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Messages - VLS

#1066
Community Software / Re: My second program...
March 22, 2013, 12:58:04 AM
Congrats!!  :) :thumbsup: :nod:
#1067
Straight-up / Re: VERY EASY SYSTEM. FLAT BETTING.
March 22, 2013, 12:56:07 AM
It's implemented forum-wide Trebor,

Feel free to copy-paste the example into your post "as is":

[6x6]1,2,3,4,5,1[/6x6]

You can start from it.

Simply a matter of editing your numbers in between the 6x6 tags :nod:
#1068
Straight-up / Re: VERY EASY SYSTEM. FLAT BETTING.
March 21, 2013, 08:47:12 PM
[6x6]1,2,3,4,5,1[/6x6]

Outputs:

[6x6]1,2,3,4,5,1[/6x6]
#1069
Straight-up / Re: VERY EASY SYSTEM. FLAT BETTING.
March 21, 2013, 08:46:29 PM
Our forum now has a 6x6 tag for better illustration of the bet.

Usage is quite simple:

[6x6]1,2,3,4,5,1[/6x6]

You enclose numbers within the tag. Singles are highlighted in yellow, repeaters are highlighted in blue.

Enjoy!
Vic
#1070
Even chance / Re: Turning the tables around
March 19, 2013, 02:03:51 AM
Quote from: spike on March 19, 2013, 01:52:35 AM
This is not an evil thing. It just makes us look elsewhere.
for the answer.

It's all good  :thumbsup:
#1071
Even chance / Re: Turning the tables around
March 19, 2013, 12:59:42 AM
Quote from: spike on March 18, 2013, 10:35:26 PM
If there was a timeline to random outcomes, they wouldn't
be random. They wouldn't be used in casino games if they
were at all predictable.
The game is a 1-spin-only game to you then. I get it.

Quote from: spike on March 18, 2013, 10:35:26 PMWhat took them 5 years might only
take you six months.
6 months of processing power today can actually do a tad more...

http://en.wikipedia.org/wiki/Moore's_law

[attachimg=1]

Peace. :)
#1072
Even chance / Re: Turning the tables around
March 18, 2013, 09:57:17 PM
Quote from: Gizmotron on March 18, 2013, 09:18:31 PM
Very rarely there are two sleeping dozens. So when one of the dozens sleep you have two choices to find the winning dozen. That means you have an even chance to win a two to one payoff. The same thing holds true for stretches of singles. Think about it. While a certain condition holds true, continues, there exists a mismatch in the payoff.
It would be interesting for the aspiring member to chart those moments in a timeline, using this information with the ultimate purpose of attacking at the most benevolent times for the selection.

Some say there is no "timeline" in the game (the 1-spin-wonder side), but if we were to at least pretend there are better and worse times (concentration of hits / dispersion)... Who knows, knowing this information on when there are more favorable conditions for your groups as well as identifying when they are underperforming might be more beneficial in the short term for the player than scattering chips, using the same technique as the casino: pumping more and more time and bank until it evens out.




This particular technique reminds me about Guerrilla Warfare manrique mentioned:

"Since ancient times, formal and gigantic armies, were defeated by much small, less equipped armies. From African liberation wars and insurgencies in Latin America and other Third World countries, we began to talk of guerrilla warfare. Small armies in small highly skilled and specialized commands, giving accurate shots in moments of greatest weakness of the opponent. Strokes that occur one after the other resulting in the weakening of the enemy to the point of finishing his resistance and even reverse the balance of power through the attacks, continuous and systematic against their defenses.

The main features of these attacks, beyond that of surprising, is the condition for prompt withdrawal, quick jabs, which produce the greatest loss in the opponent with as few casualties as possible on our side. Hit and removal, if possible without casualties. Like water breaks the stone, this leads to Guerrilla War adversary -though we attack him in his own field- to a point that is not at all suitable for him, since there is not much he can do other than what already does.

We may change, he can not. That's a big advantage."
#1074
Congrats on the section Silver  :thumbsup:


May it be a most-productive and prosper one  :nod:
#1075
Albalaha's Exclusive / Re: Let's play this session
March 18, 2013, 08:09:11 AM

Hey Sumit,

Thanks for spicing things up  :)



#1076
 :thumbsup: :thumbsup: :thumbsup:  @ you Sam.


It takes courage to "dance in the rain naked" for everyone to see.


Kudos to you. Hope it goes well and you kick some casino Æ55  :cheer:
#1077
General Discussion / Re: @Boatran (RF)
March 16, 2013, 10:21:51 PM
Great! Thanks nick. It'll have to be off-forum as we're blocked from RF.

I'll upgrade his account as soon as I see him online.

I don't know which programming language is he using, but as long as it can invoke external DLL's we can work it out :thumbsup:
#1078
General Discussion / @Boatran (RF)
March 16, 2013, 08:48:54 PM
http://www.rouletteforum.cc/index.php?topic=12380.msg108197;topicseen#msg108197

Dear fellows, a small request to assist a fine member:

Someone please tell Boatran (as he's already a coder) he only needs to read the pixels from RX's table onto any clicker of his choice.

i.e. pick the coordinates of a red or black pixel (green in the case of 0/00). Then scan this -say- every 500 milliseconds. When the pixel color changes due to chip placement, map changed pixels to numbers in order to execute chip-placing code onto Smartlive casino.

Easy!

If he would join us, I can guide him with actual code  :nod:
#1079
Even chance / Re: Turning the tables around
March 15, 2013, 11:19:22 PM
Hi Nick, thanks for the sharing.
Kindly try again  :thumbsup:
#1080
Even chance / Re: Turning the tables around
March 15, 2013, 04:49:58 PM
Quote from: Nickmsi on March 15, 2013, 04:31:31 PM
Buffster has authorized us to release his tracker but unfortunately, it contains a "macro" which is not an allowable file to be uploaded into the forum.
Tell me the extension for me to enable it.  :cheer:

Cheers!