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Messages - ignatus

#316
General Discussion / Re: Ballistic Experiment
January 12, 2013, 08:59:52 AM
Quote from: MarignyGrilleau on January 12, 2013, 04:49:28 AM
I see. It is the shortest path, sorry. Have u speak with kattila about this stuff?


No, I haven't. Need more ideas of best bet selection...
#317
General Discussion / Re: Ballistic Experiment
January 12, 2013, 04:44:18 AM
Quote from: MarignyGrilleau on January 12, 2013, 04:25:03 AM
Zero and six isn't the same movement?


No, 0 is repeat on the same street. 6 is 6 streets away; the longest distance/movement
#318
General Discussion / Re: Ballistic Experiment
January 12, 2013, 04:03:44 AM
Quote from: esoito on January 12, 2013, 03:57:52 AM
Very interesting!

But please could you modify the spacing?

It's VERY hard to read and to follow it on-screen.


Thanks,  :thumbsup: 

I need ideas of best bet selection for this one.
[Mod:  Thank you. That's very well spaced and easy-to-read now.  :thumbsup: ]
#319
General Discussion / Ballistic Experiment
January 12, 2013, 03:52:24 AM
Been working on this system for awhile.

Average movements can be used by betting 1 street OR 1 doublestreet on each side in the calculated distance to predict next hit.

+1 Progression (for each 2nd spins without hit for two doublestreets. For each 5:th spin for two streets)

Best bet selection is not 100% worked out yet, but you got some statistics. (ideas about this is welcome). Most common movement according to earlier calculations is 2.7 (using this system)

Any distance from 1-5 should be a good choice. As long you stick with it.

Other bet selections might work as well.

Playing with two doublestreets: distances and bet selection 1-2, 2-3, 3-4, 4-5.

Two Streets is another option (it last longer in progression +1 for each 5:th spin)

Movements

Distance calculated in number of streets from the last number hit. Reverse distance is used, from End to the beginning, from beginning to End. (shortest distance) So, Distance can be no greater than 6.
Always between 0-6.

.RNG.

1, 1, 5, 5, 1, 3, 5, 4, 3, 5, 2, 4, 0, 4, 5, 2, 2, 2, 1, 3, 5, 2, 2, 5, 4, 6, 3, 4, 5, 5, 4, 4, 2, 1, 2, 3, 4, 3, 5, 6, 5, 5, 3, 3, 5, 0, 4, 5, 3, 4, 3, 3, 0, 5, 5, 4, 1, 5, 5, 5, 5, 5, 1, 1, 4, 4, 0, 1, 6, 2,3, 2, 1, 1, 2, 5, 0, 5, 4, 2

distance hit

0: 5  times
1: 11 times
2: 12 times
3: 12 times
4: 13 times
5: 22 times
6: 3  times

.Live.

4, 3, 5, 5, 1, 4, 1, 5, 1, 3, 5, 1, 2, 1, 1, 3, 2, 1, 2, 0, 4, 2, 4, 5, 0, 6, 5, 2, 6, 4, 5, 1, 4, 1, 4, 5, 2, 5, 3, 2, 5, 1, 5, 0, 3, 3, 6, 1, 2, 4, 1, 5, 5, 3, 1, 5, 2, 3, 3, 5, 2, 5, 0, 0, 5, 1, 3, 4, 4, 4, 0, 0, 5, 1, 1, 4, 1, 5, 4, 1

distance hit

0: 7  times
1: 18 times
2: 10 times
3: 10 times
4: 12 times
5: 19 times

.Live 2.

2, 4, 5, 3, 2, 6, 4, 3, 1, 1, 4, 3, 4, 1, 1  2, 2, 2, 5, 5, 3, 5, 4, 2, 2, 5, 4, 5, 5, 0, 2, 5, 2, 5, 0, 2, 3, 6, 2, 2 4, 1, 2, 3, 5, 1, 1, 2, 3, 3, 2, 5, 6, 3, 4, 3, 6, 3, 4, 2, 5, 3, 5, 1, 3, 0, 2

distance hit

0: 3  times
1: 8  times
2: 17 times
3: 13 times
4: 9  times
5: 11 times
6: 3  times
#320
This is the correct one. Numbers located in order, (as they are represented on the wheel) Now the streets and columns also make sense.

I will use it to study movements etc
#321
Quote from: JohnLegend on January 11, 2013, 06:29:53 AM
Good idea Ignatus, the reality happens when you start playing for real lolly. You say youve won 9 in a row.

But how many can you lose? This is basically known as sector betting. Its results hold more sway over the dealers spinning signature. I knew someone who played this way. You can lose over 15 in a row quite easily.


Yes, true. Must have been beginners luck...


Anyway this wheel carpet/pattern is interesting. Try to find patterns or some kind of flaw that can be used.
#322
Quote from: Juiced91 on January 11, 2013, 04:41:20 AM
Okay but do you use $0.5? So you would have won $500?


I play with maximum bet. So far I won +4000 units.  :D  Got 9 wins in a row. Broke my old record of 7 wins in a row.


Wait for 3 virtual losses or 1 virtual win before betting
#323
Quote from: Juiced91 on January 11, 2013, 04:36:28 AM
What size unit do you use? As making 1000units with 1unit would mean more than making 1000 units with 50units.


I'm just playing for fun at DublinBet....
#324
Quote from: Juiced91 on January 11, 2013, 03:27:16 AM
Another system that won't "lose"?


Well, I've flatbetted myself upto +1000 now. Beginners luck or not? Repeating dozens was the first and most common pattern I noticed using real carpet/numbers....


Wait for a virtual win before betting etc.


We'll see how this works in the long run.....
#325
Yes, this is really working:o Dozen repeats using the real carpet pic I made.


I've flatbetted myself upto +500  :whistle:
#326

First thing i noticed using this wheel carpet pic IS dozen repeats are very common


F**k? I got 7 hits in a row playing this now?!?! wtf   :o   (live)


As a new dozen hit, Bet all numbers in it (using wheel capet pic)
#327
General Discussion / Why we're tricked (Wheel & carpet)
January 11, 2013, 01:11:28 AM

To design a working live roulette system, the wheel numbers must be taken into consideration. Ordinary carpet numbers doesn't matter and have no relevance, (they don't make any sense, really!) only true wheel numbers count.


This is how true carpet, representing wheel numbers would look
#328
Straight-up / Re: Hooping numbers
January 10, 2013, 01:49:39 PM
Picking new numbers each 6:th spin seems to be the best option. And only add one unit, and +1 bet after 6+6 spins

When a hit occur, that number hit is removed. Counting reset/stop and new numbers are picked. +1 bet on all units,
#329
Straight-up / Re: Hooping numbers
January 10, 2013, 12:06:10 PM
Remove the old number(s) after each 12th spin (New numbers are picked: bet next spin for each new bet.) and +1 bet & +1 unit. In this way sleeping numbers are avoided

When a hit occur, that number hit is removed. +1 bet on all units, Counting reset/stop and new numbers are picked.

One session End when all numbers have been hit

Trying to find the best combination for this. +1 bet each 12th spin can get out of hand pretty fast, so perhaps +1 after 12+12 spins or even 12+12+12
#330
Double-street / Re: Winning Twinings
January 10, 2013, 10:42:09 AM
"And adding +1 every 2 faults are losses." No, if you don't reset progression and wait for 2 hits in a row, or 2 hits then some WLW