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Messages - VLS

#1111
Straight-up / Re: Manual Wheel Pocket Count
February 23, 2013, 10:44:47 PM
Example: the distance between 19 and 2 should be calculated like 7 - 4 = 3 pockets.

Number 2 = 7
Number 19 = 3

Another example: the distance between 21 and 3 should be calculated 43 - 36 = 7 pockets.

Number 21 = 43
Number 3 = 36
#1112
Straight-up / Manual Wheel Pocket Count
February 23, 2013, 10:38:50 PM
You can use this printable card to count pockets manually.

No movable parts. Just a flat image.

Usage is very simple. Just subtract the lowest from the highest number using the inner rows.

See examples below.
#1113
Straight-up / Re: The second cycle!
February 23, 2013, 12:40:43 PM
Sure matey,
Some methods just can't be extrapolated :no:  But we must check all venues eh  :nod:
#1114
Straight-up / Re: The second cycle!
February 23, 2013, 01:48:26 AM
One thing I learned from the Tool is the numbers don't matter, only the underlying events.

You can extrapolate the clockwise and counter-clockwise part using the street-wheel.

http://betselection.cc/meta-selection/street-wheel/
#1115
Straight-up / Re: The second cycle!
February 23, 2013, 01:17:53 AM
Bally, this is appreciated.

I like the fact you are:

a) Considering a delimited timeline as the base for your selection.

b) Keeping the games short. Won or not you end the second cycle.

It would be interesting to see this approach tried on the streets or any other location with a shorter cycle-span :nod:

Cheers!
#1116
General Discussion / Re: News section?
February 22, 2013, 09:10:41 PM
#1117
Thanks Ophis,
Truth be told I'm first focusing in getting functionality done right. Then refinements :nod:

I'm currently working on getting chips placement with a floating unit.
#1118
Dozen/Column / Re: Edgardo's translation
February 22, 2013, 02:33:06 PM
#1119
Dozen/Column / Edgardo's translation
February 22, 2013, 02:30:20 PM
Suppose we play the 1st and 2nd dozen dozen. These are the balls that come out (spins):


1) 16 1
2) 24 1
3) 0 -2
4) 0 -2
5) 30 -2
6) 35 -2
7) 24 1


"I chose wrong, it seems ... two zeros just  spun... hahaha)", the next time I like to make like system sellers who exemplify with actuals  right for the system to work perfectly.


We start recovery with a positive, according to the balls played and Ecart.


Next bet (NB) = 1.5 (spins played - spins lost)


NB = 1.5 (7-4) = 1.5 * 3 = 4.5 we round it to 5. This is our next bet


8)  16 5


NB = 1.5 (8-4) = 1.5 * 4 = 6 This is our next bet


9) 30 -12


NB = 1.5 (9-5) = 1.5 * 4 = 6 This is our next bet


10) 12 6


NB = 1.5 (10 - 5) = 1.5 * 5 = 7.5 -> 8


11) 34 -16


NB = 1.5 (11 - 6) = 1.5 * 5 = 7.5 -> 8


12) 9 8


NB = 1.5 (12 - 5) = 1.5 * 7 = 10.5 -> 11


13) 9 11


We gain  9 chips with 6 wins and 7 losses.


Kind regards, Edgardo.


______________________


Anyway, do not worry much because of the set of actuals that was elected, as I said above it is pretty bad. You know that the odds are ....  ::) ... I forgot.


Well if anyone reads this, please refresh me...
#1120
Thanks for sharing!  :thumbsup:
#1121
General Discussion / Re: Self-moderation dialogues
February 22, 2013, 07:33:28 AM
I see the feasibility of technical solutions to distributing and enhancing moderation.

If we can run an efficient ship where every user basically gets a mini-forum with his thread, we move one step ahead to not requiring a vigilant group to enforce good behavior.

It would be the best win from any board ever  :applause:
#1122
General Discussion / Self-moderation dialogues
February 22, 2013, 07:32:20 AM
First, allow me to express self-moderation is a fascinating model to me. This has nothing to do with the quality of moderation here; yet towards my views a self-regulated community goes a long way.
In my book the most successful community is the one which can moderate itself.

If a lot of people flag a post it's likely because it is worthy of flagging.

We're already heading towards a distributed moderation model by lending posters control over their threads. Yet I do believe there are still several features worth implementing:

- The ability for a user to restrict who can post on his topics. A member-maintained exclusion list.

- The ability for a member to not only remove offending posts from his topics, but also to issue a warn to the offender.

Another curious feature I want to code is the "Martingale self-muting". Allow me to explain.

Members would help maintain a list of bad words. From the classic 4-letter words towards every bad-meaning euphemism which comes into view.

The forum software would keep an increasing count risen with each inappropriate posting attempt. When a post containing a bad word is submitted, the forum software automatically mutes the user, doubling the number of days on each hit:

1 day, 2 days, 4 days, 8 days...

Those who insist in using crude language keep muting themselves for longer and longer periods on each try.

The offending post itself doesn't even see the light and the member's muting is directly due to himself because of his own actions.

The beauty is the fact members who do not recur to bad language aren't affected at all, they can enjoy in full; yet the potty-mouths exclude themselves from the discussion, increasing their exclusion time on each attempt as per their choice, with immediate automated enforcing.

The goal of the model is to make our place heavenly for those posters who want to elaborate at length, care to keep a respectful language and are good in general; while at the same time giving hell to those who want to turn the forum into a boiler... with minimal manpower required  :thumbsup:
#1123
Notes:

First start the coordinates-definition process by dragging the bullseye/target to the casino window.

Once the casino is loaded you can see the name in the title bar.

You can start entering numbers right away; when there's a bet in the advisor, you can click it on the list. It will be recreated in the casino window.




It remembers casino (per layout) for further uses. i.e. You can generate an European layout as well as american one for a casino. In order to determine which one to load from file, you simply need to choose your target layout previous to droppping the bullseye.

Vic
#1124

*Very* Late nite release.

Progress: Clicks from advisor. Loads casino definitions, per wheel.

Download: [attachmini=2]

[attachimg=1]



Thanks go to: TwoCatSam  :nod:
#1125
Hi Sam I'm home.

The next goal for is to enable the clicker... click.

I was studying how to solve the issue about the overlapping windows negating the click events, but... since we're in a rush we do it the old-fashioned way by faking mouse clicks instead of injection :nod: