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Messages - VLS

#1561
Straight-up / Re: TRILLIONEIGHBORS
November 20, 2012, 06:50:39 AM

Please notice there is a variation for Trillioneighbors, where Zone of 4 in included inconditionally, considered as a TRILLIONEIGHBOR formation with zero space (0) in between the "glued" neighboring Zones.


It is an exception to the exact rule, but you may want to try it yourself.


So, under this variation, in the first example above we would have to include 35 . 33:


[attachimg=1]
#1562
Straight-up / Re: TRILLIONEIGHBORS
November 20, 2012, 04:27:23 AM
These are here for you to study and see different Trillioneighbors scenarios and their corresponding bets:

[attachimg=1]

[attachimg=2]

[attachimg=3]

[attachimg=4]

[attachimg=5]

[attachimg=6]

[attachimg=7]

[attachimg=8]

[attachimg=9]

[attachimg=10]
#1563
Straight-up / Re: TRILLIONEIGHBORS
November 20, 2012, 04:24:32 AM
In this scenario:

[attachimg=1]

We scan the disc to find the numbers whose appearance would form the 3 consecutive zones we are looking for. Let's break it down to each possible target:

Of course, we add 6 and 13:

[attachimg=2]

Because either 6:

[attachimg=3]

or 13 make the desired event.

[attachimg=4]

Also we add 14 and 9:

[attachimg=5]

Since any of them...

[attachimg=6]


[attachimg=7]


...make the 3 contiguous zones.




I think by now the target of TRILLIONEIGHBORS should be more than clear.

But let's do some more instances to reaffirm.
#1564
Straight-up / TRILLIONEIGHBORS
November 20, 2012, 04:04:51 AM

This thread is accompanying my previous Millioneighbors topic.


In the spirit of improving our personal game as time goes by, I ended up improving my millioneighbors bet to use less numbers, in exchange of a longer wait and required spin-window in between placed bets.


Our goal formation for TRILLIONEIGHBORS consists in looking for three (3) contiguous formations of zone 2 (or above) regardless of the space in between them.


Better to explain by example. Let's consider the following numerical sequence:


[attachimg=1]


We evaluate the situation and determine which numbers could generate the formation of three (3) realized zones, contiguously.


We have it. Numbers 26 and 24 are the ones:


[attachimg=2]


Since either 26:


[attachimg=4]


or 24 make three (3) consecutive Zones realized:


[attachimg=3]


In this case they were all Zone 2's, but Trillioneighbors's bet selection is not limited to considering only Zones of 2.


Let's see some more examples.
#1565
Straight-up / Re: MILLIONEIGHBORS
November 20, 2012, 04:01:05 AM

Also when using the Millioneighbors bet you must be aware of taking numbers out as the disc-based "picture" evolves within the playing cycle.


For instance, say after the sequence mentioned above, number 27 shows up:


[attachimg=1]


Now you must take out 25 and 34 and move your targeted neighbors to 6 and 13, because of 27 is now the one found first when "moving to the right" from the realized Zone 2 by 8 . 30:


[attachimg=2]


...and so on as the disc-based formations dynamically chance.
#1566
Straight-up / Re: MILLIONEIGHBORS
November 20, 2012, 03:59:53 AM
By the way, I want to highlight "Left" and "Right" really means ALL THE WAY left and ALL THE WAY right.

Just in case some may think Left and Right were limited by the halves where the pivot zone has been realized.

Hence, given the sequence 8 . 30 . 17 . 15:

[attachimg=1]

We must go all the way following the left from 8 to 15 for determining bets:

[attachimg=2]
#1567
Straight-up / MILLIONEIGHBORS
November 20, 2012, 03:58:06 AM
This bet selection is simple but can prove effective in the correct applications/frameworks.

Disc-based. The bet goes like this:

When we have a neighbor or "zone of 2" formed, we bet:

- Both neighbors of the realized zone of 2.
- Both neighbors of the next number to the RIGHT of the zone.
- Both neighbors of the next number to the LEFT of the zone.

e.g. we have the following sequence: 1 . 17 . 8 . 30:

[attachimg=1]

We must bet:

- Both neighbors of the realized zone of 2: 23 . 11, neighbors of realized Zone 2 made by by 8 . 30.
- Both neighbors of the next number to the RIGHT of the zone: 25 . 34. Neighbors of 17.
- Both neighbors of the next number to the LEFT of the zone: 33 . 20, neighbors of 1.

[attachimg=2]




The underlying principle is the continuous clumping of realized neighbors (zone 2) formations, regardless of the distance in between.

There's an exception or particularity on this bet: Zone of 3 by definition falls into millioneighbors, with space zero (0) in between neighbors. So when we have two numbers separated by one space, we must bet the common neighbor (I.e. the center); given a sequence including 12 . 3, we identify and bet 35 as eligible, like this:

[attachimg=3]

Vic
#1568
Straight-up / ZONE MAXIMUM
November 20, 2012, 03:55:44 AM
Collection zone: 1 full cycle / 37 spins.

Attack Zone: Spin 38 up to spin 55.




After 37 spins (one full cycle) you take note of the largest realized contiguous zone in the disc and any number which will form a larger zone than this is bet.

Let's see it by example.

In the next case, the largest realized zone after 37 spins is a <ZONE 4>, by numbers 19,4,21,2:

[attachimg=1]

You bet whatever number which would rise the ZONE to a new MAXIMUM, in this case, anything that makes <ZONE 5> or above:

[attachimg=2]

You bet looking for this event for half a cycle (18 spins), up to spin 55. Looking for a larger zone to be formed, if during the 18 attack spin any other number would form a <ZONE 5> or above, you include it in your bets.

It is quite a regular event for Zones to grow within this range, and thus provide hits. This is how it ended by spin 55, Zone Maximum @ <ZONE 11> in the arc from number 32 to 27, a nice jump from <Zone 4>:

[attachimg=3]




On a hit you retrack last 37 spins and note the largest realized zone, to attack any number that forms a larger zone for the next 18 spins, in a loop.




Sessions from hell arise when the 37-spin sessions have large contiguous areas already hit, and the best thing is that in such cases you bet the lesser numbers! So those type of sessions are actually easier on the progression and hence on the bank.

Vic
#1569
Mixed / 36-unit parachute
November 20, 2012, 03:52:15 AM
This one is a progression in RISK, meaning you keep the same 1 unit amount each bet but vary the location, reducing covered amount of numbers looking for more payout without having to rise.

[attachimg=#]

Vic
#1570
Money Management / Re: "Boom!" positive progression
November 19, 2012, 01:21:18 AM
Hello dear Sumit, I think the best option is for you to post 37 spins, telling me a number with 2 or more hits for me to apply it on  :nod:
#1571
Straight-up / Re: Hot Numbers thread
November 18, 2012, 03:58:55 PM
Making an index on first post.


Hot numbers are fascinating! They are the punks of the short-term!


It's great compiling these views.
#1572
Straight-up / Re: Hot Numbers thread
November 18, 2012, 03:50:48 PM
Quote from: Gizmotron on November 18, 2012, 03:12:18 PM
I hope you find these basic stats useful.


Yes, they are useful Mark. Many thanks  :nod:


Quote from: TwoCatSam on November 18, 2012, 03:37:05 PM
Victor

I look for the same number separated by no more than three spins.


Thanks for the reply Sam. Roger that  :thumbsup:
#1573
Straight-up / Re: Hot Numbers thread
November 18, 2012, 02:01:18 PM
Quote from: TwoCatSam on August 21, 2012, 02:39:16 PM
A TwoCat Hot Number:

One that has hit twice within five spins.  I am playing this for real money on BV.  It still--after all these years--works!

Sam


...how many spins should we hold that bet Sam!?
#1574
Straight-up / Hot Numbers thread
November 18, 2012, 02:00:09 PM
This is a repository for definitions/views regarding hot numbers.

#1575
Quote from: albalaha on November 18, 2012, 09:09:43 AM
Thanks a lot. Can you help teaching us all how did u draw this?
Sure dear Sumit.

Step 1: Search and replace all L's by any non-3 number.

Step 2: Search and replace all W's by number 3.

Step 3: Load new file into RX, place 1 unit on number 3. Hit RUN!

:)