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Topics - ignatus

#26
Split / Babylon Blazer
January 03, 2015, 01:32:31 PM
this seems to work pretty well...

trigger: wait for a number to repeat. Now bet the two unhit splits in that doublestreet hit.

progression -none- flatbet, STOP after 9 spins.
#27
Multiple locations / Master Blaster
January 02, 2015, 03:33:42 PM
I have been more than lucky with this one;

basically you bet against all numbers hit.

* start with betting ALL streets.

* bets (splits) are placed only when column 1 or 3 hits.

* a street is always placed when column 2 hits

so, you wait for column 1 or 3 to hit. When that happens a SPLIT is placed in the 2 unhit numbers within that particular street hit.

that is the main procedure.

if column 2 hits within a split, a street is placed

if column 1 or 3 hits within a split, split is re-placed at the two unhit numbers within the street.

progression +1u for each loss, reset to 1u only when reach a new high. (IMPORTANT- check bankroll so you know when to reset/when you reach a new high)
#28
Dozen/Column / Dozen Repeater III
December 29, 2014, 05:46:44 PM
This is nothing new, it's one of my old system, but with a new progression. Works very well. (both on RNG and Live)...

it's a single dozen bet.

trigger: wait for one dozen to repeat -bet for a third repeat once, then STOP

progression +1/-1, +1u for each loss, -1u for each win. Reset when reach a new high


fist test, played with 25u bets
#29
Straight-up / General Cluster II [FLATBET]
December 20, 2014, 10:15:55 AM
Seems like General Cluster II was one of my better systems afterall. i tried it flatbet, with one neighbour with great success.

trigger: wait until two numbers hit next to eachother within the last 10 spins, bet those two numbers and 1 neighbour. 4 numbers bet for 9 spins. flatbet

if a new trigger appear, change bets to that one.
#30
Straight-up / Cluster Bomb
December 18, 2014, 10:03:32 AM
this seems to work from a short test.... 

trigger: wait until minimum of 4 numbers hit within a sector of 5 on the wheel -bet that sector for 7 spins.

flatbet

you only track the last 10 spins

each clusterd sector of 5 is only bet twice, when hit twice, look for a new clustered sector.

if a new clusterd sector of 5 is formed while betting, bets are changed to the new cluster.


betting will be easy, use the function (that most casinos have) to bet a number and 2 neighbours...to match the particular sector of 5.

tracking will be harder, easier if you have rx,....
#31
Straight-up / General Cluster II
December 09, 2014, 04:37:52 PM
..had very good results with this one, hitrate and recovery is great... (although tracking may be difficult if you don't have rx)

trigger: wait until 2 numbers hit next to eachother on the Wheel, within the last 10 spins. (numbers don't have to hit in sequence) bet those two numbers and two neighbours (6 numbers in total) for 5 spins.

if a new trigger appears, bet that one and +1u bet.

progression +1/-1, +1u bet for each loss,(after 5 spins, for the next trigger +1) -1u for each win.
#32
Dozen/Column / The most dangerous roulette bet
December 04, 2014, 01:05:01 PM
OK, so the bet is: always the two unhit columns, the two unhit dozens...

trigger: wait for 3 column or dozen repeats, then start betting, the two unhit columns and the two unhit dozens.

progression, first 4 bets is +1u progression, after that a fibonacci progression, starting with 2:

2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610

if a doubleloss occurs, always tripple bets.

if a doubleloss occurs start with 3 in the fibonacci progression

if a second doubleloss occurs start with 8 in the fibonacci progression

stoploss after a third double loss

restart after both the column & the dozen bet hits.
#33
Dozen/Column / Nexus
November 23, 2014, 12:48:25 PM
it's a single dozen bet.

for dozens there can only be 3 patterns;

(R) REPEAT
(L) LAST DOZEN HIT
(N) NEW DOZEN HIT

trigger: always bet for the current pattern to repeat.

Progression; negative dozen progression  1 1 2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291

most of the times you don't have to go very far in progression since pattern-repeats are very common;

example live-spins; LNRRNLLRLRNNRNLRLLRRLRNLNRNNLRRNNRRRRLNN

Those marked in bold are wins. (pattern-repeats)
#34
Straight-up / Guessing Game
November 15, 2014, 07:10:23 PM
trigger: wait for 4 odds/even then bet according to patterns (the opposite odd/even) straight up numbers

RB - BET R
BR - BET B
BRB -BET R
RBR -BET B
RBRB-BET R
RBRB-BET R
BB  -BET B
RR  -BET R
BBB -BET B
RRR -BET R
RRRR-BET R
BBBB-BET B

RRRB-BET B
BBBR-BET R
BBBRR-BET R
RRRBB-BET B
RRBBR-BET R
BBRRB-BET B

so for an example you get RBRB; 3,17,23,31 -next bet would be all RED even numbers...

a trigger is OOOO, EEEE... Then when you start betting -if that trend continue, you continue betting ....if you have an OOOO-trigger and Even hit, that trigger is lost.

if there is no other particular pattern i use to go after RR, BB, RB, or BR..

(one trigger is lost when a switch of odd/even happens.)

progression -none- flatbet
#35
Even chance / Anti-Trend [FINAL]
November 12, 2014, 12:44:26 PM
Trigger;

RBR- bet R
BRB- bet B
RRR- bet B
BBB- bet R

The attack is done for 5 spins: (STOP after 5 attacks) progression

LEVEL 1;   1-2-4-8-16
LEVEL 2;   2-4-8-16-32
LEVEL 3,   4-8-16-32-64
LEVEL 4;   8-16-32-64-128

As one level/attack is lost, stop, wait for the next trigger and go to the next level in progression, go back to level 1 after recovered.

money management;

1u bets -wingoal 100u
2u bets- wingoal 200u
5u bets- wingoal 500u
10u bets- wingoal 1000u
25u bets- wingoal 25000u....and so on

Bankroll needed; double amount of wingoal (depending what chips you're playing with)
#36
Straight-up / Anti-Trend
October 31, 2014, 11:45:38 AM
Very good results so far.... i tried follow trend (that didn't work) so i tried the opposite, that did work.

it's a 12 numbers bet.

two last dozens hit are always bet.

flatbet

trigger: wait for a pattern (last 3 spins) then bet against it for the next two spins, straight up, 12 number bet (two last doz hit)

RBR, then bet R
BRB, then bet B
BBB, then bet R
RRR, then bet B

so for an example you get RBR, and two last dozen hit is 1 & 3. then all REDs are bet in dozen 1 & 3..... lets say dozen 2 black hits, and last two dozens hit is 3 & 2, then you have a RBRB Pattern, the second bet would be all blacks in dozen 3 & 2. STOP after 2 spins and look for the next trigger.
#37
Straight-up / Code 15
October 26, 2014, 05:22:30 PM
ok, this is really a EC bet for straightups.

trigger: wait for a switch of colors RED/BLACK, then bet for this trend to continue: -bet all corresponding Red or Black straightups, all except the numbers in the current doublestreet hit; 15 numbers bet.

bet once then STOP. Then wait for the trend to end, and wait for a virtual win (a new trigger to appear)

Flatbet
#38
Straight-up / General Cluster
September 09, 2014, 09:05:35 AM
only thing i know -numbers will always hit in clusters-

so, taking advantage of this fact i bet each numbers two neighbours in a progressive bet as they come up to 10 numbers.

the bet will be 2+2+2+2+2=10 neighbours.

progression -none-

for live-wheels only.

wheel neighbours

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13
#39
Straight-up / Love thy neighbour
September 07, 2014, 01:24:29 PM
trigger: wait for a number to repeat -bet that number's four neighbours on the wheel.

progression, +1u after 9 spins, +1u if a new trigger appear and keep the bet for the next trigger until reach a new high

always bet the newest repeat's 4 neighbours.
#40
Double-street / Goblins Gold
September 05, 2014, 01:39:13 PM
trigger: wait for a doublestreet to repeat -bet the other 5 unhit doublestreets-

progression 1-6-36

it's rare a doublestreet repeat twice, it's even more rare it repeat three times, i haven't seen a doublestreet repeat 4 times yet, that i consider a extremly rare event.

so, it SHOULD be a pretty safe. imho
#41
Straight-up / Wheel Repeater
September 03, 2014, 01:32:48 PM
trigger: bet each number that hits and its two neighbours on the wheel up to twelve numbers. (3+3+3+3)

this method takes advantage of the fact that numbers hits in clusters on the wheel very frequently. i have tried different bets, but this one seems to work best so far. i can say for a wheel repeater -it doesn't get better than this.

here is a list of the numbers and its two neighbours on the wheel:

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13

so for an example number 32 hits. (see the list) numbers 0,15,32 would be bet, next 10 hits- numbers 5,10,23 would be the next bet, next 14 hits, bet 14,20,31 next let's say 36 hits 11,13,36 would be the last bet for this session that is 3+3+3+3 . (12 numbers in total).

if no hit, what i do next is double bet and do two more spins.

usually hitrate is pretty good, and most hits will come within this first session.

if one session is lost, i use progression +1u for the next bets until im recovered. that is i play with 2u until i reach a new high. you can go further in progression if necessary but only +1u bet for the next session. sometimes i prefer to stay with 2u until im recovered.
#42
Multiple locations / Advantage play
September 01, 2014, 04:11:21 PM
starting bet;

4u on doublestreet 4/9, 16/21, 28/33
1u on numbers 1, 3, 10, 12, 13, 15, 22, 24, 25, 27, 34, 36

the doublestreets will give the money back (no profit)

loss can only occur when one of the seven unbet numbers hit

for each loss double bet

reset when you reach a new high, (two hits is usually enough).

that's it.
#43
Even chance / Cluster EC
August 30, 2014, 12:38:17 PM
a very simple and effective method.

trigger: wait for a switch between two ec's then after two of the same appear bet for a third to come. each trigger is played only once.


for an example

R
B
R
B
B

next bet would be B

or

R
B
B

next bet would be B

likewise

B
R
R

next bet would be R



progression: Martingale
#44
Dozen/Column / Two Timer
August 05, 2014, 06:53:53 PM
trigger: bet first dozen hit two times.

For each hit or loss start calculate anew first dozen hit two times. If zero hits, start calculate anew.

Each trigger is only played for two spins.

progression: +1u after two losses, -1u after one hit (bet is kept until one unit is reached)
#45
Straight-up / Astrada Epica
July 30, 2014, 01:46:18 PM
Well now, this is a flatbet strategy. Results are very good so far, and I do consider this betselection better than a random bet.

consider these groups of numbers

group 1:

Red 1-3-5-9
Black 2-4-6-8

group 2:

Red 12-14-16-18
Black 10-11-13-15-17

group 3:

Red 19-21-23-25-27
Black 20-22-24-26

group 4:

Red 30-32-34-36
Black 28-29-31-33-35   


Trigger: wait until one group has 3 hits of the same colour, then bet all opposite colours in that particular group.
#46
Straight-up / 7 Repeater
July 29, 2014, 05:32:40 PM
Bet each number that comes up to seven numbers is bet, after that -restart- and +1u bet for the next 7 bets (-1u when hit).

progression (very important) will look like this 111111122222223333333...and so on, if playing with 3u and you get one hit, go down to 2u bet...
#47
Dozen/Column / Dominatrix
July 24, 2014, 07:12:37 PM
This is a bet for hot dozens, that has worked very good so far.

for dozens there can only be three possible patterns

(1) Repeat
(2) Last dozen hit
(3) New dozen hit

trigger; wait for one "new dozen hit", then bet the first two dozens to hit (3) times

each trigger is only played once

progression; double dozen progression 1-3-9-27
#48
Straight-up / Acid Crew
July 21, 2014, 07:43:34 PM
Always bet against the current color hit, and current dozen hit;

for an example


if red dozen 2 hits, all blacks in dozen 1 & 3 are bet.
if black dozen 1 hits, all reds in dozen 2 & 3 are bet.


progression; cyclic progression for 12 numbers 112233445566... and so on (-1u step when hit; ex. if playing with 4u and hit, go down to 3u) etc


stoploss after two losses in a row, wait for a virtual win before bet
#49
Double-street / My best shot 2
July 21, 2014, 01:08:20 PM
4 out of 6 doublestreets are bet. All except the two ds last hit.

progression +1u bet for each loss, keep bet until reach a new high, then reset.

this has proved good recovery-rate
#50
Split / Last in Line
July 11, 2014, 01:09:44 PM
This is a six splits bet, (or 12 numbers).

Track each column hit within each dozen. There are 3 columns within each dozen, there are 3 dozens, this gives us NINE individual lines to track. ok

Trigger: wait until 6 individual dozen/column lines have been hit, then bet the remaining 3 unhit lines.

progression: negative dozen progression (splits) 1 1 2 3 4 6 9 14 21 31 47 70

to make it easier i use notepad and for each new trigger i look at the history of spins:

write down 1,2,3 (these are the 3 columns) then a, b, c, this are the three dozens

so it would look like this:

six hits, (the remaining 3 is bet):

1: a b (first and second dozen is hit within column 1) bet would be c: column 1, dozen 3
2: b    (second dozen is hit within column 2) bet would be a & c: column 2, dozen 1 & 3
3: a b c (all dozens is hit within column 3) no bet.


I have tested it playing on dublinbet for 3-4 hours, won totally ~300u, and not a single trigger lost.