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Messages - VLS

#1141
We'll be a regular forum after re-install guys.


I'm then simply dedicating to the framework for the monthly subscribers.


In the end the best is for us to be a regular forum without striving for the glory, just hanging around and enjoying discussing about the games.
#1142
General Discussion / Re: Ban me if you wish..............
February 17, 2013, 05:59:50 PM
???

Why ban you? It's only a "rough patch", we'll pass through it.
#1143
P.S. Sam, last PM I got from you is:

Re: An ignore request « Sent to: VLS on: January 27, 2013, 08:02:50 PM »




Perhaps it's better if we continue this via PM? 1 to 1?
#1144
Hey Sam I admit I asked you not to share it.I didn't want you to share it because I grabbed a chunk of that code from a former paid project  :stress:

Coders do reuse code, but users don't usually like to see this re-use.

I do admit I said you not to share. but now it IS shared... no problem on my side.

Now chances are the original user will contact me about the re-use... Another spot for the Leopard! Mind you.
#1145
Quote from: TwoCatSam on February 17, 2013, 03:56:42 PM
Is it fair for this man to accept $175.00 of my money and not deliver?


Of course it isn't fair.


Yesterday I slept only 3 hours. I am currently doing the equivalent to "manual IT labor" and taking job home.


Please receive heartfelt apologies. I guess from now on I'll only focus in software for the site and forward private jobs to people who actually can end the job on time.


I can only resume on tuesday, wish it would be sooner, but that's my life; I go from contract to contract, and desperate a lot within the "contracts gaps". If not only for the money I owe it to you for helping my family.


Thanks Sam.
#1146
Fair. Let me deliver all the programs I owe prior to the re-install.
#1147
Hi Sam, I haven't done emails in some time. Perhaps a week.


I'm usually beaten when I get home and only log into the forum.


I have no problem in you sharing the programs  :nod:


I'm ending current data-entry job (inventory) on Tuesday. You can share any proggies I give you too.


(P.S. why not sending a PM first  :) as you saw me logged?)


Cheers!
#1148
Street / Re: Street Distance Match
February 17, 2013, 09:42:16 AM
We "look back" until there's a raw distance repeat:


+4
-4
0
+4


We have it at the second instance of +4. This is what we'll use as a base for next cycle.


Raw and time (spins back) distances are:


Raw: +4
Time: -3


Let's translate them to actual streets.


We are on street #25. Moving +4 clockwise we have:


[attachimg=1]


Street #1 added to bets.


Now we look 3 spins back:



         
           
               
               
               
               
               
     

                  [new]

                  Spin:

                  +4

                  -1

                  -4

                  -2

                  0

                  -3

                  +4

                   


It's 0. Street #25 added.




Two streets to bet for next spin: #1 and #25.
#1149
Street / Re: Street Distance Match
February 17, 2013, 09:27:55 AM
Next number:

25

[attachimg=1]

From street #13 to #25 we have 4 distances clock-wise.

It's a hit. This finishes current cycle.

We add it on top:

+4
-4
0
+4
-4

Time to re-track.
#1150
Street / Re: Street Distance Match
February 17, 2013, 02:11:55 AM
Next number:

13

[attachimg=1]

From street #25 to #13 we have a distance of 4, counter-clockwise, again.

Added on top:

-4
0
+4
-4

In here we have a repetition in raw distance -4; time (spins) of separation: 3.

Bets are the following:

RAW: -4
TIME: 3

In actual streets:

We are currently at street #13.

We count -4 (counter-clockwise) and land on Street #1:

[attachimg=2]

We count 3 spins back:


         
           
               
               
               
               
               
     

                  [new]

                  Spin:

                  -4

                  -1

                  0

                  -2

                  +4

                  -3

                  -4

                   


The distance -3 spins back is +4.


[attachimg=3]


It leads to street #25.






Bets for next spin. Streets #1 and #25.
#1151
Street / Re: Street Distance Match
February 17, 2013, 01:45:59 AM
Next number:

26

[attachimg=1]

Repeat on street #25. This means zero movement. We add a zero on top:

0
+4
-4
#1152
Street / Re: Street Distance Match
February 17, 2013, 12:11:25 AM
Next number:

27

[attachimg=1]

From street #13 to street #25 we count a distance of 4, clock-wise. It is added at the top:

+4
-4
#1153
Street / Re: Street Distance Match
February 16, 2013, 11:28:29 PM
We let first two numbers pass:


27
13


[attachimg=1]


From street #25 to #13 we have a distance of 4, counter-clockwise. (we always use shortest distance).


It's added as:


-4
#1154
Street / Re: Street Distance Match
February 16, 2013, 10:50:56 PM
The first bet is 3rd RAW distance match.

This bet's signaled by the 2nd show of a distance, then you bet for a third show of the same distance during the cycle.


+2
-1
6
+2

The second +2 is our signal to bet for the repetition of it to make a third show of +2 within current cycle.




The second bet is 2nd TIME distance match.

This bet is signaled by the first repetition of a distance counting past spins since its last show.

+3
-4
-5
0
+3

As you can see the two +3's are 4 spins apart, then we start betting the distance 4 spins apart will repeat.




Example with real numbers from first available table in Wiesbaden casino on first day of current year (01/01/2013): [attachmini=1]
#1155
Street / Street Distance Match
February 16, 2013, 10:24:58 PM
Street-wheel matching.

http://betselection.cc/meta-selection/street-wheel/

[attachimg=1]

For ease of counting, you only consider the shortest distance between last two spins.

Clockwise is signaled with a + sign.

Counter-clockwise is signaled with a - sign.

You always add newest distance on top.

Your considered cycle / spin window is at most 12 distances annotated.

You have two bets based on this.