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Messages - VLS

#1636
Even chance / Re: C/S selection
November 09, 2012, 05:26:49 PM
Better to do a tracker for everyone to do sample sessions and see by themselves :)

This can be a steady one in the arsenal for the fellows who dig it.
#1637
Positive / Intra-session percentage rise
November 08, 2012, 03:30:51 PM
This is a topic which deserves more focus and discussion, since it can make A LOT of difference in your session's results, and hence in your gambling life as it is compounded by all individual sessions' outcomes.


In any case, intra-session % rise enables you to either reach your win goal faster with the same initial amount of risked units OR explode your profits to a substantially greater amount when you let it run wildly, even accounting for the loss that ends the .


There are two "sweet spots" as to the percentage rate increase:


50% rise:


I call it "Inflation".


This is to be used with betting methods without a defined win goal.


You reinvest 50% of every won bet and use it to further increase your base unit in the current session.


The other 50% is locked as your increasing session profit.


The session ends when the total amount of starting session units are depleted, having your locked units as net profit.


100% rise:


I call it "Explosion"


This is to be used with what would regularly be a progressive method with a specific percentage target or preferably with a flat betting method, so the win goal is achieved faster and you go out of the table quicker, with less time exposure.


You reinvest 100% of your won bets into your current base unit, entirely compounding it. This is why there must be a defined win goal; you only get the loot after your session goal is reached, with the big advantage of getting it faster with the same amount of initial units risked.


In some high-paying bet locations such as straight numbers and splits the difference made by explosion can be highly noticeable; furthermore, by means of the lesser amount of time spent in the session, it can turn what could have been a losing session into a winning one.


A total must for methods using a fixed-percentage of wins.
#1638
Mixed / Mixed INTER-SESSION Money Management
November 08, 2012, 02:26:47 PM
This is a most-interesting topic to elaborate on.

There are plenty of mixed inter-session MM rules; yet one set I particularly like being:

Winning session procedure:

33% - Added to attack session's bank (increase base unit for next session)
33% - Add units to the last session bankroll of the lifetime reserve.
34% - Player profit.

Losing session procedure:

Attack bankroll returns to base unit.




Money management goal:

Compounding profits on concatenated winning sessions.

Safeguarding the lifetime bankroll on concatenated losing sessions.
#1639
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 05:05:48 AM
Wowie! 15,000 Euros of DIY:

The Snaefell Project: A Homemade Sidecar

[attachimg=1]

http://gajitz.com/its-a-motorcycle-its-a-sports-car-no-its-snaefell/

The Snaefell Project A Homemade Sidecar
#1640
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 04:02:49 AM
$150 Pictures from Space


[attachimg=1]


[attachimg=2]


[attachimg=3]
#1641
Off-topic / Re: DIY (Do it yourself)
November 08, 2012, 03:56:37 AM
#1642
Off-topic / DIY (Do it yourself)
November 08, 2012, 03:12:56 AM
I like the DIY culture. A lot.

When I was younger I would tear the home's radio apart and my remote-controlled cars would later serve for remote-controlled motors for the most various purposes. It sure starts the "bug" to know and create...

As an adult in the IT field, I like assembling my own computer(s), creating programs and in general I like the feeling of achievement derived from the "DIY way", rather than from the canned way.

Of course, I'm not an extremist and wouldn't do my own soap or anything like that. But hey! Some people do.

This thread is devoted to DIY projects which might be interesting to the general public, including extreme ones.

Feel free to add DIY projects you happen to like!
#1643
Straight-up / Re: The "Dozen twins"
November 06, 2012, 01:50:08 PM
It's just like the ones I love: exploiting the natural clumping/clustering phenomenon.


It happens over and over and over... people just need to develop the "eyes" to see it  :o

(Or having the proper glasses being put upon their face by somebody else  :nod: [size=78%])[/size]
#1644
Hello dear friends, please remember this isn't a standard random number generator, but a random *UNIQUE LINE* generator.


This means there are no repeats in the sequence by design. Unlike regular random. This artificial arrangement is useful for the people who want to build these sort of sequences, but isn't suitable when regular random number generation is required.
#1645
Even chance / Re: *PATTERN BREAKER*
November 05, 2012, 09:25:47 PM
Welcome John.
Have a fine and productive stay at our little, cozy community  :thumbsup:
#1646
I'm glad you liked it dear Sumit. There is a way to make it output each number on its own line.

When hovering your mouse over the separator box, you can see the hint:

Quote\n = new line. \t = tabulator.

So you only need to replace the comma by \n for the program to insert each number in a new line.

Enjoy!   :thumbsup:
#1647
Meta-selection / Production and Recovery
November 05, 2012, 02:21:25 AM

Production and Recovery is a two-layered strategy which many people use, even without realizing.

In the most purist mindset:

       
  • The production layer is the one making the units.
  • The recovery layer is the one that kicks-in when the production layer misses and its aim is to "patch" the balance to break even point.



This P&R combo can take many different forms, including combining VERY DIFFERENT approaches, that complement each other in the overall strategy.

Take for instance the combination:

Production: Last 5 lines.
Recovery: 36-unit parachute.

Last 5 lines is a flat bet covering 30 numbers with 5 chips. You can expect long sets of concatenated wins when the further-behind becomes a sleeper. It has a tendency to do that already.

The 36-unit parachute is a progression in risk. It has varied payout; at some levels netting more than +5.



If you may, a standard progression is also a P&R combo:

- First step of progression = Production. A hit on it nets/makes the units.

- All other steps = Recovery. The goal being to bring the balance back to even after missing production/first step.





There are many other combinations or schemes for Production and Recovey combos.

In this thread we can see several of them; perhaps one of them suits you.
#1648
Which online casino(s) have earned your personal choice?


Based on first-hand experience.

We want to know about the Good ones in your personal list  :thumbsup:  those which have delivered to you on time, and offer you the best playing conditions so you've recurred with them...


(the bad and the ugly can have their own dedicated threads!)
#1649
General Discussion / The trackers I owe
November 02, 2012, 05:34:49 AM
Fellows,

After the removal of the other forums there were some fine folks left with their trackers hanging.

Please feel free to contact me in order to ask for a release in here. Even if free, I owe them to you and I apologize. If you still need them I am still here to make it right.

Thanks.
#1650
"The best selection is the one that clumps the most: both in the positive, as well as the negative trams. "

Exploit the concentrations of hits, and never wager when seeing dispersion on your tracked bet.

Use bets as a part of a bigger strategy, activating and disabling them according to the CURRENT hit rate.

Always "dance the current tune" the game is playing, and place yourself in the right position to catch that hitting streak that makes you recoup faster or gets your game into big profit zone.