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Sultans of Swing

Started by ignatus, May 22, 2015, 08:47:26 PM

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ignatus

This is similar to "General Cluster I" which was a working system, but soon forgotten. Result from the first test is amazingly good. It can just be a run of luck? I doubt, but usually i have great results from the first test , then it bust later on. So, more testing of this system is needed!

Trigger: For each new spin, bet the current number hit and 1 neighbour on the wheel (3 numbers) up to 12 numbers bet, then STOP the progressive bet, and start a 12 numbers negative progression.

so the bet will be 3+3+3+3 numbers.

After the fourth spin start a 12 numbers negative progression
2 3 5 7 11 16 24 36 54 81 122 183 275 412 618 927 1291

since hitrate is pretty good i think this could be flatbetted also (haven't tried that yet!)

Here are the numbers =(and their 1 neighbouring numbers)

wheel neighbors

0= 26,32
1= 20,33
2= 21,25
3= 26,35
4= 19,21
5= 10,24
6= 27,34
7= 28,29
8= 23,30
9= 22,31
10= 5,23
11= 30,36
12= 28,35
13= 27,36
14= 20,31
15= 19,32
16= 24,33
17= 25,34
18= 22,29
19= 4,15
20= 1,14
21= 2,4
22= 9,18
23= 8,10
24= 5,16
25= 2,17
26= 0,3
27= 6,13
28= 7,12
29= 7,18
30= 8,11
31= 9,14
32= 0,15
33= 1,16
34= 6,17
35= 3,12
36= 11,13


First tests, played with 5u bets, highest step in progression was 16u (step 6 in progression!)