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Messages - ignatus

#301
General Discussion / Re: Wheel movements
January 16, 2013, 02:12:52 AM
Another live-session at DublinBet. Winrate 24/72 = 33% That's pretty close to my statistics


WWLWLLWLLLWLLWLLWLWLLWLLLLLLLLWLLLLWWLLLWLLLLWLWLLWLWWLWWLLLLLWLLWWLLLLW


Still try to figure out the W/L pattern here.


One thing for sure; More than two wins in a row is very rare So, expect loss after 2 wins in a row.


WLLWLLW pattern is reccuring here also. A good idea wait for 2 losses before bet. Then start progression.


If loss at first attack after 2 losses wait for virtual win. OR else continue progression after 2 losses. (if it can cover up for 8 losses etc) I use the +1 progression. You never know when the LLLLLL-pattern will come.
#302
General Discussion / Re: Wheel movements
January 15, 2013, 11:38:28 PM
Thanks.  :D So far so good.


What's great about this system it's based pure statistics, thinking of doing more. (someday) But that's alot of work. I've found what im looking for. This is a true flaw for live roulette. The most common movement
#303
It's not true, Ok I'm working alone, but you know what I found? See my project "Wheel movements" I found out the most common movement in live roulette   :P  This is a flaw that can easily be used. I even made a tracker.
#304
General Discussion / Re: Wheel movements
January 15, 2013, 10:22:44 PM
This was one continuous Live-Session i played just now at DublinBet. 30/70 wins.

That's a 42.8% winrate :o

WLLLWLLWLLWLLLLLLLLWWLWWWWWWLLWLWLLWLLLWLWLWWLLWWLLWWWLWWLWLWLLLLLLLWLLW

I try to figure out the best way of playing this. One option is continuous play using progression.

Another option is wait for 2 losses before placing a bet because one pattern I see here is the WLLWLLW-pattern

* If more than 3 losses in a row no bet. Wait for virtual win. (This is to avoid LLLLL-pattern)

* Play until lose, then after 2 losses in a row, start a double attack of two bets.


Other ideas are welcome!

Cheers
#305
General Discussion / Re: Wheel movements
January 15, 2013, 10:03:01 AM
Quote from: sqzbox on January 15, 2013, 12:49:39 AM
Could I just ask a couple of unintelligent questions?

Am I right in assuming that you have 6 groups? And that these are ordered?

How do you handle the wrap-around?  For example, if this is your virtual view -

A B C D E F

Then what do you count going from F to A?  It could be 1 or 5 depending on your view.

And how do you get a set of results that contains 7 possible distances when you only have 6 groups and so can only possibly have 6 possible distances?

Sorry if I have missed something obvious - don't want to waste your time.


I tried to include all possible splits whenever possible, (Minimum is 8 units I think) But the bet always includes the 2 doublestreets on each side of the current hit (at 2 movement distance calculated in the real wheel layout) (See tracker)


In the picture doublestreets 1,2,3,4,5,6: If it hits doublestreet 3 = 1 & 5 is bet. Reverse calculation is used, Yes (the wheel is round and this is correct) If doublestreet 2 hits = 6 & 4 is bet. and so on. Zero is included in (1)


So the betting groups are:


1 hit = 3 & 5 is bet
2 hit = 6 & 4 is bet
3 hit = 1 & 5 is bet
4 hit = 2 & 6 is bet
5 hit = 3 & 1 is bet
6 hit = 4 & 2 is bet
#306
General Discussion / Re: Wheel movements
January 15, 2013, 09:45:16 AM
Quote from: albalaha on January 15, 2013, 05:09:51 AM
Ignatus,
            Please let me know, what was the result on my given sample, if u used flat bet with 2 steps?


The result of your sample is the second test. My Roulette Xtreme has expired ...
#307
General Discussion / Re: Wheel movements
January 14, 2013, 08:37:21 PM
That's great Smoczoor. Thanks for testing.
I've played it to +200 in half an hour etc. :P


I'm conviced it's a winner (by proof) no just speculation. (It may even be longterm winner? This is a live-wheel flaw) only question is:


What is the best way of playing this? Using progression, stoploss, virtual wins/loss etc (to maximise profit)


Tracker is already made
#308
General Discussion / Re: Wheel movements
January 14, 2013, 07:31:04 PM
I corrected a minor error in the tracker (missed a slash). ENJOY  >:D
#309
General Discussion / Re: Wheel movements
January 14, 2013, 06:51:51 PM
Third statistics. I was interupted. This is 79 spins


1: 4,3,3,3,5,3,3,5,2,4,3,4   
2: 5,0,3,6,3,4,3,4,4,3,1     
3: 2,2,5,5,1,1,0,2,6,1,1,0,2,6,4,6,1,5,2,1,3 
4: 5,0,2,0,3,0,3,0,5,6,3 
5: 3,3,4,4,6,1,0,2,6,1,0,2,3,3,3
6: 0,5,5,0,5,5,1,5,2,

0 steps (repeat): 11/79 = 14 %

Wheel Dozen Repeats: 24/79 = 30%

1 step: 22/79 = 28%

2 steps: 30/79 =  38 %

3 steps: = 12/79 = 15%

THIRD RESULT SAME RESULT!: 2 Step movement is clearly dominant 38% followed by Wheel dozen Repeat 30%


IF you don't get this .... THIS is the most scientific experiment I've done. ALL results are the same.


It's law of physics and gravity (Live WHEEL, Real spins etc), Everything based on statistics.
#310
General Discussion / Re: Wheel movements
January 14, 2013, 03:02:05 PM
YES, I made a simple tracker now for this 2-step movement! It would be great if you help testing this! Also come with ideas of progression and other possible methods of betting/tweaks. I'm thinking +1 progression (for each 2 misses in a row) and then wait for 3 virtual losses or 1 virtual win before bet... That's my idea anyway.
#311
General Discussion / Re: Wheel movements
January 14, 2013, 12:57:25 PM
These are my second results:



1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2


0 Steps (Repeats)


Result: 34/185 = 18%


Wheel Dozen Repeats




1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2

Result: 56/185 = 30%



1 Step


1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2


Result: 43/185 = 23%


2 Steps


1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2

Result: 62/185 = 33,5 %



3 Steps


1: 3,4,4,4,3,0,0,3,2,5,6,0,4,4,0,4,0,2,6,5,2,0,5,6,5,4,0,6,4,6,5,6,5
2: 5,4,0,3,6,4,4,1,6,5,0,4,6,3,5,4,4,5,3,1,4,1,6,6,6,4
3: 6,6,1,5,5,2,1,0,0,2,5,1,3,6,4,0,5,1,1,2,0,4,4
4: 6,2,2,6,0,0,0,0,0,6,2,5,1,5,0,2,0,1,1,3,6,1,1,2,3,3,5,6,2,0,6,1,3,5,1,0,5
5: 2,3,2,1,0,3,2,3,2,2,1,0,2,1,0,6,0,2,6,6,1,2,6,1,0,6
6: 5,2,5,3,0,0,4,0,1,3,2,0,1,2,6,0,5,4,1,1,1,1,5,0,4,4,0,1,5,3,3,4,3,4,2,2


Result: 35/185 = 19%




End Result is exact as the first test! The 2-Step movement is most common (33.5% hitrate) closed followed on second place Wheel Dozen Repeat 30%.


#312
General Discussion / Re: Wheel movements
January 14, 2013, 10:05:17 AM
Yes, Thanks. I used Real Live Spins ofcourse when I did the first test. I do a test with these numbers. np


Perhaps someone like to help me doing some statistics? These are the numbers for each section sorted out:


1: 0, 2, 4, 15, 19, 21, 32
2: 6, 13, 17, 25, 27, 34
3: 8, 10, 11, 23 30, 36
4: 1, 5, 16, 20, 24, 33
5: 9, 14, 18, 22, 29, 31
6: 3, 7, 12, 26, 28, 35
#313
General Discussion / Re: Wheel movements
January 14, 2013, 05:16:21 AM
Quote from: TwoCatSam on January 14, 2013, 04:19:07 AM
Can't figure out what you're doing!


I try to find the most common movement :)  I need more statistics ofcourse (this was only a short test) I do more when I got time/energy...


I used the Real European Wheel layout, put those numbers on the carpet. Now, it's possible to study movements: I divided the carpet into 6 sections (doublestreets) The numbers you see (marked in the pic) is the next hit (from that position 1-6)


If it's true that the 2-step movement is most common, one can get a clear advantage .....
#314
General Discussion / Wheel movements
January 14, 2013, 02:29:26 AM
Did a short study of wheel movement using the "Real Wheel Carpet" dividing it into 6 sections (doublestreets)


Zero belongs to the first section. Distance is calculated in doublestreets. (next hit) 0=Repeat.



1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4


What is the most common movement (and hitrate)? I use statistics to find out: 0,1,2,3-step movement:


0-Steps (Repeat)


1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4


Result: 24/120 = 20%


1-Step


1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4


Result: 30/120 = 25%


2-Steps


1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4

Result: 44/120 = 37%


3-Steps


1: 5,3,6,3,0,4,4,6,3,3,3,5,4,6,0,5
2: 4,1,0,0,4,6,5,0,5,6,3,4,4,5,1,6,3,6
3: 4,0,1,0,2,1,0,2,5,0,5,0,6,2,6,4,5,4,6,4
4: 0.6,3,6,6,6,1,0,1,2,1,3,3,0,0,3,1,2,0,0,2,6,3,5,0,0,0,0,2
5: 1,4,2,4,1,0,1,2,4,3,6,4,2,6,2,0,4,0,3
6: 0,1,2,5,2,4,1,5,3,4,3,4,2,1,2,4,2,4


Result: 19/120 = 16%




From this short test the 2-step movement has a clear dominance with 37% hitrate.
#315
Dozen/Column / Re: *******7 on 1*******
January 12, 2013, 09:40:24 PM
I don't understanad how the trigger works? :S


Is it a dozen reappear after 4 spins 2 times in a row?


Dozen 123


1
2
3
3
1 - First Gap?
2
3
2
1 -Second Gap? And now betting doz 2 & 3??