Ignatus...why do you not ever listen to people who have far more experience in testing, study and play than you?
No one here is trying to beat you down...we offer constructive advice and then you get offended and it spirals a little outta control sometimes.
I can recall on another board being scolded by you for "complaining too much" when I tried to offer a voice of reason because you had invented the grail which I knew did not work...(this is just a month ago)...you would not listen to reason. Your minions had run thousands and thousands of spins with defective math and were ready to own the casinos. You continued to deride me and within 12 hours of the holy grails discovery it was fully tested, annoited, and anyone with a voice of reason shouted down...oh yeah..and then it was removed because of faulty math, faulty logic and it crashed and burned... And...it did so in such a dramatic way that you removed the entire thread as if it had never happened.
Do you get your kicks by starting these kind of threads and then just try to keep punking people?
Just askin'. Real players try to help you and everytime we all come away with the same feeling...every single friggin time. I am sure I am not speaking solely for myself. I do not know Gizmo or Ophis...have never talked to either. But I've read their posts, and I've read yours. You may not agree but you should take counsel and respond with a little dignity. Take it for what it's worth.
Now just a tidbit on your 123-Move. It's a 12 or 13 number bet with basically 3 sets of 3 fixed wheel sectors. You just linked wheel sectors 1,2 and 3 together and called it dozen 1...wheel sectors 4,5 and 6 together...dozen 2. Wheel sectors 7,8 and 9 together...dozen three. It's not revolutionary. You are talking to people like they have never bet wheel sectors before. We have...we do.
Some sector methods play the center sector and the two neighbors, sometimes people take the last number hit and it's direct 6 neighbors on either side (keeping with your dozens theme). Some are looking for hot numbers and other sleepers, others are looking for patterns such as your 1.2.3 or 3.2.1. People are speaking from experience that you are not giving them credit for because anybody that has been on the forums or around the wheels for any length of time have seen it, done it and know what the upside and downside of these methods are. We are trying to tell you.
Many methods can be great if they are just 10% new. Just a little different slant at the way you look at something. Change the trigger, change a progression, implement mid-stream stop-losses...the list goes on and on so far as the tweaks that make a decent method an exceptional method. The problem is many of the best tweaks make the methods difficult to track and play in live wheel sessions and that has to be taken into consideration as well. There are many players on these forums that can be a great asset to you...don't keep driving everyone away and wondering aloud why no one will help you test today's great idea.
No one here is trying to beat you down...we offer constructive advice and then you get offended and it spirals a little outta control sometimes.
I can recall on another board being scolded by you for "complaining too much" when I tried to offer a voice of reason because you had invented the grail which I knew did not work...(this is just a month ago)...you would not listen to reason. Your minions had run thousands and thousands of spins with defective math and were ready to own the casinos. You continued to deride me and within 12 hours of the holy grails discovery it was fully tested, annoited, and anyone with a voice of reason shouted down...oh yeah..and then it was removed because of faulty math, faulty logic and it crashed and burned... And...it did so in such a dramatic way that you removed the entire thread as if it had never happened.
Do you get your kicks by starting these kind of threads and then just try to keep punking people?
Just askin'. Real players try to help you and everytime we all come away with the same feeling...every single friggin time. I am sure I am not speaking solely for myself. I do not know Gizmo or Ophis...have never talked to either. But I've read their posts, and I've read yours. You may not agree but you should take counsel and respond with a little dignity. Take it for what it's worth.
Now just a tidbit on your 123-Move. It's a 12 or 13 number bet with basically 3 sets of 3 fixed wheel sectors. You just linked wheel sectors 1,2 and 3 together and called it dozen 1...wheel sectors 4,5 and 6 together...dozen 2. Wheel sectors 7,8 and 9 together...dozen three. It's not revolutionary. You are talking to people like they have never bet wheel sectors before. We have...we do.
Some sector methods play the center sector and the two neighbors, sometimes people take the last number hit and it's direct 6 neighbors on either side (keeping with your dozens theme). Some are looking for hot numbers and other sleepers, others are looking for patterns such as your 1.2.3 or 3.2.1. People are speaking from experience that you are not giving them credit for because anybody that has been on the forums or around the wheels for any length of time have seen it, done it and know what the upside and downside of these methods are. We are trying to tell you.
Many methods can be great if they are just 10% new. Just a little different slant at the way you look at something. Change the trigger, change a progression, implement mid-stream stop-losses...the list goes on and on so far as the tweaks that make a decent method an exceptional method. The problem is many of the best tweaks make the methods difficult to track and play in live wheel sessions and that has to be taken into consideration as well. There are many players on these forums that can be a great asset to you...don't keep driving everyone away and wondering aloud why no one will help you test today's great idea.