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Messages - Bally6354

#331
General Discussion / Re: Playing leader of the pack
September 22, 2013, 05:43:12 PM
Here is a phenomena that I have noticed a lot with repeaters and relates to the title of this thread.

This one tends to happen a lot at the end of a 25 spin cycle. (spins 23, 24, 25)

01) 29
02) 12
03) 29
04) 15
05) 2
06) 36
07) 32
08) 8
09) 33
10) 11
11) 10
12) 9
13) 28
14) 36
15) 20
16) 13
17) 10
18) 6
19) 6
20) 35
21) 34
22) 5
23) 1
24) 29

The important thing is that no triples can appear before the winner. That would render the attack void!

There are however 4 doubles...The 29, 36, 10 and 6.

Now what I have noticed a lot is that the very first double...the 29 in this instance...will be the number that hits for the first triple on either spins 23, 24 or 25. It seems to happen more when that first double hits twice within the first few spins of the cycle.

It's something to look out for and include in any hot number play that you currently use.

cheers
#332
General Discussion / Re: Too funny
September 20, 2013, 09:10:50 AM
Quote from: Mr J on September 20, 2013, 04:18:56 AM


RE is great for playing repeaters. I honestly feel there are more repeaters compared to an actual wheel.


Yeah..it's kind of strange!! I have noticed my local airball machine seems to have a liking for close repeaters. (It is one of the older style wheels enclosed in the glass dome) Hey, I am not complaining.  But I am definately finding RNG, random org and some airball machines (not all) throw up repeaters consistently enough to allow either testing sessions or real play to end mostly in profit.

Why?  Well the only logical answer I can think of is that they don't have any kind of dealer influence. Not that I am saying dealers can place the ball where they want. I don't buy into any of that stuff.

But it kind of begs the question what's really 100% random ?  and that brings me to my point I often raise about studying the wheel and looking for the current conditions. I liken my approach as a bit like a heat seeking missile. I am looking to latch on to something (anything) that I see is repeatedly happening. Look at a day's results and it all just looks like a big mess. But there will be events in those numbers which are happening on a consistent loop. We can latch on to them and ride that wave. It can go on for 100's of spins in one form or another.

cheers
#333
Quote from: 6th-sense on September 19, 2013, 06:43:13 PM

also for everyone who has a kindle,i have made this book is free for the next 5 days ..

LoL..... I just bought a copy 5 minutes ago! I am staying away from the casino tonight!

But hey, no sweat, it was only a few quid anyhow.

cheers
#334
General Discussion / Re: Playing leader of the pack
September 17, 2013, 04:55:17 PM


I have just finished reading Martin Blakey's book 'Roulette A Winning Strategy' and he devotes a few pages to hot numbers.

He mentions waiting for a number to appear 3 times in 11 spins (only counting doubles or triples as a single occurence) and then bet that number for a further 9 spins. I would rather look for that 3rd appearance after the first two hits within 11 spins.

The most important thing to do when playing just a few numbers IMO is to stop if whatever you are doing is not working. I am a great believer in the cyclic nature of roulette and there are going to be good times to enter a game and bad times. Learning to read the game well and catch the good times when you are getting a 35/1 payout can lead to some very rewarding sessions. But you still can't afford to sit there and fritter away chips when things are not running smoothly. Try and identify what it is that is causing you to lose and see if you can make the necessary adjustments to catch those wins.

Take the 3 in 11 example from above.

I was playing a game and the 17 kept hitting twice within 11 spins. So I played the number again up to the 11th spin looking for the triple hit and a win. What happened is the 17 kept hitting about 2/3 spins after the 11th spin.

This happened about 4/5 times over the space of about 80 spins. Something very similar also happened with the number 24.

Now you have 2 choices here. You can either play like a robot and curse your luck which I am still guilty of doing at times even after years of playing....OR....you can go with the flow and try and catch that 17 on the 12th, 13th and 14th spin.

When your luck (timing) is out, it is amazing how the wheel can throw up results which leave you scratching your head in amazement. I think it's human nature to fight it....but this is definately not the right option to take when playing roulette.

cheers
#335
Even chance / Re: lines as ECs
September 16, 2013, 09:29:02 PM
Thanks for making up the sheet Turner  :thumbsup:

It's a great idea for anyone playing a method where you have to wait a while for triggers. This should certainly speed things up a bit!
#336
Quote from: NathanDetroit on September 16, 2013, 10:44:32 AM
We  are UNDERCAPITALZED and therefore  decline  to  play under those circumstances.




ND.

50 units is not a lot for playing inside numbers.

Anyway, I decided to give it a go with my hot numbers approach flat betting.

Play 1-3 numbers in very short games.

I was wanting to see how long it would take me to double the 50 units....

298 spins later and I reached 127 from the starting 50.

Unfortunately it did dip 10 units before the 50 unit bankroll. [smiley]aes/sad.png[/smiley]

But it's not like 50 units is going to be our lifetime bankroll and you just never know where you are going to enter the game regarding the variance for your chosen method.

Having a sound strategy to begin with and plenty of patience is half the battle.

[attach=1]
#337
General Discussion / Re: Playing leader of the pack
September 15, 2013, 07:53:39 PM
Something like this zabbot

13
16
16
25
35
11
16
13
28
19
2
2
14
26
33
36
31
20
32
15
4
23
21
9
10
12
16
36
8
21
21
0
33
3
23
27
18
27
12
24
10
14
19
0
28
-------
so here are 45 numbers.

16 is the hottest x4.

21 is next best x3.

The next number out is...

26

So now you would cross out the very first number at the top of the list which was the 13.

You are always left with 45 numbers.

next number out....

25

now cross out the 16 which was the second number at the top.

This now changes things because you have just crossed out a 16 and it was the hottest number.

So now the 21x3 and the 16x3 are the joint hottest numbers.

next number out....

27

now cross out the 16 which was the third number at the top.

This changes things again because you have crossed out another 16 which was the joint hottest number.

So now the 27x3 and the 21x3 are the joint hottest numbers and the 16 drops out.

It's easy once you get the hang of it.

cheers

#338
General Discussion / Re: Playing leader of the pack
September 15, 2013, 05:36:34 PM
You need to be careful when playing these hot numbers (leaders)

Let's just say 27 and 36 have 6 hits each and are a few hits in front of all other numbers....

Number 13 has no hits BUT hits 6 times in the next 25 spins to go equal top.

One idea I had to get around this is to run your marking charts in cycles.

So you mark the first cycle of 37 spins. Then you would start a new chart at spin 38 as well as keeping the old chart going.

Kind of like this....

1st cycle... chart 1. 1-37.

2nd cycle... chart 1. 38-74.  chart 2. 1-37.

3rd cycle... chart 1. 75-111.  chart 2. 38-74. chart 3. 1-37.

This way...the 13 that got hot above would have probably shown up as the leader of the pack on your 3rd chart and you could have had something on it.

It's just an idea for consideration. Hot numbers or leaders can go cold as soon as you start playing them....but you can guarantee there is something hotting up somewhere.

cheers
#339
Bally's Blog / Re: E/C System
September 12, 2013, 11:30:24 AM
Here is the sheet from above a little further on...

96 spins gave 4 betting opportunities.

Using my sliding scale rules from above would have given a result of +2 units.
#340
Bally's Blog / Re: E/C System
September 12, 2013, 10:21:41 AM
A few examples of how the sliding scale could operate...

1-1 LL -2
2-2 LW -2
2-2 W (level)
1-1 W +1
-----------------

1-1 LL -2
2-2 LL -6
3-3 LW -6
3-3 W -3
3-3 LL -9
4-4 LW -9
4-4 W -5
4-4 LW -5
4-4 W -1
2-2 W +1 (reverted to 2 for a +1 result)

It's the sort of game you can walk away from and come back another day picking up from where you left off. It could be a good way to grind out some profits if you use high value chips and have a decent enough bankroll.
#341
Bally's Blog / Re: E/C System
September 12, 2013, 09:46:19 AM
The best way to bet this IMO would be to just look for 1 unit per coup.

I wouldn't even use a 1-2 progression.

Let's say you use the 1-2 progression and win on your second bet. You are now +1. If you go again and lose the next two bets, you will find youself with a total of -2. That doesn't make much sense.

My idea would be to play 1 chip on the first bet looking for the win. Play for a recovery with 1 chip on the second bet if the first bet fails. Then I would wait for the next coup. Maybe use some kind of sliding scale for the two bets.

1-1 (if lose) 2-2 (if lose) 3-3 etc... or something along those lines.
#342
Bally's Blog / Re: E/C System
September 12, 2013, 08:59:46 AM
I had to go back this morning and rectify a few mistakes I made. (It was 1.30 in the morning when I typed out the opening post)

I got a few of the bets the wrong way around!! It's all sorted now.

Here is another sheet to have a look at....

The last 5+7 in the LOW+HIGH column is also a win having just qualified on the previous spin.
#343
Bally's Blog / Re: E/C System
September 11, 2013, 11:30:40 PM
One thing I probably should have added...

You are guaranteed a win on your first or second bet as long as the two missing groups stay absent.

The 1+8 missing... Bet R, E or L on the 2nd and 3rd spin.

Now looking at RED+BLACK as an example:

1. BBB
2. BRB
3. BBR
4. BRR
5. RRR
6. RBR
7. RRB
8. RBB

Take out the 1+8 and the R is guaranteed to come out on either the 2nd or 3rd spin.

This applies to all the 4 playable groups. (1+8, 4+5, 1+3 and 5+7)

#344
Bally's Blog / E/C System
September 11, 2013, 11:12:16 PM
I was reminded tonight of an idea I came up with a few years ago. So I decided to take another look and see if I could tweak it a bit.

There are 8 combinations for three results on the E/C's.

1. BBB   EEE   LLL
2. BRB   EOE   LHL
3. BBR   EEO   LLH
4. BRR   EOO   LHH
5. RRR   OOO   HHH
6. RBR   OEO   HLH
7. RRB   OOE   HHL
8. RBB   OEE   HLL

So what to do is mark the groups as they are coming out and wait for the last 2 groups to be missing.

example:

1
2
3
4
5
6  (here the 7+8 are the last two groups missing)

Now there are 4 sets of 'last two groups missing' that I am interested in.

The 1+8

The 4+5

The 1+3

The 5+7

If the 1+8 are the missing 2 groups...Bet for either R, O or H on the 2nd and 3rd spin of the next three spins.

If the 4+5 are the missing 2 groups...Bet for either B, E or L on the 2nd and 3rd spin of the next three spins.

If the 1+3 are the missing 2 groups...Bet for either R, O or H on the 1st and 2nd spin of the next three spins.

If the 5+7 are the missing 2 groups...Bet for either B, E or L on the 1st and 2nd spin of the next three spins.

You have to keep updating as each new set of three spins appear. You will either have the same two groups missing or one of the missing groups will appear and you need to update your record.

It would be far too cumbersome just playing one EC group.

The 'last two groups missing' can appear in 28 different combinations...

1/2, 1/3, 1/4, 1/5, 1/6, 1/7, 1/8.

2/3, 2/4, 2/5, 2/6, 2/7, 2/8.

3/4, 3/5, 3/6, 3/7, 3/8.

4/5, 4/6, 4/7, 4/8.

5/6, 5/7, 5/8.

6/7, 6/8.

7/8.

So there are not going to be loads of opportunities waiting for the 4 groups (1+8, 4+5, 1+3, 5+7)

I have attatched a sheet with a quick example.

There are two qualifiers to bet on...

The 4+5 in the RED+BLACK column and the 1+8 in the ODD+EVEN column.

You can easily see in the sheet how the 'last two groups missing' can stay absent for a while. A dozen is a 1 in 3 chance and can go missing for 10-15 spins at times. These 'last two groups missing' are a 1 in 4 chance and therefore can stay absent for 20+ at times.

*The Q stands for qualified meaning there is a bet and obviously the W and L are for win and loss.

cheers   
#345
Sports Betting Forum / Re: Bet heavy Nadal
September 10, 2013, 12:55:18 PM
Well done FLAT!  That's a nice comeback win for Nadal in the shadows of Djokovic and Murray. I remember thinking a few years ago that Nadal would go on to become one of the all-time greats. A few bad injuries have kind of curtailed his career. So it was nice to see him come back and win another slam.