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Messages - Bally6354

#331
General Discussion / Re: Playing leader of the pack
September 15, 2013, 07:53:39 PM
Something like this zabbot

13
16
16
25
35
11
16
13
28
19
2
2
14
26
33
36
31
20
32
15
4
23
21
9
10
12
16
36
8
21
21
0
33
3
23
27
18
27
12
24
10
14
19
0
28
-------
so here are 45 numbers.

16 is the hottest x4.

21 is next best x3.

The next number out is...

26

So now you would cross out the very first number at the top of the list which was the 13.

You are always left with 45 numbers.

next number out....

25

now cross out the 16 which was the second number at the top.

This now changes things because you have just crossed out a 16 and it was the hottest number.

So now the 21x3 and the 16x3 are the joint hottest numbers.

next number out....

27

now cross out the 16 which was the third number at the top.

This changes things again because you have crossed out another 16 which was the joint hottest number.

So now the 27x3 and the 21x3 are the joint hottest numbers and the 16 drops out.

It's easy once you get the hang of it.

cheers

#332
General Discussion / Re: Playing leader of the pack
September 15, 2013, 05:36:34 PM
You need to be careful when playing these hot numbers (leaders)

Let's just say 27 and 36 have 6 hits each and are a few hits in front of all other numbers....

Number 13 has no hits BUT hits 6 times in the next 25 spins to go equal top.

One idea I had to get around this is to run your marking charts in cycles.

So you mark the first cycle of 37 spins. Then you would start a new chart at spin 38 as well as keeping the old chart going.

Kind of like this....

1st cycle... chart 1. 1-37.

2nd cycle... chart 1. 38-74.  chart 2. 1-37.

3rd cycle... chart 1. 75-111.  chart 2. 38-74. chart 3. 1-37.

This way...the 13 that got hot above would have probably shown up as the leader of the pack on your 3rd chart and you could have had something on it.

It's just an idea for consideration. Hot numbers or leaders can go cold as soon as you start playing them....but you can guarantee there is something hotting up somewhere.

cheers
#333
Bally's Blog / Re: E/C System
September 12, 2013, 11:30:24 AM
Here is the sheet from above a little further on...

96 spins gave 4 betting opportunities.

Using my sliding scale rules from above would have given a result of +2 units.
#334
Bally's Blog / Re: E/C System
September 12, 2013, 10:21:41 AM
A few examples of how the sliding scale could operate...

1-1 LL -2
2-2 LW -2
2-2 W (level)
1-1 W +1
-----------------

1-1 LL -2
2-2 LL -6
3-3 LW -6
3-3 W -3
3-3 LL -9
4-4 LW -9
4-4 W -5
4-4 LW -5
4-4 W -1
2-2 W +1 (reverted to 2 for a +1 result)

It's the sort of game you can walk away from and come back another day picking up from where you left off. It could be a good way to grind out some profits if you use high value chips and have a decent enough bankroll.
#335
Bally's Blog / Re: E/C System
September 12, 2013, 09:46:19 AM
The best way to bet this IMO would be to just look for 1 unit per coup.

I wouldn't even use a 1-2 progression.

Let's say you use the 1-2 progression and win on your second bet. You are now +1. If you go again and lose the next two bets, you will find youself with a total of -2. That doesn't make much sense.

My idea would be to play 1 chip on the first bet looking for the win. Play for a recovery with 1 chip on the second bet if the first bet fails. Then I would wait for the next coup. Maybe use some kind of sliding scale for the two bets.

1-1 (if lose) 2-2 (if lose) 3-3 etc... or something along those lines.
#336
Bally's Blog / Re: E/C System
September 12, 2013, 08:59:46 AM
I had to go back this morning and rectify a few mistakes I made. (It was 1.30 in the morning when I typed out the opening post)

I got a few of the bets the wrong way around!! It's all sorted now.

Here is another sheet to have a look at....

The last 5+7 in the LOW+HIGH column is also a win having just qualified on the previous spin.
#337
Bally's Blog / Re: E/C System
September 11, 2013, 11:30:40 PM
One thing I probably should have added...

You are guaranteed a win on your first or second bet as long as the two missing groups stay absent.

The 1+8 missing... Bet R, E or L on the 2nd and 3rd spin.

Now looking at RED+BLACK as an example:

1. BBB
2. BRB
3. BBR
4. BRR
5. RRR
6. RBR
7. RRB
8. RBB

Take out the 1+8 and the R is guaranteed to come out on either the 2nd or 3rd spin.

This applies to all the 4 playable groups. (1+8, 4+5, 1+3 and 5+7)

#338
Bally's Blog / E/C System
September 11, 2013, 11:12:16 PM
I was reminded tonight of an idea I came up with a few years ago. So I decided to take another look and see if I could tweak it a bit.

There are 8 combinations for three results on the E/C's.

1. BBB   EEE   LLL
2. BRB   EOE   LHL
3. BBR   EEO   LLH
4. BRR   EOO   LHH
5. RRR   OOO   HHH
6. RBR   OEO   HLH
7. RRB   OOE   HHL
8. RBB   OEE   HLL

So what to do is mark the groups as they are coming out and wait for the last 2 groups to be missing.

example:

1
2
3
4
5
6  (here the 7+8 are the last two groups missing)

Now there are 4 sets of 'last two groups missing' that I am interested in.

The 1+8

The 4+5

The 1+3

The 5+7

If the 1+8 are the missing 2 groups...Bet for either R, O or H on the 2nd and 3rd spin of the next three spins.

If the 4+5 are the missing 2 groups...Bet for either B, E or L on the 2nd and 3rd spin of the next three spins.

If the 1+3 are the missing 2 groups...Bet for either R, O or H on the 1st and 2nd spin of the next three spins.

If the 5+7 are the missing 2 groups...Bet for either B, E or L on the 1st and 2nd spin of the next three spins.

You have to keep updating as each new set of three spins appear. You will either have the same two groups missing or one of the missing groups will appear and you need to update your record.

It would be far too cumbersome just playing one EC group.

The 'last two groups missing' can appear in 28 different combinations...

1/2, 1/3, 1/4, 1/5, 1/6, 1/7, 1/8.

2/3, 2/4, 2/5, 2/6, 2/7, 2/8.

3/4, 3/5, 3/6, 3/7, 3/8.

4/5, 4/6, 4/7, 4/8.

5/6, 5/7, 5/8.

6/7, 6/8.

7/8.

So there are not going to be loads of opportunities waiting for the 4 groups (1+8, 4+5, 1+3, 5+7)

I have attatched a sheet with a quick example.

There are two qualifiers to bet on...

The 4+5 in the RED+BLACK column and the 1+8 in the ODD+EVEN column.

You can easily see in the sheet how the 'last two groups missing' can stay absent for a while. A dozen is a 1 in 3 chance and can go missing for 10-15 spins at times. These 'last two groups missing' are a 1 in 4 chance and therefore can stay absent for 20+ at times.

*The Q stands for qualified meaning there is a bet and obviously the W and L are for win and loss.

cheers   
#339
Sports Betting Forum / Re: Bet heavy Nadal
September 10, 2013, 12:55:18 PM
Well done FLAT!  That's a nice comeback win for Nadal in the shadows of Djokovic and Murray. I remember thinking a few years ago that Nadal would go on to become one of the all-time greats. A few bad injuries have kind of curtailed his career. So it was nice to see him come back and win another slam.
#340
Bally's Blog / 2 Dozens and a Parlay
September 05, 2013, 10:32:07 AM
Not to be confused with 'three men and a baby' although you could be left holding the baby with this one! [smiley]blacy/blacy-grimace.png[/smiley]

The idea came to me the other day when I was reading the Star Progression PDF.

It is pretty simple really. You pick 2 dozens and are hoping (praying) one of them repeats to win the parlay bet.

Like the STAR, you could use a gentle up as you lose progression.

So the first few steps...

1) 1-3-9
2) 2-6-18
3) 3-9-27 etc...

Now here is a sequence of dozens...

3
1
3
1
2
2

Here is the example...

I am going to bet for Dozens 1 and 2.

1 chip each on D1 and D2. Result = 3. A loss on both dozens. I am -2.

1 chip each on D1 and D2. Result = 1. A win on D1 and a loss on D2. I am at -3 although I have 3 units riding on D1 for the parlay attempt.

3 chips riding on D1 and 1 chip on D2. Result = 3. My parlay lost as well as D2. I am - 5 now.

1 chip each on D1 and D2. Result = 1. A win on D1 and a loss on D2. I am at -6 although I have 3 units riding on D1 for the parlay attempt.

3 chips riding on D1 and I am going to go up to 2 chips on D2. Result = 2. My parlay lost. I did win on D2 and now have 6 units riding on D2 for the parlay attempt. I am - 7 now.

2 chips on D1 and 6 units are riding on D2 for the parlay attempt. Result = 2. The parlay won and D1 lost. I am + 7 now.

That's it! You could get cute with the bet selection. One idea would be to use the dozens AND the columns to pick the hottest two to play. It might be a good idea to have a daily loss limit as well if you were trying this.

You don't even need to use dozens or columns. Any bet selection that comprises 1/3 would do if you can find two of them that work together. The trick is to find two that have the ability to streak.

At the end of the day, it's just another progression twist. I quite like this one however.

cheers
#341
Any win is a good win Smoczoor. And you are certainly right that every game is an opportunity to learn.

good luck.  :cheer:
#342
Well I am in the same boat as you on this one Turner.

As Sam likes to say from time to time...''I have not been up that mountain'' [smiley]aes/dont_know.png[/smiley]

#343
175 games update:

+ 1555 units.

130 winning games

4 break even games

41 losing games

Had 1 or 2 more games where I regretted going a few more spins into the cycle than what I should have.  :whistle:

But not bad over all and averaging just short of 9 units a game.

This might not end up as a winning method itself. However I am pretty sure there is a winning method lurking somewhere within the sphere of hot numbers.

cheers
#344
Well done Albalaha!

You called it right first time.  :thumbsup:

I had a very small bet on QPR at half-time to beat leeds (11/5) So I got my money back on betting Man C to be winning after 30 minutes. Mind you... those Hull players spent the first 25 minutes rolling around on the floor. Could you imagine some of these guys in a rugby match. It would make for interesting watching.  :broken:
#345
Man City to win to nil is 4/5.

2/11 for the win.

4/9 for over 2.5 goals.


The bet I like in that match is Man City to be leading at 30 minutes  10/11 with Paddy Power. (They don't even have to win the game with this type of bet)

Man City should come out all guns blazing at home after last weeks loss to Cardiff.