Some really nice discussion on progression suitability - personally I think I would stay with B&B or Cocoon, being the coward that I am. But I look at the last sentence in GG's progressions and shudder a little bit "this goes on until a win or pre-defined loss". At least there is mention of a pre-defined loss - I think this is important.
Actually, I would like to go back and re-visit a comment made by Turner right up at the beginning - "to pass 3-3-3 with the same bet has no relevance as the trigger didn't work this time". Yes yes yes! If you don't get a hit within, oh I don't know, say 6 - 9 spins, then the strategy didn't work this time so best not to try and force a win. Take the loss, grab a cigarette, come back and start again - maybe with a slightly higher starting point. If the game win rate is as high as Turner suggests, then there is no point in escalating bets up to a stupid level in an attempt to force a win out of the game - Madam Roulette will bite you!
And the stats will support my contention that the highest chance of a hit happens on the first attempt, slightly lesser on the next, and the next, and so on. So the longer the game goes, the smaller the chance of a hit becomes. Anyway, apart from that, there is mathematical evidence to support the fact that an advantage (if there is one) disappears the longer you chase it. Therefore games should be limited to a number of attempts dependent on the strategy employed and in this case I would suggest 6 - 9.
So what would be the best progression to use on this basis? Not sure - there are more experienced people than myself here who can offer suggestions I would think. But I would suggest a two-tiered approach - tier 1 is the in-game progression, limited to a short series of 6 - 9 spins (determined by trial and error perhaps?); and tier 2 wold be a game-level progression, perhaps a multiplier is applied to the tier 1 progression after a losing game, or a "plus 1" to each bet or some such.
regards
Bryan
Actually, I would like to go back and re-visit a comment made by Turner right up at the beginning - "to pass 3-3-3 with the same bet has no relevance as the trigger didn't work this time". Yes yes yes! If you don't get a hit within, oh I don't know, say 6 - 9 spins, then the strategy didn't work this time so best not to try and force a win. Take the loss, grab a cigarette, come back and start again - maybe with a slightly higher starting point. If the game win rate is as high as Turner suggests, then there is no point in escalating bets up to a stupid level in an attempt to force a win out of the game - Madam Roulette will bite you!
And the stats will support my contention that the highest chance of a hit happens on the first attempt, slightly lesser on the next, and the next, and so on. So the longer the game goes, the smaller the chance of a hit becomes. Anyway, apart from that, there is mathematical evidence to support the fact that an advantage (if there is one) disappears the longer you chase it. Therefore games should be limited to a number of attempts dependent on the strategy employed and in this case I would suggest 6 - 9.
So what would be the best progression to use on this basis? Not sure - there are more experienced people than myself here who can offer suggestions I would think. But I would suggest a two-tiered approach - tier 1 is the in-game progression, limited to a short series of 6 - 9 spins (determined by trial and error perhaps?); and tier 2 wold be a game-level progression, perhaps a multiplier is applied to the tier 1 progression after a losing game, or a "plus 1" to each bet or some such.
regards
Bryan