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Messages - VLS

#1636
Mixed / Mixed INTER-SESSION Money Management
November 08, 2012, 02:26:47 PM
This is a most-interesting topic to elaborate on.

There are plenty of mixed inter-session MM rules; yet one set I particularly like being:

Winning session procedure:

33% - Added to attack session's bank (increase base unit for next session)
33% - Add units to the last session bankroll of the lifetime reserve.
34% - Player profit.

Losing session procedure:

Attack bankroll returns to base unit.




Money management goal:

Compounding profits on concatenated winning sessions.

Safeguarding the lifetime bankroll on concatenated losing sessions.
#1637
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 05:05:48 AM
Wowie! 15,000 Euros of DIY:

The Snaefell Project: A Homemade Sidecar

[attachimg=1]

http://gajitz.com/its-a-motorcycle-its-a-sports-car-no-its-snaefell/

The Snaefell Project A Homemade Sidecar
#1638
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 04:02:49 AM
$150 Pictures from Space


[attachimg=1]


[attachimg=2]


[attachimg=3]
#1639
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 03:56:37 AM
#1640
Off-topic / DIY (Do it yourself)
November 08, 2012, 03:12:56 AM
I like the DIY culture. A lot.

When I was younger I would tear the home's radio apart and my remote-controlled cars would later serve for remote-controlled motors for the most various purposes. It sure starts the "bug" to know and create...

As an adult in the IT field, I like assembling my own computer(s), creating programs and in general I like the feeling of achievement derived from the "DIY way", rather than from the canned way.

Of course, I'm not an extremist and wouldn't do my own soap or anything like that. But hey! Some people do.

This thread is devoted to DIY projects which might be interesting to the general public, including extreme ones.

Feel free to add DIY projects you happen to like!
#1641
Straight-up / Re: The "Dozen twins"
November 06, 2012, 01:50:08 PM
It's just like the ones I love: exploiting the natural clumping/clustering phenomenon.


It happens over and over and over... people just need to develop the "eyes" to see it  :o

(Or having the proper glasses being put upon their face by somebody else  :nod: [size=78%])[/size]
#1642
Hello dear friends, please remember this isn't a standard random number generator, but a random *UNIQUE LINE* generator.


This means there are no repeats in the sequence by design. Unlike regular random. This artificial arrangement is useful for the people who want to build these sort of sequences, but isn't suitable when regular random number generation is required.
#1643
Even chance / Re: *PATTERN BREAKER*
November 05, 2012, 09:25:47 PM
Welcome John.
Have a fine and productive stay at our little, cozy community  :thumbsup:
#1644
I'm glad you liked it dear Sumit. There is a way to make it output each number on its own line.

When hovering your mouse over the separator box, you can see the hint:

Quote\n = new line. \t = tabulator.

So you only need to replace the comma by \n for the program to insert each number in a new line.

Enjoy!   :thumbsup:
#1645
Meta-selection / Production and Recovery
November 05, 2012, 02:21:25 AM

Production and Recovery is a two-layered strategy which many people use, even without realizing.

In the most purist mindset:

       
  • The production layer is the one making the units.
  • The recovery layer is the one that kicks-in when the production layer misses and its aim is to "patch" the balance to break even point.



This P&R combo can take many different forms, including combining VERY DIFFERENT approaches, that complement each other in the overall strategy.

Take for instance the combination:

Production: Last 5 lines.
Recovery: 36-unit parachute.

Last 5 lines is a flat bet covering 30 numbers with 5 chips. You can expect long sets of concatenated wins when the further-behind becomes a sleeper. It has a tendency to do that already.

The 36-unit parachute is a progression in risk. It has varied payout; at some levels netting more than +5.



If you may, a standard progression is also a P&R combo:

- First step of progression = Production. A hit on it nets/makes the units.

- All other steps = Recovery. The goal being to bring the balance back to even after missing production/first step.





There are many other combinations or schemes for Production and Recovey combos.

In this thread we can see several of them; perhaps one of them suits you.
#1646
Which online casino(s) have earned your personal choice?


Based on first-hand experience.

We want to know about the Good ones in your personal list  :thumbsup:  those which have delivered to you on time, and offer you the best playing conditions so you've recurred with them...


(the bad and the ugly can have their own dedicated threads!)
#1647
General Discussion / The trackers I owe
November 02, 2012, 05:34:49 AM
Fellows,

After the removal of the other forums there were some fine folks left with their trackers hanging.

Please feel free to contact me in order to ask for a release in here. Even if free, I owe them to you and I apologize. If you still need them I am still here to make it right.

Thanks.
#1648
"The best selection is the one that clumps the most: both in the positive, as well as the negative trams. "

Exploit the concentrations of hits, and never wager when seeing dispersion on your tracked bet.

Use bets as a part of a bigger strategy, activating and disabling them according to the CURRENT hit rate.

Always "dance the current tune" the game is playing, and place yourself in the right position to catch that hitting streak that makes you recoup faster or gets your game into big profit zone.
#1649
Regardless of the "long term" scheduled for them, those CURRENTLY "streaky" bet selections are the ones you should focus on in your strategy. Your work is to identify the "batches of success".

Having several of these clumping selections where positive and negative times are usually defined is KEY to making the best assessments:

- Bet for the continuation of good times.

- Disable it when in the middle of bad times.





Determining "Good" and "Bad" times is a no-brainer. You do it like this:

First you must know the cycle length of your selection. When dealing with determining current "clump effect", the considered cycle length matches the raw payout, since you yourself are working under such boundaries.

I.e. a straight-up cycle is 36 spins;  not 37 (European) or 38 (American) spins.

A double-street cycle is 6.
#1650
So now you are determined to use the lesser coverage ones, you must place their hits and misses it in a timeline, on which you will read the signals of possible upcoming concentration of hits, as well as clear current "dry runs", that are to be avoided at all times.