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Topic: Practical course: Basic256 for roulette.  (Read 4577 times)

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Offline wannawin

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Practical course: Basic256 for roulette.
« on: August 10, 2014, 03:18:37 am »
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  • Since it seems that nobody is willing to give their programming knowledge to the forum, I myself am going to start a course with what little I know of basic256 in my blog. Focused on the practical part.

    The system I propose to do to start the course is "The Hidden or Secret Dozen". selected for its simplicity as explained in this thread:

    https://betselection.cc/members'-software/roulette-key-gold-the-hidden-secret-or-dozen/msg30914/

    Basic256 can be downloaded from the main website: http://www.basic256.org/index_en

    The official manual can be obtained by visiting the page: http://doc.basic256.org/doku.php

    Let's see where this takes us. I am nobody in the world of programming but I am willing to publish what I know and what I learn along the way. The goal is to learn and share. No monetary cost at all.
    say things directly to show respect for other people's time. Walter.


    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #1 on: August 10, 2014, 03:23:41 am »
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  • This prompt command can be used to ask the program user what is the last number spun:

    http://doc.basic256.org/doku.php?id=en:prompt

    The example says

    Quote
    a$ = prompt("What state do you live?", "KY")

    For roulette we can change it to:

    Quote
    a$ = prompt("What is the last number?", "enter number")
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #2 on: August 10, 2014, 03:49:29 am »
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  • The program runs from top to bottom.

    But we can make it go back up with the goto command.

    http://doc.basic256.org/doku.php?id=en:goto

    The document says that we need a label.

    Quote
    skipit:

    where we put the label, we can send the program there.

    Quote
    goto skipit

    Now we will change it for the purposes of roulette:

    Quote
    asknumber:

    a$ = prompt("What is the last number?", "enter new number")

    goto asknumber

    So the program starts to ask the same thing forever.
    say things directly to show respect for other people's time. Walter.

    Offline Mathemagician

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    Re: Practical course: Basic256 for roulette.
    « Reply #3 on: August 11, 2014, 10:28:17 pm »
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  • Since it seems that nobody is willing to give their programming knowledge to the forum, I myself am going to start a course with what little I know of basic256 in my blog. Focused on the practical part.

    The system I propose to do to start the course is "The Hidden or Secret Dozen". selected for its simplicity as explained in this thread:

    https://betselection.cc/members'-software/roulette-key-gold-the-hidden-secret-or-dozen/msg30914/

    Basic256 can be downloaded from the main website: http://www.basic256.org/index_en

    The official manual can be obtained by visiting the page: http://doc.basic256.org/doku.php

    Let's see where this takes us. I am nobody in the world of programming but I am willing to publish what I know and what I learn along the way. The goal is to learn and share. No monetary cost at all.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #4 on: August 17, 2014, 12:35:50 am »
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  • We now need a way to stop the program.

    We will use the "if" statement:
    http://doc.basic256.org/doku.php?id=en:if

    Also the "end" statement:
    http://doc.basic256.org/doku.php?id=en:end

    Quote
    asknumber:

    a$ = prompt("What is the last number?", "enter new number")

    if a$ = "q" then
       end
    end if

    goto asknumber
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #5 on: August 17, 2014, 01:19:16 am »
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  • My code should look like very low level to others. Truly my programming skills do not go beyond beginner. But while the program does what it is supposed to do, the truth is it fills me with joy.

    Now about the code. Each line represents an apprenticeship. Inevitably, we must be used to employ appropriate programming terms. Now we see one of them: boolean.

    I learned a Boolean value is: "An expression that results in a value of either TRUE or FALSE"

    Source: http://www.webopedia.com/TERM/B/Boolean_expression.html

    We will use boolean values ​​in the code to indicate whether or not the number was spun. If false, the number has not come out. If marked as true, the number came out.
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #6 on: August 17, 2014, 02:57:16 am »
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  • I found this searching the internet:

    Quote
    ' BASIC256 used numbers to represent true and false
    ' values.  Zero is false and anything else is true.
    ' The built in constants true and false exist
    ' and represent one and zero respectively.
     
    print false
    print true


    Source: http://rosettacode.org/wiki/Boolean_values#BASIC256

    This means that you can use 0 and 1 to represent true and false.

    Quote
    number0 = 0

    asknumber:

    a$ = prompt("What is the last number?", "enter new number")

    if a$ = "q" then
       end
    end if

    if a$ = "0" then
       number0 = 1
    end if


    goto asknumber

    The new code is in bold. You can see how it is first added the variable to false, as 0.

    After being evaluated if the last out is the number, with the code: if a $ = "0" then, we proceed to mark it as true: we place number 1 in the variable.

    This same procedure is done to check all the other numbers.
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #7 on: August 17, 2014, 03:10:08 am »
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  • Quote
    number0 = 0
    number1 = 0
    number2 = 0
    number3 = 0
    number4 = 0
    number5 = 0
    number6 = 0
    number7 = 0
    number8 = 0
    number9 = 0
    number10 = 0
    number11 = 0
    number12 = 0
    number13 = 0
    number14 = 0
    number15 = 0
    number16 = 0
    number17 = 0
    number18 = 0
    number19 = 0
    number20 = 0
    number21 = 0
    number22 = 0
    number23 = 0
    number24 = 0
    number25 = 0
    number26 = 0
    number27 = 0
    number28 = 0
    number29 = 0
    number30 = 0
    number31 = 0
    number32 = 0
    number33 = 0
    number34 = 0
    number35 = 0
    number36 = 0


    asknumber:

    a$ = prompt("What is the last number?", "enter new number")

    if a$ = "q" then
       end
    end if

    if a$ = "0" then
       number0 = 1
    end if

    if a$ = "1" then
       number1 = 1
    end if

    if a$ = "2" then
       number2 = 1
    end if

    if a$ = "3" then
       number3 = 1
    end if

    if a$ = "4" then
       number4 = 1
    end if

    if a$ = "5" then
       number5 = 1
    end if

    if a$ = "6" then
       number6 = 1
    end if

    if a$ = "7" then
       number7 = 1
    end if

    if a$ = "8" then
       number8 = 1
    end if

    if a$ = "9" then
       number9 = 1
    end if

    if a$ = "10" then
       number10 = 1
    end if

    if a$ = "11" then
       number11 = 1
    end if

    if a$ = "12" then
       number12 = 1
    end if

    if a$ = "13" then
       number13 = 1
    end if

    if a$ = "14" then
       number14 = 1
    end if

    if a$ = "15" then
       number15 = 1
    end if

    if a$ = "16" then
       number16 = 1
    end if

    if a$ = "17" then
       number17 = 1
    end if

    if a$ = "18" then
       number18 = 1
    end if

    if a$ = "19" then
       number19 = 1
    end if

    if a$ = "20" then
       number20 = 1
    end if

    if a$ = "21" then
       number21 = 1
    end if

    if a$ = "22" then
       number22 = 1
    end if

    if a$ = "23" then
       number23 = 1
    end if

    if a$ = "24" then
       number24 = 1
    end if

    if a$ = "25" then
       number25 = 1
    end if

    if a$ = "26" then
       number26 = 1
    end if

    if a$ = "27" then
       number27 = 1
    end if

    if a$ = "28" then
       number28 = 1
    end if

    if a$ = "29" then
       number29 = 1
    end if

    if a$ = "30" then
       number30 = 1
    end if

    if a$ = "31" then
       number31 = 1
    end if

    if a$ = "32" then
       number32 = 1
    end if

    if a$ = "33" then
       number33 = 1
    end if

    if a$ = "34" then
       number34 = 1
    end if

    if a$ = "35" then
       number35 = 1
    end if

    if a$ = "36" then
       number36 = 1
    end if


    goto asknumber
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #8 on: August 17, 2014, 03:33:42 am »
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  • The next thing to do is to count the numbers. There have to be 25 numbers that have come out in order to determine the hidden dozen.

    For this purpose I put a variable called allnumbers . When a number is checked out as spun it is incremented by one adding it to itself.

    Quote
    number0 = 0
    number1 = 0
    number2 = 0
    number3 = 0
    number4 = 0
    number5 = 0
    number6 = 0
    number7 = 0
    number8 = 0
    number9 = 0
    number10 = 0
    number11 = 0
    number12 = 0
    number13 = 0
    number14 = 0
    number15 = 0
    number16 = 0
    number17 = 0
    number18 = 0
    number19 = 0
    number20 = 0
    number21 = 0
    number22 = 0
    number23 = 0
    number24 = 0
    number25 = 0
    number26 = 0
    number27 = 0
    number28 = 0
    number29 = 0
    number30 = 0
    number31 = 0
    number32 = 0
    number33 = 0
    number34 = 0
    number35 = 0
    number36 = 0

    asknumber:

    allnumbers = 0

    a$ = prompt("What is the last number?", "enter new number")

    if a$ = "q" then
       end
    end if

    if a$ = "0" then
       number0 = 1
    end if

    if a$ = "1" then
       number1 = 1
    end if

    if a$ = "2" then
       number2 = 1
    end if

    if a$ = "3" then
       number3 = 1
    end if

    if a$ = "4" then
       number4 = 1
    end if

    if a$ = "5" then
       number5 = 1
    end if

    if a$ = "6" then
       number6 = 1
    end if

    if a$ = "7" then
       number7 = 1
    end if

    if a$ = "8" then
       number8 = 1
    end if

    if a$ = "9" then
       number9 = 1
    end if

    if a$ = "10" then
       number10 = 1
    end if

    if a$ = "11" then
       number11 = 1
    end if

    if a$ = "12" then
       number12 = 1
    end if

    if a$ = "13" then
       number13 = 1
    end if

    if a$ = "14" then
       number14 = 1
    end if

    if a$ = "15" then
       number15 = 1
    end if

    if a$ = "16" then
       number16 = 1
    end if

    if a$ = "17" then
       number17 = 1
    end if

    if a$ = "18" then
       number18 = 1
    end if

    if a$ = "19" then
       number19 = 1
    end if

    if a$ = "20" then
       number20 = 1
    end if

    if a$ = "21" then
       number21 = 1
    end if

    if a$ = "22" then
       number22 = 1
    end if

    if a$ = "23" then
       number23 = 1
    end if

    if a$ = "24" then
       number24 = 1
    end if

    if a$ = "25" then
       number25 = 1
    end if

    if a$ = "26" then
       number26 = 1
    end if

    if a$ = "27" then
       number27 = 1
    end if

    if a$ = "28" then
       number28 = 1
    end if

    if a$ = "29" then
       number29 = 1
    end if

    if a$ = "30" then
       number30 = 1
    end if

    if a$ = "31" then
       number31 = 1
    end if

    if a$ = "32" then
       number32 = 1
    end if

    if a$ = "33" then
       number33 = 1
    end if

    if a$ = "34" then
       number34 = 1
    end if

    if a$ = "35" then
       number35 = 1
    end if

    if a$ = "36" then
       number36 = 1
    end if

    if number0 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number1 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number2 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number3 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number4 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number5 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number6 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number7 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number8 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number9 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number10 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number11 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number12 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number13 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number14 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number15 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number16 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number17 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number18 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number19 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number20 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number21 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number22 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number23 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number24 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number25 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number26 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number27 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number28 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number29 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number30 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number31 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number32 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number33 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number34 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number35 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number36 = 1 then
       allnumbers = allnumbers + 1
    end if


    goto asknumber
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #9 on: August 17, 2014, 03:56:45 am »
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  • Now it is the time to tell if there are 25. If so, proceed to get the numbers that are false or unmarked as they are the numbers in the dozen of interest.

    We use the "cls" statement to clear the text between spins.
    http://doc.basic256.org/doku.php?id=en:cls

    We use the "print" statement to send the number to text output.
    http://doc.basic256.org/doku.php?id=en:print

    Quote
    number0 = 0
    number1 = 0
    number2 = 0
    number3 = 0
    number4 = 0
    number5 = 0
    number6 = 0
    number7 = 0
    number8 = 0
    number9 = 0
    number10 = 0
    number11 = 0
    number12 = 0
    number13 = 0
    number14 = 0
    number15 = 0
    number16 = 0
    number17 = 0
    number18 = 0
    number19 = 0
    number20 = 0
    number21 = 0
    number22 = 0
    number23 = 0
    number24 = 0
    number25 = 0
    number26 = 0
    number27 = 0
    number28 = 0
    number29 = 0
    number30 = 0
    number31 = 0
    number32 = 0
    number33 = 0
    number34 = 0
    number35 = 0
    number36 = 0

    asknumber:

    allnumbers = 0

    a$ = prompt("What is the last number?", "enter new number")

    if a$ = "q" then
       end
    end if

    if a$ = "0" then
       number0 = 1
    end if

    if a$ = "1" then
       number1 = 1
    end if

    if a$ = "2" then
       number2 = 1
    end if

    if a$ = "3" then
       number3 = 1
    end if

    if a$ = "4" then
       number4 = 1
    end if

    if a$ = "5" then
       number5 = 1
    end if

    if a$ = "6" then
       number6 = 1
    end if

    if a$ = "7" then
       number7 = 1
    end if

    if a$ = "8" then
       number8 = 1
    end if

    if a$ = "9" then
       number9 = 1
    end if

    if a$ = "10" then
       number10 = 1
    end if

    if a$ = "11" then
       number11 = 1
    end if

    if a$ = "12" then
       number12 = 1
    end if

    if a$ = "13" then
       number13 = 1
    end if

    if a$ = "14" then
       number14 = 1
    end if

    if a$ = "15" then
       number15 = 1
    end if

    if a$ = "16" then
       number16 = 1
    end if

    if a$ = "17" then
       number17 = 1
    end if

    if a$ = "18" then
       number18 = 1
    end if

    if a$ = "19" then
       number19 = 1
    end if

    if a$ = "20" then
       number20 = 1
    end if

    if a$ = "21" then
       number21 = 1
    end if

    if a$ = "22" then
       number22 = 1
    end if

    if a$ = "23" then
       number23 = 1
    end if

    if a$ = "24" then
       number24 = 1
    end if

    if a$ = "25" then
       number25 = 1
    end if

    if a$ = "26" then
       number26 = 1
    end if

    if a$ = "27" then
       number27 = 1
    end if

    if a$ = "28" then
       number28 = 1
    end if

    if a$ = "29" then
       number29 = 1
    end if

    if a$ = "30" then
       number30 = 1
    end if

    if a$ = "31" then
       number31 = 1
    end if

    if a$ = "32" then
       number32 = 1
    end if

    if a$ = "33" then
       number33 = 1
    end if

    if a$ = "34" then
       number34 = 1
    end if

    if a$ = "35" then
       number35 = 1
    end if

    if a$ = "36" then
       number36 = 1
    end if

    if number0 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number1 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number2 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number3 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number4 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number5 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number6 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number7 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number8 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number9 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number10 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number11 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number12 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number13 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number14 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number15 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number16 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number17 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number18 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number19 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number20 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number21 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number22 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number23 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number24 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number25 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number26 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number27 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number28 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number29 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number30 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number31 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number32 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number33 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number34 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number35 = 1 then
       allnumbers = allnumbers + 1
    end if

    if number36 = 1 then
       allnumbers = allnumbers + 1
    end if

    if allnumbers = 25 then
       cls

       print "Hidden Dozen:"

       if number0 = 0 then
          print "0"
       end if

       if number1 = 0 then
          print "1"
       end if

       if number2 = 0 then
          print "2"
       end if
       
       if number3 = 0 then
          print "3"
       end if
       
       if number4 = 0 then
          print "4"
       end if
       
       if number5 = 0 then
          print "5"
       end if
       
       if number6 = 0 then
          print "6"
       end if
       
       if number7 = 0 then
          print "7"
       end if
       
       if number8 = 0 then
          print "8"
       end if
       
       if number9 = 0 then
          print "9"
       end if
       
       if number10 = 0 then
          print "10"
       end if
       
       if number11 = 0 then
          print "11"
       end if
       
       if number12 = 0 then
          print "12"
       end if
       
       if number13 = 0 then
          print "13"
       end if
       
       if number14 = 0 then
          print "14"
       end if
       
       if number15 = 0 then
          print "15"
       end if
       
       if number16 = 0 then
          print "16"
       end if
       
       if number17 = 0 then
          print "17"
       end if
       
       if number18 = 0 then
          print "18"
       end if
       
       if number19 = 0 then
          print "19"
       end if
       
       if number20 = 0 then
          print "20"
       end if
       
       if number21 = 0 then
          print "21"
       end if
       
       if number22 = 0 then
          print "22"
       end if
       
       if number23 = 0 then
          print "23"
       end if
       
       if number24 = 0 then
          print "24"
       end if
       
       if number25 = 0 then
          print "25"
       end if
       
       if number26 = 0 then
          print "26"
       end if
       
       if number27 = 0 then
          print "27"
       end if
       
       if number28 = 0 then
          print "28"
       end if
       
       if number29 = 0 then
          print "29"
       end if
       
       if number30 = 0 then
          print "30"
       end if
       
       if number31 = 0 then
          print "31"
       end if
       
       if number32 = 0 then
          print "32"
       end if
       
       if number33 = 0 then
          print "33"
       end if
       
       if number34 = 0 then
          print "34"
       end if
       
       if number35 = 0 then
          print "35"
       end if
       
       if number36 = 0 then
          print "36"
       end if
    end if


    goto asknumber
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #10 on: August 17, 2014, 04:13:57 am »
  • ReplyReply
  • That is it. Most likely this is low quality code for connoisseurs but it works. That is what matters to me.

    I am nobody in programming and yet I managed to make a tracker. If we all share a little of what we know it will improve group knowledge for all. For sure.
    say things directly to show respect for other people's time. Walter.

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #11 on: August 17, 2014, 04:16:59 am »
  • ReplyReply
  • Problem alert here: The forum will not let me upload the .kbs file for easy use from the basic256 program. Please Fix it.
    say things directly to show respect for other people's time. Walter.

    Offline VLS

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    Re: Practical course: Basic256 for roulette.
    « Reply #12 on: August 17, 2014, 06:04:28 pm »
  • ReplyReply
  • The forum will not let me upload the .kbs file


    Fixed. Kindly try again.
    Bringing our new www.BetOnly.club to life! (System-only website)

    Email: betselectiongmail.com
    -- Victor

    Offline wannawin

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    Re: Practical course: Basic256 for roulette.
    « Reply #13 on: November 26, 2014, 02:44:45 am »
  • ReplyReply
  • That is it. Most likely this is low quality code for connoisseurs but it works. That is what matters to me.

    I am nobody in programming and yet I managed to make a tracker. If we all share a little of what we know it will improve group knowledge for all. For sure.

    This tutorial will continue on the website www.betsoftware.cc as occupations permit me. Friends: the world of programming is really fantastic. Since months ago using the goto label has opened up a world of better programs made easy. Right now I managed to make a tracker for multiple locations with this command. Basic256 is phenomenal for programming trackers for roulette . no question about it.Just imagine the number of people who withdrew their programming merely for not knowing Basic256.
    say things directly to show respect for other people's time. Walter.