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Messages - GreatGrampa

#61
Actuals/Hands / Re: On behalf of GreatGrampa
June 13, 2013, 11:39:06 AM
thanks Vic
#62
Dozen/Column / Re: Double treble
June 12, 2013, 05:27:21 PM
Chris mate! I dnt think I understand your question. do you mind rephrasing for me?
#63
Dozen/Column / Re: Double treble
June 12, 2013, 04:14:29 PM
Here comes the video.

Double treble
#64
Dozen/Column / Re: Double treble
June 12, 2013, 03:00:06 PM
Mini games
We play this whole framework in mini games of +50/-50. So every games is stopped or started when we reach -50 or +50 respectively. If we get to -50, then next game will be played with doubling the units, with an objective to reach +50/-50units and not +100/-100units. As soon as we reach +50/-50, the game is reset again. My advice would be not to chase losses and don't go beyond the 2nd step. But that's how I play and you might want to play a derivation that suits you. So this is essentially a way of implementing the cyclic progressions.

Sogget, to answer your question. The game stopped at spin 12, even before reaching the 10th level in progression because of mini game was over at a loss. So we tracked one spin and started the game at 2nd level.

That's pretty much all of it for the moment folks. I will try to post a video to show how this is played.
#65
General Discussion / Re: 123 Framework
June 12, 2013, 02:49:27 PM
Another way of playing the progressions is going up until you hit a new BR high and then resetting the progression. This also works and it entirely depends on the personal preference. So this is one variation on this framework, which is essentially part 2. I will post more variations as and when time permits.
#66
General Discussion / Re: 123 Framework
June 12, 2013, 02:47:49 PM
Lets see an example for the following spins.

[csv=,]
Spins,EC,Col,Line,In,BR,,Comment
14,,,,,,,"Tracking spin. Next is 3u on red/2u on 2nd col/1u on 3rd line"
33,3,2,1,,-6,,Loss. Endeavour to move to the next level 1 unit at a time.
2,4,2,1,8,-5,,
10,3,2,1,6,-5,,
31,3,2,1,12,1,,New BR high. Reset any progressions back.
5,3,2,1,,-5,,Loss. Add one unit.
29,4,2,1,6,-6,,Loss. Add one unit.
6,5,2,1,10,-4,,Win. Reduce one unit
31,4,2,1,8,-3,,Win. Reduce one unit
17,3,2,1,6,-3,,
17,3,2,1,18,9,,New BR high. Reset any progressions back.
26,3,2,1,12,15,,New BR high. Reset any progressions back.
2,3,2,1,12,21,,New BR high. Reset any progressions back.
5,3,2,1,6,21,,
13,3,2,1,,15,,Loss. Add one unit
16,4,2,1,12,20,,New BR high. Reset any progressions back
5,3,2,1,6,20,,
26,3,2,1,6,20,,
22,3,2,1,6,20,,
27,3,2,1,,14,,Loss. Add one unit
12,4,2,1,6,13,,Loss. Add one unit
34,5,2,1,10,15,,Win. Reduce one unit
4,4,2,1,6,14,,Loss. Add one unit
10,5,2,1,22,28,,New BR high. Reset progressions
5,3,2,1,,22,,Loss. Add one unit
19,4,2,1,8,23,,Win. Reduce one unit
6,3,2,1,,17,,Loss. Add one unit
10,4,2,1,8,18,,Win. Reduce one unit
19,3,2,1,6,18,,
25,3,2,1,12,24,,
19,3,2,1,12,30,,New BR high
1,3,2,1,12,36,,
10,3,2,1,6,36,,
[/csv]
#67
General Discussion / Re: 123 Framework
June 12, 2013, 02:35:57 PM
I have been PMed by a number of people asking for what other variations that we could play this method on especially when I mentioned the part 2 for this method. Instead of PMing individuals, I thought, I will mention a variation of play here.

It is the same 123, It is the same EC, Col and Double streets(lines). I will again explain this in 3 easy steps.

1. Track a spin.
2. Place 3 units on the EC to repeat, 2 units on the column to repeat 1 unit on the line to repeat.
3. On a win, continue playing.
4. On a loss, continue playing, however endeavour to move to the next level of the bet one unit at a time.
5. Continue playing in the same manner. On a win, endeavour to move to the base level of the bet one unit at a time. On a loss, endeavour to move the next level of the bet one unit at a time. On a BR high, reset to the base level. For clarity, the bet levels are 321, 642 and so on.
#68
General Discussion / Re: 123 Framework
June 12, 2013, 02:29:54 PM
Quote from: marvin on May 24, 2013, 08:01:23 AM
now i am trying to do a reverse of this framework if its more profitable simply because the hit rate will increase.
say you will
1. start with a double street.
2. on 3 loss increase unit move to dozen/column, move step 1 on new high
3. on 3 loss increase unit move to EC on a 3 step marty , move step 1 on new high

How did this one hold up marvin?
#69
Split / Re: Live Split Repeater
June 12, 2013, 02:26:58 PM
Soggett, it was a miss! I should have started on 11/12
#70
Off-topic / Re: Kansas State Highway Patrol
June 12, 2013, 06:12:07 AM
Quote from: TwoCatSam on June 11, 2013, 03:13:09 AM
  But if I see a gun.............
.... I am sure you will play Russian roulette on it :). I can see Sam like this.
#71
Split / Re: Live Split Repeater
June 12, 2013, 03:47:11 AM
Quote from: soggett on June 07, 2013, 05:10:09 PM


can you also show us an example of a loss too and how to handle it?virtual spins and all that
I see potential in playing this way
Here you go! With virtual spins after 10 continuous losses.
#72
General Discussion / Re: 123 Framework
June 07, 2013, 12:07:45 AM
Keep a stop loss which is little lower -54 is a little deep for a +10 target.  I play only 3-4 steps.  After that I accept loss and go for a new one.  But as always my knowledge from live wheel. May be someone playing this in RNG can help you if you are playing RNG
#73
Dozen/Column / Re: Double treble
June 06, 2013, 05:00:02 PM
Quote from: soggett on June 06, 2013, 03:16:42 PM

why is the game lost at spin 12 (number 29)? you bet 9 units then - shouldn't it gone 1 more step and you bet 10 units?
Quote from: GreatGrampa on June 06, 2013, 02:06:55 PM
not reaching 10th step of progression always are things, mini games are stuff that I haven't spoken about, but follow it up in further posts. Till then, pls shout if you need to ask anything.
Sogget, will post some of the further money management rules when I get some more time. Not always we will go to 10th step. I will explain in my later posts. At the moment, assume that we will go to 10th step and then reset, until I explain it.
#74
Even chance / Re: Triple shooter for even chances
June 06, 2013, 02:09:59 PM
Quote from: zabbot on May 20, 2013, 09:33:38 PM
hi, what is the level progression here?
Flat,may be you would like to answer this.
#75
Dozen/Column / Re: Double treble
June 06, 2013, 02:06:55 PM
I have also posted the spins that Buffalowizard and Turner gave and the way this is played using what I have explained so far. There are couple of things around cyclic progressions, not reaching 10th step of progression always are things, mini games are stuff that I haven't spoken about, but follow it up in further posts. Till then, pls shout if you need to ask anything.