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Messages - ignatus

#16
Straight-up / Opposer
July 15, 2015, 02:41:02 PM
This seems to work;

consider these groups/pairs

RED HIGH--BLACK HIGH
RED LOW--BLACK LOW
BLACK HIGH--RED HIGH
BLACK LOW--RED LOW

Trigger: wait until one group of nine hit two times in a row. Now bet the other group/pair (see above!)

for an example RED LOW hits two times in a row: Now bet BLACK LOW (for 5 spins)

progression: 1 1 1 2 2 STOP.


The group bet (trigger) is placed at the opposite sider of the wheel, and it's the opposite color of the repeater.

For live-wheels only!

5 GAMES WON
1 GAME LOST
#17
Straight-up / Black Magic
June 09, 2015, 07:51:10 AM
Very good results from the first tests.

This is 8 numbers bet, -flatbet-

Consider these 4 black diamonds

2-4-6-8
11-13-15-17
20-22-24-26
29-31-33-35

Trigger: Wait for 2 red numbers to hit in sequence, then start the attack and bet the two cold black diamonds (last two NOT hit) for 4 spins, if any black number hit STOP the attack.

for an example

22
32
2
3
14
  --Trigger 2 RED in sequence, now start to bet the two cold black diamonds: 11-13-15-17 & 29-31-33-35.



4/4 Games won
#18
Split / Re: Split Repeater
May 28, 2015, 02:46:16 PM
Had my second loss, so the actual stats is 8/10 games won.

calculating win/losses: 500+500+500+500+500+500+500+100-300-400= +2900u
#19
Split / Re: Split Repeater
May 28, 2015, 01:00:40 PM
8/9 Games won.
#20
Split / Re: Split Repeater
May 28, 2015, 10:24:20 AM
7/8 Games won.
#21
Split / Re: Split Repeater
May 28, 2015, 09:42:40 AM
Quote from: muddychief on May 27, 2015, 05:45:17 PM
I like the look of the graph. Would you think about sharing your .dgt file?  I would like to give it a try.

it's not coded in rx, i play manually
#22
Split / Re: Split Repeater
May 28, 2015, 09:39:12 AM
6/7 Games won
#23
Split / Re: Split Repeater
May 27, 2015, 07:20:01 PM
more spins...
#24
Split / Re: Split Repeater
May 27, 2015, 03:28:00 PM
...new progression is (when the 6th split hit, begin progression!) if zero hits before the sixth split is bet begin progression when the 5th split is hit.

2,3,5,10,20,50 STOP. if you lose that one, Game is Over.
#25
Split / Split Repeater
May 27, 2015, 11:11:43 AM
Bet every split that comes in a progressive bet until 5 splits are placed, then when the 6th split hit start a progression 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987 (continue placing bets on every split that comes, until hit)This is fibonacci-progression, (that is not perfect) but perfect for this purpose. in normal cases progression don't go that far, because splits tend to repeat alot.

When hit, start over with 1 split (begin again with the single split hit).
#26
Straight-up / Sultans of Swing
May 22, 2015, 08:47:26 PM
This is similar to "General Cluster I" which was a working system, but soon forgotten. Result from the first test is amazingly good. It can just be a run of luck? I doubt, but usually i have great results from the first test , then it bust later on. So, more testing of this system is needed!

Trigger: For each new spin, bet the current number hit and 1 neighbour on the wheel (3 numbers) up to 12 numbers bet, then STOP the progressive bet, and start a 12 numbers negative progression.

so the bet will be 3+3+3+3 numbers.

After the fourth spin start a 12 numbers negative progression
2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291

since hitrate is pretty good i think this could be flatbetted also (haven't tried that yet!)

Here are the numbers =(and their 1 neighbouring numbers)

wheel neighbors

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13


First tests, played with 5u bets, highest step in progression was 16u (step 6 in progression!)
#27
Split / Re: Dozen Repeater 2
May 10, 2015, 08:44:21 AM
more spins...
#28
Split / Dozen Repeater 2
May 09, 2015, 05:41:13 PM
This is a tweak of my old system "Dozen Repeater". Hitrate is good because, 1. a dozen will repeat more than twice frequently...2. I has been tested before

This is played with 4 splits;

Trigger: Wait for a dozen repeat (2 different splits hit)-- then bet the remaining 4 unhit splits in that particular dozen ONCE, then STOP.

Progression: 4 splits negative progression

1.  1.  1.  1.  2.  2.  3.  4.  5.  6.  8.  10.  13.  17.  22 28 36 46 59
#29
Straight-up / General Hopkins
April 28, 2015, 10:35:26 AM
Had some luck with this one;

Trigger: Wait for a number to repeat--Bet the 3 numbers of the opposite color in that particular doublestreet hit. STOP after 12 spins.

Progression none -Flatbet-

so, for an example number 3 RED repeats, now bet BLACK 2,4,6 for 12 spins.
#30
Split / Count 6
April 27, 2015, 07:20:42 PM
This is betting 4 cold splits with a negative progression.

Trigger: Wait for one dozen to sleep for minimum 6 spins, then when this sleeping dozen hits bet the two unhit columnstreets with 4 splits.

Progression: negative 4 split progression,

progression 4 splits = 1.  1.  1.  1.  2.  2.  3.  4.  5.  6.  8.  10.  13.  17.  22 28 36 46 59

First test was played with 5u bets, and higest step in progression was 16 (28u bet)

Largest drop 2000u (that may be seen as very bad) but not considering if it was played with 5u bet then it would be 2000/5=400u with 1u chips. (if i figured it out right?)