Quote from: Albalaha on March 28, 2013, 04:48:47 AMWe are not into Hogwarts school of magic.Are you sure? The simple fact of declaring an officially unbeatable game as beatable is considered to be an "out of proportion magic" itself.
As to whether it is feasible to start with plenty of small units, compound Interest does the trick.
http://news.morningstar.com/classroom2/course.asp?docId=142858&page=2&CN=
The beauty of small banks is you have more cushion. 1000 = a single gaming unit. Inflexible, harder to compound. 100 units = 10 gaming units to use, adapt and act as cushion in between the player and the total risk or ruin. Furthermore, it is quicker to multiply base unit banks with smaller 100-unit entities. In gambling having bankrolls is having oxygen. If it were for me I'd use a bankroll of 10 units to compound... (but I'm using single-number strategies, based on 36 unit cycles as a minimum).
...When compounding, more frequent is better. Gladly, in this scenario a transaction generating interest isn't a year of wait as in a bank or 1000's of units to be built, but rather single entities which can be played within shorter spans (within the day), giving the player a better chance for adding up net gains by the compounded interest at an accelerated pace.
"Would you rather have $10,000 per day for 30 days or a penny that doubled in value every day for 30 days?"
Those who don't choose the penny may need to seek other venues