low Black)     [HR,LB, HB,LR]

26(High Black)
  19(High Red)
20(High Black) 
10(Low Black)     [HR,LB, HB,LR]

   07(Low Red)
zero
  19(High Red)
28(High Black)     [HR,LB, HB,LR]

22(High Black)   
08(Low Black) 
13(Low Black) 
33(High Black)     [HR,LB, HB,LR]

  27(High Red)
17(Low Black) 
  32(High Red)
02(Low Black)     [HR,LB, HB,LR]

26(High Black)
  14(Low Red)
15(Low Black) 
17(Low Black)     [HR,LB, HB,LR]

  21(High Red)
17(Low Black) 
28(High Black) 
13(Low Black)     [HR,LB, HB,LR]

10(Low Black) 
  21(High Red)
   09(Low Red)
  19(High Red)   [HR,LB, HB,LR]

  36(High Red)
   01(Low Red)
28(High Black) 
29(High Black)     [HR,LB, HB,LR]

31(High Black) 
26(High Black) 
  36(High Red)
  19(High Red)   [HR,LB, HB,LR]

  30(High Red)
   07(Low Red)
20(High Black) 
11(Low Black)     [HR,LB, HB,LR]

28(High Black) 
29(High Black) 
33(High Black) 
04(Low Black)     [HR,LB, HB,LR]

15(Low Black) 
24(High Black) 
24(High Black) 
  16(Low Red)   [HR,LB, HB,LR]

02(Low Black) 
17(Low Black) 
   03(Low Red)
26(High Black)    [HR,LB, HB,LR]

  14(Low Red)
  14(Low Red)
  23(High Red)
zero                   [HR,LB, HB,LR]

11(Low Black) 
    05(Low Red)
26(High Black) 
  32(High Red)   [HR,LB, HB,LR]

  12(Low Red)
  25(High Red)
  30(High Red)
  36(High Red)   [HR,LB, HB,LR]

24(High Black) 
zero
24(High Black) 
   01(Low Red)   [HR,LB, HB,LR]

  25(High Red)
04(Low Black) 
   09(Low Red)
31(High Black)     [HR,LB, HB,LR]

   07(Low Red)
  23(High Red)
   09(Low Red)
  21(High Red)   [HR,LB, HB,LR]

24(High Black) 
26(High Black)
13(Low Black) 
   07(Low Red)   [HR,LB, HB,LR]

  16(Low Red)
   09(Low Red)
22(High Black)   
   01(Low Red)   [HR,LB, HB,LR]

====
Anzahl Spiele:  304


HIGH-RED and LOW BLACK,
of FIRST HALF,
are also THREE pies.
#159

BL=W vs RH=X

=================================



{BH,BH,BH,BH}=NO WIN, NO LOSE
{BH,BH,BH,RL} =NO WIN, NO LOSE
{BH,BH,BH,W}=WIN
{BH,BH,BH,X} =LOSE ONCE
{BH,BH,RL,BH} =NO WIN, NO LOSE
{BH,BH,RL,RL}=NO WIN, NO LOSE
{BH,BH,RL,W}=WIN
{BH,BH,RL,X}
{BH,BH,W,BH}
{BH,BH,W,RL}
{BH,BH,W,W}
{BH,BH,W,X}
{BH,BH,X,BH}
{BH,BH,X,RL}
{BH,BH,X,W}
{BH,BH,X,X} =LOSE TWICE
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,W}
{BH,RL,BH,X}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,W}
{BH,RL,RL,X}
{BH,RL,W,BH}
{BH,RL,W,RL}
{BH,RL,W,W}
{BH,RL,W,X}
{BH,RL,X,BH}
{BH,RL,X,RL}

{BH,RL,X,W}
{BH,RL,X,X}
{BH,W,BH,BH}
{BH,W,BH,RL}
{BH,W,BH,W}
{BH,W,BH,X}
{BH,W,RL,BH}
{BH,W,RL,RL}
{BH,W,RL,W}
{BH,W,RL,X}
{BH,W,W,BH}
{BH,W,W,RL}
{BH,W,W,W}
{BH,W,W,X}
{BH,W,X,BH}
{BH,W,X,RL}
{BH,W,X,W}
{BH,W,X,X}
{BH,X,BH,BH}
{BH,X,BH,RL}
{BH,X,BH,W}
{BH,X,BH,X}
{BH,X,RL,BH}
{BH,X,RL,RL}
{BH,X,RL,W}
{BH,X,RL,X}
{BH,X,W,BH}
{BH,X,W,RL}
{BH,X,W,W}
{BH,X,W,X}
{BH,X,X,BH}
{BH,X,X,RL}
{BH,X,X,W}
{BH,X,X,X} =LOSE THRICE
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,W}
{RL,BH,BH,X}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,W}
{RL,BH,RL,X}
{RL,BH,W,BH}
{RL,BH,W,RL}
{RL,BH,W,W}
{RL,BH,W,X}
{RL,BH,X,BH}
{RL,BH,X,RL}
{RL,BH,X,W}
{RL,BH,X,X}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,W}
{RL,RL,BH,X}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,W}
{RL,RL,RL,X}
{RL,RL,W,BH}
{RL,RL,W,RL}
{RL,RL,W,W}
{RL,RL,W,X}
{RL,RL,X,BH}
{RL,RL,X,RL}
{RL,RL,X,W}
{RL,RL,X,X}
{RL,W,BH,BH}
{RL,W,BH,RL}
{RL,W,BH,W}
{RL,W,BH,X}
{RL,W,RL,BH}
{RL,W,RL,RL}
{RL,W,RL,W}
{RL,W,RL,X}
{RL,W,W,BH}
{RL,W,W,RL}
{RL,W,W,W}
{RL,W,W,X}
{RL,W,X,BH}
{RL,W,X,RL}
{RL,W,X,W}
{RL,W,X,X}
{RL,X,BH,BH}
{RL,X,BH,RL}
{RL,X,BH,W}
{RL,X,BH,X}
{RL,X,RL,BH}
{RL,X,RL,RL}
{RL,X,RL,W}
{RL,X,RL,X}
{RL,X,W,BH}
{RL,X,W,RL}
{RL,X,W,W}
{RL,X,W,X}
{RL,X,X,BH}
{RL,X,X,RL}
{RL,X,X,W}
{RL,X,X,X}

{W,BH,BH,BH}
{W,BH,BH,RL}
{W,BH,BH,W}
{W,BH,BH,X}
{W,BH,RL,BH}
{W,BH,RL,RL}
{W,BH,RL,W}
{W,BH,RL,X}
{W,BH,W,BH}
{W,BH,W,RL}
{W,BH,W,W}
{W,BH,W,X}
{W,BH,X,BH}
{W,BH,X,RL}
{W,BH,X,W}
{W,BH,X,X}
{W,RL,BH,BH}
{W,RL,BH,RL}
{W,RL,BH,W}
{W,RL,BH,X}
{W,RL,RL,BH}
{W,RL,RL,RL}
{W,RL,RL,W}
{W,RL,RL,X}
{W,RL,W,BH}
{W,RL,W,RL}
{W,RL,W,W}
{W,RL,W,X}
{W,RL,X,BH}
{W,RL,X,RL}
{W,RL,X,W}
{W,RL,X,X}
{W,W,BH,BH}
{W,W,BH,RL}
{W,W,BH,W}
{W,W,BH,X}
{W,W,RL,BH}
{W,W,RL,RL}
{W,W,RL,W}
{W,W,RL,X}
{W,W,W,BH}
{W,W,W,RL}
{W,W,W,W}
{W,W,W,X}
{W,W,X,BH}
{W,W,X,RL}
{W,W,X,W}
{W,W,X,X}
{W,X,BH,BH}
{W,X,BH,RL}
{W,X,BH,W}
{W,X,BH,X}
{W,X,RL,BH}
{W,X,RL,RL}
{W,X,RL,W}
{W,X,RL,X}
{W,X,W,BH}
{W,X,W,RL}
{W,X,W,W}
{W,X,W,X}
{W,X,X,BH}
{W,X,X,RL}
{W,X,X,W}
{W,X,X,X}
{X,BH,BH,BH}
{X,BH,BH,RL}
{X,BH,BH,W}
{X,BH,BH,X}
{X,BH,RL,BH}
{X,BH,RL,RL}
{X,BH,RL,W}
{X,BH,RL,X}
{X,BH,W,BH}
{X,BH,W,RL}
{X,BH,W,W}
{X,BH,W,X}
{X,BH,X,BH}
{X,BH,X,RL}
{X,BH,X,W}
{X,BH,X,X}
{X,RL,BH,BH}
{X,RL,BH,RL}
{X,RL,BH,W}
{X,RL,BH,X}
{X,RL,RL,BH}
{X,RL,RL,RL}
{X,RL,RL,W}
{X,RL,RL,X}
{X,RL,W,BH}
{X,RL,W,RL}
{X,RL,W,W}
{X,RL,W,X}
{X,RL,X,BH}
{X,RL,X,RL}
{X,RL,X,W}
{X,RL,X,X}
{X,W,BH,BH}
{X,W,BH,RL}
{X,W,BH,W}
{X,W,BH,X}
{X,W,RL,BH}
{X,W,RL,RL}
{X,W,RL,W}
{X,W,RL,X}
{X,W,W,BH}
{X,W,W,RL}
{X,W,W,W}
{X,W,W,X}
{X,W,X,BH}
{X,W,X,RL}
{X,W,X,W}
{X,W,X,X}
{X,X,BH,BH}
{X,X,BH,RL}
{X,X,BH,W}
{X,X,BH,X}
{X,X,RL,BH}
{X,X,RL,RL}
{X,X,RL,W}
{X,X,RL,X}
{X,X,W,BH}
{X,X,W,RL}
{X,X,W,W}
{X,X,W,X}
{X,X,X,BH}
{X,X,X,RL}
{X,X,X,W}
{X,X,X,X}=LOSE ALL1248



#160
=======================================

bet pw4 with bh,bl,rh,rl.

Permutations with repetition (n=4, r=4)
Using Items: BH,RL,bl,rh

List has 256 entries.

List has 256 entries.
{BH,BH,BH,BH}
{BH,BH,BH,RL}
{BH,BH,BH,bl}
{BH,BH,BH,rh}
{BH,BH,RL,BH}
{BH,BH,RL,RL}
{BH,BH,RL,bl}
{BH,BH,RL,rh}
{BH,BH,bl,BH}
{BH,BH,bl,RL}
{BH,BH,bl,bl}
{BH,BH,bl,rh}
{BH,BH,rh,BH}
{BH,BH,rh,RL}
{BH,BH,rh,bl}
{BH,BH,rh,rh}
{BH,RL,BH,BH}
{BH,RL,BH,RL}
{BH,RL,BH,bl}
{BH,RL,BH,rh}
{BH,RL,RL,BH}
{BH,RL,RL,RL}
{BH,RL,RL,bl}
{BH,RL,RL,rh}
{BH,RL,bl,BH}
{BH,RL,bl,RL}
{BH,RL,bl,bl}
{BH,RL,bl,rh}
{BH,RL,rh,BH}
{BH,RL,rh,RL}

{BH,RL,rh,bl}
{BH,RL,rh,rh}
{BH,bl,BH,BH}
{BH,bl,BH,RL}
{BH,bl,BH,bl}
{BH,bl,BH,rh}
{BH,bl,RL,BH}
{BH,bl,RL,RL}
{BH,bl,RL,bl}
{BH,bl,RL,rh}
{BH,bl,bl,BH}
{BH,bl,bl,RL}
{BH,bl,bl,bl}
{BH,bl,bl,rh}
{BH,bl,rh,BH}
{BH,bl,rh,RL}
{BH,bl,rh,bl}
{BH,bl,rh,rh}
{BH,rh,BH,BH}
{BH,rh,BH,RL}
{BH,rh,BH,bl}
{BH,rh,BH,rh}
{BH,rh,RL,BH}
{BH,rh,RL,RL}
{BH,rh,RL,bl}
{BH,rh,RL,rh}
{BH,rh,bl,BH}
{BH,rh,bl,RL}
{BH,rh,bl,bl}
{BH,rh,bl,rh}
{BH,rh,rh,BH}
{BH,rh,rh,RL}
{BH,rh,rh,bl}
{BH,rh,rh,rh}
{RL,BH,BH,BH}
{RL,BH,BH,RL}
{RL,BH,BH,bl}
{RL,BH,BH,rh}
{RL,BH,RL,BH}
{RL,BH,RL,RL}
{RL,BH,RL,bl}
{RL,BH,RL,rh}
{RL,BH,bl,BH}
{RL,BH,bl,RL}
{RL,BH,bl,bl}
{RL,BH,bl,rh}
{RL,BH,rh,BH}
{RL,BH,rh,RL}
{RL,BH,rh,bl}
{RL,BH,rh,rh}
{RL,RL,BH,BH}
{RL,RL,BH,RL}
{RL,RL,BH,bl}
{RL,RL,BH,rh}
{RL,RL,RL,BH}
{RL,RL,RL,RL}
{RL,RL,RL,bl}
{RL,RL,RL,rh}
{RL,RL,bl,BH}
{RL,RL,bl,RL}
{RL,RL,bl,bl}
{RL,RL,bl,rh}
{RL,RL,rh,BH}
{RL,RL,rh,RL}
{RL,RL,rh,bl}
{RL,RL,rh,rh}
{RL,bl,BH,BH}
{RL,bl,BH,RL}
{RL,bl,BH,bl}
{RL,bl,BH,rh}
{RL,bl,RL,BH}
{RL,bl,RL,RL}
{RL,bl,RL,bl}
{RL,bl,RL,rh}
{RL,bl,bl,BH}
{RL,bl,bl,RL}
{RL,bl,bl,bl}
{RL,bl,bl,rh}
{RL,bl,rh,BH}
{RL,bl,rh,RL}
{RL,bl,rh,bl}
{RL,bl,rh,rh}
{RL,rh,BH,BH}
{RL,rh,BH,RL}
{RL,rh,BH,bl}
{RL,rh,BH,rh}
{RL,rh,RL,BH}
{RL,rh,RL,RL}
{RL,rh,RL,bl}
{RL,rh,RL,rh}
{RL,rh,bl,BH}
{RL,rh,bl,RL}
{RL,rh,bl,bl}
{RL,rh,bl,rh}
{RL,rh,rh,BH}
{RL,rh,rh,RL}
{RL,rh,rh,bl}
{RL,rh,rh,rh}

{bl,BH,BH,BH}
{bl,BH,BH,RL}
{bl,BH,BH,bl}
{bl,BH,BH,rh}
{bl,BH,RL,BH}
{bl,BH,RL,RL}
{bl,BH,RL,bl}
{bl,BH,RL,rh}
{bl,BH,bl,BH}
{bl,BH,bl,RL}
{bl,BH,bl,bl}
{bl,BH,bl,rh}
{bl,BH,rh,BH}
{bl,BH,rh,RL}
{bl,BH,rh,bl}
{bl,BH,rh,rh}
{bl,RL,BH,BH}
{bl,RL,BH,RL}
{bl,RL,BH,bl}
{bl,RL,BH,rh}
{bl,RL,RL,BH}
{bl,RL,RL,RL}
{bl,RL,RL,bl}
{bl,RL,RL,rh}
{bl,RL,bl,BH}
{bl,RL,bl,RL}
{bl,RL,bl,bl}
{bl,RL,bl,rh}
{bl,RL,rh,BH}
{bl,RL,rh,RL}
{bl,RL,rh,bl}
{bl,RL,rh,rh}
{bl,bl,BH,BH}
{bl,bl,BH,RL}
{bl,bl,BH,bl}
{bl,bl,BH,rh}
{bl,bl,RL,BH}
{bl,bl,RL,RL}
{bl,bl,RL,bl}
{bl,bl,RL,rh}
{bl,bl,bl,BH}
{bl,bl,bl,RL}
{bl,bl,bl,bl}
{bl,bl,bl,rh}
{bl,bl,rh,BH}
{bl,bl,rh,RL}
{bl,bl,rh,bl}
{bl,bl,rh,rh}
{bl,rh,BH,BH}
{bl,rh,BH,RL}
{bl,rh,BH,bl}
{bl,rh,BH,rh}
{bl,rh,RL,BH}
{bl,rh,RL,RL}
{bl,rh,RL,bl}
{bl,rh,RL,rh}
{bl,rh,bl,BH}
{bl,rh,bl,RL}
{bl,rh,bl,bl}
{bl,rh,bl,rh}
{bl,rh,rh,BH}
{bl,rh,rh,RL}
{bl,rh,rh,bl}
{bl,rh,rh,rh}
{rh,BH,BH,BH}
{rh,BH,BH,RL}
{rh,BH,BH,bl}
{rh,BH,BH,rh}
{rh,BH,RL,BH}
{rh,BH,RL,RL}
{rh,BH,RL,bl}
{rh,BH,RL,rh}
{rh,BH,bl,BH}
{rh,BH,bl,RL}
{rh,BH,bl,bl}
{rh,BH,bl,rh}
{rh,BH,rh,BH}
{rh,BH,rh,RL}
{rh,BH,rh,bl}
{rh,BH,rh,rh}
{rh,RL,BH,BH}
{rh,RL,BH,RL}
{rh,RL,BH,bl}
{rh,RL,BH,rh}
{rh,RL,RL,BH}
{rh,RL,RL,RL}
{rh,RL,RL,bl}
{rh,RL,RL,rh}
{rh,RL,bl,BH}
{rh,RL,bl,RL}
{rh,RL,bl,bl}
{rh,RL,bl,rh}
{rh,RL,rh,BH}
{rh,RL,rh,RL}
{rh,RL,rh,bl}
{rh,RL,rh,rh}
{rh,bl,BH,BH}
{rh,bl,BH,RL}
{rh,bl,BH,bl}
{rh,bl,BH,rh}
{rh,bl,RL,BH}
{rh,bl,RL,RL}
{rh,bl,RL,bl}
{rh,bl,RL,rh}
{rh,bl,bl,BH}
{rh,bl,bl,RL}
{rh,bl,bl,bl}
{rh,bl,bl,rh}
{rh,bl,rh,BH}
{rh,bl,rh,RL}
{rh,bl,rh,bl}
{rh,bl,rh,rh}
{rh,rh,BH,BH}
{rh,rh,BH,RL}
{rh,rh,BH,bl}
{rh,rh,BH,rh}
{rh,rh,RL,BH}
{rh,rh,RL,RL}
{rh,rh,RL,bl}
{rh,rh,RL,rh}
{rh,rh,bl,BH}
{rh,rh,bl,RL}
{rh,rh,bl,bl}
{rh,rh,bl,rh}
{rh,rh,rh,BH}
{rh,rh,rh,RL}
{rh,rh,rh,bl}
{rh,rh,rh,rh}

============================
WIN=BLACKLOW.
X=REDHIGH.
LOSE=LOSE-ALL



BL=W vs RH=X

=================================




 
{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE
 

{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE

{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
{0,X,0,X}
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE


{0,0,0,W}
LOSE


{0,0,0,W}
LOSE
{0,0,W,0}
{0,0,W,0}
{0,0,W,W}
{0,0,W,X}
LOSE
LOSE
{0,0,X,W}
LOSE
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,0,0}
{0,W,0,0}
{0,W,0,W}
{0,W,0,X}
{0,W,W,0}
{0,W,W,0}
{0,W,W,W}
{0,W,W,X}
{0,W,X,0}
{0,W,X,0}
{0,W,X,W}
{0,W,X,X}
LOSE
LOSE
{0,X,0,W}
LOSE
LOSE
LOSE
{0,X,0,W}
LOSE
{0,X,W,0}
{0,X,W,0}
{0,X,W,W}
{0,X,W,X}
LOSE
LOSE
{0,X,X,W}
LOSE

{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,0,0}
{W,0,0,0}
{W,0,0,W}
{W,0,0,X}
{W,0,W,0}
{W,0,W,0}
{W,0,W,W}
{W,0,W,X}
{W,0,X,0}
{W,0,X,0}
{W,0,X,W}
{W,0,X,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,0,0}
{W,W,0,0}
{W,W,0,W}
{W,W,0,X}
{W,W,W,0}
{W,W,W,0}
{W,W,W,W}
{W,W,W,X}
{W,W,X,0}
{W,W,X,0}
{W,W,X,W}
{W,W,X,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,0,0}
{W,X,0,0}
{W,X,0,W}
{W,X,0,X}
{W,X,W,0}
{W,X,W,0}
{W,X,W,W}
{W,X,W,X}
{W,X,X,0}
{W,X,X,0}
{W,X,X,W}
{W,X,X,X}
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
LOSE
LOSE
{X,0,0,W}
LOSE
{X,0,W,0}
{X,0,W,0}
{X,0,W,W}
{X,0,W,X}
LOSE
LOSE
{X,0,X,W}
LOSE
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,0,0}
{X,W,0,0}
{X,W,0,W}
{X,W,0,X}
{X,W,W,0}
{X,W,W,0}
{X,W,W,W}
{X,W,W,X}
{X,W,X,0}
{X,W,X,0}
{X,W,X,W}
{X,W,X,X}
LOSE
LOSE
{X,X,0,W}
LOSE
LOSE
LOSE
{X,X,0,W}
LOSE
{X,X,W,0}
{X,X,W,0}
{X,X,W,W}
{X,X,W,X}
LOSE
LOSE

{X,X,X,W}
LOSE

=64LOSE-ALL=25%
=192HIT=75%
256TOTAL



#161

In LONG run,
Everything will succumb,
to math expectation,
BUT,
in short RUN,
its NOT,

one of THREE conditions,
will hit...

1]within math expectation,
2]POSITIVE extreme variance,
3]NEGATIVE extreme variance.

Take a look at your data,
and your own
favorite bet-selection,
see yourself,
HOW many time,
you selection,
will hit HARSH,
extreme negative run,
where it just IMPOSSIBLE to win?!


and how many time,
it a BREEZE, to win,
and you wonder why you not
EXPLOIT them to hilt???

BUT the MOST importance,
is their RATIo!

How many times,
what the RATIOS???
the
positive/negative/within-expectation,
RATIO?

and how,
you going to
win MORE
than the
FIXED
cut losses,

with the RATIO?
#162
HARSH,EXTREME-VARIANCE,& WITHIN EXPECTATION.

Gentlemen,
Seems that some members here,
are too PRE-occupied,
with HARSH,
and EXTREME-negative variance!

[and how to risk a huge bundle,
to tackle them, when they hit...
which are highly difficult to play,
in BM casino,
consider,
placing up to 20, 30, 50,
even 100chips at a time????]
===================

Instead we should tackle , by
SURRENDER TO the UNAVOIDABLE,

and,
EXPLOIT THE POSITIVE TO HILT.

and ACCEPT,
what must happen,
with different angle and strategy.

Say,
in the next 20spins,
of betting SINGLE dozen.
THREE scenario may happen....

1]HIT within-expectation.
which is the "usual happenning".
[where single hit around 1/3.]

2]EXTREME-positive-variance-trait.
which is "god-sent"...
but do happen frequently...
[where single hit > 2/3.]


3]EXTREME-NEGATIVE-variance-trait.
which some call HARSH session,
and seems that some try to beat them,
with suicidal staking!
[where single hit  <1/6.]

IMHO,
I think,
we should TAKE advantage,
to the HILT.
of
1]within-expectation session.

2]POSITIVE -variance session.

And cut loss, only lose the intended BR,
when unavoidable HARSH hit!

Say,
if we RISKED,
X amount of BR,
per session,
and since,
we can't predict future,
thus we WAIT,
for a LOSING-HARSH session,
to passed,
thus reduced the risk.
and we start to bet,
and we may faced the three scenario.

1]within expectation.
2]Extreme-POSITIVE variance.
3]Extreme-NEGATIVE variance.

and...
this should happen...

1]When within expectation, hit...
We try to double the X risked.

2]When Extreme-POSITIVE variance, hit...
We try to double the X risked.

3]When Extreme-NEGATIVE variance hit....
We ONLY lose,
ALL,
the X risked.

This the concept of winning more
than the FIXED-cut-losses, amount.

and FIXED cut losses,
and target profit,
thus in long run,
with the EXPECTATION,
of win/lose RATIO,
of sessions...
we still win.


In an OVER-SIMPLIFIED,
naive,example...

When we bet, say, 100chips...,
bet single dozen,

the next three scenario will hit..

1]within expectation.

we win,
=100chips target.

2]Extreme-POSITIVE variance.

we win,
=100chips target.

3]Extreme-NEGATIVE variance.

we LOSE ALL=-100chips...

Thus after, 9sessions,
we win,
+600chips,
and lose,
-300chips,
thus net,
=+300chips.

That an OVER-SIMPLIFIED naive example,
so you understand what I mean.

===============
The million dollar question,
is...
we should have a strategy,
that win double our BR when,

EXTREME-POSITIVE-variance, hit!,

and

WITHIN EXPECTATION spins, hit!,


and ONLY-LOSE,
the single-sessions-BR,
when ..
"unavoidable-EXTREME-NEGATIVE variance",
hit!

and a reliable,
WIN/LOSE RATIO,
of sessions risked.
[extreme-positive/negative/within-expectation RATIO]



What you think???
#163
Zumma,
American table,
roulette, no.3,
only 329hit in 15000spins.
Albalaha' challange,
how to win, at least 1u?

I will bet this way,
(though impossible to play, just academic solution)..

329hit x 35=11515u.

thus 11515-15000=-3485deficit...if flatbet 1u all the way.


since we know only 329 hit,
we will try to squeeze the losses, into 329hit.

1) bet 329x35=11515spin.
bet 11515spin flat , 1unit.

after 11515spins,
How many hit? (of number3.)=(x)
How many losses?(of units)=(y).

after 11515spins,
329-(x)=(n).
(n)=remaining hit.

then losses,
(y) divided, by (n).
====================

below an OVERSIMPLIFIED,
calculation,
of what we supposed, to see...
Mind you, I say,
OVERSIMPLIFIED.

11515/45.59=252.58hit
252.58hit x35=8840unit,
minus 11515=-2675units losses...

2675+3485=6160.


thus 252-329=77hit left.in 3485spins

6160/77=80u. per hit
==============o

one of the simple solution, is virtual bet the first 11515spins,
and then see how much losses incurred,
and the bet the remaining,






#164
LET see how,
the 9numbers behave ,
in pinwheel four,

if BH hit twice,
in a row of pinwheel4,
bet it will repeat, at least once,
in next pinwheel4.
#165
Thanks Gizmotron, for your answer.

then, if we start the bet,
stake 2/1, aiming for say, 10streak or more,

when we hit 3win in row,
then change staking to 1/1,
and milk till the streaks end???
thanks in advance.